Как установить immersive lighting ведьмак 3

Обновлено: 04.07.2024

Modular, natural, enhancing reshade preset for the Immersive Lighting mod.

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It’s been a while. And in the ephemeral town of lighting mod creators, where most love children never reach adulthood (Soon™), a new sheriff
has helped himself to a nice, cool one, kicked his boots up the wall, and is
waiting for the word of his arrival to spread. And spread it will – like
wildfire!

Working on this preset has been an absolute pleasure, and my aim throughout has been to enhance rather than to change R0x’s labour of
love - the Immersive Lighting Mod. The careful blend of vibrance-enhancement, image-filling diffuse glow,
and realistic, lush flora have been selected to give you a consistent, natural
look throughout the game. As always, my reshade presets come with a range of
photographic effects, which allow to alter the feel of the game on the fly via
a few key-toggles, but, as per usual, they are not ‘necessary’ for the look you
can see on the images here. Reshade 3.4.1 download link is provided in the comment section.

Many thanks to R0x for his work, and to all the screenshooters, reshade-creators, and modders on GM Discord Server, who push
each other toward creating new and novel visions on a regular basis.






Tips:

1. If you are gunning for more performance, turn off Bloom (F9), Clarity, and Gaussian Blur. That leaves you with bare minimum for this preset.

2. Play around with the shaders. My reshades are modular for a reason. For instance, hitting on technicolour (F7) gives the entire world a grimmer look. That in turn can be balanced out in the skies with Filmic Pass (F10). Sunsets are fantastic with that extra Vibrance added to the mix (F3) for reds or by enhancing IML's natural yellows by switching off technicolour2 (F8). Kaer Morhen benefits from extra vibrance and HDR (Pause).
In short, the possibilities are numerous!

3. I heavily recommend using the red version of Alternative Alnus trees, to get this autumny look. Also consider popping in New Fires and E3 flares or Candle Flares. For Geralt, I have used one of Brutal Face's earlier updates.



Consider endorsing if you like it.

Thank you!
DaftPope

Описание:
Мод отключает в игре Ведьмак 3 фейковый свет во всех квестовых катсценах. Отредактировано более 3500+ файлов в оригинальной игре и дополнениях. В 988 файлах был найден и выключен фейковый свет. Этот мод делает ролики в катсценах более реалистичными, удаляя фейковую подсветку.

Требования:
Ведьмак 3
DLC Blood and Wine
DLC Hearts of Stone
Immersive Lighting

Установка:
* Так как автор против размещения мода целиком на других сайтах и тем более мод не нуждается в локализации, поэтому:
1. Переходим на страницу мода на Нексусе в раздел MAIN FILES , смотрим название архива "modQuestEditCamLight" 1.01 (самый верхний), скачиваем.
2. Открыть архив, берем из него папку modQuestEditCamLight и помещаем в папку mods в игре, если нет такой папки, то создать в корневой директории папки Witcher 3. Готово. Играйте.

Обновление:1.2
* Значительно уменьшена общая насыщенность, уже не такая синяя и зеленоватая. Темные области теперь на самом деле темные, а не искусственно освещенные туманным фиолетовым светом.
* Отрегулировано размытие, которое охватывало все, качество изображения теперь должно быть более четким. (Также удалось снизить влияние на производительность примерно на 4-7 кадров.)
* Небо приобрело мягкий бело-голубой оттенок. Земля, трава и деревья имеют более светлый оттенок зеленого.
* Скриншоты замены на новые от версии 1.2, посмотрите их, а вот видео обзоры остались от старой версии 1.0, но хотя бы чтобы иметь представление наглядно.

Личные внутриигровые опции в настройках самой игры:
- Гамма: сделайте эту опцию по центру слайдера или немного темнее.
- Резкость: Низкая
- Размытие движения: выкл.
- Виньетка: выкл.
- Хроматическая Абберация: выкл.

As a fundamental base, I began using Sassy Pathos, then stripped it down and rebuilt it from the ground up, However, this reshade no longer resembles Pathos in anyway.

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Version V1.0

  • First version, chances are I will not update further.

This ReShade was made from the ground up with Immersive Lighting, with the main goal of being lightweight and accessible. The intention was to focus on enhancing the already present, and pleasant visuals of Immersive Lighting. Softening colours, such as the sky and vegetation, whilst brightening and enhancing the visual fidelity overall. All while being non-intensive on your performance.

Update Log:
V1.0: Uploaded on 15th of January 2020.

V1.1: Uploaded on 13 of April 2020;
Lowered the overall saturation considerably, no longer nearly as blue, and green. Dark areas are now actually dark, instead of artificially lit with a hazy purple. Adjusted blur that encompassed everything, image quality should be clearer. (Also managed to drop performance cost by about 4-5 frames.)

V1.2: Uploaded on 26th of April 2020;
Desaturated the colours further, skies have a soft blue and white hue. Ground, grass and trees are a lighter shade of green. (Once again managed to save 1-2 frames.)

Disclaimer;
Screenshots are almost entirely unedited, DoF, Letterboxing & Vignette were used to make a more cinematic shot.

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