Как установить dac на third age total war

Обновлено: 05.07.2024

Сообщество Империал: Установка Divide and Conquer - 3.0 - Сообщество Империал

Imperial

NOTE: As of Feb 2018, any mention of "Umbar" or "Umbarim" in this list refers to the Ar-Adunaim faction which replaced Umbar

- General and captain battle models
-- Dol Guldur now has a different captain battle model.
-- Angmar now now has a different captain battle model.
-- Woodland Realm now now has a different general battle model.
-- Swapped around the captain and general models for Khand
-- New General battle model for Khand

Graphic Design (Campaign Map):
NOTE: All campaign strategy map models listed here are performance-friendly

*Generic Settlements & Castles*
- New Hobbit village model (features two hobbit hills and some Northmen huts)
- Undertowers now uses the new hobbit village model
- New Orc town-line (town, large town, city, large city) models
- New Orc castle (tier 2) model
- New Variag town-line (village, town, large town) models
- New Variag castle (tier 2) model
- New Bree-land town-line (town, large town, city, large city) models (large city is now achievable)
- New Bree-land castle (tier 2) model
- New Wildmen town-line (village, town, large town) models
- New Wildmen castle-line (keep & castle) models
- New Northmen castle-line (keep, castle, stronghold) models
- New Dwarven town-line (village, town, large town, city, large city) models
- New Dwarven castle-line (castle & stronghold) models
- The Gondorian & Dol Amrothian town model now has a wooden wall instead of stone to help distinguish it from the large town model
- The Gondorian & Dol Amrothian city, large city, keep, castle, and stronghold models have been redesigned
- The Northern Dunedain city, large city, castle, and stronghold models have been redesigned and are unique compared to Gondor & Dol Amroth
- New Elven town-line (village, town, large town, city, large city) models (city and large city models differ between the Elven factions)
- New Elven castle-line (castle & stronghold) models (the models differ between the Elven factions)
- New Harad town-line (village, town, large town, city) models
- New Harad castle-line (castle & stronghold) models
- New Umbar town-line (town, large town, city, large city) models
- New Umbar castle-line (castle & stronghold) models
- New Northern Dunedain encampment (village) (has green tents & trees)
- New Wildmen Hobbit village (features two hobbit hills and some Wildmen huts)
- New Rhun town-line (village, town, large town, city, large city) models
- New Rhun castle-line (castle & stronghold) models

*Resources*
- The following are new or updated resource models:
- village
- hobbit farmstead
- horse corral
- trappers
- apiary (honey)
- grain mill
- lumberyard
- orchard
- vineyard
- textile mill
- silk farm
- sheep farm
- fishery
- labour camp
- orc pig farm
- Over 200 resource models have been repositioned throughout the map to fit better with the terrain
- New mine resource model (new textures and scaled down compared to vanilla mine)
- The sheep farm resource model now has new, better looking sheep models
- All ore models (iron, silver, gold, and mithril) have been scaled to fit the new mine model
- Many ore models have been repositioned so they can be seen easier

*Watchtowers*
- New Elf, Wildmen, Northmen, Gondorian, Orc, Evil Men/Southron watchtower models

*Ports*
- New Orc tier 0 fishing village model
- New Orc tier 1 port model (cannot upgrade past tier 1)
- New Dwarven tier 0 fishing village model
- New Dwarven tier 1 port model (cannot upgrade past tier 1)
- New Northmen tier 0 fishing village model
- New Northmen tier 1, 2, & 3 port models
- New Gondorian & Dol Amrothian tier 0 fishing village model
- New Gondorian & Dol Amrothian tier 1, 2, & 3 port models
- New Wildmen tier 0 fishing village model
- New Wildmen tier 1 & 2 ports
- New Northern Dunedain tier 3 port model (uses Wildmen tier 3 port slot)
- New Evil Men (Umbar, Rhun, Harad, Khand) tier 0 fishing village model
- New Evil Men (Umbar, Rhun, Harad, Khand) tier 1 & 2 port model
- New Umbar tier 3 port model (uses Evil Men tier 3 port slot)
- New Elven (Wood Elves & Lorien) tier 0 fishing village model
- New Elven (Wood Elves & Lorien) tier 1 & 2 port models
- New High Elf tier 3 port model (uses Elven tier 3 port slot)

