Ошибка вар тандер error at hooking api

Обновлено: 05.07.2024

Сегодня столкнулся с проблемой в виде "error at hooking api ntprotectvirtualmemory",появилась она при запуске War Thunder.Был удивлён,тк никогда похожих проблем с игрой не было.Как мне её решить?Помогите пожалуйста!

An unknown error has occurred. Error: 80020101. + Непонятки с API Вконтакта
Привет) Начал реализовывать приложение Vk для WP7 по видео урокам сообщества Microsoft techedu.

API SetupDiEnumDeviceInterfaces error: 1784
Const DIGCF_DEFAULT = 1 ' Const DIGCF_PRESENT = 2 Const DIGCF_ALLCLASSES = 4 Const.

Error at hooking API �NtProtectVirtualMemory� Dumping first 32 bytes E9.

UPLAY Gamelauncher crashes immediately after start.


I have that problem since the last update to UPLAY Gamelauncher Version 5086.

- The last Version of the UPLAY Launcher that was running normal was V4898
- Any update since then just crashed, so - as a workaround - I went back to V4898 and everything worked fine again (luckily I had the Install.exe in a safe place)
- If I go back to V4898 now and start the Gamelauncher, it starts "normal", but instantly updates, restarts and crashes with the ERROR Message mentioned above


Things I tried, but all didn't help (so you may skip that):

- Reinstalled UPLAY
- Updated NVIDIA Drivers
- Uninstalled "Avira" Antivirus
- cleaned registry with RegCure Pro

Any other suggestions ?

24.12.16 (Yes, it's Christmas!)

Here is the solution: Deinstallation of HitmanPro solved this problem !

Решение

Проблема не вирусная. Обратитесь в профильный раздел. Просто до запуска я обнаружил троян,которого не было видно ранее.Я думаю что он мог что то повредить.

Помощь в написании контрольных, курсовых и дипломных работ здесь.

Win32 API error with MessageBox and WM_PAINT
Здравствуйте,наверное уже кто нибудь из вас сталкивался с такой проблемой. Проблема состоит в том.

Win api. com-port. create file() error 2
Добрый вечер. Есть программа которая должна выводить код символа введенного с клавиатуры. Она.

Windows socket error 10048 on api bind
Пытаюсь запустить специфичную программу Parma (процесс TransData.exe) на рабочих компах Win XP Pro.

VK API saveWallPhoto error 121: Invalid hash
Доброго времени суток всем. Захотелось выложить фотографию на стену группы. Казалось бы читай маны.

Здравствуйте
Убедитесь, что Ваша Windows 10 полностью обновлена, и Вы не используете модификации GTAV
Если ранее использовали модификации, сделайте полную проверку файлов GTAV, если это не поможет, удалите папку update из папки GTAV, затем снова сделайте полную проверку файлов

Удалите стороннее антивирусное ПО (Касперский, Аваст и т.п.), сторонние файрволы, Adguard, Wallpaper engine, MSI Afterburner, MSI Mystic light и аналогичные, для управления подсветкой и блокировки рекламы. Также Process Lasso и Park Control, Memreduct и подобные.
В настройках брандмауэра Windows, удалите все правила для входящих и исходящих подключений, далее отключите его.

Windows 10 Pro Insider Preview 14971.rs_prerelease.161111-1700.

GTX 1070 drivers 376.09. DirectX 12.

I had the same problem in Beta as others were that were also running the insider preview (redstone 2) version of Win 10.

Tom Clancy's The division launches fine still.

I posted the exact same issue a couple days ago also with several steps Ubi has had me try via a support ticket I opened. After several canned responses/generic troubleshooting suggestions failed they stopped responding and have not for a couple days now. You can find the thread here. If anything hopefully it will save you some time with Ubi if you open a case. Please reference my case number (in my post) if you have a case open as well.. maybe if a few of this report it they'll consider taking a look since all other instances of this issue I've found both on the forums, beta forums and reddit have gone unanswered.
Have you found a solution? Because i have the exact same problem

LoadStringA comes from C:\Windows\System32\user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the 'OS' and if it is 'Win 10' they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don't expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

LoadStringA comes from C:\Windows\System32\user32.dll The offset for LoadStringA is different for Win 10 Restone 2(our insider build) vs Win 10 Redstone 1 (current version). I suspect they have code that checks the 'OS' and if it is 'Win 10' they use an offset that works for Redstone 1 but not Redstone 2. So when they try to hookinto a core os function (bad implementation decision on their side) with the wrong offset it fails. I think they need an additional check for Win 10 based on build number and use offsets that match the build of Win 10 if they want to try hooking into core OS files.

In Redstone 2 LoadStringA is located at offset 0x00031140
In Redstone 1 LoadStringA is located at offset 0x00032DF0

If they are trying to hook to the function by Ordinal that has also changed from 2095 to 2097.

Unfortunately until this gets escalated to an actual developer and now a CSR following some flow chart I don't expect a solution. Or Redstone 2 goes live in March and it gets more visibility and finally escalated up.

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