Creation kit fallout 4 вылетает

Обновлено: 02.07.2024

11 июл. 2018 в 10:46

So. Kazoo (you get 2 O's, that's it, I'm drawing a line), I think I can help with this particular issue. It seems to be an initialization error with CK on a first run that seems to come from a CPU hang-up when Fallout4.esm (your base game file) is accessed by the CK. At least it's trying to access it anyway.

To fix this issue, go into your Data Folder:

Once there, find a mod file that has been overlaid with the CK icon. Try and run that file. Any mod will work, but I'd suggest installing a small dummy mod that you don't really care about, because this force boot process can damage the mod file you use to initialize CK.

When you try and "Run" the mod, CK will open, it will ask you to "Unpack" the mod (New Version/Changed). This is because CK has never been able to initiliaze Fallout4.esm. Click "OK". CK will now begin running the initial start up process, and will take a nice long time to decompress everything (I MEAN ♥♥♥♥♥♥♥ EVERYTHING WITH A .BA2 EXTENSION & EVERY ♥♥♥♥♥♥♥ MOD YOU HAVE INSTALLED) Note: The more mods you have installed, the longer it takes . This is the initialization process for CK.

Congratulations. You just made your computer force boot Creation Kit, and circumvent the CPU hang-up error that some users experience when they have large mod files or NUMEROUS mods installed. This is because CK tries to boot based off your Plugins list. CK doesn't just access Fallout4.esm on it's first boot, it tries to access every mod you have initialized in your load menu/Nexus Mod Manager.

The only other way around this otherwise is to use a completely clean Fallout 4 install with no DLC activated, but that can be so. depressing to have to re-download, re-install, and re-initialize every mod you want.

My way just tells the CK to go ♥♥♥♥ itself. Hard. Long & Hard.

11 июл. 2018 в 10:49 Hi! I installed the bethesda launcher in order to install the ck.but ,when i open the ck,either it opens and crashes, or is saying something about validating game files and an error code (2.19.6.16.10.2593)
NOTE:i dont have the minimum requirements for fo4.can that be the problem?

That shouldnt be the problem although if your going to build a castle or editing in the world its even more demanding than the game itself. But frame rate lag while editing isnt like playing the game its to be expected and even those that built Fallout 4 had to deal with it.

Keep trying, the construction kit can do anything. Anything.

I just use the construction lately to make the famous companions as good as settlers with ammo use and as good as Danse for power armor use and its AMAZING.

Also used it alot in previously done mods.

11 июл. 2018 в 10:58

Diamond City security looks cool now using the CK.

The Third Rail is a nice place with a bit of effort in the CK.

11 июл. 2018 в 11:04

if the above fails you can try to validate the creation kit through the bethesda launcher.

Just select the kit in its menu click on the options (gear icon) and select scan and repair.

I had some files go missing in the fallout 4 script source folder once that caused it to fail in a similar manner this replaced them. (probablly got deleted when removing a mod that changed them for some reason)


pepperman35 MASTERFILE: File Fallout4.esm is a higher version than this EXE can load. Anyone run across this warning/error message before and know how to fix?


vonBennett MASTERFILE: File Fallout4.esm is a higher version than this EXE can load. Anyone run across this warning/error message before and know how to fix?

Yep. just happened to me as well. I know I just got the newest Fallout 4 update (Creation Club stuff I am guessing).


StormWolf01

that doing a steam rollback to our previous version is causing CTD in the game.


VIitS

The new update expands the allowable formID range for ESL flagged plugins from 800-FFF to 001-FFF (maybe 000-FFF, but new CK starts with 001 apparently), which means fundamental changes were made to the .esm (plugin header version is also 1.0, where it was 0.95 before).

So if you updated the game and didn't update the CK, of course it is going to crash. The error message is fairly self explanatory.


vonBennett



Fallout 4

26 апр. 2016 в 13:08 26 апр. 2016 в 14:44 26 апр. 2016 в 14:47 One question. Is your game all in english? I have only the voice files in english. Maybe that is what's causing the issue
Got the game in german also audio and so on.
Yeah, got the same idea, but how can you fix it?
Somewhere in the txt. 26 апр. 2016 в 14:56

This fixed it for me :

In the Fallout4 source folder, (where CreationKit.exe is), you may have a "CreationKitCustom.ini" file.
If not, you need to create it.

Inside this file, you have to insert this :

(replace FR by your language)

26 апр. 2016 в 14:56 Yep. Just tried it with "de" for german(y).
it works now!! YEAH! 26 апр. 2016 в 14:58 One question. Is your game all in english? I have only the voice files in english. Maybe that is what's causing the issue

"If you are using a non-english version of the game, you'll need to tell the CK what language your files are in. This is done with an ini setting which you can add to your CreationKitCustom.ini file (create one if you don't have one):

[General]
sLanguage=es
Replace "es" (Spanish) with the two-letter abbreviation for your language which is used by your strings files in "Data\Strings"

The 32-bit version of the CK is unsupported except for creating lip files and should not be used for any other purpose."

26 апр. 2016 в 15:01
Got the game in german also audio and so on.
Yeah, got the same idea, but how can you fix it?
Somewhere in the txt.

"If you are using a non-english version of the game, you'll need to tell the CK what language your files are in. This is done with an ini setting which you can add to your CreationKitCustom.ini file (create one if you don't have one):

[General]
sLanguage=es
Replace "es" (Spanish) with the two-letter abbreviation for your language which is used by your strings files in "Data\Strings"

The 32-bit version of the CK is unsupported except for creating lip files and should not be used for any other purpose." Adding

27 апр. 2016 в 9:37
Got the game in german also audio and so on.
Yeah, got the same idea, but how can you fix it?
Somewhere in the txt.

"If you are using a non-english version of the game, you'll need to tell the CK what language your files are in. This is done with an ini setting which you can add to your CreationKitCustom.ini file (create one if you don't have one):

[General]
sLanguage=es
Replace "es" (Spanish) with the two-letter abbreviation for your language which is used by your strings files in "Data\Strings"

The 32-bit version of the CK is unsupported except for creating lip files and should not be used for any other purpose."
Hey i play the game in english and i still have this problem :/

28 апр. 2016 в 13:51

This fixed it for me :

In the Fallout4 source folder, (where CreationKit.exe is), you may have a "CreationKitCustom.ini" file.
If not, you need to create it.

Inside this file, you have to insert this :

(replace FR by your language)

I had the same mistake that CK won't load the data files, because i got a German Version.

При редактировании какого либо НПС, (например его прически) в игре пропадают его текстурные настройки лица (Цвет губ, веснушки и т.д.) все эти настройки находятся как бы на дефолтных значениях, но в редакторе отображается нормально. Тоже самое было в скайриме и что надо сделать не помню, вроде какое-то сочетание клавиш.


Поделюсь первыми впечатлениями - кому то может поможет. Долго не мог понять почему у меня в место беседовского лаучера черный квадрат Малевича)) мне и в голову придти не могло что нужно запускать его в режиме совместимости с XP sp2 . добрый человек подсказал после недельного штурма нета. Конструктор идет на версии 1.4.132 как и все DLC не смотря на все заявления о необходимости версии 1.5. ( не патчу из за стабильности работы версии) повторюсь DLC работают стабильно (кроме выживания - я его не ставил и так модов на усложнение хватает,еще хочу автоматрон снести - ни о чем и не к чему) Грузится долго (мастер файлы) но это не беда, беда крякозяблы - придется англ версию мастер файлов качать потому что боюсь нормальных модов не выйдет потом уже переводить . Интерфейс похож на НюВегас чем на Скай. Мнение моё и личное основано на получасовом знакомстве с китом - сей час пойду копать глубже попробую с азов -создам холупу какую нить - при беглом просмотре вроде все тоже как и в пред идущих играх)
полазил - вылеты при создании ячейки причем в любой версии англ русс 1.4 1и5 ихмо -хрень не рабочую слили или мы . ёобы все что есть в игре -редактируется но новое - бан не важно что есть скрипт экстендор без обьяснений вылет
Заброшу я наверное его на пару лет благо не прошол до конца беседа совсем о..ела пусть и далше х. еет





Lanmark, переводом лучше заниматся в ESP Translator.
Если не большие моды то Fo4Edit проще ихмо

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