Virtue chance darkest dungeon что это

Обновлено: 12.05.2024


An Affliction is one of the states a hero can enter upon reaching 100 stress, the other being a Virtue. Afflicted heroes will suffer severe stat penalties, and have a chance to be able to act on their own at the start of their turn. This action ranges from a random skill, to moving forward or backward, to passing a turn altogether. Afflicted heroes will also comment on actions during combat, causing stress to the party when they or an ally are attacked, or when an ally attacks. Out of combat, they may interact with curios, refuse to use camping skills, or even refuse to eat during a camping meal.

Accumulating stress doesn't stop after becoming Afflicted, and if a hero reaches 200 stress, they will have a heart attack, reducing their HP to 0 and putting them on Death's Door. If a hero has a heart attack on Death's Door, they will die instantly.

Afflictions can be cured in Town by sending the hero to receive one of the stress relief options from the Abbey or Tavern, or by waiting until they passively reach 0 stress. Afflictions can also be cured within a dungeon, by reducing the Afflicted hero's stress to 0 during an expedition.

Virtue chance darkest dungeon что это



Darkest Dungeon®

25 янв. 2016 в 20:59 25 янв. 2016 в 21:02 It's the chance that your hero will discover a positive status effect instead of an affliction, which is negative. 25 янв. 2016 в 21:03 At 100 stress, the hero can either get afflicted or heroically become virtuous. +15% virtue chance increases the odds of heroism. 25 янв. 2016 в 21:03

Before You become Afflicted (When your Stress Bar reaches 100%/200%) I believe you have a 25% chance to become Virtuous instead of Paranoid, fearful, selfish etc.

Extra Virtue chance increases the chance of this happening.

25 янв. 2016 в 21:03

If its for a trinket is means you have a 15% greater chance of gettting a virtue after a stress check (getting 100 stress). Virtues are a good thing, your stress drops by about 50%, all your stats get a boost, and you get a random buff depending on the type of Virtue you get.

That being said, virtue boosting trinkets are some of the most worthless trinkets out there (for me anyway). Even with a boost its most likely you'll get an Affliction. You're just better off keeping your stress low.

25 янв. 2016 в 22:00

Before You become Afflicted (When your Stress Bar reaches 100%/200%) I believe you have a 25% chance to become Virtuous instead of Paranoid, fearful, selfish etc.

Extra Virtue chance increases the chance of this happening.

When it hit 200% your character just die. When they hit 100% they cna get heroic or insane. If they become heroic they can't go over 100% until the quest end. 25 янв. 2016 в 22:13 25 янв. 2016 в 22:26 Man at Arms seems to have a higher chance of Virtue compared to other characters. My Man at Arms only got afflicted once and every other time it was Virtue. And I wasn't wearing any trinkets amplifying Virtue chances. 25 янв. 2016 в 23:23

If its for a trinket is means you have a 15% greater chance of gettting a virtue after a stress check (getting 100 stress). Virtues are a good thing, your stress drops by about 50%, all your stats get a boost, and you get a random buff depending on the type of Virtue you get.

That being said, virtue boosting trinkets are some of the most worthless trinkets out there (for me anyway). Even with a boost its most likely you'll get an Affliction. You're just better off keeping your stress low.

Affliction History [ ]

A hero's chance to get a specific Affliction is influenced by which ones they have received before, known as their Affliction History. Every Affliction starts with a base weight value of 4 (except for Refracted , which has a base weight of 3), for an equal chance to be obtained (14.2%, or 12.9% if Refracted is available). Whenever a hero becomes Afflicted, the weight to obtain that Affliction (e.g. Hopeless, Irrational, Abusive) increases by 2 (the percentage rising by approximately 4%-5% with diminishing returns for every subsequent addition). This continues indefinitely as long as heroes continue to gain Afflictions or Virtues.

You can increase the chance of multiple Afflictions: if a hero becomes Hopeless twice and Masochistic once, those now have total weights of 8 (23.5%) and 6 (17.6%) respectively.

The chance to get a Virtue over an Affliction (base 25%) is independent and is determined before Affliction History is taken into account. Virtues also have a base weight of 4, but increment by 1 rather than 2 when obtained.

Virtue chance darkest dungeon что это



Darkest Dungeon®

18 апр. 2017 в 5:56 18 апр. 2017 в 6:13

If a character's stress gets to 100, their resolve is tested. If they pass the resolve check, they get a massive 'virtue' buff, massively reducing their stress while also giving many other benefits to themselves and the party over the course of the run.

