Devil may cry 3 hd texture pack как установить

Обновлено: 07.07.2024

4 апр. 2018 в 23:48 Mod with graphical effects toggles and texture packs

- F1: convergence presets. Each game may need different convergence.
- F2: HUD depth.
- F3: HUD toggle.
- F4: black bars toggle. No issues other than that it disables fade to black and fade from black transitions. I recommend using this.
- F5: sky bloom presets for DMC1 (daytime sky) and moon bloom for DMC3.
- F6 or XB_LEFT_THUMB: shadows and objects fix preset for DMC1 and DMC2. Explained in the "Extra instructions for Devil May Cry 1 and 2" section.
- 1: depth of field toggle for DMC3, normally used in cutscenes.
- 2: bloom toggle for DMC3. It sometimes needs the "1" hotkey when you disable this or else it will look red. It makes real shadows fainter.
- 3: ghosting toggle for DMC3. In very rare occasions (one of the last missions) you will need some of the other two hotkeys to not see red color if you disable this.

Hotkeys can be changed in "d3dx.ini", under every "Devil may cry 3 hd texture pack как установить", "Devil may cry 3 hd texture pack как установить". section.

Note: github links are blocked by Steam. Paste in your browser the original link.

How to install the texture packs
This is how to use them with Special K installed locally:

It should load custom textures by default. If not, open the "dxgi.ini" that will be generated after the first boot and make sure "Inject" is set to "true" ("Inject=true").

Examples of Dante's hair transparency:

Examples of HD artworks (they have more detail than what a 4K monitor can show, for the most part):

Some artwork textures are repeats because I made them for all languages (thankfully some languages use the English textures too). You can go inside the "SK_Res/inject/textures" and see if you want to delete something.

I'm open to requests, like alternate color outfits, baked-in bloom for the moon in DMC3 or sky in DMC1 if my hotkey isn't enough, etc.

DMC 3 HD COLLECTION TEXTURE PACK

Hello, I want to share with you a Texture pack for the game Devil May Cry 3 (HD collection version)

When Capcom/Neobards ported the game to newer systems, their upscaling methods broke practically every texture of the game, and for this texture pack i ported practically every texture of the ps2 version to the Hd collection version (Upscaling the textures with gigapixel and retouching them with denoise AI and GIMP)

In general, i upscaled the original textures and, in some cases (very low resolution textures or bad ones) i used a entirely new texture (trying to maintain the art style of the room) using textures from DMC4 or others.

Some rooms are more improved than others, sometimes looks a lot better, and sometimes look similar but with less noise on the textures. Because some textures of DMC3 were very low resolution, and i could only manage to make them look more clean (noise-wise)

This is the page with image comparissons, how to install and download links:

2 янв. 2020 в 6:12 2 янв. 2020 в 21:53
Thanks man.
How long does it take to get things done?
I can't wait for DMC1 because HQ texture made me confuse like. Is this game came from ps3 generation?
3 янв. 2020 в 1:46
How long does it take to get things done?
I can't wait for DMC1 because HQ texture made me confuse like. Is this game came from ps3 generation?
All games are coming from the PS2. They haven't changed much, Just upped the resolution. 3 янв. 2020 в 2:58
How long does it take to get things done?
I can't wait for DMC1 because HQ texture made me confuse like. Is this game came from ps3 generation?
All games are coming from the PS2. They haven't changed much, Just upped the resolution.
yes I already know that. But the high quality of texture can improve game even though the 3d model is not good enough comparing to new game generation. 3 янв. 2020 в 3:18
All games are coming from the PS2. They haven't changed much, Just upped the resolution.

yes I already know that. But the high quality of texture can improve game even though the 3d model is not good enough comparing to new game generation.
The Original PS2 textures are present in the HD Collection as well. So not much work has been put into it. If we look at games Like Final Fantasy 10 or 12. Those games see's big improvements, because they put love and care into the game, but without destroying the original art style.

DMC HD collection effort is pretty minimal at best. DMC1 has a lot of missing effects, ugly textures and bugs etc, that weren't present in the original Version. Instead they just used the X360 version and broke it even further. The Team that did the port, did a lazy job.

3 янв. 2020 в 18:06

Ouch this looks incredible, I never thought someone would be working on it, thank you so much pepodmc, good work !

I'm actually playing DMC 3 so I will be able to enjoy that right now.

I really hope DMC 1 could have the same treatment.

4 янв. 2020 в 6:42 It works like a charm and looks awesome.
The only detail is that it lost the red glow effect during transitions between zones, when you take a door for exemple. It works like a charm and looks awesome.
The only detail is that it lost the red glow effect during transitions between zones, when you take a door for exemple.

Some people are upset about the changes on some textures , but its normal.

Everybody has different opinions and in some cases, purist can be a little stupid sometimes XD.

For example, some people critics the new floor texture on lady cutscenes on stage 9:


saying that the new texture is generic, but when you see how the original texture looked, how cant you aprecciate the improvement? XD

Ouch this looks incredible, I never thought someone would be working on it, thank you so much pepodmc, good work !

I'm actually playing DMC 3 so I will be able to enjoy that right now.

