Mass effect 2 как подключить геймпад

Обновлено: 02.07.2024

Откройте файл BIOInput.ini в папке с игрой (например, здесь My Documents\BioWare\Mass Effect\Config\BIOInput.ini).
Найдите секцию [Engine.Console] и добавьте в нее строку:

ConsoleKey=Tilde

Сохраните файл и запустите игру. Во время игры вызовите консоль клавишей [

] (тильда) или той, которую установили в секции выше. И вводите коды:

m_nMaxInventoryItems 9999 - Установить максимум предметов в инвентаре.
m_nMaxInventoryWarningThreshold 9950 - Установить максимум предметов для предупреждения. Т.е. при 9950 предметов в инвентаре, вам будет вылазить предупреждение, что скоро произойдёт перебор.

ВНИМАНИЕ: некоторые коды вещей написанные здесь могут быть с ошибками.

GiveAllArmor

GiveAllWeapons

GiveAllOmnitools

GiveAllBioamps

GiveAllxmods - достаточно просто ввести эту команду. Даёт все модификации на броню, пушки и гранаты.

Заметка: лучшая экипировка такая:

GiveAllBioamps manf_serrice_bioamp
GiveAllOmnitools manf_serrice_omnitool
GiveAllWeapons manf_spectre03_weap
GiveAllArmor manf_jorman_armor_hazard или manf_geth_armor_rage

Коды планет:

AT BIOA_UNC10 = Klensal
AT BIOA_UNC11 = Xawin
AT BIOA_UNC13 = Mavigon
AT BIOA_UNC17 = Antibaar
AT BIOA_UNC20 = Trebin
AT BIOA_UNC21 = Rayingri
AT BIOA_UNC24 = Atahe
AT BIOA_UNC25 = Edolus
AT BIOA_UNC30 = Chohe
AT BIOA_UNC31 = Amaranthine
AT BIOA_UNC42 = Nonuel
AT BIOA_UNC51 = Luna
AT BIOA_UNC53 = Agebinium
AT BIOA_UNC54 = Presrop
AT BIOA_UNC55 = Solcrum
AT BIOA_UNC61 = Tuntau
AT BIOA_UNC62 = Nepheron
AT BIOA_UNC71 = Metgos
AT BIOA_UNC73 = Nepmos
AT BIOA_UNC80 = Nodacrux
AT BIOA_UNC81 = Chasca
AT BIOA_UNC82 = Ontarom
AT BIOA_UNC83 = Casbin
AT BIOA_UNC84 = Eletania
AT BIOA_UNC90 = Sharjila
AT BIOA_UNC92 = Binthu
AT BIOA_UNC93 = Maji

Коды набираются в консоли (нечувствительны к регистру):

Mass effect 2 как подключить геймпад

Эта публикация удалена, так как она нарушает рекомендации по поведению и контенту в Steam. Её можете видеть только вы. Если вы уверены, что публикацию удалили по ошибке, свяжитесь со службой поддержки Steam.

Этот предмет несовместим с Mass Effect 2 (2010). Пожалуйста, прочитайте справочную статью, почему этот предмет может не работать в Mass Effect 2 (2010).

Этот предмет виден только вам, администраторам и тем, кто будет отмечен как создатель.

В результатах поиска этот предмет сможете видеть только вы, ваши друзья и администраторы.



2,510 уникальных посетителей
33 добавили в избранное




Хз, я сам любитель поиграть на геймпадах, но в МЕ обе первые части играл на клаве, вполне так) На геймпаде смог запустить вторую, но совсем не то) Смею предположить, что раз МЕ3 более современная, возможно, она и так будет поддерживать геймпад сама по себе) И костыли ставить не придется)

Да придется на клаве играть. с первым ме как то просто было, геймпад на ура шел. Я еще третий не начинал, там вообще, наверное, с геймпадом полный гемор.

Зря, нексус - годный сайт по модам) А вообще, я пытался играть в МЕ2 на геймпаде, на своем DualShpck4 - и советую: лучше не стоит) На клаве здесь удобнее, целиться легче, да и все эти пляски с бубном не стоят того)

А кто нибудь может выложить файл! А то как то стремно на каком то нексусе регистрироваться.

И где конкретно этот мануал? Просто список форумов, куда заходить?

Работает отлично, только вот стрельба и прицел на бамперы, есть ли способ поменять на тригеры?

ME2Controller

- Switches the player controller sensitivity to the xbox defaults
- Reduces the planet scanning controller sensitivity by 75%
- Corrects the tutorial messages during the hammerhead missions
- Corrects the main menu so the Cerberus Network displays controller icons

1.2.0 Release Notes (by Dybuk)

1.1.0 Release Notes

- Enabled force feedback

1.0.0 Release Notes


This MOD adds full XBOX 360 controller support for playing Mass Effect 2.

Mass Effect 2 shipped with all the original XBOX controller interfaces but was missing some power/weapon wheel resources. This mod re-adds these textures, switches the config over to use the xbox interfaces, forces chunks of code to go down a 'console' path and changes the tutorial messages to controller buttons.

