Fallout 4 теплица грин топ

Обновлено: 04.07.2024

Добавил фортик в Теплица "Гринтоп" для поселенцев, есть пара кроваток и реактор, оборона кое какая. Остальное можно достроить самому.

Требования:
Fallout 4 последней версии 1.10.162/163.0 и выше (не ниже)
DLCworkshop1.esm
DLCworkshop2.esm
gloom_APCturretMG.bubbleoff.esm

Конфликты:
Не замечено

Установка:
Предварительно удалить, разобрать что было построено вами в местах изменений. Распаковать содержимое архива в папку /data в игре и активировать.

порядок загрузки:
1.Gloom`s_GreenTop_v1.esp

Удаление:
Удалить .esp из папки /data в игре.

Версия 1.0

Размер 3.6 мб

О моде:

Этот ретекстур изменяет внешний вид теплицы и склада в Fallout 4, делая их более новыми и чистыми.

Установка: через установщик модов или следуйте инструкции ниже:

1. По пути "Мои документы/My Games/Fallout 4" находим файл Fallout4Prefs.ini и редактируем его: [Launcher] добавьте "bEnableFileSelection=1" (без кавычек)

3. Сохраните и закройте.

4. Выделяем plugins.txt и правой кнопкой выбираем "Свойства" и отмечаем "только для чтения".

5. Добавляем выбранный вам esp в папку Data, что находится в корне Fallout 4

Restore Graygarden and Greentop Nursery to new condition, along with some effects like planters, flower pots, and garden hoses.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
Covenant
Finch Farm The City optional
Hangmans Trading Hub Transfer settlement Blueprint
Jellys County Crossing Tree Top Settlement optional
Jellys New Finch Farm optional
Mae's Sunshine Tidings Starter Blueprint Mod
My beautiful Sanctuary
My crystal Tenpines house
My simple Red Rocket
My Starlight pool party
Oberland Station - The City optional
Reaper's Castle - Clean Operational Base (TS Blueprint)
Settlement Pack 5- Nora the Explorer. 5 in 1 bundle
Touch of Home on Spectacle Island-TSB By Maedoosa

Credits and distribution permission

Author notes

All textures are by me, and can be used in other mods with permission, the meshes are by ad3d0 so I can't give permission to use those in other mods.

File credits

Snap'n Build - Greenhouse by ad3d0

Donation Points system

This mod is not opted-in to receive Donation Points

Version 0.3.0

  • added snap points to greenhouse tables and made them constructible
  • added snap points to greenhouse planters and made them constructible, and resized them to fit on tables
  • added snap points to flower pots (they can now be moved/stacked) and made them constructible
  • added an animation set for settlers to use greenhouse planters on tables
  • added constructible potted plants
  • added a new texture set for potting soil
  • added retextured mutfruit planter plants
  • added retextured gourd planter plants
  • changed carrot, melon, and corn planters to using vault 81 plant textures
  • fixed a vanilla issue where the carrot planter had no growing model, only empty soil and harvestable

Version 0.2.1

Version 0.2.0

  • resolved an issue that prevented modded objects from loading

Version 0.1.0

Clean Settlement Greenhouses

With the 0.3.0 update, vanilla planters and greenhouse tables are now movable/constructible, along with flower pots and some new potted plants. Because they are vanilla objects, it needs compatibility patches to most scrap mods to remove them from those scrap lists. NX Pro Farming also changes these objects to scrap unless Clean Settlement Greenhouses is loaded after NX Pro Farming.

A lush, vibrant, green, flowery retexture of the VELDT grasslands mod.

DLC requirements

Nexus requirements

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points




"How curious! how real!
Underfoot the divine soil, overhead the sun."
- Walt Whitman
'Starting from Paumanok'

THE GRASS IS ALWAYS GREENER. RIGHT HERE!

Welcome to the first VELDT expansion! Greener Pastures is a retexture for VELDT. The mostest hyper-realistic and ultra immersive HD texture experience you'll ever- wait, hang on, I've got the hyperbole cranked up to the 'Nexus' setting, gimme a minute.

. OK that's better. Where VELDT presents a palette of muted duns, tans, and beiges, representing a temperate grassland in late summer or fall, Greener Pastures is lush, green, vibrant, and flowery as a meadow in early summer. While working on VELDT, I encountered a bunch of fantastic grass textures that just didn't look right shoehorned in among all the dry late-season seed-heads and straw. So I set them aside for another series of projects, the first of which you see before you here. As with its parent, Greener Pastures features a series of more or less unique biomes throughout the Commonwealth. The green grassy northern pampas looks very different from the reed swamps in the south and the flowery meadows scattered across the center of the map. The Glowing Sea is itself extensively (and suitably strangely) revegetated. Speaking of the 'Sea, there is an optional ground retexture of the Glowing Sea designed for use alongside BOREALIS, which turns the Seascape from icy glacier to fertile bog.


TELL ME WHAT IT DOES THE WHO!

Please read the VELDT page first. I'll wait.

OK, this is VELDT, but green.

Greener Pastures also has an entirely optional ground retexture designed to work alongside BOREALIS. The Glowing Sea is changed from glacier to bog, and the flurries of snow BOREALS places here and there in shady patches throughout the Commonwealth have been swapped out for mosses and lichens. The patch includes landscape LOD, but will require that you generate your own object LOD, if you're into that sort of thing. Learn all about it here (but please don't pester me with LOD questions, this is another grass mod, not a LOD mod).

