Как улучшить графику half life 1

Обновлено: 18.05.2024

Half-Life: ReSrced is a mod for Half-Life, Opposing Force and Blue Shift that gives the game HD textures upscaled from the original low-res textures using advanced AI-powered software. Combined with detail textures and support for a variety of HD model packs for Half-Life and its expansion packs, ReSrced makes the classic game look sharp and modern, while keeping true to the original aesthetic.

To make this possible Half-Life: ReSrced runs on the open-source Xash3D FWGS engine. While it's not as plug-and-play as a regular mod for the Steam version of Half-Life, I have made a step-by-step installation instruction that will make the process quite easy. Believe me, it's well worth the effort.

Half-Life: ReSrced Released | HD Graphics Mod for HL1, Opposing Force, Blue Shift

Half-Life: ReSrced is a mod for Half-Life, Opposing Force and Blue Shift that gives the game HD textures upscaled from the original low-res textures. This is accomplished by using state-of-the-art neural networks to upscale the game’s graphics. Combined with detail textures and support for a variety of HD model packs for Half-Life and its expansion packs, ReSrced makes the classic game look sharp and modern while keeping true to the original aesthetic.

To make this possible Half-Life: ReSrced runs on the open-source Xash3D FWGS engine. While it's not as plug-and-play as a regular mod for the Steam version of Half-Life, I have made a step-by-step installation instruction that will make the process quite easy. You can find this further down this article.

Credits

  • Valve and Gearbox for the original assets this mod is based on
  • Topaz Labs for the AI Gigapixel upscaling software this mod relies on to make low-res images into high-res ones
  • The team behind Xash3D and Xash3D FWGS, the latter which this mod redistributed under GNU GENERAL PUBLIC LICENSE 3

Как улучшить графику half life 1

28 июн. 2015 в 11:00

Это позволит вам увидеть варианты меню игры.

Используйте параметры запуска игры.
1 Нажмите Library в Steam,
2 Righr нажмите Half-Life игры
3 Затем выберите свойства
4 Щелкните "установить параметры запуска"
5 Тогда не ввести команду "-норма" не кавычки
6 Нажмите ОК

Если у вас есть правильное разрешение экрана выбран.
Вам нужно будет удалить команды в опциях Half-Life ракет.

Screenshots

Head over to the screenshots page for some more screenshots to show off the mod.

Features

Half-Life: ReSrced is full of interesting features, that I'll explain below.

Support

Half-Life: ReSrced supports both the original Half-Life, as well as its expansion packs Opposing Force and Blue Shift. I have played through all three games just to be sure that they could be finished in this new engine. Half-Life plays perfectly and there only a few minor issues with Blue Shift/Opposing Force.

HD Textures

ReSrced completely revamps the textures of Half-Life and its expansions. All of the textures now have 4 times the resolution of the original version.

Almost all of the thousands of textures have been upscaled. The exceptions are transparent textures (railings, grates, etc.), a few small animated textures that didn't look good when upscaled.

HD Skyboxes

All Black Mesa skyboxes have been upscaled as well, giving the distant mesas of New Mexico more detail than before.

The nebulous skyboxes of Xen haven't been changed, as those looked better when not upscaled.

Detail Textures

Detail textures are textures that add high-resolution detail to other textures. This helps the game world to look detailed even when viewed up close.


HD Model Textures

ReSrced supports HD model textures for three types of models:

  • the original models
  • Valve's 2001 High Definition Pack

This last one might not be familiar to you. This is a fan-made compilation mostly sourced from the PS2 version of Half-Life. This what is shown in the trailer and screenshots of this mod.


Как улучшить графику half life 1



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Half-Life: Gold возвращает старый добрый Half-Life 1 от 1998 года с улучшенной графикой, текстурами, моделями и многим другим.

Данное руководство носит ИСКЛЮЧИТЕЛЬНО ознакомительный характер. По всем вопросам пишите авторам модификации или на сайт с размещённым модом.

Graphics
- HD textures/models/sprites
- HD particles
- HD skybox
- Remakes of popular maps
- New model renderer
- Smoother lightning
- Water shadors
- Shadows for projecting lightsources
- New blood
- Will include famous clanmodels

What do you think?

Once you've got a chance to play Half-Life: ReSrced, I'd be interested in hearing what you think. Please leave a comment below, with your thoughts about the mod.

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So how did I do it?


The magic behind Half-Life: ReSrced was made possible with the AI upscaling tool AI Gigapixel. Using state of the art AI neural networks, this upscaling program tries to emulate the detail the original renders would have had. This helps the new visuals to come as close to a higher resolution re-rendering of the original as possible with current technology.

You can find out more about this tool here.

Installation help/FAQ

To make this possible Half-Life: ReSrced runs on the open-source Xash3D FWGS engine. While it's not as plug-and-play as a regular mod for the Steam version of Half-Life, I have made a step-by-step installation instruction that will make the process quite easy. I recommend everyone use it.

Note: in the readme file included with the mod file I included the wrong name and URL for High Definition 2 Pack. Use this link. It is correct in the online install guide.

If you have questions other than about installation, please see the FAQ page.

Download link

Click on this link to go to the download page.

Как улучшить графику half life 1



Half-Life

17 мая. 2015 в 19:37 I know that in the source version of Half Life, they do have a F.O.V. slider. However I can't find a F.O.V. option in this - what I'm assuming is still the the Goldsrc engine - version of the game. I'm sure that it will come down to a command console line that I just don't know. 17 мая. 2015 в 22:27 I'm sure that it will come down to a command console line that I just don't know. 18 мая. 2015 в 14:06 Thank you, I was able to change the F.O.V., the game looks a lot better now. 19 мая. 2015 в 1:25 19 мая. 2015 в 16:23 Make sure you use something around 100-120º, the default of 90º is pretty bad. 19 мая. 2015 в 17:01 Make sure you use something around 100-120º, the default of 90º is pretty bad.

probably because goldsrc engine games didn't adjust for widescreen monitors
for a 16:9 monitor you need to use FOV of 106.26 to have the widescreen equivalent of 90FOV on a 4:3 monitor

But Source engine games adjust it automatically I think.

19 мая. 2015 в 17:47 Make sure you use something around 100-120º, the default of 90º is pretty bad.

probably because goldsrc engine games didn't adjust for widescreen monitors
for a 16:9 monitor you need to use FOV of 106.26 to have the widescreen equivalent of 90FOV on a 4:3 monitor

But Source engine games adjust it automatically I think.
Even the default of 90º in Source is pretty bad, I used to set it to 100º or something but they broke it in one of the updates, now if you try to go over 90º it changes de view model FoV, if I want a better FoV I have to run the game in a wider resolution.

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