Ошибка failed to initialize authentication interface exiting half life

Обновлено: 01.07.2024

Game update: AppID 10 "Counter-Strike (Beta)", ProcID 7331, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
WARNING: setlocale('en_US.UTF-8') failed, using locale:'C'. International characters may not work.
Using breakpad crash handler
dlopen failed trying to load:
/home/andres/.steam/sdk32/steamclient.so
with error:
/home/andres/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/andres/.steam/sdk32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Failed to initalize authentication interface. Exiting.

I'm using Linux Mint 13 (Ubuntu 12.04) on a compaq presario F566la laptop
Processor: AMD Turion64 MK-38 2.2 GHz
Memory: 2Gb DDR2 667
Chipset/GPU: nVidia nForce 430 /GeForceGO 6100

Что это за ошибка

Критическая ошибка (Fatal Error) может возникать из-за многих причин, которые возникают в Windows, клиенте Steam или самой игре. Часто баг возникает после загрузки обновлений. Если говорить конкретно, то данный сбой говорит о неудачной инициализации интерфейса при проверке подлинности, в связи с чем будет произведен выход из игры. Да, мудреная трактовка, но не критическая. Ниже мы собрали несколько проверенных решений.

Ошибка-Failed-to-initialize-authentication-interface-в-CS-1-6

Ошибка Failed to initialize authentication interface в CS 1.6

Восстановление-папки-Counter-Strike-из-карантина-ESET

Восстановление папки Counter Strike из карантина ESET

Заключение

В большинстве случаев, ошибка Failed to initialize authentication interface является единичной и исправляется после простого перезапуска Steam. Однако, если так не удалось её обойти, применяйте поочередно все описанные выше варианты. Одно из решений обязательно должно помочь. Просьба отписать в комментариях о пункте, который вам помог.

I don't really know how to build and run this, but I downloaded a clone and built it with OpenVR libraries installed on my machine. The build said it completed with no errors and 2 skipped. After building I took the contents of the debug folder and pasted them in the "Valve" folder in Half-Life install directory. When I just launch "HLVRLauncher.exe" the game runs with the console open and a bunch of stuff. When I start a game there are some errors that pop up. I assumed I needed to add the HLVRLauncher as a non-steam shortcut that runs in VR and I get this error:

"Fatal Error: Failed to initialize authentication interface. Exiting. "

EDIT: I had it launch as administrator and it will boot the game, but it won't launch in VR. Same thing happens as if I launched HLVRLauncher outside of steam.

EDIT2: I put the build contents into a "vr" folder in the Half-Life directory to make the game think it's a mod. No changes.

