Skyrim perkus maximus как установить

Обновлено: 06.07.2024

Large-scale perk and gameplay overhaul. Hundreds of new perks, spells and pieces of gear with advanced mechanics. Explore Skyrim all over again.

Successor to Skyrim Redone.

This video showcases 2 mods

PerMa Compatibility and PaMa Patches (PCaPP)

Compatibility patches and XML updates for T3nd0s Perkus Maximus.

Compatibility patches and XML updates for T3nd0s Perkus Maximus.

Large-scale perk and gameplay overhaul. Hundreds of new perks, spells and pieces of gear with advanced mechanics. Explore Skyrim all over again. Successor to Skyrim Redone.

Perkus Maximus

Perkus Maximus - масштабный мод который изменит в лучшую сторону геймплей - добавляя множество новых навыков и перков. После установки мода в вашем распоряжении будет гораздо больше возможностей развития персонажа. В некоторых моментах игры реализована новая механика, а ветви перков были созданы с полного нуля. Имея это, петь персонажа полностью меняется и полностью изменится игровой процесс.

Оригинальное название: T3nd0's Perkus Maximus
Требование: Skyrim
Версия: v1.6.4
Автор: T3nd0
Распространение: запрещено

Установка :
Файлы из архива скопируйте в папку …/Skyrim/Data. При необходимости замените файлы

DLC requirements

Off-site requirements

Mods requiring this file

Author's instructions

- Treat PerkusMaximus_Master.esp as a resource you can use without permission, as long as you credit me, and as long as you release your product free of charge (so _no_ "PWYW" Steam Workshop usage allowed)

- This also holds true for all related assets

- However, some stuff comes from other mod authors and is used with permission in PerMa. You'll need to ask them as well if you want to use their work.

File credits

See "Credits" on mod description.

Donation Points system

This mod is not opted-in to receive Donation Points

Translations available on the Nexus

Version 1.7

Adds health and stamina based changes to combat efficiency to Perkus Maximus. All changes apply to both the player and all NPCs.

100 - 95: 0
94 - 70: 1
69 - 50: 2
49 - 20: 3
19 - 5: 4
4 - 0: 5

Stamina tier effects:

weapon damage | spell casting cost | block effectiveness | movement speed

tier 0 +10% -10% +3%
1 -
2 -8% (*) +5% -10%
3 -16% (*) +10% -15% -10%
4 -24% (*), -10% (**) +20% -20% -15%
5 -35% (*), -20% (**) +35% -30% -25%

(*) All weapon types but daggers, tantos, claws, katars and knuckles
(**) Daggers, tantos, claws, katars and knuckles
______________________________________

100 - 95: 0
94 - 50: 1
49 - 30: 2
29 - 10: 3
9 - 0: 4

Health tier effects:

weapon damage | spell magnitude | block effectiveness | movement speed | incoming weapon damage

tier 0 +5% +5% +3% -5%
1 -
2 -5% -5% +20% -3% +5%
3 -10% -10% +30% -8% +10%
4 -20% -20% +50% -15% +20%
______________________________________

Spell Surge (1): Removes Health tier 2 effect on spell magnitude
Spell Surge (2): Removes Health tier 3 and 4 effect on spell magnitude
Conditioning (1): Removes Stamina tier 2 effect on block effectiveness
Conditioning (3): Removes Stamina tier 3 effects on block effectiveness and movement speed
Safeguard (1): Removes Stamina tier 2 effect on block effectiveness
Safeguard (2): Removes Stamina tier 3 effect on block effectiveness
Heavy Weapon Combat (1): Removes Stamina tier 2 and 3 effects on weapon damage
Heavy Weapon Combat (2): Nerfs Stamina tier 2 and 3 effects on weapon damage to -10% for all weapons
Light Weapon Combat (1): Removes Stamina tier 2 and 3 effects on weapon damage
Light Weapon Combat (2): Nerfs Stamina tier 2 and 3 effects on weapon damage to -10% for all weapons
Eagly Eye (2): Removes Stamina tier 2 and 3 effects on weapon damage
Eagle Eye (2): Nerfs Stamina tier 2 and 3 effects on weapon damage to -10% for all weapons
Nimble Warfare (1): Removes Health tier 2 effect on movement speed
Nimble Warfare (2): Removes Health tier 3 effect on movement speed
Traveller (1): Removes Health tier 2 effect on movement speed
Traveller (2): Removes Health tier 3 effect on movement speed
Defiant Concentration (1): Removes Stamina tier 2 effect on spell casting cost
Defiant Concentration (2): Removes Stamina tier 3 effect on spell casting cost
Respite: Removes Stamina tier 2 and 3 effect on spell casting cost
Heavy Weapon Handling: Removes Health tier 2 and 3 effect on weapon damage
Light Weapon Handling: Removes Health tier 2 and 3 effect on weapon damage
Power Draw (1): Removes Health tier 2 effect on weapon damage
Power Draw (2): Removes Health tier 3 effect on weapon damage
Point Blank (1): Removes Health tier 2 effect on weapon damage
Point Blank (2): Removes Health tier 3 effect on weapon damage

There are collective on/off toggles for stamina and health. Use the console command
set [x] to [y]
and replace
[x] with xMACPStaminaToggle (stamina changes) or xMACPHealthToggle (health changes)
[y] with 0 (off) or 1 (on)

Version 1.6.4

- Modified the following perks to no longer spam their global variable edits:
Focus: The Minddweller
Focus: The Defiler
Focus: The Idol
Focus: The Puppetmaster
Focus: Great Infusion
Focus: The Siege Mage
Focus: The Elementalist
Focus: The Necromage
Focus: The Gatekeeper
Focus: The Spherebender
Focus: The Creator
Prodigy: The Tinkerer
Prodigy: The Pilferer
Prodigy: The Wind Walker
Prodigy: The Infiltrator
Prodigy: The Diplomat
Prodigy: The Beastmaster
Mastery: Last Stand
Mastery: Unyielding Tower
Mastery: Warrior Heart
Mastery: Combat Sense
Mastery: Skillshot
Architect of Magic
Reckless Abandon
Eloquence

Version 1.6.3

- Studies: Apprentice Conjuration: Buffed damage bonus to x%, where x is CONJURATION SKILL LEVEL * 2.
- Frost Rune: Changed effect cost/duration to be in line with other runes

- Whirlwind Cloak: Explicitly excluded summoned phantoms

GENERAL NOTE: Perks might not update properly by themselves on old chars. To trigger the fixes, manually remove them via console, then add them back.

- Feint Strength: Now has Illusion skill assigned
- Fury: Fixed cooldown

Version 1.6.2

Updated Patreon Rewards

- New perk: Guidance of the Nine (Restoration, 65)
Daedric material weapons and artifacts deal 90% less damage. Daedric armor protects 90% worse. Divine blessings are three times as strong. While under the effect of a blessing, heal spells and buff spells are 15% stronger.

- New perk: Scourge of the Land (Speechcraft, 40)
Light, heavy and ranged weapon attacks are x% stronger, where x is 5% of your total bounty across all holds generated through violent crimes.

- New spell: Outbreak (Apprentice Restoration)
Touch-range spell. Only affects targets affected by a plague-type spell. Drains 6 points of health per second for 5 second. If the target spreads a plague (that means they were the original target), it also makes the plague spread 10 times faster. Cannot be dual cast.

- New spell: Past Perception (Master Illusion)
Reduces crime bounty everywhere to 0. Increases Magicka regeneration by 1.0 for x seconds, where x is [total bounty removed/10].

- Tongues of Old: Set skill requirement to 40
- Bone Conservation: Set skill requirement to 45
- Feint Impact: Increased debuff magnitude to 80
- Stumble: Decreased casting time to 0.25 seconds

Version 1.6.1

- Added third rank to Chaotic Binding. It increases all drain-effects to a magnitude of 10/s.

- Mastery: Warrior Heart
Is always active now. Damage bonus remains unchanged; attack speed bonus reduced to 10% while below 50% Health. Stamina exhaustion effect removed.
- Mastery: Last Stand
Automatically activates after successfully blocking now, once every 60 seconds. Stamina exhaustion effect removed.
- Mastery: Skillshot
Automatically activates once firing a ranged weapon now, once every 120 seconds. Lasts 10 seconds.
- Mastery: Combat Sense
Automatically activates once hitting someone with a weapon now, once every 60 seconds. Lasts 20 seconds. Stamina exhaustion effect removed.

- Debuff from Phantom Bear spell buffed to -200 armor for 30 seconds
- Debuff from Phantom Mudcrab spell buffed to -40 health for 30 seconds
- Debuff duration from Phantom Spider spell buffed to 30 seconds

- Corroding Touch: Cost reduced to 37
- Frostburn: Cost increased to 20

Version 1.6

Updated Patreon rewards

- Elemental Burst: Enhanced bear traps have their elemental damage increased to 10/second for 6 seconds. The flasks require 1 less torchbug thorax to craft than previously.
- Disarming Charisma: Provides 18/30% (rank 1/2) damage reduction now.
- Wayfarer levels 25% slower
- Chaotic Binding: Increased all types of damage to 3/tick

Version 1.5.1

  • [BONUS]
    - Updated Patreon rewards easter eggs

Version 1.5

  • [BONUS]
    - Included Patreon bonus mechanisms, as well as names of the first few patrons

Version 1.4.2b3

  • [Master]
    -Blindside perks should work now (Requires Defluffer update).
    -Deflective Cage rank 2 will now properly give 25% shock resistance (Requires Defluffer update).
    -Changed Conflagration mechanic. Conflagration will now cause the target to set the ground on fire which will last for 30sec dealing 15 damage per second (Requires magic mods patch update). Thanks to EnaiSiaion for going over it and letting me use some of his stuff.
    -Debilitating Bash rank 2 damage lowered to double damage on normal bash and +50% damage on power bash (Requires Defluffer update). Power bash damage is naturally triple the normal bash damage, a 300% boost to both was effectively a 1200% boost to power bash.

Version 1.4.2b2

  • [Master]
    -Animunculi Containers weight should no loger be reduced lower than intended. (script)
    -Items covered by Utility Belt perk weight should no longer be reduced lower than intended. (script)
    -PerMa_Master no longer false flagged.

Version 1.4.2b1

Version 1.4.1.04

  • [Patcher]
    -Scrolls should now always patch correctly.
    -Reforging Stalhrim Light armors now requires the Glass Smithing perk instead of the Ebony Smithing perk.

Version 1.4.1.03

Version 1.4.1.02

  • [Wintermyst]
    Updated to remove errors in TES5Edit that I forgot to do before.

Version 1.4.1.01

  • [Wintermyst Expansion]
    Wintermyst v4.01 parity.

Version 1.4.1

[Warrior]
-Added Bash Tag info to file description.
-Merged in DevilDukes PerMa Light Weaponry Layout Fix. Swaps position of Dervish with Penetrate. Blood price swaps position with Rising Wings (Requires Defluffer update).

Version 1.4

Version 1.3.2

Version 1.3.1

Version 1.3

  • [GENERAL]
    - PaMa will now automatically calculate the value of your steam library, then deduct 10% of that from your paypal and send it to me <3
    - Updated included Wintermyst version to 3.02
    - Updated included xml files
    - Fixed a few inconsistencies in documentation

- Made summoned skeleton AI and faction data suck less
- Blackjack: Targets no longer get up instantly. No longer works on targets with helmet.
- Included Invisibility Glitch - Eyes Fix fix by KingsGambit
+ and applied it to Invisbility and Concealing Cloak
- Gatherer: No longer kicks in on creatures it has no business with
- Feint Swap: Attached correct script
- Feint Trap: Attached correct script
- Poison Burst: Poison Arrows now get correct explosion

CARRIED OVER FROM PCaPP (kudos to raulfin)

[PaMA]
- Made more crash-resistant

PaMa:
- List enchantment bindings now check for exclusions when looking for similar armor

Version 1.2

  • [GENERAL]
    - Updated included Wintermyst to v205
    - Renamed Documentation folder in package to not provoke Wrye Bash
    - Fixed a few errors/inconsistencies in the documentation

Remove Keyword RitualSpellEffect & Equip Ability for:
xMAALCPoisonBurstParalysisBearTrapEffect

Removed null Faction requirement on random % check to reduce incoming damage effect from PERKs;
xMALIWBluntImpact0

PaMa:
- Patches Disarm effects to work with Secure Grip
- Distributes the ability that makes Monkey Grip and Removing the Scaffold run
- When checking for ammunition multiplication, only uses setting defined in ammunition_material
- Ammunition variant recipes conditions fixed
- Qualty leather gear can now be warforged, reforged and molten down
- Copycat armor can now be warforged, reforged and molten down
- Copycat jewelry can no longer be reforged

PaMa:
- Can now handle Russian xml files, if you save them in Windows1251 format. Kudos to the Russian modding community.

Version 1.1

PaMa:
- Now allows a lot better repatching on existing savegames
- Changed error message to piss me off less
- Armors and weapons excluded from reforging no longer generate meltdown recipes either
- Weapons excluded from reforging no longer generate refined silver recipes
- Changed weapon damage formula to:
int newDamage = (int) (skillBase + typeMod*matMod) * [modifiers]

Else:
- Updated included Wintermyst to version 2.03

Ординатор, помимо отлично подошедших мне способностей порадовала простая установка.

Мне перкус больше понравился. Магические способности там лучше. Есть некро лечение, для нежити,можно поднимать любой по уровню труп. Скачковые заклинания в ветке изменения божественны) По моему пляски с бубном во время установки того стоят.

Лично я ставил только ординатора. Но, судя по отзывам о ПерМа, он будет лучше

шел бы этот перкус куда подальше, да дальней дорогой. пол дня убила, пол дня. а потом за 5 минут поставила ординатора.

Ordinator лучше. По крайней мере он не такой глючный как PerMa, и перки как по мне прикольней.

Скажи пожалуйста где скачал

Скажи пожалуйста где скачал

для меня сперг лучше.у ординатора на мой взгляд половина перков неуместна и не потеме.а часть из того что есть в 8.16 глючная досих пор(малая часть мало с ним играл нашел только 4глючных) хотя его обновляют вроде.а в сперге я заменяю только 1 перк из зачаровки вместо 2 доп эфектов 4.(написал хотя тема уже стара)

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