Pillars of eternity 2 deadfire дорудуган как победить

Обновлено: 08.07.2024

17 дек. 2018 в 19:42

It is the last alive in my campaign, I can´t destroy this mega-boss. Someone could beat him? I would appreciate suggestions about tactics/ strategy in order to confront this enemy. I will try more meanwhile.

I build an OTK monk for this boss. Dual wield guns, each could shot 4 times in an attack. Keeps drinking portions to increase the accuracy and attack speed. After about 800 stack, the Resonant Touch could kill the boss in one shot.
Although it would be a challenge for your graphic card.

Negative effects [ ]

Afflictions [ ]

Afflictions are an overarching category covering status effects that have negative effects on the player.

Afflictions are groups of negative effects that can be applied to a character. Most Afflictions are grouped by Attribute. E.g. Hobbled and Immobilized are both Dexterity Afflictions.

Attribute Afflictions can be easily countered by a corresponding Attribute Inspiration, which also grants immunity to that category of Afflictions. E.g. any Dexterity Affliction can be removed by the Quick, Nimble, or Swift Inspirations.

Some characters are completely immune to one or more Afflictions. If a character has Resistance to a category of Afflictions, incoming Afflictions of that type are downgraded in power. Resistance grants complete immunity to the weakest Afflictions of that Attribute.

E.g. wood elves have Resistance to Dexterity Afflictions. A wood elf hit by an Immobilized effect would instead be Hobbled. If that elf were hit by a Hobbled effect, it wouldn't apply at all.

Weakness to a type of affliction causes all applied afflictions of that type to affect the character worse, causing more detriment than usual. This is accomplished by upgrading the incoming affliction to the next tier. Incoming tier 3 afflictions are unchanged.

Characters that are weak to a type of Affliction will upgrade any Afflictions of that type applied to them by one tier. For example, a character who is weak to Might Afflictions would upgrade a Staggered to a Dazed, or a Dazed to a Stunned.

Resistance to a type of affliction causes all applied afflictions of that type to be lessened in effect, causing less harm than usual. As the opposite of a Weakness, this is accomplished by downgrading the incoming affliction to one lower tier. Incoming tier 1 afflictions are cancelled out, and will fail to apply to the character.

Characters that are resistant to a type of Affliction will downgrade any Afflictions of that type applied to them by one tier. For example, a character with resistance to Might Afflictions would downgrade Stunned to Dazed. A Dazed Affliction would be downgraded to Staggered, and a Staggered Affliction would fail to apply.

Other afflictions [ ]

These are negative effects that don't fit into the other categories. They are removed on rest, or are only applied to the character under certain conditions. See permanent effects below for negative permanent effects.

This is only applied after the dialogue with Rymrgand during A Glimpse Beyond. Is automatically removed after at least 15 rests (70% chance that a rest counts towards this value)

Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.

This is only applied when approaching the Temple of Berath in The Sacred Stair district of Neketaka. It is automatically removed after killing 75 enemies.

Injuries [ ]

Injuries are long-term afflictions. "Long-term" means they last until the character rests and consumes Food. Injuries are typically gained through scripted interactions or by being Knocked Out in combat. If a character has three Injuries and would receive another, they are Killed.

Injuries can be afflicted by failing skill checks during scripted interactions, or upon being knocked out in combat. Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.

  • If more than one of the same injury is applied, instead of doubling-up, the injuries "Major Injury" (2), "Critical Injury" (3) and "Maimed" are usually substituted.
  • If the character has 3 injuries, and receives another, they can be killed. This does not occur for injuries applied via scripted interactions, with few exceptions (such as Crew injuries [ ]

Curses [ ]

Curses are unique negative status effects that are applied by Wardstone, which allows you to move past without being affected - removing any current curses in the process.

Curse Effects Sigil Wardstone
Curse of Atrophy -2 Might, stacks 5 times.

Permanent effects [ ]

There are a number of effects that can be permanently applied to the player, most of which are positive buffs gained via NPC training or as a quest reward. The NPCs that give you training are Backer created content.

Уани-о-Ве (Ненасытная гора) - очень сильный босс


Возле форта "Мертвый свет", есть небольшой остров с локацией "Мутная лагуна" (или остров так называется, не важно). В эту локацию разработчики запихнули супербосса, слизняка "Уани-о-Ве", и мне хотелось бы узнать о том, как его убить. Кому-нибудь это удавалось?

Попытался двумя певчими в отраде: стоял в сторонке и постоянно вызывал различных существ, но не смог, так как эта тварь после гибели распадается на два гигантских слизня и если одного из них не убить, то они соединятся и все начнется с начала - по новой убивать Уани-о-Ве с полным здоровьем.
Попробую увеличить число певчих в отряде.


Сам пока не убивал, жду 3-го ДЛС, но смотрел вот такое видео


Его можно убить, но на это надо очень много времени потратить. После гибели он разделяется на два гигантских слизняка, а эти, в свою очередь, разделяются на два больших и каждый раз время, за которое их надо убить, уменьшается. Если не успел - начинай с начала. Я его три раза "убивал", потратил кучу времени, а он все время восстанавливался.
А движок игры такой, что чем больше ты сражаешься, тем меньше FPS.

OrisLumenis
На видео он одного гигантского слизняка отвлек, а другого увлек за собой в противоположную сторону карты. Так они не смогут слиться вместе. Хорошая тактика.