*Nature/Vegetation*
- Edited the Lorien trees so that they stay bright yellow throughout all seasons
- Edited the tree models in the Forest of Mirkwood and the forests of Eriador and Enedwaith so that they are more performance friendly

-Garrison changes
- All rebel garrisons reworked. General rule: The bigger and/or more important the settlement the larger the rebel garrison. (Ruined cities have slightly lower garrisons)

-Mechanics
- Bribery removed
- Stake availability overhauled: Far, far few units in the game now have access to them.
- Army devastation slightly increased.
- Hobbit village resource gives more money now
- Pirates removed
- Armies will no longer abandon you for no reason in the late game
- Lorien no longer an invasion target
- Dwarves are now valid invasion targets.


Sounds:
- Unit voices updated with new/removed/changed units

Miscellaneous:
- The main campaign now starts during the first turn of summer instead of during winter
- New menu screen implemented
- New faction leader portrait for Erebor on the faction selection menu screen
- New faction leader portrait for Umbar on the faction selection menu screen
- New faction leader portrait for Dorwinion on the faction selection menu screen
- New faction leader portrait for Enedwaith on the faction selection menu screen
- New faction leader portrait for Ered Luin on the faction selection menu screen

Seeing as everybody's so utterly clueless about installing Third Age: Total War, I thought I'd tell you how to at least install it.

Crashing isn't my alley. :P


1


10


1


39,411 уникальных посетителей
1,117 добавили в избранное










For some esoteric reason a good number of M2TW installations do not accept the executable rename method not the standard BAT\desktop short cut method. It seems to be connected with the servers the installation gets downloaded but this couldn't be confirmed.

With that in mind this guide has been set up.

For those poor, clueless, people who don't know what "Third Age" is, it's a complete overhaul for Medieval: II Total War. And it's great (minus a couple of minor issues).

As for what you will need, this guide assumes you have Med II AND the Kingdoms Expansion, both on Steam. You will also need a decent internet connection, or else it'll take about 10 years to download. :P

Okay, so you want it but have no clue where to get the files. Well, your best bet is off moddb ;

They are large files (by my standards :P) totally about 4GB in size; that's why you need a decent internet connection. :P

You may get a message saying you need to be a member. Not so! Shut that message, and click on the Download button again. Then quickly (before the message comes up) click on the "Try another mirror" text at the top right of the popup. From that you can pick a mirror that DOESN'T require a membership.

Either way, you'll have the files out in no time.

You have all the files, you have a nice shiny copy of Med II and the Kingdoms expansion, but you have no clue what to do.

One; You can view this video, or two, you can read the text below it.

Start the first .exe installer: that's 3.0, part 1. Read the license, click yes, click next, until it comes up with the spot where you want TA to be installed. It will come up with something funny ranting about SEGA by default. That's because they haven't bothered updating it for Steam users.

You want this to go to your Steam directory. That's by default "C:\Program Files\Steam\SteamApps\common\Medieval II Total War." However, anybody either a) with Vista or b) is sensible will have moved the game directory out of Program Files as Microsoft doesn't want you meddling there.

If you can't be bothered moving it, it's okay. It's just you'll have to click "Yes" several times to various security things.

Anyway, you're up to entering the directory bit in.
You want it to go to the folder that looks like this:
You'll see how it says "Medieval II Total War" up the top. (Zambezi is the drive I use for storage, deal with it :P) So if you want it to go to this folder, you'd type in something like this:

If it comes up and tells you "This folder doesn't exist. Do you want the directory to be created," do NOT click Yes: You've done something wrong.

You do NOT want to install it into the "mods" folder. NO. That will create ANOTHER sub-folder called "mods" and you'll have to do a lot of working around that.

Once that's finally finished (if it stops responding, leave it be: it'll sort itself out. Unless it's taken three days, in which case you have a problem. :P), guess what?
Do the SAME THING with the 3.0 Part 2 installer.
And the SAME THING with the 3.2 patch installer.