I really hope DMC 1 could have the same treatment.

Im already working on dmc 1 at the moment, i was going to do a star wars episode 1: racer texture pack, but there is a team of people already doing that

4 янв. 2020 в 11:07 It works like a charm and looks awesome.
The only detail is that it lost the red glow effect during transitions between zones, when you take a door for exemple.

Some people are upset about the changes on some textures , but its normal.

Everybody has different opinions and in some cases, purist can be a little stupid sometimes XD.

For example, some people critics the new floor texture on lady cutscenes on stage 9:


saying that the new texture is generic, but when you see how the original texture looked, how cant you aprecciate the improvement? XD

Yes textures are sometimes a bit different than the original material, but the quality is by far superior and artistically still coherent, I'd never go back to the previous look lol

Can't wait for DMC1 !
Keep up the good work !

4 янв. 2020 в 12:45

8 months XD, Its a little embarrasing that it take me so much time but, i learn a lot in the process, i started barebones knowledge-wise and the process of porting textures was VERY DENSE.

Special K has the ability of dump textures while you play, but in this case it doesnt care because i cant use the textures of the hd collection, i needed the original textures without modifications, so i wanted to use the original pc version for that, but it give me errors everytime i wanted to use texmod or Umod to extract the textures.

So i had to extract the textures of the ps2 version using texmod (playing the game on pcsx2 emulator).

The thing is that texmod only reads and let you extract the textures of the room you are, and it doesnt dump textures automatically like special k, so you need to play all the game ,room by room and in texmod you press the keys plus and minus to see every texture of the room you are and extract it ONE BY ONE.

And texmod a lot of times extracted the textures corrupted, so you had to play the stage again , see which textures was missing or corrupted, its was so ♥♥♥♥♥♥♥ dense, because sometimes the textures must be visible on the screen entilrely (so tecmod can extract it) , but if for example, the texture was a texture that belongs to the roof of the room, texmod only load the half of the texture, and you have to jump like a stupid to texmod being able to finally read the ♥♥♥♥♥♥♥ texture entirely XD.

There was two more problems , if you extract the textures of the ps2 version with texmod, the colors were all messed up, so you need to modify the reds and blue , and invert them to get the texture to look as it should. and fix the transparency too because it was messes up too.


And complete all the hd collection as well so Special K could dump the hd collection textures to know the hash of the texture (hash is the name of the extracted textures, that name its like the adress of the texture into the game, so the injecting program will know from where it is and apply it to the place-room it belongs)

In my texture pack there are like 1800 textures if im not mistaken. But the ps2 versions hash
and the HD collection Hash were different, so manually i had to change the name of every texture to the hash of the HD coillection, one by one.

Then every texture was upscaled with gigapixel and then , with "denoise ai" reduced the noise of the texture.

And with gimp 2.8 modified the brightness , contrast, blur, gaussian blur, sharpening, transparency, etc of a lot of textures.

Some textures like the new floor at the start of mission 5 was a nightmare, because its like a puzzle the way the texture connects with itself when its rendered. and you have to make it look good, was one of the worst textures in terms of how much work i had to do to implement it.

And other textures like the gun of dante take me like a week , hours per day to make it look good, because first, i needed to find a picture of a gun thhat i could use as the new texture.
And then adapt it to how the texture was , i remember the process and my head hurts XD.

Im not professional , not even amateur, but i made this with all the ilussion and good will that i have as a fan to improve the game, for better or worse considering the results XD

The short answer would be that, you had to make double work with this game because you needed to extract the textures from other version, all with different Hash and all the textures were messed up in terms of color and transparency and had to be fixed one by one.
Because if it wasnt for that , the process would be a lot faster, i could have used the hd collection textures and done, but it wasnt the case, and had to waste a LOT of time only in extract the texture with the correct hash, and start to upscale it.

Perhaps i could had finish in 4 or 5 moths instead of 8

But some of the new textures took a lot of time as well, dmc 1 will be faster because i know how to organize everything and how to do it now. And i will make less new entirely textures.

This Mod will introduce several new features and options to the game, most notably being able to switch styles on demand.

Style Switcher

Xbox One and Xbox 360 controller buttons icon

Xbox One and Xbox 360 controller buttons icon

Devil May Cry HD Collection Trainers

trainers for all the games in the DMC HD Collection

Vergil HQ Textures

Higher quality textures for Vergil, Boss Vergil, DT, Yamato and Beowulf weapons.

  • Models and Textures
  • By deleted5910885

Vergil HQ Textures

Devil May Cry 3 Special Edition - Trainer

trainers for DMC3SE, incase your a lazy gamer, like myself - if your anti virus software blocks it, thats a false positive it will do that cause a trainer alters things in the game, not your pc however the anti virus thinks its gonna alter things in your pc.

Devil May Cry 3 Special Edition - Trainer

This mod uses the script engine in Style Switcher 2.4.3 to quickly access moves like Tornado using new button combinations.

More Moves

Instant Style Access

Now with easy install and quick access to Quicksilver and Doppelganger.