Installing this MOD will break some elements of the keyboard and mouse support. If you want to play with keyboard and mouse, uninstall this mod.

1.7.2 Release Notes (by Dybuk)

- Remove 30 save limit.
- Tweak powerwheel/quick power timing as suggested by Darksheep0
- Replace certain characters in the tlk files that don't render for some users. As suggested by dontforgetp.
- Adding Polish localisation
- Adding Korean startup_int.pcc file.

Installation

Install order: Game => DLC => Launch/Login to validate DLC => ME2Controller => Custom textures

Common Problems

- Game crashes on startup.

Make sure you have not backed up files in the game directory. The game will try to load both files and crash.

- DLC Warning on game load.

Copy the files from the DLCFix directory into the you Mass Effect 2 install dir.

Non-English/French/German/Italian Versions

This MOD has only been localised to English, French, German and Italian. To get it to work with other languages it might be possible to just copy the Startup_INT.pcc file over your Startup_<Langugage>.pcc file. This workaround will still leave some messages with keyboard references. Without this workaround the game will crash on startup.

If you would like to help localise this MOD please send me a copy of your Startup_<Language>.pcc and the BIOGame_<Language>.tlk files. I'll then send you some instructions on how to localised it. There are 88 strings that will need to be updated.

Mass Effect 1&3

Moonshine

Sadly I haven't heard from Moonshine since August. He did not hand over this mod to me in any formal way. I just want to see this mod finished off and continue to be supported. I have no reason to think he would not be happy with me to host this on the nexus and continue to work on it.

All files in this latest release have been recreated from the original game files. I felt it important that I understand all the changes to properly support it.

Thanks

- To all those before us who tried effortfully to implement controller support, and incidentally laid the foundations
for us to build upon. Special thanks to Soulfly28 and srimk.
- The creators of the tools used: ME2Explorer, JPEXS Free Flash Decompiler, UE Explorer and Gildor's tools.
- All the people at me3explorer forums that helped test and support this mod.
- Lynma for the French translation.
- FreakyFerrox for the German translation.
- pexpe85 for the Italian translation.
- ErikJS for his work on the Mass Effect 2 binkw32.dll
- Gildor for his help with textures.

ME1Controller

- Moonshine for his work on ME2 and ME3 which inspired me to make this MOD.
- Heff for all his techincal support.
- Machine4578 and eezonaut for there relentless enthusiasm and testing.
- BarderothReturns for her config only mod which found all the xbox interfaces that weren't broken.
- For extra testing: libm, daninthemix, MotokoKusanagi34, b3ft, Gikoku, Daiyus, rjms1974, Mivey and arkhamtheknight2.
- The creators of the tools used: ME1Explorer, JPEXS Free Flash Decompiler and UE Explorer.

Donation Points system

This mod is not opted-in to receive Donation Points

Version 1.2.2

  • - Removing MEUITM binaries and updating instructions.

Version 1.2.1

  • - Changes the "cancel" button to "back" in the load/save screen. This should now be localisable.

Version 1.2.0

  • - Fixes HUD layout during certain sections of the game where the UI would appear behind the radar. Like for example while
    deactivating the demolition charges.
    - Changes the quasar ui to be the one from the xbox.
    - Reduces the subtitle and conversation wheel font size to match the PC version. Size 22 to 16.

Version 1.1.1

  • 1.1.1 Release Notes

- Changes the behavior of the X/B button when drawing/holstering your weapon. This should now work like the xbox.
- Adds an out of combat run speed boost when holding the A button (Not just a camera angle change).

1.1.0 Release Notes

- Adding a 50% drop in right stick sensitivity when zoomed in.

1.0.1 Release Notes

1.0.0 Release Notes

- Fixes Mako control weirdness introduced by the sensitivity changes in 0.3.0.
- Reduces the conversation wheel deadzone slightly (0.25 to 0.2)
- Fixes the map cursor for controllers that introduce their own deadzone (think nvidia shield)
- Fixes map control sensitivity for differing frame rates.

0.3.0 Release Notes

0.2.0 Release Notes

0.1.0 Release Notes

- Removes the inverted Y axis by default.
- Fixes the DPad squad orders to match xbox 360 controls.
- Fixes Conversation DeadZone Issue in the conversation wheel.
- First beta release

0.0.14 Release Notes

0.0.13 Relaase Notes

- Fixes the intermittent crash when browsing the map (hopefully).

0.0.12 Release Notes

- Switches the Mission Computer (aka the pause screen) controls to operate on from the Left Stick in a similar way to the conversation wheel instead of using DPad emulation. The
way it would have been on the XBOX 360.

0.0.11 Release Notes

- Allows the Quasar game at the back of Flux to be played with the controller.
- Allows the mini game to activate the laser to save liara to be cancelled.
- Allows better control over the mini game to activate the VI on Noveria.

0.0.10 Release Notes

- Fixes the accidental mapping of mako thrusters to the Y button.
- Fixes the problems experienced by players when selling items at a shop.

