Как повернуть постройку в minecraft worldedit

Обновлено: 18.05.2024

Hello! I'll be doing a tutorial on how to use WorldEdit to load or create schematics!

What are schematics? Schematics are kind of like a miniature world save, except they can be downloaded and uploaded much faster to your server using the WorldEdit plugin.

Make sure that you have WorldEdit installed before you begin!

==Uploading Schematics to Your Server==

==Downloading a Schematic==

2. If you are signing up for the first time, enter your username, password, and email address

3. Check your email for the verification link (Check your spam folder too!)

4. After you verify your account, log in with the username and password you had chosen

5. Go to the Search page and type in what ever type of schematic it is that you're looking for

6. Press the search button of the bottom of the page and click the picture of the schematic you would like to download

7. Scroll down and click Download

8. Once the page has loaded, click Download schematic file

9. Save it wherever you would like

10. Once it has downloaded, click Open folder

11. Drag & drop the .schematic file into your WorldEdit schematics folder (Your server folder> Plugins> WorldEdit> Schematics)

==If you are Using a Server Host==

12. Log into your server panel and go to your server FTP

13. Go to your Plugins folder

14. Go to WorldEdit and go into the Schematics folder

15. Upload the .schematic file you downloaded earlier

==Uploading Your Schematic==

16. Go into your server and type /WE reload

17. Type /schematic load (NOTE: You CANNOT upload schematics if their name has a space in it. You can easily rename it using a _ instead of a space, though!)

18. Now you type //paste

==Creating Your own Schematics==

20. Start by creating your own build that you would like to turn into a schematic

21. Use WorldEdit to select your build (Get a Wooden Axe and left-click one corner then right-click the other corner)

22. After selecting your build, type /copy

23. Now that you have copied your build, type //schematic save (The name can be anything you choose. That part is totally up to you.)

24. Use //schematic load to load your schematic and /paste to paste it!

25. Enjoy downloading and creating schematics!

Feel free to comment, diamond, or subscribe! It would be much appreciated!

Помощь по WorldEdit в minecraft Ребят подскажите как в WorldEdit поворачивать постройки

Это все команды worldEdit:
//replace - заменить на . Пример: //replace dirt glass - заменить землю на стекло в выбранном кубоиде.
//overlay %,%, ..-покрыть % кубоида блоком и % кубоида блоком . Пример: //overlay 5%torch,95%air - покрыть 5% кубоида факелами.
//set - заполнить весь кубоид блоком . Пример: //set 0 - удалить все блоки в кубоиде (заполнить воздухом).
//move - сдвинуть кубоид на блоков в направлении и заменить оставшиеся блоки на .
//walls - создать стены из вокруг кубоида.

Прочие действия, не требующие регион

//sphere [raised?] - создать сферу из c радиусом . Raised может принимать значения yes и no, если yes, то центр сферы сместится вниз на его радиус.
//hsphere [raised?] - создать полую сферу из c радиусом . Raised может принимать значения yes и no, если yes, то центр сферы сместится вниз на его радиус.
//cyl - создать цилиндр из с радиусом и высотой [height].
//hcyl - создать полый цилиндр из с радиусом и высотой [height].
/forestgen - создать лес площадью x блоков с типом и плотностью, плотность варьируется от 0 до 100. Типы деревьев
Полный список команд (английский)

Полный список команд

//limit - максимальное количество блоков используемое при командах. Действует только на вас. Используется для предотвращения катастрофических инцидентов.
Действия с историей
//undo [num-steps] - отменяет последнюю вашу команду. [num-steps] - число отмены последних команд.
//redo [num-steps] - возвращает отмененные вами команды. [num-steps] - число возвращения команд отмененных вами.
/clearhistory - отчищает историю.

Выделение
//wand - дает вам деревянный топор (топор редактирования). ЛКМ по блоку деревянным топором назначает первую позицию, ПКМ по блоку назначает вторую позицию. \
/toggleeditwand - отключает деревянный топор. Теперь им можно пользоваться по прямому назначению.
//sel - выбор формы выделяемого региона. cuboid - выделяет куб. poly - выделяет только в плоскости.
//pos1 - назначает первой позицией для выделения блок на котором вы стоите.
//pos2 - назначает второй позицией для выделения блок на котором вы стоите.
//hpos1 - назначает первой позицией для выделения блок на который вы смотрите.
//hpos2 - назначает второй позицией для выделения блок на который вы смотрите.
//chunk - выделяет весь чанк на котором вы находитесь.
//expand - расширяет выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//expand - расширяет выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down)
//expand [direction] - расширяет выбранный вами регион в двух направлениях. amount количество блоков расширения в первом направлении, reverse-amount - количество блоков расширения во втором направлении направлении, direction (north, east, south, west, up, down). Например: //expand 10 7 south - расширит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//expand vert - максимально расширит выбранный вами регион вверх и вниз.
//contract - уменьшает выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//contract - уменьшает выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down)
//contract [direction] - уменьшает выбранный вами регион в двух направлениях. amount количество блоков уменьшения в первом направлении, reverse-amount - количество блоков уменьшения во втором направлении направлении, direction (north, east, south, west, up, down). Например: //contract 10 7 south - уменьшит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//outset [-hv] - Outset the selection in every direction.
//inset [-hv] - Inset the selection in every direction.
//shift [direction] - перемещает регион выбора.

Как повернуть постройку в minecraft worldedit

Алекс Ст

2. Выделение регионов. Для себя я обе точки региона обозначаю золотыми блоками чтобы не запутаться в последующей работе с регионами.

3.Рандом блоков:
где стоит пометки <блок>, можно заливать как обычным сплошным блоком (//set 2, //set 1) так и рандомом (/set 1,2 залить 50% камня 50% травы.(рис б1).

[Tutorial] World-Edit - Planting flowers with commands (version 1.12 and below)

This tutorial is quite outdated. It still works for versions around 1.12 and below, but please read this updated blog if you want to learn about planting flowers in later versions of Minecraft and Worldedit.

Hello there! If you are a builder or terraformer, you've probably wondered how you can plant flowers in a efficient and dynamical way without having to plant them by hand or using bonemeal. If you haven't figured it out yet, World-Edit has several functions that will make your life so much easier that I'm going to share with you right now!

[Tutorial] World-Edit - Planting flowers with commands (version 1.12 and below)



//flora command

First of all, there is the '//flora' command. Simply select a region and execute this command. Grass, poppies and dandelions will be spawned on top of random empty grass blocks. This is a very easy command if you do not need custom plant distribution or special flowers.

Command:

//flora

- Pros: Easy to use, requires no additional masks, little no nothing that can go wrong
- Cons: Not customizable, only spawns selective flowers.


[Tutorial] World-Edit - Planting flowers with commands (version 1.12 and below)

Low flower brushes

This method is extremely volatile and allows you to paint flowers to your map in a very dynamic and adaptive way. The command lines may seem daunting at first, but if you try out to modify it and experiment with it in a safe environment, you will notice that it's actually really easy to customize this command to your particular desires!

Note 1: This command works on World-Edit brushes. Make sure you execute both the main command and the mask command on the same brush tool! If you forget this, you can potentially mess up your project without the possibility to use the //undo command! Do not forget the apostrophes!
Note 2: The brush size on this command is '5', but I would recommend using a size of 10 for larger surfaces. You can change the limit in the World-Edit configuration file.

Commands:

/br s 90%31:1,50%0,31:2,37,38,38:1,38:2,38:3,38:4,38:5,38:6,38:7,38:8 5
/mask '>2 0'

The first command basically stands for this:
- 90% Grass
- 50% Air
- 1% Fern
- 1% Of every flower (11% in total)

Note that these percentages are actually proportional, and not in actual percentages. 90% grass just means it will spawn 90 as much as any flower that spawns at a rate of 1%. If you want to leave out any flower, or change the ratio, just look up their item ID and either remove them or add a percentage rating in front of their ID.

- Pros: Very flexible, fully customizable, fast and volatile, unlimited combinations
- Cons: Dangerous if executed poorly, may take some time to master, does not fill entire fields

Another way to use this command, is by selecting a region, and executing these commands in this particular order. Do NOT forget to use the /gmask command first, or you may destroy your project!

/gmask '>2 0'
//replace 0 90%31:1,50%0,31:2,37,38,38:1,38:2,38:3,38:4,38:5,38:6,38:7,38:8

- Pros: Fully customizable, extremely fast, unlimited combinations
- Cons: Dangerous if executed poorly, may take some time to master, does not leave open grass fields


[Tutorial] World-Edit - Planting flowers with commands (version 1.12 and below)

High flower brushes

These commands are similar to the previous commands, but they require one extra more step. Tall flowers consist of two blocks, which means that a single brush cannot spawn them in. There is a workaround for this by simply using two brushes. Before you use this brush, make sure you understand the working of the previous brushes.

For this action, you will need two separate tools. On the first tool, you execute these brush binds:

/br s 50%0,0.1%175:0,175:1,8%175:2,2%175:3,175:4,175:5 4
/mask '>2 0'

Note: The brush sizes in these examples are 4 and 5 respectively. It is highly recommended that the second brush is a little bit bigger, because it will need to cover the entire radius of the first brush in order to work correctly. If you use higher brush radii, consider using the sizes 8 and 10 respectively.

On the second brush, you execute these binds:

/br s 175:10 5
/mask '>175:0,175:1,175:2,175:3,175:4,175:5,175:6 0'

Now continue by clicking on the ground with the first brush. Immediately after that, switch to the second brush and click on the center of the generated flowers. Because your second brush has a larger radius, it does not have to be 100% accurate, but the further your aim is off, the more flowers will remain unfinished. Make sure you use the second brush very soon after using the first one. Some unfinished flowers tend to pop up and disappear if you leave them be.

The first command basically stands for this:

- 50% Air
- 0.1% Sunflower
- 1% Lilac
- 8% Tall grass
- 2% Tall fern
- 1% Rose bush
- 1% Peony

- Pros: Very flexible, fully customizable, fast and volatile, unlimited combinations
- Cons: Dangerous is executed poorly, may take some time to master, does not fill entire fields, may leave some half flowers

Note 1: For this command too, there is a way to populate selections. Just select a region and execute these four commands in order. Again, be very careful not to forget any, and test out the sequence thoroughly before applying it to any serious project. Always make back-ups before using these commands!
Note 2: If you want to plant both small and large flowers, it is recommended to use this sequence first, because this command leaves more open space! You can experiment with the different proportions of course. If you decide to use these commands as I provided them, the small flowers should come last.
Note 3: Make sure you select a region that is at least two blocks higher than the highest grass block, or the flowers will not all be completed!

/gmask '0 >2'
//replace 0 80%0,0.1%175:0,175:1,8%175:2,2%175:3,175:4,175:5
/gmask '>175:0,175:1,175:2,175:3,175:4,175:5,175:6 0'
//replace 0 175:10

- Pros: Very flexible, fully customizable, fast and volatile, unlimited combinations, does not leave half flowers
- Cons: Dangerous if executed poorly, may take some time to master, needs to be executed quite fast, or flowers will disappear

I hope this guide can prove to be useful for you! If you have any questions, comment them down below, and I'll do my best to answer them.

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