In that order, please.

The next section contains bits that may make multiplayer dysfunctional. At this point, your best move is to copy your TATW folder and paste it, so you have two copies. One can be used for multiplayer and the other one will have a far better SP campaign experience.

Leave the one you designate for multiplayer.

The one that you want to be your SP campaign map, you need to patch the 3.2 patch with those Essential Bugfixes.
Extract them out of that pesky .rar format (Why can't people just use a .zip, I don't know. ) and then open "Readme.txt" or whatever it's called.

Do what it says for the first and second points. As for the third, first find Map.rwm and delete it. For " *strings.bin " , that means "Anything ending in blahblahblahwhateveryoulikegoeshere__strings.bin" (You're looking at stuff like battle.text.strings.bin for your information) . HOWEVER, deleting all the stuff tha ends in strings.bin will break a DaC installation but is still a good idea for TATW 3.2 . Your best bet is to copy out your TATW folder again and only edit one. Stuff a small text document in one saying "Anything that ends in strings.bin has been deleted" and something that says "This has still got its strings.bin" in the other, and if you like install DaC on top of that one. (Thanks for Barras for digging this up to me!)

If you have run the installer and installed the game as mentioned in the video above. Then all you need to do is run the .bat file within the mod folder and/or the shortcut that was provided to you on your desktop.

As mentioned by Arachir in his installation video. Using the renaming method is archaic. It was the original method for launching Steam mods that acted a little funnily. In these enlightened times we no longer need the method. It still works, but it has problems of its own.
Specifically, Steam will pick up these files as "correct files" and when you try to reinstall it will reinstall your mod. This is not a problem if your mod is working fine. If it isn't - typically the time when you want to reinstall - it prevents you from actually running M2. The solution is to leave M2TW uninstalled for 30.00 days, at which point Steam will actually start downloading the "proper" files again.

If however, you do want to rename your folder, do follow his little section on that.

You can run the game via the folder renaming listed above. This section is a slightly more technical of running TATW that some people like.
If you just want to get TATW working, don't use this method.

but the method's hardly copyright. :P (he has method 1 which is fussy; I'm using method 2)

Anyway, what to do:

1) Rename your Third Age folder back to Third_Age_3 or something memorable. In this case, I'll use ThirdAgeTW as the name for my folder.

2) Go over to your Steam Library. Right-click Medieval II and select Properties.

3) Go to General, and click "Set Launch Options." You should get a little box pop-up, complaining that "these options are for advanced users only." Well, I did say.

4) Add this:
--features.mod=mods/WHATEVER.YOU.NAMED.YOUR.THIRD.AGE.FOLDER.TO
so in my case I add
--features.mod=mods/ThirdAgeTW
and then click Ok.

Alternatively, you can create a desktop shortcut for the Medieval2.exe and paste the launch option after it; "G:\Games\Steam\steamapps\common\Medieval II Total War\medieval2.exe" --features.mod=mods/Third_Age_3

The main difference in using the launch options through Steam or through a desktop shortcut, is that using it through Steam always launches the mod, even if you don't want to. Whereas using the desktop shortcut, launching the game will give you the vanilla game, not the mod.

It is, rather, a method that depends on how you, as a person, would like it.

^ That says "featured." It should say "features" - with an S. (Thank you TotalWarHero)

5) Now, run Medieval II. Don't run an expansion - just run the main game, the original. Launching an expanion appears to crash the game.

6) Of course, if you want vanilla back, or want to launch another mod, just get rid of the launch option / change the folder name.

NOTE: I highly reccomend you play original TATW 3.2 first, before you play Divide and Conquer. This section is in the same guide for ease of reference - I hope for this to be your one-stop solution to if not all, most of your Third Age problems.

To install Divide and Conquer you will need:
- Medieval II
- Kingdoms expansion
- A fully functional Third Age 3.2 installation - you MUST check this first.

You will need DaC Parts 1 AND part 2 and then follow the video.

0a) Before you do absolutely any troubleshooting whatsoever, stop using that desktop shortcut. THEN read the rest of the FAQ.
0b) Also try running the installers as admin. In severe cases you may need to temporarily turn off your antivirus, although this is rare.

0c) Also try redownloading the installers if the game is simply just breaking. This isn't often an issue, especially if you just quietly left them downloading overnight (by far the best option).

3) The game says "M2 has encountered an unspecified error and will now exit!"
Chances are you didn't install it properly. Or you're using the .bat shortcut. Which you shouldn't be. Either way, follow the guide to the letter.

5) Can I overwrite the Grand Campaign (GC) instead of the mods?
Yes, but it will screw everything else up and:
1) It's fussy to install.
2) It's fussy to uninstall.
3) It's fussy to run.
4) It's fussy and will overwrite the main data for other campaigns; the Teutonic campaign, for example, uses game settings, files, and STUFF from the main game. which is now TATW. (All my Castles look like Minas Morgul now, and my cities look like those of the Galadhrim (Lothlorien)).

6) Anyone wanna play / you wanna play with me?
As for me, I'm a solitary SP AI-basher who generall is AFK far too often to play online. I can, however, say that there are plenty of others who will happily play with you. To list them all would take ages, but just search up "Third Age Total War" on Steam groups and see what you find.


Divide and Conquer 2.1 — сабмод для мода Third Age 3.2 на игру Medieval 2: Total War: Kingdoms 1.5. DaC капитально перекраивает знакомый многим TATW: 26 фракций, огромное количество новых локаций и юнитов, обновленный 2d-арт, дополнительные скрипты и улучшенный ИИ — действительно достойное продолжение уже ставшего классикой мода Third Age!

Установка:


Примечание: подпапку data выбирать не надо, инсталлер автоматически добавляет соответствующую приписку. В конце пути должна быть одна поддиректория data. Наличие дублирования data в конце строки - неправильный путь.

Внимание! Модификация DaC устанавливается поверх мода TATW версии 3.2 (ссылка на скачивание кликабельна).

Сообщество Империал: Divide and Conquer - 1.2 [RUS] - Сообщество Империал

Imperial


Divide and Conquer – это большой саб-мод, включающий в себя множество новых фракций, сотни юнитов и событий, раскрывающих Средиземье, как никогда. Играйте за одну из 26 фракций, от дунаданов Севера до гавани Умбара.
После долгих лет тяжёлой работы, смены десятков членов команды и сотен часов кропотливого труда, наконец-то саб-мод дошёл до релизного дня. Пока саб-мод находится в состоянии беты, но в отличие от других бет (и беты Рима 2!), он полностью играбельный. Большого количества багов не ожидается, но пока баланс нуждается в корректировке.
Что нового :
Игровые события – не важно, за какую фракцию вы играете, вы будете всегда в курсе всех событий Средиземья, благодаря системе эвентов.
Khazad-dûm – Балин поставил себе цель восстановить Морию в её былом величии. Поведёте ли вы его через опасные земли и сможете ли вы восстановить древнее царство гномов? А сможете ли вы выстоять, когда тьма откроет все свои секреты?
Распри кланов Энедвайта – настало время для Энедвайта явить себя всему миру. Многочисленные кланы имеют свои собственные цели. Держите Энедвайт объединённым или же он развалится на куски.
Настоящий бой – продвинутая система балансировки юнитов, сделает ход битв и бой юнитов более достоверным и реальным.
Превосходный пользовательский интерфейс – новый интерфейс со своим уникальным стилем. Современный, интуитивный и захватывающий, он делает саб-мод ещё более уникальным.
Новая культура (дикие народы) – новая культура для новых фракций, с уникальными поселениями, моделями на страткарте и вскорем времени также будет включать новый загрузочный интерфейс.
Новый контент – сотни юнитов, ещё больше скриптов, помимо вышеперечисленных, новые постройки и возможности.