P. S.
Все же убил (не одним персонажем), но потратил 2-3 часа, думал, что из игры выкинет, так плохо все с FPS было.
Во время боя обнаружил, что эффективен лук "Разрушитель ауры", убив которым слизняки превращаются в другое существо (союзник) и не разделяются. Самого Уани-о-Ве не пробовал из него сразу убить, но обязательно попробую.
В общем, этот босс заставляет заново учиться играть в эту игру. Рад, что хоть что-то хорошее появилось. жаль, что мало.

P. P. S.
Только что проверил лук "Разрушитель ауры" против самого Уани-о-Ве - работает.

Dorudugan


This traveler's guide is circulated for the benefit of newcomers to the Deadfire Archipelago. One passage stands out: "Animancers visiting from afar- do NOT seek out Dorudugan, the iron TYRANT, for academic research. DEATH will surely follow.

Whoever created this FIRE-SPITTING BEHEMOTH is responsible for the CALAMITOUS INFERNO it has wrought on the isles. The Society is unaware if the ironclad's creator died at its hands, but JUSTICE itself would demand that they be vaporized by the very flames they so RECKLESSLY stoked.

The Deadfire Visitor's Preservation Society takes no responsibility for harm inflicted by knowing ignorance of the risks, and every effort has been made to keep travelers AWAY from the following coordinates: 38° 37' S 31° 21' E."

A map of the Helfire Colossus' position is marked off with a wax seal in the shape of a skull. It points toward a desert wasteland in the southwestern corner of the Deadfire Archipelago.

Positive effects [ ]

Inspirations [ ]

Inspirations are temporary buffs to Attributes in Pillars of Eternity II: Deadfire. They can be gained through the use of Abilities.

Gaining an Inspiration will cancel and grant immunity to any Afflictions that affect the same Attribute for it's duration. For example, a character that is Dazed that gains the Strong Inspiration will lose Dazed and become immune to Staggered, Dazed and Stunned for as long as they have that Inspiriation.

Higher tier Inspirations will override a lower tier one, and if the target is already benefiting from a more powerful Inspiration, then the newer Inspiration will have no effect.

Inspirations, like Afflictions, are groups of effects that are applied to characters. Unlike Afflictions, Inspirations provide positive benefits to the character they are applied to.

Each Inspiration is categorized by an Attribute, such as Might or Dexterity. Inspirations counter and grant immunity to any and all Afflictions of the corresponding Attribute. E.g. the Smart Inspiration cancels and removes the Confused, Charmed, and Dominated Afflictions.

Resting bonuses [ ]

Rest bonuses are gained from resting at certain rooms in inns. For the most part, the bonuses gained last until the next rest.

Prostitute bonuses [ ]

Can be gained by engaging in certain "services" with associated NPC's.

Note: This list is incomplete, please click "Edit" above to add any missing effects!

Misc bonuses [ ]

List of temporary miscellaneous bonuses and their effects. These bonuses will last until the next rest.

Note: This list is incomplete, please click "Edit" above to add any missing effects!
  • +1 max Empower points
  • Depending on class:
    • Barbarian: +1 max Rage
    • Chanter: +1 Casts with Level 1 Chanter spells
    • Cipher: +1 Casts with Level 1 Cipher spells
    • Druid: +1 Casts with Level 1 Druid spells
    • Fighter: +1 max Discipline
    • Monk: +1 max Mortification
    • Paladin: +1 max Zeal
    • Priest: +1 Casts with Level 1 Priest spells
    • Ranger: +1 max Bond
    • Rogue: +1 max Guile
    • Wizard: +1 Casts with Level 1 Wizard spells
    • +2 Constitution
    • +2 Might
    • +2 Dexterity
    • +2 Perception
    • +2 Intellect
    • +2 Resolve
    • +2 Dexterity
    • +50% Healing done
    • +2 Religion
    • +1 Resolve

    Seems to be Cut content, as starting the encounter with LaunchRandomEncounter errors out, and the associated conversation files do not exist.

    • +1 Constitution
    • +1 Might
    • +1 Intellect
    • +1 Dexterity
    • +1 Perception
    • +2 Survival
    • +2 Perception
    • +2 Constitution
    • +5 All Defenses
    • +2 Burn Armor Rating
    • Applies Strong upon being critically hit.
    • +10 Accuracy
    • +2 Resolve
    • +2 Constitution
    • +2 Resolve

    Status effects (Deadfire)

    Status effects are abnormal states that may have positive or negative effects on party members' or creatures' attributes or actions. They can be gained from abilities, spells, potions, items, enemies, traps, etc. and can be healed by resting, certain ability/spells, or will heal automatically after some time.

    In Pillars of Eternity II: Deadfire, attribute-affecting status effects are grouped by the attribute that they affect. Each attribute has 3 positive Inspirations, and 3 negative Afflictions, each with an increasing level of effect. Generally, all inspirations and afflictions give ±5 points to the attribute they apply to, with the 2nd and 3rd level effects applying more buffs/debuffs to the player than the last.

    In addition to these, many of the same effects from Pillars of Eternity have carried over to Deadfire, albeit with different stat changes.

    Most status effects appear in the character sheet under "Current Effects". Permanent status effects are always applied through passive abilities, and appear in the "Abilities" section.

    Contents

    Читайте также: