Scrap mechanic mod tool что это

Обновлено: 16.05.2024

How to make a basic part mod [ ]

STEP 1: First off, you need to make a model. Before exporting, make sure your model is placed in origin with the pivot centered. Also the the pivot axis of the model should follow the example below.

Axis Direction
X Right
Y Up
Z Depth

In Maya we use cm(centimeters) as our working unit. So that's the scale of our models and the maya grid matches the grid in-game. The engine supports various file formats but we recommend .fbx or .obj when exporting. We also recommend that while you model, you think about how your part will fit in the in-game grid.

Axis.jpg

Blender units setting location.jpg

In Blender you can use use either "Metric" or "None" for your units. If you use metric then one meter==one block, if you use "none" then one "unit"==one block. The unit setting is in the Properties window under the Scene tab.

Scrap mechanic mod tool что это



1




Lua-Scripted Binary Logic Circuits

Latches: D (Data) and SR (Set-Reset)
Flip-Flops: D (Data), JK (Set-Reset), and T (Toggle)

All input colors are in the third row from the top in the paint tool.
Colors are classified based on their.


A 2U train wheel and rim, made shiny and paintable

Models by Xesau, resized to work with LordPain's train track assets in the tile builder at 0.44 scale (3 blocks between the tracks).


Works in 0.3.0 the test version only!

Scripted custom parts including:
- Tilt Sensor: Sends a signal if the axis of rotation is not in default state.
- Gyro Sensor: Sends a signal when the object is rotating over the axis.
- Speedometer: Sends a signal wh.


This mod puts the rocket league ball into the game. only one size and weight.



The Future Modpack! For all your amazing futuristic builds!

Includes:
Base Materials: 0
Interactives: 1
Parts: 9


Dieser Mod ist eine Sammlung von mehreren Objekten welche wir für unsere Bauwerke benötigten.

Alle Objekte sind selbst erstellt!
Es ist natürlich Möglich das es das ein oder andere Objekt schon in einer anderen Mod gibt.


update 4pics more


20 Bilder für ne Oper oder Theater.

20 images for a theatre or Opera.

update 10 pics more


THIS MOD IS OBSOLETE AND HAS BEEN REMADE BETTER BY OTHER CREATORS.


This is working version of the (new car mod) Its is paintable, the character and the attach points are where they are suppose to be. It is a seat that you can attach stuff to or just stack it. I think its pretty cool looking. You can use it to make some cl.


This mod adds a bathtub with the controls of a driver's seat.

I know the bubbles aren't working. I'm not able to change this (yet) within the mod.

Update 1:
- Updated icon (chaged colour to now match the bathtub's colour, added steering icon)
- Cha.


This mod adds 3 lights that can be found in the game's code but aren't implemented yet and probably never will be.
These are dynamic and they paint differently

I got them to work! :)

Well That's not quite true anymore while you can still use these i.


Just for Decorations ^-^
I really hope you guys like it as i do :D

I won't support this Mod any more.

So in this case, have F.U.N with them ;D



Work in progress!
Blocks and Parts:

- Aged stone floorblock
- Aged metal floorblock
- Rusty metalblock

made by ThePiGuy24 Gaming
- Aged switch
- Aged wire 1x1
- Aged wire 1x1 outer corner-curve [use this to connect the switch to a wire]
.


Glass Triangle
Glass Corner Blocks (original Paxon57)
Glass Slopes (original FLX)
+ Glass Duckt Corner

now with ice stuff.


This is the Modpack Polygons: Mirror edition.
It contains everything from "The Modpack Polygons", but now as Mirrors!

Like the mods?
Show us your support: thumbs up + favorite! ;)

This mod is a collaboration of the Modding Team:
Durf.


Update 14.06.2020 Survival Update!

I have modified the 3D model of the original big wheel and resized it in different sizes.

1x1, 2x1, 2x2, 3x1, 3x2, 4x1, 4x2, 4x3, 5x1, 5x2, 5x3, 6x2, 6x3, 6x4, 7x1, 7x2, 7x3, 7x4, 9x2, 9x3;

The rim is now much bi.


lots of random parts included so far: (38 total)
(new) numbered buttons
(new) secret duck switch
Diagonal I-Beams
I-Beam Angle Bolted Connection
Deep I-Beams
Large D-20,D-12, and D-6
Various pipe/block adaptors and cones
Piston Suspension and inverted type.


This is the Modpack Polygons: Chrome edition.
It contains everything from "The Modpack Polygons", but now in Chrome!

Like the mods?
Show us your support: thumbs up + favorite! ;)

This mod is a collaboration of the Modding Team:
Durf.


Cloud / Клауд
____________________________________________________

ALL SUPPORT RUSSIAN AND ENGLISH.
SUPPOR.


1x1, 2x1, 3x1, 3x2, 4x1, 4x2, 4x3, 5x2, 5x3, 7x2, 7x3, 7x4, 9x3, 9x4;

Low Collision: 5x2(5x1), 5x3(5x2);

Made by Lord Pain

Subscribe to my YT channel for mods updates and tones of creations!


Collection of thin pipes. Let my know if you want me to add more pipes!

Don't forget to hit the 'Like' button if u enjoy it.

Made by Lord Pain


The wheels look 2x wide but only have collision 1x wide, and part A and B each have their collision on opposite sides. Place an (A) wheel directly on a bearing, then right af.


4 slopes with different length. 2x1, 3x1, 4x1 and 5x1

Don't forgett to hit the thumbs up if you like it, it also motivates me to make more mods and parts!

NOTE!
I am aware of a rotation issue where the part can be in 6 diffrent rotation .



FIXED And works after survival update.

This mod contains 5 V8 engines and a blower for decorations. They are fully functional engines, some of them are more powerful than the others. You can use them to create classical or beastly looking cars. They are.


Mod Update 17. Fixed FW Logo's and Surface blocks collision. Also now you can put the FW Logo to the wheels as a wheel text. The wheels will not bounce around when you put it anymore.

This Mod adds this parts to game :

- Scrapper 01 Car Plates
- Fen.


UPDATE: Added compability with 0.3 version.

This mod enables you to place Original Scrap Mechanic Tools as building blocks.


BMW Inspired sports car

------------------------------------------------------------------
Change Log:
Increased mass after realizing it's too light as whole car is single object
mass should be equal to blocks count as if it was made from many parts.


This mod adds two blocks that should be in vanilla game!
-Corner
-Inverted Corner.


The FLX Tremendous Wheels pack; A set of 6 diffrent sized wheels:

Small 5x2
Medium 7x4
Large 9x4,
Large 9x8 (Double Width)
Huge 11x4
Huge 11x8 (Double Width)

Perfect for building a monster truck, tractor or other large machinery.


The Great Wheel Pack

Change Log:
Increased mass for all wheels for bettter traction

Wheels in this pack:
- Rally wheel
- Spoke wheel
- Performance car wheel 1
- Performance car wheel 2
- Truck Front wheel
- Truck Rear wheel
- Wheel RS
- Big Wheel RS


With this Mod you can Build Modular Traffic-Lights.

Do you want to discuss about the Mod? Then join my Private Discord-Server: D-Workshop [discord.gg]

Version 1.6:
- Re-Ordered Textures. Now each Trafficlight Type has its ow.


A variation of my old mod, as requested. I also decided to add a few more parts.

Thanks to LordPain for the idea to include mufflers, as well as modeling both the car and bike ones.

The old mod will receive the some of the new parts as.


Check out my YT channel so you don't miss future updates:

Don't forget to hit the 'Like' b.



Update 14.06.2020 Survival Update!

Don't forget to hit the 'Like' button if u enjoy it.

Made by Lord Pain


This mod adds 8 new buttons and switches

when loading/creating worlds it might take a while for the mods list to load, just wait until your mods appear in the list.


Feel free to learn from, remix, or copy any of my mod parts.
Just want to use the parts? Subscribe!
Learning to script but can't model? Feel free to use one!
Want to ma.


This is the Modpack Polygons.
It contains wedges, curves, transitions, surface panels, and wing parts.
Other parts will be available in other categories.

Like the mods?
Don't forget to leave a thumbs up! ;)

This mod is a collaboration .


Let me know if you need more! :)

Don't forget to hit the 'Like' button if u enjoy it.

Made by Lord Pain


This is the Modpack Legacy Support.
It contains parts that are old, discontinued, or ones that already have a duplicate part.
This is made so that you can load your old blueprints - DO NOT BUILD NEW CREATIONS WITH THESE PARTS - look for .


New Legend Mod 3.0.3

Welcome mechanics to subscribe the Legend Mod which is made by a player team from China called Legend Team. Legend Mod is a comprehensive Mod which can meet m.


The thumbnails are black but the wire rims are chrome in the game!

Don't forget to hit the 'Like' button if u enjoy it.

Made by Lord Pain


This mod adds a Gyro Sensor that compares the direction of the Gyro Sensor to the direction of the camera of the player.
Connect it to electric engines to create a turret that you can control using your camera. You can also connect it to.


When powered, it attracts other powered electromagnets. It's strength increases exponentially when the distance to the other electromagnet decreases.

If you have problems with magnets shooting in all dire.


Xesau's Train Mod!

Parts:
- Rails (straight, 'curve', incline, points; different lengths)
- Sleepers (wooden, concrete) and clamps to connect rails to the sleepers
- Wheels (spoked, not spoked, sizes 3u, 5u, 7u and 9u) + rims
- Driving and coupling rods, .


Collection of plates.

Don't forget to hit the 'Like' button if u enjoy it.

Made by Lord Pain


IMPORTANT:
I am currently working on a new mode called Mechanics Extended Interactables (or MEI for short). It's a highly advanced mod that will have a ton of new and old features, so I am taking my (limited) time making it. I am hoping to spend a ton of .


X's Detail Mod adds around 300 parts to your game! These parts are especially useful to detail your creations or build things at micro-scale.
(No, you are not the first one to notice that some parts in this mod look very much like parts in the Modpack Pol.


Currently has:
EXPLOSIONS ARE TURNED OFF ATM AS THE DEVS TEMPORARELY REMOVED THE EXPLODE FUNCTIONS!
=>> REPLACED BY POTATOES ON IMPACT!

-continuus LAZER: fires giant powerfull lazerbeam, to be improved soon using raycasting

-blaster lazer: star wars blas.


Thanks to Nightmare Fuel for the new textures!

W, S, A and D converter
Make a WASD-converter, using only 4 blocks. Just hook up the driver seat to the WASD converter blocks, and then take the output from those blocks and connect them to whatever yo.


No longer suffer with adding thrusters which can sometimes ruin the look of your aircraft, you can also save on space and weight with these little beauties :D

Включение консоли

Debug console.jpg

Чтобы включить консоль, нужно в условиях запуска написать -dev. Чтобы изменить условия запуска, в Steam нажмите по игре ПКМ и нажмите "Свойства. ", а далее "Установить параметры запуска". В новом окне будет строка где нужно написать -dev. При запуске вы увидите консоль. Эта консоль будет вам показывать многое что происходит в игре. Например урон по мобам, вывод некоторых команд и т.д.

Учтите что закрытие консоли закрывает и игру. Также вас не впустят на сервера если у вас включена консоль. Мододелы также могут использовать консоль для тестирования модов.

Modding

The mod tool is made to ease the process of creating and sharing mods. With the mod tool you can easily manage all your mods through the steam workshop. If you make any changes to them, they will automatically stay up to date for everyone subscribed to them. At its current state the mod tool only supports adding new parts and blocks to the game, but more features are to be added in the future.

Before you create your mod, please read through our guidelines. If these guidelines are not followed we might have to ban your mod from the workshop.

To open the mod tool, go to your Steam Library and next to the search field press "Games" and select "Tools". Locate "Scrap Mechanic Mod Tool".

How to make a basic building block mod [ ]

STEP 1: Launch the "Scrap Mechanic Mod Tool". Press "New Mod" to create your mod, name it and write a neat description.

"New Mod" button

STEP 2: Press "Open Folder"

"Open Folder" button

This is where you put all the files for your mod. Let's go through each folder and their functions:

  • Cache: This folder is for the stored data from your mod, you don't put anything in here. Cache is automatically generated when uploading the mod.
  • Gui: Gui stands for graphical user interface. The icons generated with the mod tool will be stored in this folder.
  • Objects: Within this folder is the Database, Mesh and Texture folders. This is where you put your .json files, 3d models and textures.
  • Description: In this file you write the inventory name and descriptions for your parts and blocks.
  • Preview: This is the presentation image for your mod on the workshop. So make sure to make an appealing and informative preview picture.

We're going to use these 512x512 texture files.




For more in-depth information about textures in Scrap Mechanic see

"How to make textures for scrap mechanic" further down

STEP 4: Navigate to: Objects>Database>Shapesets

Here you will see two .json files, one for blocks and one for parts. Since we're making a block mod open the blocks.json file. It should be pretty empty, you need to add the proper information to define your new block.

To make this easier we have included a text documents that you can use as a template. Open the "block examples" text document and copy its contents. Go back to your blocks.json file. Now replace the text in your blocks.json file. So it looks like this:

Blocklist preset.jpg

STEP 5: Now it's time to add the proper information in your .json file. The text marked with yellow is where you need to change it to match your files.