Instant Style Access

More mods

custome sound tracks

I changed the audio files and added a random collection of Arabic and English songs and music

I changed the audio files and added a random collection of Arabic and English songs and music

Bury the Light for dmc 3 hd

Puts Bury the light over various dmc 3 battle tracks of your choosing

Puts Bury the light over various dmc 3 battle tracks of your choosing

Bury The Light

HDC DMC3SE - Template Simple HUD

Simplistic HUD design meant to be used as a template.

Simplistic HUD design meant to be used as a template.

HDC DMC3SE - HQ LDK Costume

Better textures (from DMC4SE) for the LDK costume and Sparda DT.

Better textures (from DMC4SE) for the LDK costume and Sparda DT.

HDC DMC3SE - DMC4 HUD

DMC4 HUD design, now in DMC3 for HD Collection.

DMC4 HUD design, now in DMC3 for HD Collection.

DMC3SE Lefty Fix - Not HD Collection (WASD To Arrow Keys)

a fix for DMC3SE to use the arrow keys instead of WASD To move

a fix for DMC3SE to use the arrow keys instead of WASD To move

Google translated Devil May Cry 3

Satan May Sad 3 is poorly translated version of Devil May Cry 3.Every line was Google translated through multiple languages and the back to English.Iconic lines such as Foolishness Dante, foolishness and Jesters gonna spank you're butt are given whole new meaning.

Satan May Sad 3 is poorly translated version of Devil May Cry 3.Every line was Google translated through multiple languages and the back to English.Iconic lines such as Foolishness Dante, foolishness and Jesters gonna spank you're butt are given whole new meaning.

trainers for all the games in the DMC HD Collection

trainers for all the games in the DMC HD Collection

Bloody Palace - Geryon Colosseum

Replaces the first Bloody Palace (Floors 0 - 999) stage with the Colosseum

Replaces the first Bloody Palace (Floors 0 - 999) stage with the Colosseum

Devil May Cry 3 Special Edition - Trainer

trainers for DMC3SE, incase your a lazy gamer, like myself - if your anti virus software blocks it, thats a false positive it will do that cause a trainer alters things in the game, not your pc however the anti virus thinks its gonna alter things in your pc.

trainers for DMC3SE, incase your a lazy gamer, like myself - if your anti virus software blocks it, thats a false positive it will do that cause a trainer alters things in the game, not your pc however the anti virus thinks its gonna alter things in your pc.

Coatless Dante HQ

Higher quality textures for Coatless Dante

Higher quality textures for Coatless Dante

Vampire Vergil HQ

Red & gold Vanguard skin with higher quality textures

Red & gold Vanguard skin with higher quality textures

DMC1 Style Accolades

Accolades from DMC1 in the DMC3 font.

Accolades from DMC1 in the DMC3 font.

Vergil HQ Textures

Higher quality textures for Vergil, Boss Vergil, DT, Yamato and Beowulf weapons.

Higher quality textures for Vergil, Boss Vergil, DT, Yamato and Beowulf weapons.

Xbox One and Xbox 360 controller buttons icon

More Moves

This mod uses the script engine in Style Switcher 2.4.3 to quickly access moves like Tornado using new button combinations.

This mod uses the script engine in Style Switcher 2.4.3 to quickly access moves like Tornado using new button combinations.

Instant Style Access

Now with easy install and quick access to Quicksilver and Doppelganger.

Now with easy install and quick access to Quicksilver and Doppelganger.

Style Switcher

This Mod will introduce several new features and options to the game, most notably being able to switch styles on demand.

This Mod will introduce several new features and options to the game, most notably being able to switch styles on demand.

News & Updates

We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. This can be through our website, Vortex or something else entirely. To help us achieve our mission, we're looking to hire four new talented individuals to join us at our office in Exeter, UK.

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Since we first started offering Premium Membership, our billi.

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As usual, here are the full details from darkelfguy:

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BigBizkit: Thank you for joining us today. First of all could you tell us a little bit about yourself?

randyknapp: Thanks for having me! I'm Randy, I'm 33, I live in Seattle with my wife and kids. I'm a professional video game developer with 10 years of industry experience.

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Modders can work alone or in te.

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There are a few rules you should be aware of b.

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The long version

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In this feature, we're chatting with Aragas (aka Aragasas), one of our top Bannerlord mod authors. While you might not have heard of him, if you've played Mount & Blade II with mods there's a good chance you've used at least one of the mods he and the other members of the Bannerlord Unofficial Tools & Resources (BUTR) team have worked on.

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Happy new year everyone.

It has been a couple of years since I last updated you all on the more internal goings on at Nexus Mods so I've decided to drum up enough enthusiasm to write another of my long-winded, banal "blog posts" on the matter. I wasn't able to get around to doing one last year and I am aware that some of you actually like to punish yourselves, but if you're like me and just like to skim read, here's the TL;DR:


для экранов 1024х768 ставим 1280x720 или 1280х800 запустите игру сверните и потом опять разверните сделайте копию оригинального файла и сделайте скрин до и после что бы увидеть разницу лучше всего 1280х720


больше года я его уже выложил и для тех кто не верит в чудо этого файла покажу скрины без

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