If they don't pass the check, then they get an affliction instead. As you can likely imagine, this is much, MUCH less good. An afflicted hero can easily ruin an otherwise good run for the entire party.

The higher a hero's Virtue Chance, the more likely they are to pass that resolve check. You want them to pass that check. But generally speaking, it's better to just not get them that stressed in the first place.

18 апр. 2017 в 6:36

If a character's stress gets to 100, their resolve is tested. If they pass the resolve check, they get a massive 'virtue' buff, massively reducing their stress while also giving many other benefits to themselves and the party over the course of the run.

If they don't pass the check, then they get an affliction instead. As you can likely imagine, this is much, MUCH less good. An afflicted hero can easily ruin an otherwise good run for the entire party.

The higher a hero's Virtue Chance, the more likely they are to pass that resolve check. You want them to pass that check. But generally speaking, it's better to just not get them that stressed in the first place.

I don't think that this is what he asked. He is asking for specific values and the official wiki of the game can help us here.

"The base virtue chance is 25%. Characters with lower level than the dungeon they are in get a virtue chance penalty of 5% per level difference except when the difference is 6 (level 0 characters in the Darkest Dungeon) then the penalty is 33%. The virtue chance is always at least 1% and is capped at 60%" .

From the Official Darkest Dungeon wiki.

18 апр. 2017 в 10:50

If a character's stress gets to 100, their resolve is tested. If they pass the resolve check, they get a massive 'virtue' buff, massively reducing their stress while also giving many other benefits to themselves and the party over the course of the run.

If they don't pass the check, then they get an affliction instead. As you can likely imagine, this is much, MUCH less good. An afflicted hero can easily ruin an otherwise good run for the entire party.

The higher a hero's Virtue Chance, the more likely they are to pass that resolve check. You want them to pass that check. But generally speaking, it's better to just not get them that stressed in the first place.

I don't think that this is what he asked. He is asking for specific values and the official wiki of the game can help us here.

"The base virtue chance is 25%. Characters with lower level than the dungeon they are in get a virtue chance penalty of 5% per level difference except when the difference is 6 (level 0 characters in the Darkest Dungeon) then the penalty is 33%. The virtue chance is always at least 1% and is capped at 60%" .

From the Official Darkest Dungeon wiki.
Well then hopefully the next time this person makes a discussion thread they'll be clearer about what they're looking for than "The title speaks for itself." Since obviously one of the two of us answered his question while the other either wasn't helpful or gave extra info.

Just to be clear, this isn't me being passive agressive towards you, Agony. I legit don't know which of the two of us actually answered his initial question since he has yet to post again in the thread.

Virtue chance darkest dungeon что это



Darkest Dungeon®

8 июн. 2015 в 15:07

Can someone tell me how the virtue chance is working or which effect has it ?

thx for your help

i love this game !

8 июн. 2015 в 15:09 When you hit 100 stress you either become Afflicted or Virtuous. IIRC you have a 40% chance to become Virtuous. These Trinkets can modify this, making it more or less likely. 8 июн. 2015 в 16:12

Virtue is also a 'second chance' when it comes to stress. Proccing Virtue at 100 stress usually drops you back down to 25-40 stress and gives you a buff (generally drops stress on the rest of your party as well).

Remember, once your hero is Afflicted, he will deal with the debuffs/actions no matter how much you get his stress down for the rest of the mission (even camping doesn't clear it). Generally you don't want to have your heroes get afflicted. Virtue gives you a second chance to avoid getting Afflicted.

8 июн. 2015 в 17:44 Anybody have a veritable increase of dungeon success because of stacking virtue chance yet?
I'm more on the side of being excited when trinkets tote around a -virute chance and not something I feel is much more important. :P 8 июн. 2015 в 17:59

From my point of view, virtue chance boosts have to be considerably higher before I consider them worth the effort. It's extremely risky to run up a hero's stress just to see if they maybe get a virture instead of a troublesome affliction.

Not to mention stress bumps aren't really controllable and chances are the rest of your party will get plenty of collateral mental damage while you're trying to get your wannabe virtuous hero to the threshold for the crucial die roll.

9 июн. 2015 в 13:22 ok thank you for help i dont will use them now because i dont need them 9 июн. 2015 в 14:21

Most/all trinkets have tradeoffs. The thing about Virtue is that it only becomes relevant if you reach 100 stress. If you never get to this point, then really you are always dealing with the downside.

Personally, having more HP, damage, accuracy, and crit are more useful than having more virtue, since those things will be used (and get benefits from the trinket) far more often.