Blocklist edited.jpg

Let's go through each of these functions:

  • UUID: Every block/part has each own specific ID called UUID, no two blocks or parts share the same uuid. Generate your uuids HERE.
  • dif/asg/nor: Is where you put in the names of your textures. It's important that the textures are named correctly all dif textures must end with "_dif " etc. The ".tga" is the texture format. For example if your texture is in PNG format it must say ".jpg".
  • color: This colour code tells the game what default colour your block/part will have. You can get the colour code you want from the colour picker in Photoshop or a website that generate colour codes.
  • density: This is the volumetric weight of one block. 250 is light weight, 500 medium weight and 1250 is heavy weight. Example: A part with a volume of 8 blocks, with the density set to 250 will weigh 2000, but will still count as light weight.
  • Tiling: This numbers tells the material how many blocks you can draw in a line before the texture repeats. Example, if your texture is 512x512 the correct tiling number would be 4.
  • physicsMaterial: You can change collision sounds and effects by changing the material type.

For more in-depth information on how to edit .json files see "Block list functions" further down

STEP 6: Once you save the .json file you can finally enter the game and see the block ingame. But to add a title and description to your block you need navigate to Gui>Language>English map. Open "inventoryDescriptions example.txt", copy the text and then paste it into "inventoryDescriptions.json" Replace the UUID with the one you previously generated for your block. Once that's done you fill in your title and description.

STEP 7: Now when all the textures are added and the .json files have been correctly edited, you can go back to the Scrap Mechanic Mod Tool. Press the "Create Icons" button. Then launch scrap mechanic, make a new world and select your new block mod.

STEP 8: Congratulations! you've made your very first block mod.

If everything worked you should now be able to find your new block in the inventory

modded block in-game

Here's how the new block looks in-game. If you're pleased with how your block looks you can share your mod on the steam workshop by pressing the upload button in the Scrap Mechanic Mod Tool. You also have to change visibility from hidden to public if you want other people in the community to be able to find it.

Fant mod - это модификация, которая добавляет: крафты многих вещей я расскажу вам то о чём я знаю

чит-коды

  • /chunk - создает клон игрока, который сохраняет загруженную плитку/Chunk.
  • /chunksafe - сохранить все порожденные загрузчики блоков.
  • /chunkload - load after map load all Chunkloades back in
  • /chunkclear - удаляет все сохраненные загрузчики блоков
  • /fly - лети.
  • /field x y - создает Почвенное поле, работает и в креативе
  • /cam - Отсоедините камеру от плеера
  • /camself - Отсоединить камеру от плеера
  • /soilinfo - показывает информацию о посаженных почвах
  • /delete - удаляет объект в Aim
  • /undo - отменить удаление
  • /cleanup Number - удаляет все объекты в диапазоне
  • /clearinv - удаляет все предметы из инвентаря игрока
  • /fill - цельтесь в контейнер, чтобы заполнить его подобными материалами. ( газ, батареи и так далее. ) /fill batterie заполнит контейнер батарейками.
  • /all - активирует бога, неограниченный и постоянный день
  • /hammer - удаляет молоток по умолчанию / возвращает его обратно
  • /fastgrow - пусть растения растут мгновенно
  • /ammo — получить боеприпасы
  • /spudgun — получить Spudgun
  • /gatling — картофельный пулемет
  • /shotgun — получить фри-дробовик
  • /sunshake — получить 1 Sunshake
  • /baguette — получить 1 возрождающей бургер
  • /keycard — получить 1 ключ-карту
  • /powercore — получить 1 батарейку или что-то ти по тово
  • /components — получить [введите количество]
  • /glowsticks — получить [введите количество]
  • /god — станьте все высшим
  • /respawn — возродиться в последней постели
  • /encrypt — ограничить взаимодействия на складах
  • /decrypt — неограниченное взаимодействие на складах
  • /limited — установить лимит инвентаря
  • /unlimited — безлимитный инвентарь
  • /ambush — начать случайное сражение
  • /recreate — пересоздать мир
  • /timeofday — установить дневное время в виде дроби (например, 0,5 — это полдень)
  • /timeprogress — 1 - включить течение времени 0 -выключить течение времени
  • /day — отключить прогресс времени и зафиксировать светлое время суток
  • /spawn — вызвать появление юнитов (введите название — woc, tapebot, redtatebot, totebot, haybot, farmbot)
  • /harvestable — создать заготовку (введите tree или stone)
  • /cleardebug — сбросить отладку
  • /export — экспорт чертежа в $SURVIVAL_DATA/LocalBlueprints/.blueprint
  • /import — импортировать чертеж из $SURVIVAL_DATA/LocalBlueprints/.blueprint
  • /starterkit — вызвать появление стартового набора
  • /mechanicstartkit — вызвать появление стартового набора на станции механика
  • /pipekit — получить набор труб
  • /foodkit — получить набор еды
  • /seedkit — получить набор семян
  • /die — убить игрока
  • /sethp — установить значение ХП
  • /setwater — установить значение жажды
  • /setfood — установить значение сытости
  • /aggroall — все вражеские юниты будут осведомлены о вашей позиции
  • /goto — телепортироваться в заранее установленное место
  • /raid X Y Z — начать рейд нужного уровня (X) с определенной волны (Y) через нужное количество часов (Z)
  • /stopraid — отменить все входящие рейды
  • /disableraids — отключить любые рейды
  • /camera — получить инструмент SplineCamera

оружие

о нем рассказать можно мало

  • всё оружие покупается у торговца
  • банановый молоток
  • бейсбольная бита
  • конструкция лампы
  • электро молот
  • гаечный ключь
  • ред вок молот
  • вилы хей-бота
  • базука (требует маленькие/большие бочки)
  • водо пушка (требует бутылки воды)
  • огнемёт (требует канистры бензина)
  • totebot-молот (увеличенный шанс дропа вещей с totebot)
  • банка с краской (красит сразу всю постройку) пкм-выбор цвета
  • glowgun (требует химический фонарь)
  • мульти конектор ЛКМ-откуда идёт сигнал. ПКМ-куда идёт сигнал
  • вокбрашер - кто знает гаррис мод - поймёт (управление Q,R пкм смена рижима поворот по осям X Y Z по цветам)

блоки

  • гладкий блок (очень выгодно из металла 5 прочности делает блок 6 прочности)

элементы

интерактивные детали я перечислю немногие и с которыми сам имел дело и понимаю как они работают

  • suckomtic - присоска для присасывания лежаших предметов таких как фермеры в клетке и ноги хей ботов
  • smart chest - сундук с фильтром
  • tank cannon - танковая пушка требует контейнер для взрывчатки маленькие - малая дистанция большие - большая
  • robot detector - радар на роботов
  • chemical cannon - стреляет химикатами и требует контейнер химикат стрельба облаком химикат
  • smoker - выхлопная труба
  • miner - бур, требует контейнер с топливом
  • tesla coil - катушка теслы требует контейнер электричества
  • auto crafter - авто крафтер
  • steam engine - двигатель стирлинга
  • large stored - container очень большой сундук
  • seed press - треует контейнер с химикатами и семенами
  • automatic beehive - авто ферма воска даёте пчелам фрукты они вырабатывают воск
  • glue clam tank - требует контейнер энергии вырабатывает клеевые моллюски
  • teleport item pipe -телепортационная помпа
  • unit cpawner - спавнер роботов
  • unit facer - используется для создания турелли обиснять не буду сами найдёте
  • camera - видеокамера
  • c-engine-v8 v образная восьмёрка требует кресло и 3 кнопки 1 зелёного (подьём скорости) цвета 2 красного (понижение скорости) 3 синего (ручник)
  • bananator - пулемёт
  • carrot launcer - само-новодяшиеся ракеты

расходный материал

  • семена баклажана - применение для крафта удобрения пока не нашёл для чего ешё применяется
  • и очень много крафтов удобрения из семян
  • вроде почти всё рассказал

Но так же Fant mod это не модификация, так как заменяет часть файлов игры.

Материалы сообщества доступны в соответствии с условиями лицензии CC-BY-SA, если не указано иное.

Режим разработчика

В Scrap Mechanic есть режим разработчика. Он имеет консоль для просмотра событий в игре. Также есть отдельный режим разработчика для режима выживания.

Режим разработчика в выживании

Для включения режима разработчика в режиме выживания вам нужно изменить скрипт выживания. Он находится в папке игры по пути "Scrap Mechanic\Survival\Scripts\game\SurvivalGame.lua". Вам нужно вставить строчку "g_survivalDev = true" между 13 и 14 строкой. Теперь в режиме выживания у вас будет возможность использовать возможности разработчика. Не рекомендуется их использовать в мире где вы выживаете без читерства. Все возможности режима разработчика:

Примечание: Вас не впустят на сервера если ваши файлы клиента не совпадают с файлами сервера.

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