Танну что hearts of iron 4

Обновлено: 18.05.2024

Гачи-ТНО портреты (ft. Zixis)

ВНИМАНИЕ
Все записи в группе созданы с целью осуждения нацизма путём юмористических картин. Именно поэтому ВСЕ ограничения за исключением неироничной рейхофилии снимаются.

Мы осуждаем нацизм и ему подобное, и к ним относимся с глумлением. Мы считаем, что военные преступники времен Великой Отечественной войны заслуживают лишь осуждения, и мы осуждаем их через юмор.

В модификации The new order, на которой мы специализируемся, альтернативная история с победой Германии показана как ужасное событие, которое погрузило весь мир во тьму, поэтому этот мод, хоть и содержит в себе большое количество нацистких пособников, призван осудить этот самый нацизм как никто иной.

National focus


The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.

Staff and designer

  • Political Power Gain: +15%
    Land fort Construction Speed: +20.00%Coastal fort Construction Speed: +20.00%Anti Air Construction Speed: +20.00%
  • Civilian to Military Factory Conversion Cost: -20.00%
    Civilian Factory Construction Speed: +10.00%Military Factory Construction Speed: +10.00%Synthetic refinery Construction Speed: +10.00%
  • Communism Support: +0.1%
  • Daily Democracy Support: +0.1
  • Daily Fascism Support: +0.1%
  • Armor Research Speed: +10.0%
  • Armor: Reliability: +5.0%
  • Naval Research Speed: +10.0%
  • Air Research Speed: +10.0%
  • Fighter: Agility: +10.0%
  • Fighter: Max Speed: +10.0%
  • Carrier Fighter: Agility: +10.0%
  • Carrier Fighter: Max Speed: +10.0%
  • Air Research Speed: +10.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%
  • Air Research Speed: +10.0%
  • Strategic Bomber: Strategic Bombing: +10.0%
  • Air Research Speed: +10.0%
  • Naval Bomber: Operational Range: +10.0%
  • Naval Bomber: Naval Attack: +10.0%
  • CV Naval Bomber: Operational Range: +10.0%
  • CV Naval Bomber: Naval Attack: +10.0%
  • Artillery Research Speed: +10.0%
  • Weapons and Equipment Research Speed: +10.0%
  • Motorization Research Speed: +10.0%
  • Industrial Research Speed: +10.0%
  • Land Doctrine Research Speed: +10.0%
  • Army Experience Gain: +0.05
  • Air Doctrine Research Speed: +10.0%
  • Air Experience Gain: +0.05

Подпишитесь, чтобы загрузить
The New Tannu Tuva


What if TANNU TUVA was a world superpower? Well, now they are!

This mod was primarily used for one of my videos. It gives Tannu Tuva a few more states and a lot of manpower/factories. They don't have a focus tree but I've edited the Soviet's focus tree to remove the Annex Tannu Tuva focus.

I'd recommend playing as the Soviet Union on historical focuses and buffing Germany to have a fun time with this mod.

Anyways, this is The Great Tann-NEW Tuva, Tannureich: Legacy of the Tuvan Nationalist Republic, The New Tuva: Last Days of Asia, Tanner Tuva, Old World Tuva: Monster of the Far East, and maybe even Tanned Tuna. I hope you enjoy.

Содержание

Historical background

Содержание

Diplomacy

This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.

National spirits

  • Political Power Gain: -10%
  • Stability: -10.00%
The chaos of the civil war has disrupted the creation of an effective state apparatus. More than a third of available troops are not drafted, simply because no one knows they exist. Reforming the examination process will ensure that we hire competent people.

Ruling party

Non-Aligned (Non-Aligned)

Despotism is a form of government in which a single person rules with absolute power.

Traits

    Cannot impose its ideology on other countries
  • Ideology drift defense: −30%
  • Civilian intelligence to others: +20%
  • Army intelligence to others: +10%
  • Navy intelligence to others: +20%
  • Airforce intelligence to others: +10%

World Tension limits

  • Generate war goal: +50%
  • Join faction: +40%
  • Lend-lease: +40%
  • Send volunteers: +40%
  • Guarantee: +40%

Political parties

Political Party Ideology Popularity Party Leader Is Ruling? Country Name
Kuomintang Non-Aligned 100% Yan Xishan Yes Shanxi
Democratic Democratic 0% Undefined Leader No Shanxi Republic
Communist Party of China Communist 0% Undefined Leader No Soviet State of Shanxi
Fascist Fascist 0% Yan Xishan No Shanxi Yan State

Tannu Tuva

This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.

Military

Tannu Tuva has 1 division '1a Revolyutsionnaya Polk', it consists of 2 Brigades.

Army
Type No.
Infantry 1
Cavalry 0
Motorized infantry 0
Light tank 0
Marine 0
Mountaineer 0
Paratrooper 0
Total divisions 1
Navy
Type No.
Destroyer 0
Light cruiser 0
Heavy cruiser 0
Battlecruiser 0
Battleship 0
Submarine 0
Carrier 0
Convoy 0
Total ships 0
Air force
Type No.
Close air support 0
Fighter 0
Heavy fighter 0
Naval bomber 0
Tactical bomber 0
Strategic bomber 0
Transport 0
Total planes 0

Army Their only single infantry division has 2 infantry units each. Navy Because they are landlocked they do not have a navy. Air force They have no airforce.

Government staff

  • −25% Damage to garrisons,
  • −30% Foreign subversive activities efficiency
    Civilian Factory Construction Speed: +10.00%Military Factory Construction Speed: +10.00%Synthetic refinery Construction Speed: +10.00%
  • −25% Damage to garrisons,
  • −30% Foreign subversive activities efficiency
  • −25% Damage to garrisons,
  • −30% Foreign subversive activities efficiency
  • −15% Armor research time;
  • +5% Armor armor, hard attack
  • −15% Armor research time;
  • +10% Armor reliability,
  • +5% Armor max speed
  • −15% Naval research time
  • Carriers:
    • -25% production cost
    • -20% deck size
    • -50% max range
    • -25% production cost
    • -20% armor
    • -20% heavy attack
    • -50% max range
    • -25% production cost
    • -50% max range
    • -25% production cost
    • -50% max range
    • −15% Naval research time
    • Carriers:
      • -10% surface visibility
      • +10% max speed
      • -10% deck size
      • -10% surface visibility
      • +10% max speed
      • -10% heavy attack
      • -10% surface visibility
      • +10% max speed
      • -10% sub speed
      • -10% surface visibility
      • +10% max speed
      • Air Research Time: -15%
      • Heavy Fighter: Reliability: +20%
      • Tactical Bomber: Reliability: +20%
      • Air Research Time: -15%
      • Fighter: Agility: +5% , Air Attack: +10%
      • Heavy Fighter: Reliability: +20%
      • Tactical Bomber: Reliability: +20%
      • Air Research Time: -15%
      • Fighter: Agility: +5% , Air Attack: +10%
      • Heavy Fighter: Reliability: +20%
      • Tactical Bomber: Reliability: +20% , Range, Ground Attack: +10%
      • Close Air Support: Range, Ground Attack: +10%
      • -15% Synthetic resources research time
      • -10% Industrial research time
      • -15% Synthetic resources research time
      • -10% Industrial research time

      Strategies and guides

      A good strategy for Tannu Tuva is to exploit the Soviet Union for military help in China. Since they generally don't have any interest in the area, should the player beat Japan to it, they can gain huge amounts of manpower, even by taking out only the warlords.

      One should start by attacking Sinkiang since it is the weakest of the warlords that Tannu Tuva is able to attack. After peacing out with them, by either annexing or puppeting, it is recommended that the player attacks Xibei San Ma as Tibet is better defended. Take out as many warlords as possible until the Marco Polo Bridge incident occurs and Japan and the United Front are at all-out war. It is suggested then that the player attacks alongside Japan, calling the Soviets, as previously stated, Tannu Tuva's communist allies won't take land away or make puppets, this includes Mongolia too. Use the tactic 'Shadow Puppeting created by FeedBackGaming on Youtube, in which you puppet China with the cheapest province, preventing Japan from creating Reorganized Nationalist China making them uninterested in all of the Chinese provinces that do not border the sea.

      Economy

      This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.

      Shanxi starts with the following laws:

      Resources

      The Shanxi clique has no resources available whatsoever. All resources must be imported from elsewhere.

      Total resources 1936

      Oil

      Rubber

      Steel

      Aluminum

      Tungsten

      Chromium
      0 0 0 0 0 0

      Industry

      Shanxi has a very poor industry to start with, and there is almost no room for growth. There is only a single empty slot available.

      Factories 1936

      2 Military Factories

      0 Naval Dockyard

      3 Civilian Factory

      Military

      Shanxi begins with just two divisions, each with four infantry battalions and no support brigades. They have a respectable 197.72k manpower with Volunteer Only conscription law. Shanxi has no aircraft and does not have a navy, since it is landlocked.

      Technology

      Tannu Tuva starts with 2 research slots.

      Cosmetic names

      The Tannu Tuvan military is generally equipped with Soviet hand-me-downs.

      Infantry & motorized techs
      Type 1918 1936 1938 1939 1940 1941 1942 1943 1944
      Infantry Equipment M-N 1891/30 SVT-38/40 PPD-40 PPSh-41

      Shanxi

      This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.

      Technology

      This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.

      Shanxi starts the game with two research slots.

      Historical background

      National focus


      The Warlord national focus tree can be divided into 2 branches and 3 sub-branches:

      • Cooperation With the Nationalists sub-branch
      • Cooperation With the Communists sub-branch
      • Opposition sub-branch

      Strategies and guides

      Playing Shanxi Without the Waking the Tiger DLC Enabled

      Shanxi's industry is not the worst in the world, but with only three civilian factories and two military, and no resources, it is imperative to get more. The quickest way is to rush the Industrial Effort tree, yielding you 4 civilian factories and 3 military factories along with an additional research slot. The extra research slot is not as important as Armament Effort III - with your level of industry, research in tanks or aeroplanes is a waste of time. Go for doctrines instead - either Grand Battleplan or Mass Assault, since your manpower is far better than your industry. You will want to reserve a civilian factory to trade for steel, and later a second for aluminium. Since you have nothing to export, the Free Trade law is an obvious choice, giving bonuses to factories, construction and research. When you research new models of infantry equipment, keep producing the old ones until your needs are met, because production efficiency will go down and also the old models are cheaper. It is better to be at full strength with outdated equipment than under strength with the newest and best.

      If you instead want to be conservative with your manpower and play defensively, then it is possible to go for a Grande Batterie strategy by outfitting your military with Artillery. Allocate some military factories to producing Artillery and adopt the Superior Firepower doctrine to go along with your guns. Constructing Artillery is a lot costlier than simply putting a rifle in the hands of every man but you will benefit from a greatly increased Soft attack value in addition to gaining a small increase in Hard Attack stats, a valuable asset against Japanese Tanks and Trucks.

      Shanxi also has access to a Military High Command member: Min Lang Tung Tin (Artillery (Genius): who grants a +20% boost to Artillery attack and a +15% boost to Artillery defense which synergizes very well with an Artillery-Heavy army.

      Because of how costly Artillery is, it is recommended that you initially place your Artillery guns into a support role and only convert them into Line Artillery once you have a steady production line going and enough supplies to allow it. Support Artillery is less powerful than Line Artillery but requires less guns to be supplied, Line Artillery on the other hand requires more guns to supply, making it costlier but it is a lot more powerful than Support Artillery.

      Once you have mastered Regular Artillery and acquired enough industry for it, you can (if you have the resources to do it, otherwise, do not do it) expand your arsenal to incorporate Anti-Tank- and Anti-Air Artillery as Support Units and later move them into the line as well, allowing you to counter tanks, trucks and planes.

      Focus all efforts on building up the army. Do not bother adding support brigades at first, because you won't have the industrial capacity to keep up with the needed production of support equipment as well as weapons. You can add them later, but do not overextend yourself. A combat width of 10 is sufficient, given that you will need to cover quite a lot of land when fighting in China. Ignore the air force completely until your land needs are met. Fortifying the border towards Japan seems like an obvious choice but Shanxi's lack of industry makes this impossible to execute since you need your industry to build up and supply your military.

      Politics

      Tannu Tuva, in 1936 is a Communist nation with no elections.

      Tannu Tuva has the following political parties:

      Political party Ideology Popularity Party leader Country name Is ruling?
      Democratic Democratic 0% Generic Tuva Independent Republic No
      Communist Party of the Soviet Union Communist 100% Salchak Toka Tannu Tuva Yes
      Fascist Fascist 0% Generic Tuvan Nationalist Republic No
      Non-Aligned Non-Aligned 0% Generic Tannu Uriankhai No

      National spirits

      Diplomacy

      Economy

      Industry and resources

      Resources
      Type No.
      Aluminium 0
      Chromium 2
      Oil 0
      Rubber 0
      Steel 0
      Tungsten 0
      Industry
      Type No.
      Civilian factory 1
      Military factory 1
      Naval dockyard 0
      Industry Tannu Tuva has 1 civilian factory and 1 military factory in the state of Tannu Tuva. Resources Tannu Tuva has only 2 chromium.

      Читайте также: