Prevent monster heal diablo 2 что это

Обновлено: 07.05.2024

Бегали Варваром ww-ik (+ прокаченная сорка у меня) и пал зеалот (+ сорка у него). Шмотки у всех не супер крутые.

Месяц назад, собрали 3 ключика и решили впервые побывать в порталах. Попали в зону с Лилит. Барб и Пал били её минут 10.. жизнь в самом конце не хотела никак кончаться. плюнули.. решили надеть шмотки с Prevent Monster Heal и попробовать позже снова.

Сорка+варвар(>600MF) бегали за 9 ключиками.
Когда нашли, Варвар с Палом пошли гулять по порталам.

Изуал - убит влегкую.

Дуриель - проблем не доставлял не нам не наёмникам, только жизнь в самом конце никак не хотела у него закачиваться.. (причем и мы и наемники имели свойство Prevent Monster Heal на шмотках - жизнь продолжвала восстанавливаться..) пришлось зайти соркой и добить его метеорами.

Лилит - ..жосткая стерва.. самая сильная из этой троицы. У варвара все ресисты в районе 20%.. так что 1 на 1 он мог продержаться секунд 5 с ней. Наемники умирали почти сразу, у предыдущих демонов полоска жизней почти не тратилась. Паладин отвлекал/брал на себя все удары.. варвар концентрацией ссади её колошматил. В итоге.. как и в случае с Дуриелем жизнь кикак у нее не хотела кончаться. Пришлось зайти вместо варваром соркой и дабить её кое-как метеоритами.. (сорка была в MF шмотках).

II.
Собрали 3 ошмётка от троицы и открыли портал в Тристрам.. где нам успешно и надавали люлей. Пал как только добежал до Мефисто был окружен, заблизарден и убит.. варвар (ресисты -125 от ауры.. итого -100 от холода) с наемником как нестранно смогли пару раз прокружиться вокруг мефа.. тыкнуть его в брюхо и кое-как убижать в сторону, где их встретил диабло и 2 баала)

Если меф - далеко, впринципи, с баалом и диабло можно было бы сражаться кое-как. но уж это было настолько нериально и долго, что мы решили прекратить ночной забег :)

В итоге возникли следующие вопросы:

1) Шмотки с Prevent Monster Heal не работают на супер босах!?
Prevent Monster Heal был на Hwanin's Blessing (Belt), Blackhorn's Face (Death Mask) и Bonehew (Ogre Axe) .
Т.е. нет смысла их надевать!? Следовательно урон в единицу времени должен быть приличный, чтобы получалось добивать боссов.

2) У наемника варвара - защитная аура. У паладина - холодильник. Паладину лучше же взять наемника с Майтом? Чтобы был больший дамаг у команды?

3) УберМефисто, УберДиабло и УберБаал.. - тоже восстанавливают себе жизни?

4) Команда из кого (2-3 человека) с успехом может вынести всех в Убер Тристраме? (без супер крутых шмоток). Как там смотрится Хаммердиан?

4) Всемером легче всех убивать, чем вдвоём-втроём?

Так как ходили впервые, мало опыта и мало что знаю об Уберах. Буду рад услышать советы, замечания, подсказки. Мож какие хитрости и тактики особые есть :)

Читал и офигевал . ушел дальше качаться на сингл :)

Близзардцы постарались на славу :) Игра на длительное время да еще и охренительно затягивает игровой процесс :) впрочем как и во всех остальных играх от Близзард

Есть пара советов по уберам:
1). На них прекрасно работает Крашинг Блоу и Статик Фельд.
2). Необходимо иметь Конву 28 уровня. Это проще, чем набирать более 200% ресистов ко всему. Такую Конву можно получить с трех персонажей: аурадина, эвенджера, смайтера. В уберник стоит ходить с кем-то из этих троих. Конва 28 уровня перебьет Конву Мефа, и никакого снижения ресистов команде не будет. Уберам, естественно, ресисты будут снижены.
3). Нельзя брать в уберник товарища, который откровенно слабо колотит монстров. Если менее 10 000 дамага в секунду - нафиг такой союзник.
4). На уберах работает Фрост Нова волшебницы, а также мерк из третьего акта с магией Холода. Холифриз поэтому необязателен.
5). Хаммердин в убернике хороших результатов не демонстрирует,т.к. не знает Конву.

Diablo II/Lord of Destruction

In Diablo II and Lord of Destruction, Monster Heal is much more of a boon to the minions of Hell (or to you, if it's your Hireling or Summons), because while they did not regenerate while the hero was in town in the original Diablo, they will in Diablo II as well as the expansion. Another factor to that regeneration is the actual monster type; that is to say, a Minion of Destruction in Nightmare Difficulty may regenerate faster than a Steel Scarab in Hell Difficulty.

There are a couple ways to counter monster regeneration, however. Unlike the original Diablo, "Prevents Monster Heal" does exist, in an easily obtainable affix for both Magic and Rare Melee Weapons. Alternatively, the regeneration can be counteracted with the damage over time effects of poison or the even better Open Wounds that does bleeding damage over 8 seconds and scales with your hero's level, usually inflicting more than enough to prevent the monsters' regeneration.

Uber Tristram

Once you have all the three Major Keys, you can to go back to Harrogath and transmute them in the Horadric Cube. This will create the portal to Uber Tristram.

Uber Tristram has the same base structure as the regular Tristram but has a pack-load of hellish monsters, like the rare and powerful Balrogs. There are also a variety of unique monsters, champions and their minions along with the masters of the pack, the Uber Prime Evils themselves. The main objective when the player reaches Uber Tristram is to find and defeat Uber Mephisto, Uber Baal, and Pandemonium Diablo (because Uber Diablo already exists).

Über Mephisto has a Conviction Aura, which causes -125% to all of your resists, and summons Skeleton Mages and Archers everywhere, which can be challenging. Pandemonium Diablo is a "tank" for Baal. He has tons of life and summons Pit Lords which are immune to everything but Physical damage. Über Baal is pretty much the same as Hell mode Baal. He has a little more life and summons Ghoul Lords and Ghosts, which are both Physical Immune.

Once you kill them, the last one to die will give you the Hellfire Torch, a Large Charm that gives +3 to any one of a certain class' skills, and random resistances and attributes, and the Standard of Heroes. The Standard of Heroes is a symbol that shows that you have completed this quest successfully.

The easiest way to kill all three Ubers, as they are called in game, is a Smiter (a paladin who uses smite).

A fool-proof way to kill the Ubers is to run straight up when you enter the portal. Then go around to the left and go halfway down. Then slowly walk towards the center of Tristram. This causes Diablo and Baal to charge at you. Run away to the left and top again so Mephisto doesn't instant kill you. Then work on Diablo first because his Pit Lords can kill you pretty quickly. Baal comes next. It may take a few tries, but make sure you make your game permanent, so if you die, you can save and exit and come back. After the two easiest are dead, Mephisto is left. He is easily the hardest monster in the entire game. There are a few different ways to kill him.

Depending on your skill as a player, the fastness of your computer, and the ability of your build. The first way to kill him is to just charge in and attack like crazy. If life tap isn't cast within the first 10-15 seconds, you will die and have to start over again, though by going to the various magic vendors (such as Akara in act 1) you can buy a Wand with charges of Life Tap. Simply by having the wand in your second weapon set allows you to cast Life Tap before going in making all three bosses trivial and eliminating the luck factor involved with other methods. The second way to kill him is to trigger him, then run into a building AWAY from the portal, and let him follow you into it and get stuck. Then either teleport out (if you're wearing Enigma), die, or save and exit. Then after you're back in the game, run straight to the house and attack him. Since he is kept away from his minions his Conviction aura is less of a threat. This may take a few tries.

Diablo/Hellfire

Monster Heal is something not many players may know about in Diablo I. The only ways to really notice that such a thing exists is through one of Pepin's randomized gossip lines, or extensive use of Golem. And even then, it is generally not too big of a hindrance (or an aid, in Golem's case), because within the time such regeneration would be useful, the monster is simply overwhelmed by the player's damage.

Unfortunately, for those few who do not have enough of an edge, Prevents Monster Heal is not available in the first game, even with Hellfire installed. Equip your hero with that in mind.

Monster Heal

Monster Heal is a monster attribute that does as it implies; it allows them to heal life back over time after being injured.

The speed at which a monster regenerates its life depends on various things. Most crucially is the difficulty of the game you are playing in. Another factor is their HP total; the regeneration is a percent of their maximum life - in other words, the more life a monster possesses, the more it heals each second.

Pandemonium Event

The Keys

The initiation of the quest is pretty straightforward. It involves the collection of the three Keys that will open the portal to Uber Tristram, where the three Uber Prime Evils reside. But the key collection is in itself quite complex. The first step is retrieving three minor keys.

The Minor Keys

The Minor Keys are required to open the minor portals that will help you collect the major keys. There are three different minor keys, and to open any one of the minor portals, a complete set of three different keys are required. This means that the player will have to collect, in all, three minor keys of each type, which totals to nine keys.

They need to be killed in a Hell difficulty game in which they have a chance to drop the Keys of Hate, Terror and Destruction respectively along with their normal drop. They drop it quite rarely, sometimes dropping only one in 10-15 runs, but you can still run any one of them and continue to collect only one type of key. It is advisable to only run them for the three keys that are required for quest completion.

The Major Keys

Once you have a complete set of three different Minor Keys, go to Act V, Harrogath. Put them in the Horadric Cube and then transmute them. In a way, that is very similar to the Secret Cow Level, you will create a Portal teleporting you to a place where you would have to fight a more powerful agent of Evil:

They will drop, upon death, Baal's Eye, Mephisto's Brain, and Diablo's Horn respectively, the Major Keys that will help you create the Portal to Uber Tristram.

It is highly recommended that you collect all nine required Minor Keys and open all the three Portals within the same game. If they are opened in separate games, there are chances that the same portal is opened leading to a waste of three different Minor Keys.

List of weapon rune words

+160% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
25% Deadly Strike
+250 to Attack Rating
+1 to All Skills
7% Life Stolen per Hit
+10 Replenish Life
+10 to Strength
+1 to Light Radius
+2 to Mana per Kill

20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed
+2 To Mana After Each Kill
+1 To Light Radius

35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana After Each Kill
+20 To Strength
+10 To Vitality

Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds

Hit Causes Monster To Flee 25%
+10 To Vitality
+3 To Poison and Bone Spells (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
+4 To Skeleton Mastery (Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
+13 To Mana

Weapon classification

The in-game display of item "classes" sometimes conflicts with weapons' actual classifications used for rune words and all other game mechanics.

Mace Class

Although several weapon types are labeled "Mace Class", only the following weapons, and their exceptional and elite versions, are maces.

The following weapons, and their exceptional and elite versions, are clubs.

The following weapons, and their exceptional and elite versions, are hammers.

Scepters are not maces, and are a separate category of melee weapon.

Staff Class

Although several weapon types are labeled "Staff Class", only two-handed rods are staves. Wands are not staves, and are a separate category of melee weapon. Orbs are classified as neither staves nor melee weapons, and are a separate category of weapon.

Missile weapons

The types of Missile Weapons that can have sockets are bows, including Amazon bows, and crossbows.

Background

After her legions of Succubi and strongest daughter Andariel were killed by mortals who successfully defended the Worldstone, Lilith, the Queen of the Succubi and matron of all demons, swore to personally intervene. She masterminded the revival of Diablo by manifesting herself in the mortal realm and performing a ritual of Dark Summoning. This ritual, long thought to be impossible by the most powerful mortal wizards, allowed Lilith to link with Diablo across realms, strengthening him until he was finally able to once again reincarnate himself in the mortal plane. Rage and a deep yearning for revenge boiled within the eyes of the Lord of Terror, and together he and Lilith resurrected the two remaining Prime Evils as well as Duriel and Izual, two of their strongest agents.
Diablo announced his grand plan - the Three were finally strong enough to spread Pandemonium throughout Sanctuary. Lilith could have easily conducted an assault on her own, but because she had been left severely weakened by the Dark Summoning ritual, she agreed to aid the Prime Evils and command some of their remaining forces.

List of Weapon Rune Words

The following is a list of weapon rune words in Diablo II: Lord of Destruction. Each functions in nonmagic weapons of the given types with exactly the required number of sockets.

The existing bonuses on weapons persist after adding the Rune Word and may sum up in total. For example, all generic Scepters already include "+50% Damage to Undead" bonus and it adds up with King's Grace Rune Word, for a total of +100%.

Diablo III

Although Monster Heal is no longer around in Diablo III, before a patch, if the Nephalem fell in battle against a Rare, Champion or Unique, that monster group could heal itself to full. This frustrated too many players however, resulting in Monster Heal being removed.

The only other way a monster can heal is the Vampiric affix, and even that affix can only happen on legacy Elites.

Bosses will heal to full if they defeat players though, forcing them to begin the fight from scratch.

Innate monster abilities may allow them to renew in battle: Morlu (of either type) may partially heal if they are brought near death (into their ash state), but not killed quickly afterwards.

Contents

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