Как стать скелетом outward
Обновлено: 16.05.2024
The following is a list of Active Skills in Outward. For Passive skills, see Passive Skills.
Basic Skills
These skills can produce their own standalone effect, and/or produce new effects when combined with other skills.
Contents
Combat & Tactics [ ]
Undead creatures are immune to Bleeding and Poison status effects.
Unlike most enemies, these variants of Animated Skeletons have non-physical protection, specifically they have 150 protection to Decay damage. This means all sources of Decay damage will be reduced by -150, as a flat amount.
Trainers
Trainers can be found in many locations. They usually offer skills for 50 , or as a reward for successfully negotiating dialogue.
Boon Skills
These spells grant a positive status effect known as a Boon.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Blessed (skill) | Grants a Blessed boon, which increases your Lightning Damage and Lightning Resistance. Certain skills require this boon to be active. | 8 Mana | 120 seconds | 1 | 50 | Mofat | ||
Call to Elements | Grants you a boon that varies according to your location when casting this spell. | 5 Mana | 120 seconds | 1 | 50 | Adalbert the Hermit | ||
Cool (skill) | Grants the Cool boon, which increases your Frost Damage and Frost Resistance. It also increases your protection to hot weather. Certain skills require this boon to be active. | 8 Mana | 120 seconds | 1 | 50 | Second Watcher | ||
Enrage | Grants the Rage boon, which increases the Impact of your attacks. Using this skill burns a bit of your maximum health until the next time you sleep. Certain skills require this boon to be active. | Burns 4 Health | 500 seconds | 1 | 50 | Ture | ||
Focus | Grants the discipline boon, which increases the physical damage of your attacks. Using this skill burns a bit of your maximum stamina until the next time you sleep. Certain skills require this boon to be active. | Burns 4 Stamina | 500 seconds | 1 | 50 | Galira | ||
Mist (skill) | Grants the Mist boon, which increases your Ethereal Damage and Ethereal Resistance. Certain skills require this boon to be active. | 8 Mana | 120 seconds | 1 | 50 | Cyril Turnbull | ||
Possessed (skill) | Grants the Possessed boon, which increases your Decay Damage and Decay Resistance by 20%. Certain skills require this boon to be active | 8 Mana | 120 seconds | 1 | Friendly Immaculate | |||
Warm (skill) | Grants the Warm boon, which increases your Fire Damage and Fire Resistance. It also increases your protection to cold weather. Certain skills require this boon to be active. | 8 Mana | 120 seconds | 1 | 50 | Smooth |
Weapon Skills
Weapon skills require a specific equipped Weapon.
Melee Weapon Skills
These skills require an equipped melee weapon.
Melee Imbue Skills
Magical imbues, which can only affect Melee weapons.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Infuse Blood | Infuses your weapon with the Decay element, as well as Extreme Poison and Extreme bleeding. Leeches 10% of damage dealt into your HP. Costs 20 Life to activate. | Melee Weapon | 20 Health | 240 | 1 | Anthony Berthelot, Krypteia Scholar | ||
Infuse Fire | Temporarily adds fire damage to your melee weapon and inflicts Burning on enemies. Consumes your Warm boon. | Warm Melee weapon | Warm 15 Mana | None | 3 | 600 | Eto Akiyuki | |
Infuse Frost | Temporarily adds ice damage to your melee weapon and inflicts Slow Down on enemies. Consumes your Cool boon. | Cool Melee Weapon | Cool 15 Mana | None | 3 | 600 | Eto Akiyuki | |
Infuse Light | Temporarily adds lighting damage to your melee weapon, also making the weapon a useful light source. Consumes your Blessed boon. | Blessed Melee weapon | Blessed 12 Mana | None | Quest | Looking to the Future (join the Holy Mission) | ||
Infuse Mana | Infuses your weapon with the Ethereal element. | Melee Weapon | 35 Mana | 240 | 1 | Samantha Turnbull, Head Enchanter | ||
Infuse Wind | Required: Activated Wind Altar. Increases the Impact and Attack Speed of your melee weapon for 3 minutes. Your stamina burn increases more quickly, however. | Activated Wind Altar | 15 Mana | 240 seconds | 3 | 600 | Adalbert the Hermit |
Shield Skills
These skills require an equipped Shield.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Gong Strike | Strike your weapon on your shield, removing the elemental infusion to make an explosion of that element. | Melee Weapon Imbue Shield | 11 Stamina Current melee imbue | 30 seconds | 3 | 600 | Eto Akiyuki | |
Shield Charge | Required: Shield Rush forward to hit foes with your shield for high Impact. Can hit the target twice. | Shield | 15 Stamina | 30 seconds | 1 | 100 | Eto Akiyuki | |
Shield Infusion | Block an elemental attack. When you next block, an elemental explosion will burst from you. | Shield | 5 Stamina | 60 seconds | 3 | 600 | Jaimon |
Dagger Skills
These skills require an equipped Dagger.
