Micro smg gta 5 замена

Обновлено: 03.07.2024

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All Versions

865 загрузки , 9,6 МБ
3 января 2016

More mods by Oshikaru-Sensei:

C2d7b9 1

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I couldn't really think of a title, but this mod is a simple work-around that replaces ALL Scopes with an invisible model so that your aiming animation goes from the awkward Hipfire to a more professional ADS look, and as for the weapons that don't need the animation fix, it's basically just a removal of the scope for people like me who don't particularly care for Scopes on weapons.

UPDATE: This mod now works with First Person. Sort of - If you get jedijosh920's Custom Reticle Mod and activate it, your custom Reticle will appear where the Scope's dot sight used to be, correcting your aim. It's not perfect, but if you like first person and you downloaded a third person oriented mod, it's on you if it doesn't go according to plan. Just sayin'.

This mod contains optional Luxe and Non-Luxe scope models for your convenience. (If you have a Luxe replacer that doesn't use a scope, you can replace the scope without renaming files and vice versa.)

Keep in mind that ALL SCOPES, aside from the Sniper Rifles, are removed by this mod. The reason for this is that the MGs use the same scopes as the Assault and Carbine Rifles, so it is an unavoidable loss, so I just decided to wipe out ALL scopes for people who have weapon replacements that can't use them. (Special Carbine, Advanced Rifle, Bullpup Rifle, etc. )

My custom GTA Online skins seen in the screenshots are now provided in the mod. Pick up Skin Changer 2.1 and drop my .INI into your GTAV Folder.

Credit to beazelweasel for the idea to fix the MG scopes, as the MGs in this game also hipfire unless you put a scope on them, credit to Jridah and juh00 for the support, and credit to ReaperVC for helping me explain the mod and keep things clean down in the comments. You've all been a lot of help. Thank you.

Remember to back up the original files, then place these files in:
mods\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf

Models used in screenshots:
Mac 11 by Jridah (Small Weapon Pack)
IMI Mini Uzi by Jridah

Выберите одну из следующих категорий, чтобы начать просматривать последние моды для GTA 5 на ПК:

All Versions

318 загрузки , 22,4 МБ
2 сентября 2020

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1af016 1

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Installation:
Replace all files to :Rockstars Games\Grand Theft Auto V\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf\
by dragging and dropping.

Some attachment works fine except that flash and other skins.
and also stock will look weird, so ignore it please.

and when spawning go to weapon shop or add and weapon tint menu, change finish into yusef luxury finish.
Enjoy


Первая загрузка: 2 сентября 2020
Последнее обновление: 2 сентября 2020
Последнее скачивание: 2 дня назад

All Versions

318 загрузки , 22,4 МБ
2 сентября 2020

14 комментариев

More mods by Sarehman:

Installation:
Replace all files to :Rockstars Games\Grand Theft Auto V\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf\
by dragging and dropping.

Some attachment works fine except that flash and other skins.
and also stock will look weird, so ignore it please.

and when spawning go to weapon shop or add and weapon tint menu, change finish into yusef luxury finish.
Enjoy


The Micro SMG in Grand Theft Auto V.

Also known as

Uzi 9mm (GTA Vice City PS2 version)
Uz-I (GTA Vice City PC Version and GTA Advance)
Micro-SMG (GTA IV)

Weapon class

Weapon type

Submachine Gun (Vice City, Liberty City Stories & Vice City Stories)

Machine Pistol (GTA III, San Andreas, GTA Advance, GTA IV, Chinatown Wars, GTA V & GTA Online)

Ammunition capacity

30 rounds (GTA Vice City, GTA Liberty City Stories & GTA Vice City Stories)
90 rounds max (GTA Advance)
50 rounds (GTA San Andreas, GTA IV & GTA CW)
16 rounds (30 w/ extended magazine) (GTA V & GTA Online)

Appearance(s)

Manufacturer

Available from

Price

$600 (GTA Liberty City Stories & GTA Vice City Stories)

Unlocked After

Similar Weapon(s)

Design

3D Universe

In Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, the Micro SMG appears as a full-size Uzi, complete with a stock and a large barrel handle on the lower side, in front of the trigger grip, while in Grand Theft Auto III and Grand Theft Auto Advance, the weapon appears as a Micro Uzi (with the folding stock removed), an even smaller version that has some resemblance with the MAC-10. The Grand Theft Auto: San Andreas version appears to be based off of an Uzi Pistol converted to full-auto, which looks nearly identical to the Micro Uzi, but lacks a stock hinge at the rear. The San Andreas rendition also has two magazines taped together "jungle-style" for easier reloading.