Build output from visual studio:
1>------ Skipped Build: Project: hl, Configuration: Debug Win32 ------
1>Project not selected to build for this solution configuration
2>------ Skipped Build: Project: cl_dll, Configuration: Debug Win32 ------
2>Project not selected to build for this solution configuration
3>------ Build started: Project: opengl32, Configuration: Debug x64 ------
4>------ Build started: Project: HLVRLauncher, Configuration: Debug x64 ------
4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017\bin\HostX86\x64\CL.exe /c /ZI /nologo /W3 /WX- /diagnostics:classic /Od /D _DEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Yc"stdafx.h" /Fp"x64\Debug\HLVRLauncher.pch" /Fo"x64\Debug\" /Fd"x64\Debug\vc141.pdb" /Gd /TP /errorReport:prompt stdafx.cpp
3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017\bin\HostX86\x64\CL.exe /c /ZI /nologo /W4 /WX- /diagnostics:classic /Od /D _DEBUG /D _WINDOWS /D _USRDLL /D GLPROXY_EXPORTS /D _WINDLL /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"x64\Debug\" /Fd"x64\Debug\vc141.pdb" /Gd /TP /errorReport:prompt opengl_proxy.cpp
4>stdafx.cpp
3>opengl_proxy.cpp
4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017\bin\HostX86\x64\CL.exe /c /ZI /nologo /W3 /WX- /diagnostics:classic /Od /D _DEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Yu"stdafx.h" /Fp"x64\Debug\HLVRLauncher.pch" /Fo"x64\Debug\" /Fd"x64\Debug\vc141.pdb" /Gd /TP /errorReport:prompt HLVRLauncher.cpp
4>HLVRLauncher.cpp
4>C:\Program Files (x86)\Windows Kits\10\bin\10.0.15063.0\x86\rc.exe /D _UNICODE /D UNICODE /l"0x0409" /nologo /fo"x64\Debug\HLVRLauncher.res" HLVRLauncher.rc
3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017\bin\HostX86\x64\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\opengl32.dll" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /DEF:"opengl_proxy.def" /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FASTLINK /PDB:"C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\opengl32.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\opengl32.lib" /MACHINE:X64 /DLL x64\Debug\opengl_proxy.obj
4>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017\bin\HostX86\x64\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\HLVRLauncher.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FASTLINK /PDB:"C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\HLVRLauncher.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\HLVRLauncher.lib" /MACHINE:X64 x64\Debug\HLVRLauncher.res
4>x64\Debug\HLVRLauncher.obj
4>x64\Debug\stdafx.obj
4>HLVRLauncher.vcxproj -> C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\HLVRLauncher.exe
4>HLVRLauncher.vcxproj -> C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\HLVRLauncher.pdb (Partial PDB)
3> Creating library C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\opengl32.lib and object C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\opengl32.exp
3>GLProxy.vcxproj -> C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\opengl32.dll
3>GLProxy.vcxproj -> C:\Users\formi\Desktop\Half-Life-VR-master\x64\Debug\opengl32.pdb (Partial PDB)
========== Build: 2 succeeded, 0 failed, 0 up-to-date, 2 skipped ==========

The text was updated successfully, but these errors were encountered:

maxvollmer commented Sep 10, 2017

You need to build the client and server dlls. No idea why they are skipping, but you definitely need to build them. You need to create a mod folder in your Half-Life directory with a liblist.gam (see any HL1 mod tutorial out there, or just take a liblist.gam from another mod and modify it). client.dll and hl.dll go into their respective folders inside your mod folder. HLVRLauncher.exe and opengl32.dll go directly into your mod folder. Do not put the opengl32.dll into your Half-Life folder. Do not run the game without the launcher (the launcher puts opengl32.dll into the Half-Life folder before starting the game and makes sure that opengl32.dll is deleted after the game ends). Do not play online. Doing this wrong might get you VAC banned.

Dakdot commented Sep 10, 2017

The game now starts with the HLVRLauncher EXE, but the game is not in VR. I've tried starting it with SteamVR on and without it on. I built the DLLs and made the mod folder. I should note that when starting a game, it says "Unknown command: VModEnable"

formicsapien commented Sep 10, 2017

Yeah, I'm not building it right in Visual Studio. I've only ever built like 3 projects, so I'm probably doing something wrong. I'm hitting Build>Build Solution and I think it's only building the launcher component.

Dakdot commented Sep 10, 2017

@formicsapien Right click each project individually and click "Rebuild"

formicsapien commented Sep 10, 2017

@wiiboy123 Yeah, I did that. but it still dumped all the build files into individual "Debug" folders. I have no idea if that's normal, but I copied and pasted all of it into the mod folder. Now, I'm having another issue that I've opened.

Dakdot commented Sep 10, 2017

@formicsapien Yeah, that's normal. It's Visual Studio just dumping the output files into different directories since they're all separate projects. Just collect all the files and put them in their respective folders in your mod folder.

formicsapien commented Sep 10, 2017

@wiiboy123 I can't click on the disclaimer window buttons. It asks if I'm accept the dev has no liability, did you get that far?

I played HL1 many years ago and since lost the CD. When I heard it came out on Linux I decided to buy it again through Steam on Linux. However now when I try to play it the Loading Half-life 1 loading box gets stuck on my screen unless I restart my window manager(cinnamon) and the game never starts!

Installing breakpad exception handler for appid(steam)/version(1358447263_client)
Installing breakpad exception handler for appid(steam)/version(1358447263_client)
unlinked 0 orphaned pipes
Installing breakpad exception handler for appid(steam)/version(1358447263_client)

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