Bow Skills
These skills require an equipped Bow.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Evasion Shot | Shoot an arrow while jumping backwards. Causes the Cripple status effect on the target. Locking on foes is essential with this skill. | Bow | 12 Stamina | 30 seconds | 1 | 50 | Ture | |
Piercing Shot | Required: Bow. Strong shot that goes through enemies and hits other foes behind. Inflicts Extreme Bleeding. | Bow | 15 Stamina | 30 seconds | 3 | 600 | Ture | |
Sniper Shot | Required: Bow. Let loose a very strong arrow shot with a long windup, making it a poor option in the middle of combat. | Bow | 15 Stamina | 30 seconds | 1 | 100 | Ture |
Pistol Skills
These skills require an equipped Pistol.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Blood Bullet | Required: Pistol, Possessed Boon Absorb the enemy's life into your pistol as a blood bullet, healing yourself. Shooting it requires the use of the Fire/Reload skill. | Pistol Possessed | 12 Mana | 30 seconds | 3 | 600 | Jaimon | |
Fire / Reload | Required: Pistol, Bullet Load the equipped pistol with a bullet, or fires if it is already loaded. Some abilities load special bullets into your pistol, which are fired using this skill. | Equipped Pistol | Bullet (or imbued bullet) | None | Starter | 0 | ||
Frost Bullet | Required: Pistol, Cool Boon Load the pistol with a bullet that makes a short-distance blast which slows enemies. Removes your Cool boon. Shooting it requires use of the Fire/Reload skill. | Pistol Cool | Cool | None | 1 | 100 | Jaimon | |
Shatter Bullet | Required: Pistol, Iron Scraps Load a bullet with high Impact which also inflicts Pain Shooting it requires the use of the Fire/Reload skill. | Pistol, Iron Scrap | Iron Scrap | 5 seconds | 1 | 50 | Jaimon |
Chakram Skills
These skills require an equipped Chakram, and the Discipline boon.
Image | Name | Description | Required | Consumes | Cooldown | Tier | Cost | Acquisition |
---|---|---|---|---|---|---|---|---|
Chakram Arc | Required:Chakram, Discipline Boon. The disc sweeps the area in front of the caster, dealing high Damage and Impact. Discipline is required to cast this spell. | Chakram Discipline | 8 Mana | 12 seconds | 1 | 100 | Alemmon | |
Chakram Dance | Required: Chakram, Discipline Boon. The disc sways left and right as it advances, hitting multiple times and dealing high damage. Discipline is required to cast this spell | Chakram Discipline | 20 Mana | 120 seconds | 3 | 600 | Alemmon | |
Chakram Pierce | Required: Chakram, Discipline Boon. Launch the disc forward, possibly hitting the enemy twice. Discipline is required to cast this spell. | Chakram Discipline | 5 Mana | 6 seconds | 1 | 50 | Alemmon |
Как стать скелетом outward
Outward пока ещё слабо изучен игроками, особенно русским community, так как по многим моментам игры хоть и расписаны различные руководства, русскоязычных гайдов не так уж и много. Это касается и механики зачарования (Enchanting) из Soroborean's DLC. Механи.
Руководство делается постепенно. Готова часть с оружием и прочим(стрелы, растяжки, тряпки и т.п.).
Hola chicos este es una forma ami parecer que hace el juego mas divertido sin tantas molestias para esto es necesario crear cuenta en Nexus mod reitero no soy propietario de ningun mod la pagina da explicacion detallada de su uso. hay muchos mas que pue.
Сегодня ты сэкономишь время и узнаешь о лучших модах для Outward в 2021 году.
如果以关键词来总结这款游戏,那么按重要性排序的话就是:探险、生存、硬核、rpg 作为深银近些年发行的寥寥几款游戏之一,这款游戏也同深银发行的大多数游戏一样,独具特色与莫名的小众。 outward属于较老派的rpg类游戏。本身比较鲜明的特点是极为强调生存元素和“真实的旅者如何在外探险”。比如背上背包才能装更多物品,战斗时要把背包丢地上方便战斗,状态不佳的话要扎营睡觉,不同阵营的敌人遇到会互相攻击。不过这里不展开讲,仅仅做个简单介绍。 本作的rpg内容如同钵水母纲的水母——触角.
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Way of the Juggernaut: Starting Out Easy for Hard Adventurers
Do you associate swords with weeabos? Daggers with Mall Ninjas? Is quarterstaff just a fancy word for walking stick to you? That's right you're no Cub Scout Leader! You're a blood-crazed, battle-hardened, pig-fucking lunatic devoted to the Glory of Migh.
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Overview
Initially, characters are equipped with four skills: Push Kick, Fire/Reload, Dagger Slash and Throw Lantern.
Characters are able to learn new skills in a variety of ways:
Description [ ]
There are two variants of this enemy, they are equipped with:
List of Skills
See the following pages for lists of all Skills:
Contents
Hex Skills
These skills are exclusive to The Soroboreans DLC, and inflict a negative debuff known as a Hex.
Animated Skeleton
Animated Skeleton is a type of Undead enemy in Outward, found at Ziggurat Passage.
Contents
Combination Skills
Casting these skills will alter or add to the effects of other skills.
Skills
Skills refer to active and passive abilities which the player can acquire in Outward. Most skills aid the player in combat, while others can have utility or other benefits.
Drop Table [ ]
Guaranteed Weapons
Items |
---|
Iron Claymore (1) |
Old Legion Shield (1) |
Iron Axe (1) |
Occult Remains (1) |
Note: Animated Skeleton will only drop Weapons which they have equipped.
Guaranteed Items
Drop Table 1
This drop table will be rolled 2 times.
Items | Chance * |
---|---|
Bandages (1) | 5.35% (10%) |
Linen Cloth (1-3) | 16.04% (30%) |
Travel Ration (1) | 10.7% (20%) |
Waterskin (1) | 1.07% (2%) |
Jerky (1) | 8.02% (15%) |
Dry Mushroom Bar (1) | 8.02% (15%) |
Bread (1) | 8.02% (15%) |
Salt (1) | 8.02% (15%) |
Antidote (1) | 4.28% (8%) |
Ash Armor (1) | 1.07% (2%) |
Ash-Filter Mask (1) | 1.07% (2%) |
Ash Boots (1) | 1.07% (2%) |
Tripwire Trap (1) | 4.28% (8%) |
Spikes – Iron (1) | 4.28% (8%) |
Silver (4-6) | 10.7% (20%) |
Marshmelon (1) | 2.67% (5%) |
Shiv Dagger (1) | 2.67% (5%) |
Makeshift Torch (1) | 2.67% (5%) |
* The second number indicates the total chance of receiving the drop at least once, from 2 rolls.
Teachers
DLC Teachers
The following teachers require purchasing DLC for Outward.
Skill Trees
Example of tier 3 skills locking out
When training at a Teacher, you are presented with a menu similar to Warrior Monk example shown.
- There is no restriction to buying them all.
- Usually 50 or 100 .
Tier 2 (Breakthrough) skills:
- Known as Breakthrough skills.
- A Breakthrough Point is spent when learning these, and you only have a total of 3 points.
- Required to access Tier 3 skills on that tree.
- Can only be bought from a tree once you've unlocked that tree's Breakthrough skill.
- You can only learn one paired skill, the other skill will be locked out. Paired skills are skills which are touching side by side, like the top two rows in the Warrior Monk example
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