0.0.9 Release Notes

- Fix Tutorial messages for Femshep.

0.0.8 Release Notes

- Switch Mako thrust to the A button. X button is supposed to be for leaving and going back to the Normandy.
- Updated Tutorial messages to reflect controller commands.

0.0.7 Release Notes

0.0.6 Release Notes

- Fixes Left and Right Analog stick inside the map screen
- Increases Right Analog Sensitivity for aiming.

0.0.5 Release Notes

- Fixes Right Analog scroll on the inventory screen.
- Fixes Right Analog scroll in the galaxy map.
- Fixes dead zone problems in the galaxy map.

0.0.4 Release Notes

- Fixes sensitivity issues for some controllers.

0.0.3 Release Notes

- Uninstalling xmods will now work but the icon will not show as blank. Still needs work.
- Removed debugging when pressing LB and RB.
- Removed the ability to mark up a mapped power with RB when out of combat.

0.0.2 Release Notes


This MOD adds full XBOX 360 controller support for playing Mass Effect 1.

The Mass Effect game shipped with all the original XBOX controller interfaces but in a very broken state with some functionality removed. This mod corrects these issues and re-implements features where necessary. The MOD switches over to use all the xbox user interfaces, with the exception of mini games/loadsave and settings. These exceptions have been adjusted to work with the controller.

Installing this MOD will break some elements of the keyboard and mouse support. The console will work fine. If you want to play with keyboard and mouse, uninstall this mod.

1.2.2 Release Notes

- Removing MEUITM binaries and updating instructions.

Installation

IMPORTANT: There are TWO INSTALLATION DIRECTORIES. One inside your user profile, one inside the game directory.

Install order: ME1 -> DLC (Optional) -> ME1Controller -> MEUITM or other textures (Optional)

1. Run the game at least once to create the games profile settings.

2. Extract the files from the archive using winrar or 7-zip.

3. Copy the contents of Config (Backup originals first) to :

IMPORTANT: Do NOT copy these config files into the game folder, they need to go into the user profile. If you see "Default<name>.ini" you are copying it to the wrong place.

IMPORTANT: these files are marked as "read only" to prevent the game modifying them on startup. If you want to modify them you
must change them back to "read only" before launching the game.

4. Copy the contents of "Mass Effect" directory to your install directory overriding the originals (Back them up first). These files should override the original files.

5. Use MassEffectConfig.exe to set resolution and aspect ratio to 16:9

Common Problems

- No power wheel appears; I can't put points into stats; Low sensitivity when aiming; Journal entries don't work

You have copied the config correctly but you have not overridden the game binaries.

- Can't loot containers.

You have ignored the instructions and you have copied the config into the game folder (The one with all the default<name>.ini files). These need to be copied to the user profile.

- No controller prompts at all

You have not copied the config correctly. Or the config files are not being copied as "readonly" right click on them and check that they are marked as readonly.

- Controller doesn't work, can't get past "Press Start".

This MOD will only work against the primary Xinput controller. Check you don't have other XInput wrappers or controllers attached.

- Can't disable controller vibrations

The disable option doesn't work through the menu. The binaries from here should help disable vibrations.

- Parts of the HUD are cut off.

This MOD does not support 4:3 resolution. Use the MassEffectConfig.exe to change to 16:9.

- Inverted controls, Sensitivity, dead zone. For some reason some users complain of inverted controls and not being able to change sensitivity using the method below.

Bindings=( Name="XboxTypeS_LeftX", Command="Repeat StrafeLeftRight 1.0 0.2 | Repeat TacSel_TalentMode | Repeat GuiAxis BIOGUI_EVENT_AXIS_LSTICK_X 1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_X 0.35 0.2")
Bindings=( Name="XboxTypeS_LeftY", Command="Repeat MoveForwardBack 1.0 0.2 | Repeat TacSel_TalentMode | Repeat GuiAxis BIOGUI_EVENT_AXIS_LSTICK_Y -1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_Y 0.35 0.2")

Bindings=( Name="XboxTypeS_RightX", Command="Repeat CameraTurnLeftRight 1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_RSTICK_X 1.0 0.2")
Bindings=( Name="XboxTypeS_RightY", Command="Repeat CameraLookUpDown 1.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_RSTICK_Y 1.0 0.2")

Left is for Left stick, Right for Right stick. X for X Axis, Y for Y Axis.

Taking the first one as an example:

StrafeLeftRight 1.0 0.2

The first number is the sensitivity. Changing it below 1.0 will reduce sensitivity. Adding a - will invert the axis (e.g. -1.0).
The second number is the dead zone. Increasing this number will increase the controller deadzone.

REMEMBER to set the bioinput.ini file back to "read only" before you launch the game.

Installation Video

Still struggling with the installation? Try watching this video from Stiff Kun (my thanks).

Controls

This mod uses the same controls as the xbox 360. These can be found here.

Mass Effect 2&3

Excellent XBOX 360 Controller MODs for Mass effect 2 and 3 by Moonshine can be found here :

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