They probably need to re scale virtue. Most general stat boosts are good, but things like virtue and deathblow resistance (to an extent) are rather situational.

9 июн. 2015 в 20:15 I think I agree with Jerjare in some regards. The specific function of those trinkets is something that [when things go wrong] can be an immense boon, but for those who really plan ahead and err towards caution they don't go wrong often enough to be worth the stat degrade. I don't think specifically that virtue/deathblow need to be -increased-, but perhaps lowering the offset stats severity a little would make the trade palatable and relevant compared to other trinket opportunities. 9 июн. 2015 в 20:18 Remember, once your hero is Afflicted, he will deal with the debuffs/actions no matter how much you get his stress down for the rest of the mission (even camping doesn't clear it). I thought I read something that stated that if you get rid of all your stress in the dungeon the character could lose his or her affliction. Can anyone confirm this? I've never been able to clear to 0, so I actually don't know.
22 июн. 2015 в 9:10 Remember, once your hero is Afflicted, he will deal with the debuffs/actions no matter how much you get his stress down for the rest of the mission (even camping doesn't clear it). I thought I read something that stated that if you get rid of all your stress in the dungeon the character could lose his or her affliction. Can anyone confirm this? I've never been able to clear to 0, so I actually don't know.
No, i had an arbalest who kept it even though she kept critting and my jester reduced their stress to 0
22 июн. 2015 в 9:41 Anybody have a veritable increase of dungeon success because of stacking virtue chance yet?
I'm more on the side of being excited when trinkets tote around a -virute chance and not something I feel is much more important. :P

I equiped 8 virtue trinkets and forced them to stress out. Either i was realy unlucky but only one hero got the positive buff or the base good virtue is realy realy low. I agree crit is the most valuble stat right now in the game.

PS: I doubt that the virtue chance is 40%

22 июн. 2015 в 10:01 22 июн. 2015 в 14:17 23 июн. 2015 в 10:42 Yeah that what i think too and it depends on the carakter itself. My Vestals get much more often virtues than others. 15 ноя. 2015 в 22:46

Not only does a virtue lower stress to 30-40 range, the hero cannot go above 100 stress. This prevents heart attacks.

Even virtues are ranked, the best being Stalwart. Not only does this give resistance bonuses, the hero will recover like 25 stress every turn.

15 ноя. 2015 в 23:22

I am very certain that dropping down to 0 stress makes them lose their affliction. It hasn't happened to me in a while, but earlier in the game's development (Before the houndmaster was released) it worked for me, though usually it happened during camping.

Also, making my characters virtuous with the Eldritch idol trinket (+25% virtue chance) works for me most of the time. If I take along a character with 60+ stress, or multiple characters with high stress I take the trinket along and pass them to the one closest to 100 stress.
I have had runs with 3 characters virtuous and one character on low stress when I simply neglected to heal anyone's stress on purpose, abusing the trinket as it hasn't made anyone afflicted since I've been using it (except a few level 0's since I think their virtue chance is lower)

List of Afflictions [ ]

All Afflictions (except Rapturous) lower Stun , Blight , Bleed , Disease , Debuff , Move , and Trap Resist by 15%, and reduce MAX HP by 10%. Since these are shared attributes, they are not listed in the table below.

Possible forced actions on the start of a hero's turn, called "act-outs," cannot happen two times in a row for the same hero, and two different heroes cannot have act-outs occur back-to-back. Only one possible action will be chosen, and is not rolled individually relative to other actions; e.g. for Fearful, there is a

68.5% chance to have no special effect, and

31.5% to have a forced action, which will be one of the three available options. Act-outs will not end a hero's turn (except for random actions and passing).

All comments and act-out barks will give 6 stress to the whole party (if the Afflicted hero was attacked, or if the bark is caused by an act-out), or to a single ally (if the comment was triggered by them attacking or them being attacked).

An important thing to note is that Afflicted heroes that refuse to use or be the target of camping skills will still use the Respite points of the camping skill.

Can only be acquired by the Flagellant, who will always receive this Affliction after reaching 100 stress.

Can only be acquired by heroes who have been to the Farmstead.

Act-out Attacks [ ]

Self-attacks will always deal 10% of the hero's MAX HP, but will have no other effect.

Friendly attacks during act-outs have unique traits associated with them compared to other abilities. Each class's act-out attack will deal a different amount of damage, which is measured as a percentage of the target's MAX HP. Additionally, most heroes will inflict an effect, ranging from debuffs to blight to marks.

Heroes with the Refracted Affliction will override any effects, and instead inflict Horror 5. They will still deal the same amount of damage as a normal Affliction.

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