The Micro SMG is often favored by criminals and gang members on each game, as well as law enforcement agencies, and as such is one of the first weapons players will usually encounter. In GTA III, the Micro SMG is the weapon of choice for the Yakuza, Southside Hoods, Colombian Cartel and Leone family (only before completing Sayonara Salvatore). In GTA Vice City, Vercetti Gang members carry Micro SMGs after the end of the game's storyline. The Micro SMG is commonly used by the Ballas, Varrios Los Aztecas and Da Nang Boys gang members in GTA San Andreas.

Members of the SWAT (from Grand Theft Auto: Vice City and onwards) and the Vice Squad (only in Vice City and Vice City Stories) also use Micro SMGs when they are dispatched, making them pretty dangerous when facing against a group of them (especially SWAT, since they arrive in groups of four).

Grand Theft Auto IV

In Grand Theft Auto IV and its episodes, the Micro SMG assumes a more realistic design based on the Uzi Pistol featured in GTA San Andreas, with the same grey color. The "A-F-S" fire selector markings on the gun, in addition to the lack of a folding stock hinge, confirm that it is a full-auto converted Uzi Pistol (whereas the military Micro Uzi has "A-R-S" markings instead). Its compact design allows the character to hold it with either a single hand or with two hands for more accurate shots. Much like in the 3D Universe, it is often favored by criminals and gang members. The Micro SMG has a 50-round magazine capacity (even though the model shows the dimensions of a 32-round magazine). There is also a golden variant that appears in The Ballad of Gay Tony, called the Gold SMG.

Grand Theft Auto: Chinatown Wars

Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? . Let your target decide.

In Grand Theft Auto: Chinatown Wars, the Micro SMG appears to be based on the Micro Uzi with bare elements from the full-size Uzi. It seems to have a small collapsible stock, but is never used.

Grand Theft Auto V and Grand Theft Auto Online

In Grand Theft Auto V and Grand Theft Auto Online, the Micro SMG is modeled after the Mini Uzi, which is an intermediate size between the Uzi and the Micro Uzi. The weapon is now depicted with a folding stock and features Picatinny rails on it, suggesting it also has elements from the Uzi Pro, an improved version of the Micro Uzi with the aforementioned parts, allowing it for attachments.

Population Information

Spawns on the map?

Peds that use it

Law enforcement (3D Universe)

Combines compact design with a high rate of fire at approximately 700-900 rounds per minute.

The Micro SMG is a submachine gun featured in every game in the series since Grand Theft Auto III. It is known simply as the Uzi in GTA III; in Grand Theft Auto: Vice City it is called the Uzi 9mm on the original PlayStation 2 version and the Uz-I on all other versions, and Grand Theft Auto Advance. In Grand Theft Auto V and Grand Theft Auto Online, it is manufactured by Shrewsbury.

Contents

Miscellaneous Information

Weapon origin(s)

Israeli (GTA Vice City, GTA Liberty City Stories and GTA Vice City Stories)

Weapon caliber(s)

Firing mode

Reticle

Weapon Animation

Flag(s)

  • Carried In Hand
  • Automatic
  • Gun
  • Can Lock-on On Foot
  • Can Lock-on In Vehicle
  • Can Free Aim
  • Animation Reload
  • Animation Crouch Fire
  • Treat as one-handed in cover
  • Usable On Foot
  • Usable In Cover
  • Allow Early Exit From Fire Animation After Bullet Fired
  • No Left Hand IK When Blocked
  • Allow Close Quarter Kills
  • Has Low Cover Reloads
  • Has Low Cover Swaps
  • Use Left Hand Ik When Aiming
  • Quit Transition To Idle Intro On Weapon Change
  • Disable Left Hand Ik When On Foot
  • Use FPS Aim IK
  • Use FPS Secondary Motion
  • Use Alternate FP Driveby Clipset
  • FPS Only Exit Fire Animation After Recoil Ends

File Name(s)

Performance

3D Universe

The Micro SMG behaves differently depending on the game in which it appears. In Grand Theft Auto III, it takes the form of the compact Micro Uzi, which allows the player to run while firing. This version holds 25 rounds, and has a moderate rate of fire and damage.

The Grand Theft Auto: Vice City rendition is a full-sized Uzi, which means the player can only fire while in a stationary position. It holds 30 rounds, and has a high rate of fire equal to that of the Mac 10. When compared to it, it deals higher damage (the same as in GTA III), at the expense of not allowing Tommy to run while firing (while the Mac 10 does).

In Grand Theft Auto: San Andreas, the player can run while firing the weapon, since this version is a Micro Uzi. It also has higher magazine capacity of 50 rounds, but has a rather slow rate of fire equal to that of the Tec-9. Its capabilities can be quite lethal at close range, but it will often miss the target at longer ranges due to is huge recoil, so it is advised to fire short bursts at distances. The Micro SMG shares the same weapon skill slot as the Tec-9; when the Hitman skill level is reached, the weapon can be dual-wielded, effectively doubling the firepower.

In Grand Theft Auto: Liberty City Stories, the Uzi behaves like its counterpart from GTA Vice City. However, in Grand Theft Auto: Vice City Stories, it has a lowered rate of fire (along with the Mac 10), which means it is now outclassed by the MP5 in nearly every way, since the latter has the same fire rate but deals much higher damage.

3D Universe Overview

Vice City & Liberty City Stories:
950 RPM

San Andreas:
Poor/Gangster:
500 RPM
'Hitman' skill:
1000 RPM

50-round standard magazine (GTA San Andreas)

Grand Theft Auto IV

The Micro SMG has a very limited range, similar to that of the Pistol, and will kill multiplayer enemies with about 5 headshots or 10-15 bodyshots. It is one of the weakest weapons in the game, and should only used in close quarters combat and drive-bys because of its incredible rate of fire. Its ammo per magazine means the player can damage the target's car enough to damper their mobility (i.e. having more chances to pop the car's tires), and in close range, they can neutralize the target quickly.

GTA IV Overview

450 RPM [?]
800 RPM [?]
550 RPM [?]

Grand Theft Auto: Chinatown Wars

In Grand Theft Auto: Chinatown Wars, the Micro SMG has a 50-round magazine capacity and deals a good amount of damage, however it has very limited range. While it is better than the Pistol or the Dual Pistol, the Micro SMG will be easily outclassed by the SMG, although it still has more ammo per magazine than the aforementioned weapon.

Grand Theft Auto V and Grand Theft Auto Online

The Micro SMG has one of the lowest magazine capacities of any automatic weapon, holding only 16 rounds, but can be extended to 30 rounds, offering more chances to neutralize a target and not running out of ammo quickly.

The Micro SMG deals the lowest damage in its class, dealing only 21 damage per shot. This low damage profile is a large drawback, making the Micro SMG easily outclassable by other weapons. However, the fire rate is one of the highest in the game, at 600 rounds per minute.

The Micro SMG has mediocre accuracy: viewkick is high in first-person view, and so is spread in third-person view. It is advised not to use the weapon at long range, as the player will likely miss more shots than not.

The magazine capacity combined with the high fire rate makes reloading frequent. The Extended Clip attachment is a recommended purchase to reduce the risk of having to reload combat.

The Micro SMG shares the same attachment selection as most other submachine guns. As mentioned above, the Extended Clip boosts magazine size to 30, making reloads less frequent. The Silencer is an effective attachment due to the already low damage per shot, making the damage nerf less noticeable. The Scope is a good replacement for iron sights in first person view, and the Flashlight can help the player illuminate areas at night.

In conclusion, the Micro SMG is an average weapon, with low damage but effective fire rate. It is mostly effective for short-range combat and drive-bys, though it is easily outclassed by various other weapons.

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