In addition, there is an entirely optional 'performance'-grade substitute plugin for VELDT. Lots of people like to use green grasses with tree replacers, which can be taxing on the system. The (kinda-sorta) performance-friendly version cuts down on the crazy heavy grass in areas I noticed slowdowns when Greener Pastures was running alongside other flora mods. It looks fine, potentially even better in certain areas, but it lacks a certain 'oomph' that the super-dense original VELDT plugin provides. I recommend you try the original first, and if you find it too slow, then swap in this replacement. This replacer will also work fine with the original late-summer VELDT textures, if those are more to your taste.


I DON'T KNOW HOW MODS WORK TELL ME HOW TO MAKE IT DO THE THING!

1. Download + install VELDT and all of its prerequisites. Follow all of the instructions.

2. Download + install VELDT - Greener Pastures

3. (OPTIONAL) Download + install BOREALIS, then download + install the VELDT BOREALIS PATCH

4. (OPTIONAL) Try out Greener Pastures with the original VELDT ESP. If you experience slowdowns (and aren't running your game like a chump with a bunch of loose files) download + install the VELDT - Greener Pastures Performance ESP.

5. (OPTIONAL) Try out Greener Pastures with one of the original VELDT alternative ESPs. You might get a couple more FPS and/or a very different-looking set of scenery. Experiment!

6. Double-check to make extra sure nothing is overwriting your Greener Pastures files.

7. Take some pictures in-game and post them here.


DUMB ANSWERS TO DUMB FREQUENTLY ASKED QUESTIONS!

It's not doing what I want it to do!
Read the VELDT page. Do what it says there. Try doing it differently this time. Use an internet search engine to search the internet for a solution. Innovate. Experiment. Ask a friend. Ask a stranger on the internet. Try all possible solutions before commenting with a troubleshooting question. (By all means feel free to share solutions to frequently-posted problems- you proactive troubleshooters are the unsung heroes of the modding scene.)

What other mods were used in the pictures?
Landscape textures are from BOREALIS or Vivid.

Trees (or lack thereof) are from BNS or Barren Wasteland or the vanilla game.

Weather and skies are from a WIP update to NAC.

ENBs used are Film Workshop and another WIP update to PRC. (Different visual setups will make the colors, light balance, etc. appear differently.)

Clothing, armor, etc. are from all over the place- sources too numerous to list.

How bad is the FPS hit?
That depends entirely on your machine, how well you take care of it, what other flora mods you're using, how many bells and whistles your ENB/ReShade setup is ringing/tooting, and how many loose files and dumb tac-ops Barbie/aesthetically questionable porn-suit mods you have installed. (For the record, I've got a ton of that garbage and it runs fine on my definitely-not-a-large-hadron-collider machine.)

The textures themselves are mostly small, 512 to 1K, with a few extra-sharp
flowers at 2K. Those shouldn't drain your framerate much, if at all.

The lower you set iMinGrassSize, the denser the grass and the slower your
performance. The opposite is true the higher/sparser you go.

Your mileage will almost certainly vary.

I haven't read the mod description, but I guess it maybe describes the mod? Does this mod do the things it says it does?

I have a question I can probably figure out for myself- it it cool if I ask anyway?
Probably can't hurt to ask. Probably.

Awesome. I know this is, like, a grass mod so does that mean it changes the grass? And can I use it with other mods that change grass?
Yes, this grass mod mods grass. No (well, mostly no) you cannot have more than one grass mod display itself at once. Whichever grass-changing mod loads with priority in your mod manager of choice will display in game- the other(s) will not. See above.

Will this be available on console?
If you make it, it will be. Holler at me if you would like to perform the port yourself.

I don't like it! Make it how I want it!
No.

So does VELDT put a bunch of grass inside buildings and on floors and stuff? That's lame.
Yeah, sometimes. The Bethesda crew, in their infinite wisdom, did not utilize different underlying ground textures for indoor and outdoor spaces within exterior cells. A building outside could have gravel, or dirt, or asphalt on top of gravel or dirt underneath its roof, even when that building also has a floor. Grass placement is done by landscape texture. In order to have nice weedy, not artificial-looking roads (because it's been 200 years since anyone patched a pothole- if there's stuff growing in the woods there's gonna be stuff growing the the city, a.k.a. the woods-with-buildings) gravel, dirt, and asphalt ground texture types have had grasses assigned to them. Which means those same grass types will sometimes show up under a roof here and there. But if you've ever explored an abandoned structure in a weedy or woodsy place, you may have noticed that ground-floors with broken roofs or open windows tend to have all kinds of stuff growing in them- especially if they're miraculously still standing after a couple hundred years. If it still bugs you that there are plants growing in places inconvenient to the civilized eye, see below.

I love the concept, but could you just change this one thing?
No. Make your own patch to meet your own individual aesthetic.


CREDITS!

Many thanks to all of the generous modders and artists who have graciously allowed me to use their work in my mods. A fair few of the textures in VELDT are fully original, but most are wholly or in part the result of the imagination and work of other folks. It's entirely possible that in the whirlwind of compiling and publishing I've unknowingly missed someone here. If you recognize your own work in VELDT, please hit me up about it and I'll add your name to the credits. If you really don't want to be a part of the VELDT project, please consider the benefits of the Cathedral approach to modding- but if you're still adamant about non-participation I'll remove and replace the offending files. If you're feeling in a human kind of mood, send the following fine folks some love. In no particular order, many thanks to:


Remember kids, if you like it, endorse it.

"Blow up your TV, throw away your paper
Go to the country, build you a home
Plant a little garden, eat a lot of peaches
Try and find Jesus on your own."
- John Prine

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