Большой выбор фракций:
Гондорские :
- Королевство Гондор
- Княжество Дол-Амрот

Северяне :
- Королевство Рохан
- Земли Бри и Шир
- Дунаданы Севера
- Королевство Дейл
- Долина Дорвиниона

Гномы :
- Гномы Кхазад-Дума
- Гномы Эребора и железных холмов
- Гномы Эред Луина

Эльфы :
- Серые гавани и Линдон
- Имладрис/Ривенделл
- Королевство галадримов
- Лесные Эльфы Трандуила

Дикие народы :
- Долина Андуина
- Кланы Энедвайта
- Дунлендинги

Орки :
- Тень Мордора
- Мрак Лихолесья
- Изенгард
- Орки Мглистых гор
- Остатки Ангмара

Народы востока :
- Гавань Умбара
- Племена харидримов
- Истерлинги Руна
- Варьяги Кханда

Фракции для второго релиза :
- Энты Фарнгорна
- Белый Совет
- Объединённое королевство

Imperial

Imperial

Карта мода и описание новых особенностей (раскрыть)

Imperial

Переделана основа! – карты была создана с нуля, с полностью новой картой высот, основанной на официальной карте Средиземья. Сотни часов были потрачены на то, чтобы она выглядела живой.

Соблюдение канона – география Средиземья никогда не была так чётко воспроизведена в игре! От формы всего мира, до высот горных цепей, от деревьев Лориена до климата всего Средиземья. Полное погружение в мир.

Стратегически важные узлы! – удерживайте Изенгард во Вратах Рохана, охраняйте Броды Изена и Фольдбург. Предотвратите переправу орд Мордора через Андуин, удерживая Каир Андрос и Осгилиат, тем самым сохранив земли Запад от опустошения. Удержите Стылые холмы и пещеры Мории от врага и не дайте тем самым ему пересечь Мглистые горы.

Улучшенная графика! – карта никогда не выглядела так красиво. Текстуры земли имеют глубину, моря являются гладкими и детализированными, леса разнообразны, а реки и береговые линии такие гладкие, как ни в каком другом моде.

Переделка климатов! – климаты Средиземья были переделаны, теперь с более лучшим отображением погодных эффектов, новые климаты, реалистичный снег и разнообразные регионы. Золотые леса Лориена, Бурые земли северного Мордора, плодородные пепельные земли моря Нурнен и жуткие Мёртвые болота, это только некоторые новые климаты присутствующие в моде.

Расширенная карта с дополнительными регионами! – новые многочисленные регионы присутствуют в моде, расширяя такие области Средиземья, как Эриадор, Энедвайт и земли к востоку от Кельдуина. Каждую область была отредактирована и расширена.

Улучшенный поиск пути для ИИ – ИИ кампании M2TW нуждается в усовершенствовании. Поэтому карта была специально спроектирована с учётом действий ИИ, а также с той целью, чтобы игроку во время игры не было легко.

Судоходные реки! – множество рек, таких как Гватло или Кельдуин, или Андуин теперь являются судоходными, делая тем самым морские вторжения новым способ борьбы. Защита Кельдуина отныне никогда не будет одинаковой рутиной.

Исправлены ванильные баги! – ошибки, присутствующие ещё в ванили, были исправлены, такие как, например, чёрная местность за игровой зоной в режиме пользовательских битв, косячные иконки в высших уровнях поселений, а также некорректные текстуры у некоторых климатов. Также были почищены и подправлены описания трейтов и анчей.

Полная стабильность в битвах! – как часть полной переделки климатов, файл-виновник всех вылетов во время битв был полностью переделан. В сочетании с новыми методами загрузки файлов, вылеты во время битв полностью исключены, делая вас уверенными, что во время самых ожесточённых боёв не будет никаких вылетов.

Неофициальный патч 3.3! – наслаждайтесь эпичными битвами в новых уникальных поселениях, созданных leo.civil.uefs! Оцените все исправления в поселениях ванильной версии 3.2. Ещё больше различных улучшений было добавлено в релиз, включая усовершенствованный Эребор, и уникальные поселения Гундабад.

- а также ещё множество сюрпризов на карте ждут вас…

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Imperial

Порядок установки :
Примечание : Вам нужен чистый Third Age 3.2.

Установка Divide and Conquer v1.2 [Medieval 2: Total War + Third Age (3.2)]

Читайте также: