Spiritfarer где сохранения

Обновлено: 18.05.2024



Spiritfarer

3 окт. 2020 в 20:09 I installed the game on a new computer but the save did not sync and there was only a New Game option, when I went back to my old computer the save is also lost. Could not find it locally or through steam cloud. Please help!

On Steam we keep a bunch of auto saves locally. You should find them at C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer

On your old computer. If you copy you AutoSaves folder to the new one, you'll then be able to load if using the "Load Auto Save" button in the main menu.

4 окт. 2020 в 18:44

On Steam we keep a bunch of auto saves locally. You should find them at C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer

On your old computer. If you copy you AutoSaves folder to the new one, you'll then be able to load if using the "Load Auto Save" button in the main menu.


Hi thanks for the reply. As I mentioned the save is also lost on the old computer (macbook), the only files left in the AutoSaves folder are from the time after the save is lost

On Steam we keep a bunch of auto saves locally. You should find them at C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer

On your old computer. If you copy you AutoSaves folder to the new one, you'll then be able to load if using the "Load Auto Save" button in the main menu.

Hi thanks for the reply. As I mentioned the save is also lost on the old computer (macbook), the only files left in the AutoSaves folder are from the time after the save is lost
The auto save folder is not synced through the cloud save system. The content of the folder

/Library/Application Support/Thunder Lotus Games/Spiritfarer/AutoSaves

Is empty on your old mac?

5 окт. 2020 в 7:27
Hi thanks for the reply. As I mentioned the save is also lost on the old computer (macbook), the only files left in the AutoSaves folder are from the time after the save is lost

The auto save folder is not synced through the cloud save system. The content of the folder

About This Game

Free Update Now Available!


The Lily Update is the first free content update for Spiritfarer, a cozy management game about dying. A small yet important addition to Spiritfarer’s main game, the Lily Update introduces the new character of Lily the Butterfly Spirit to guide the player through several scenes which add depth and detail to the main character Stella’s story. Additionally, the update brings improvements to the local co-op play and various bug fixes. See the Community Hub for full patch notes!

Free Update Now Available!

The Beverly Update is the second free content update for Spiritfarer, a cozy management game about dying. This update introduces a new passenger and storyline in the diminutive-yet-adorable form of Beverly, the tiny owl spirit. Also included are new buildings for Stella’s boat, new collectible items, and a plethora of Quality of Life improvements inspired by suggestions from the Spiritfarer community. See the Community Hub for full patch notes!

Spiritfarer где сохранения



Spiritfarer

When I launch the game it start loading save datas but it crash few seconds later If you send me the log in C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer\Player.log, I might be able to help. If you send me the log in C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer\Player.log, I might be able to help.

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Kami/Spiritfarer_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Kami/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.2f1 (20b4642a3455)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Kami/Spiritfarer_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.4614
Begin MonoManager ReloadAssembly
- Completed reload, in 0.313 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.435900 ms
[AVProVideo] Initialising AVPro Video (script v1.9.6 plugin v1.9.5) on NVIDIA GeForce GTX 1070/Direct3D 11.0 [level 11.1] (MT False) on WindowsPlayer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Opening C:/Program Files (x86)/Steam/steamapps/common/Kami/Spiritfarer_Data/StreamingAssets\KowloonLogo_1080_mp4.mp4 (offset 0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[AVProVideo] Using playback path: MF-MediaEngine-Hardware (1920x1080@30,00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unsupported D3D format 0x58
(Filename: Line: 260)

The referenced script on this Behaviour (Game Object 'GridInventoryItem') is missing!
(Filename: Line: 334)

Cause might be a corrupted file or Citrix/Anti-Virus preventing the game from starting. Can you delete the files in C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer\Player.log and make sure nothing is interfering with the game? Some users had issues with Steam Input or other controller middlewares but it does not seem to be the case here. Cause might be a corrupted file or Citrix/Anti-Virus preventing the game from starting. Can you delete the files in C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer\Player.log and make sure nothing is interfering with the game? Some users had issues with Steam Input or other controller middlewares but it does not seem to be the case here. I turned off the antivirus and deleted Player.log, still crash at the loading Cause might be a corrupted file or Citrix/Anti-Virus preventing the game from starting. Can you delete the files in C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer\Player.log and make sure nothing is interfering with the game? Some users had issues with Steam Input or other controller middlewares but it does not seem to be the case here. I turned off the antivirus and deleted Player.log, still crash at the loading Ah sorry it wasn't clear. I meant deleting eveything in the folder and not only the player.log still the same crash after deleting the folder, I guess I'll refund it. Thank you for the support tho! 21 авг. 2020 в 10:22 Getting the same issue. Also tried Deleting the folder, turning anti virus off. I get a unity pop up that loads to 25%, vanishes, and then the game crashes. 21 авг. 2020 в 10:36 I went sleep in game and then game freeze and showing me some unity loanding idk what is this, i had to refund game with regret :( 21 авг. 2020 в 10:52 Made steam verify the files. 6 files failed to verify, steam redownloaded them, and now the game starts. 21 авг. 2020 в 11:42 i had to update my GPU driver and restart system i was having the same issue as the above, now i made it to the title screen hope it helps! I'm also crashing at the loading save file screen as the game starts. I've tried turning my controller off as that previously allowed the game to start without freezing/crashing there. Unsure what to do now. Will this ever be patched? 5 окт в 12:32 If you send me the log in C:\Users\USERNAME\AppData\LocalLow\Thunder Lotus Games\Spiritfarer\Player.log, I might be able to help.

Hello! Have a same problem. If i clear folder with log file - it's works, but i need my saves for "DLC" playing. Log:
Mono path[0] = 'D:/Steam/steamapps/common/Kami/Spiritfarer_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/Kami/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.19f1 (ca5b14067cec)
[Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Kami/Spiritfarer_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) UHD Graphics 620 (ID=0x5917)
Vendor:
VRAM: 6098 MB
Driver: 30.0.100.9864
Begin MonoManager ReloadAssembly
- Completed reload, in 1.732 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.024400 ms
INIT: Initializing platform.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Initializing locale.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Done initializing locale.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Platform ready to proceed.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: begin loading files.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: loading user info file.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: User info loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Done loading user infos.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: loading option file.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Options loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Done loading options.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: pre-loading game file.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: pre-loading game file.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: loading game file.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Save game loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Done loading everything.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Done initializing platform.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object 'GridInventoryItem') is missing!
(Filename: Line: 334)

Searching for compatible XInput library.
Found Xinput1_4.dll.
UserDataStore_PlayerPrefs is disabled and will not load any data.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Shader warmup: 53 shaders 3471 combinations 8.526s
Found 0 old Ids and have updated them, out of potential 326 invalidated IDs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 606)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
at InputPromptUI.ControllerFocusedCallback (BaseController controller) [0x00005] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
at ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) [0x0002d] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
at UIFocusPiece.Focus (BaseController controller) [0x0002a] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
at InitPromptControllerPieceOnEnable.OnEnable () [0x00018] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
UnityEngine.GameObject:SetActive(Boolean)
CheckControllerAssignation:OnEnable()
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()

(Filename: <6c93bd23ae3a42449a6d02fe7bb1446c> Line: 0)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
at InputPromptUI.ControllerFocusedCallback (BaseController controller) [0x00005] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
at ActionDelegateOverride.Invoke[T] (ActionDelegate`1[T] actionDelegate, T arg) [0x0002d] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
at UIFocusPiece.Focus (BaseController controller) [0x0002a] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
at InitPromptControllerPieceOnEnable.OnEnable () [0x00018] in <6c93bd23ae3a42449a6d02fe7bb1446c>:0
UnityEngine.GameObject:SetActive(Boolean)
EnableByLevelName:ToggleObjects()
EnableByLevelName:OnEnable()

(Filename: <6c93bd23ae3a42449a6d02fe7bb1446c> Line: 0)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GameUtil.ControllersManager is NULL
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[WARNING] No Action exists for Action Id 66. You can create Actions in the editor.
INIT: loading game file.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

INIT: Save game loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Found 0 old Ids and have updated them, out of potential 326 invalidated IDs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LOADING NEW LEVEL: Transitioning to TravelScene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 55683.
Total: 439.679600 ms (FindLiveObjects: 9.120400 ms CreateObjectMapping: 6.547300 ms MarkObjects: 423.406600 ms DeleteObjects: 0.604600 ms)

How to migrate your Spiritfarer game save from XBox Game Pass on Windows 10 to the GOG version on Linux.


This guide is simply a compilation of information I found online, some digging I did in my OS and some study I did on the files themselves. It should also help find save files for other games being played on GamePass on Windows 10.

Special acknowledgment goes to user G0ldenpanda over at the Microsoft forums for his save file location guide as well as the screenshots used here. His post can be found here.

Save games for PC Xbox game pass can be found in the directory "C:\Users\User\AppData\Local\Packages". The game folders will often be titled with their respective publishers. -- G0ldenpanda

Go into the directory then switch into the "SystemAppData" directory followed by the "wgs" directory.

You should now see another directory named with a long string of numbers. Switch to it.

You are now in the save directory.

You should now see three files. Two are named with strings of numbers and the third will include the word "container" in its name.

Copy the two numeric string files to your backup area as these are your save files.

One of the backed up files should be approximately 773 bytes in size. Rename this file to "USER_INFO.sav".

Rename the second backed up file to "SF_SAVE_GAME0.sav". Your files are now ready to drop in Linux.

In your Linux machine (I am on Ubuntu 20.04), go to :

/.config/unity3d/Thunder Lotus Games/Spiritfarer"

Personally I decided to create a backup directory there named "backup" and I moved all of my existing ".sav" files there.

2. Once your existing ".sav" files are out of the way, copy your two transferred ".sav" files to this directory. Make sure to "chmod -x" these new files because some times they might get this executable attribute in transit.

3. Start your Linux install of Spiritfarer and continue to enjoy your progress.

Buy The Thunder Lotus Collection BUNDLE (?)

What will you leave behind?

Spiritfarer® is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind?

Reviews

“One of the most unique and enjoyable games I’ve played all year.”
9.0 – IGN

“A thought-provoking and bittersweet adventure”
85 – PC Gamer

“A beautiful and joyous journey about caring for others.”
9.0 – GameSpot

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