Gravemind halo что это

Обновлено: 19.05.2024

Gravemind is the twelfth campaign level of Halo 2. The level takes place within High Charity, after the Gravemind teleports John-117 there. The Prophet of Truth has the Index, and you must get to him before he leaves for the control room of Delta Halo. As you travel through High Charity, you will experience the beginning of the Covenant Civil War.

Biography [ ]


A Gravemind present during the Forerunner-Flood war.

Forerunner-Flood war [ ]

During the Forerunner-Flood war, the first known Gravemind came into existence as a centralized intelligence to coordinate Flood efforts against the Forerunners, formed from the minds of all the Sentients it had consumed and the Precursors which, in their insanity, found it to be a serendipitous emergence and began to guide and feed its growth. It is indicated that the remaining Precursors became the Flood fully, to a lesser or greater extent. Eventually Forerunner space navy tactics began to fail. The Forerunners developed the Halo Array as a desperate countermeasure before the war began fully, which would destroy all sentient life in the Galaxy, thus denying the Flood "food" for growth. This was only to be used as a last resort, but the Forerunners were reluctant to use it; the Master Builder instead abused his powers to have the San'Shyuum Homeworld annihilated.

However, the Flood were growing in number, and quickly were gaining ground across the Galaxy. Forerunner commanders realized that their naval tactics were being overcome, and a new solution was necessary if the Forerunners were to pull out of this "stalemate"; a Contender-class Artificial Intelligence, 032 Mendicant Bias, was crafted by the Forerunners to directly attack the Gravemind form and any surrounding Flood biomass in an effort to eliminate the central Flood consciousness. At least four installations, the Ark, Onyx Shield World, Requiem and an unnamed Shield World, were constructed by the Forerunners as shelters for themselves when the Halos fired.

The Gravemind continued to grow, growing enormous, planet-covering nodes of itself called Key-Minds that enhanced its raw computational power to such a degree that it began to completely overwhelm the Forerunners, forcing them into extremely pricey naval engagements that kept the Flood from winning for 300 years. Using knowledge of the Precursors to which it was born from and had become, the Gravemind used the Star Roads of the Precursors to attack the Forerunners, hampering their Slipspace capacity and utterly destroying their fleets, and marking the point at which Forerunner resistance had began to truly break down.

Human-Covenant war [ ]

"Now the gate has been unlatched, headstones pushed aside! Corpses shift and offer room, a fate you must ABIDE!"

Following the Flood outbreak on Installation 05, the Gravemind rebuilt itself deep under the Library of the installation. During the Battle of Installation 05, the Gravemind was capable of utilizing Delta Halo's teleportation grid. After capturing John-117 and the Arbiter, the parasite gave them their "assignments" to stop the Halo's activation, and then teleported them to their respective targets. It is not known how the Gravemind, a non-mechanical Flood form, is able to tap into the teleportation grid although it is possible when the Gravemind captured 2401 Penitent Tangent, he absorbed the knowledge of how to access Halo's teleportation grid, just like Cortana on the first Halo when she was in the Control Center.

Gravemind later used the UNSC In Amber Clad to board the Covenant Holy City High Charity, crashing the frigate into a city wall and releasing numerous Pelicans full of the Flood plague. Within days, he took over the entire city, and all life within it.

In the wake of his successful takeover of High Charity, The Gravemind initially planned as his next move to attack and infest Earth. He was however forced to put this plan on hold when, through the knowledge of the assimilated Regret (and possibly Mercy), he learned about the Prophet of Truth's apocalyptic plans to use the Ark to remotely activate the entire Halo Array. Realizing the extent of the danger he faced, the Gravemind did not attack Earth directly but instead frantically used High Charity to make a Slipspace jump to the Ark and crash-land on the megastructure, though he did send the Indulgence of Conviction to Voi in an attempt to accomplish one of his original goals but it failed due to the intervention of the Master Chief, the Arbiter and the Sangheili fleet.

Unable to reach Truth on his own, the Gravemind briefly allied himself with John and the Arbiter to stop Truth from activating the rings; supplying them with an army of Flood Combat forms to help them take on Truth's remaining forces. The alliance however crumbled as soon as the battle was over with Truth's death; the Gravemind betrayed the Master Chief and the Arbiter the moment the crisis was averted and tried to assimilate them. The duo managed to escape from their foe and discover Cortana's solution to the Flood — a replacement Halo ring made by the Ark. To activate it, John infiltrated High Charity to retrieve Cortana, who has the Activation Index from the first Installation 04.

As John traveled deep into High Charity, he faced multiple Flood forms and heard the Gravemind taunt him, allowing Cortana to briefly send pained messages as he corrupted and tortured the UNSC AI. The Gravemind became increasingly frustrated at the Spartan's progress, becoming suspicious of what Cortana was hiding from him and threatening to "feast upon [John's] bones" if she didn't reveal the secret.

After John rescued Cortana, the Gravemind became enraged, realizing that she planned to use the incomplete Halo to destroy him. As John attempted to escape High Charity with a damaged Pelican, the Gravemind attempted to take him down, but was repulsed from the heat from its jets and presumably destroyed in the explosion. After traveling to Installation 08, however, John discovered that the Gravemind was attempting to rebuild himself on the new Halo. The Gravemind ultimately failed to stop John from activating the ring and destroying him, at least for the time being.

Прото-Могильный Разум

Прото-Могильный Разум (англ. Proto-Gravemind), также известный как прото-Составной Разум, представляет собой продвинутую форму Потопа, созданную из биомассы самых разумных живых организмов, с конечной целью создания полнофункционального Могильного Разума.

Contents

Gravemind

Transcript [ ]

Inside Job [ ]

John-117 is held in front of Gravemind's head, the head being one giant mouth made from separate parts, somewhat similar to an Elite's.

  • Gravemind: "I. I am a monument to all your sins."

As Gravemind talks, he breathes out Flood Spores. Two tentacles bring forth a struggling Thel 'Vadamee.

  • John-117: "Relax. I'd rather not piss this thing off."
  • Thel 'Vadamee: "Demon!"

The Gravemind makes loud huffing sounds, and indicates John-117

  • Gravemind: "This one is machine and nerve, and has its mind concluded." (a tentacle wraps around John-117's head, then indicates 'Vadamee) "This one is but flesh and faith, and is the more deluded."(turns 'Vadamee upside down)
  • Thel 'Vadamee: "Kill me or release me, parasite. But do not waste my time with talk!"
  • Gravemind: "There is much talk. And I have listened. Through rock and metal and time. Now I shall talk, and you shall listen."

He raises two tentacles, one wrapped around a red Monitor, the other merged with an infected Prophet of Regret

  • 2401 Penitent Tangent: "Greetings! I am 2401 Penitent Tangent. I am the Monitor of Installation 05."
  • Prophet of Regret: "And I am the Prophet of Regret, Councilor most High. Hierarch of the Covenant!"

2401 Penitent Tangent sees John-117.

  • 2401 Penitent Tangent: "A Reclaimer? Here? At last! We have much to do. This facility must be activated if we are to control this outbreak!"
  • Prophet of Regret: "Stay where you are! Nothing can be done until my sermon is complete!"
  • 2401 Penitent Tangent: "Not true. This installation has a successful utilization record of 1.2 trillion simulated and one actual. It is ready to fire on demand."
  • Prophet of Regret:(to the Arbiter) "Of all the objects our Lords left behind, there are none so worthless as these Oracles!" (yells) "They know nothing of the Great Journey!"
  • 2401 Penitent Tangent: "And you know nothing about containment! You have demonstrated complete disregard for even the most basic protocols!"
  • Gravemind: "This one's 'containment'. " (gives a disgusted huff) "And this one's 'Great Journey'. are the same."

He lowers his tentacles, and Regret shrieks in fear.

  • Gravemind: (to 'Vadamee) "Your Prophets have promised you freedom from a doomed existence, but you will find no salvation on this ring. Those who built this place knew what they wrought. Do not mistake their intent, or all will perish as they did before."

At this moment, 'Vadamee stops struggling against the tentacles. He stares somewhat curiously at the Gravemind.

  • John-117: "This thing is right. Halo is a weapon. Your Prophets are making a big mistake."
  • Thel 'Vadamee: "Your ignorance already destroyed one of the sacred rings, Demon. It shall not harm another."
  • Gravemind: "If you will not hear the truth, then I will show it to you. There is still time to stop the key from turning, but first it must be found." (indicates each in turn) "You will search one likely spot, and you will search another. Fate had us meet as foes, but this ring will make us. brothers."

John-117 and Thel 'Vadamee disappear in teleportation rings. Fade to black, fade in on High Charity.

A swarm of Covenant ships attack each other outside of High Charity. Fade in on the walkway outside the Council Chamber, Honor Guard Brutes guard the gates from Grunt and Jackal rioters.

Cut to Council Chamber. A line of Honor Guard Brutes stand at attention. A cameraman Grunt focuses a holographic camera on Truth as he delivers his propaganda, while the Prophet of Mercy watches from aside.

  • Prophet of Truth: "The release of the parasite was unexpected, unfortunate. But, there is no need to panic. In truth, this is a time to rejoice. A moment that all the Covenant should savor." (raises the Index) "For the Sacred Icon has been found. With it, our path is clear, our entry into the Divine Beyond guaranteed! The Great Journey is nigh. " (the Grunt notices John-117 appearing out of thin air behind him) ". and nothing, not even the Flood, can stop it!"

John looks down at the shocked Grunt.

The Grunt yelps, throws up his Needler, and flees. John-117 catches the Needler and aims it at Truth. Two Brute Honor Guards shield the Prophets with their Energy Stave.

The Prophets and some Brutes escape through a gravity lift, leaving two Brutes behind.

  • Cortana: "Brutes! The faster you can kill these Brutes, the better." (John kills one Brute.) "They don't have shield generators, but take them out before. it's berserking!"

John-117 kills all Covenant in the room

  • Tartarus (Loudspeaker): "The Demon has infiltrated the Council Chamber?! Protect the Hierarchs! Seal the exits!"
  • Cortana: "Oh, I don't think so."

After John-117 fends off the attackers

  • Cortana: "Put me down on one of the pedestals near the door."
  • Cortana: "They've locked it from below. There's a door at the other end of the chamber."

The Spartan approaches the door, and Cortana's hologram appears.

  • Cortana: "That Prophet, Truth. He has the Index! You've got to take it from him. Let me get these doors. (John reaches for the pedestal) Go! It will be easier to track Truth if I stay in the network."

If you continue to wait:

  • Cortana: "Don't worry. You can pick me up later."

John-117 fights his way to the ledge where Thel 'Vadamee was tortured.

  • Cortana (COM): "Watch out for the Captain, it's got a Brute Shot!" (Note that the Brute Captain with the Brute Shot first shows up in the Council Chamber on Legendary.)
  • Cortana: "Truth is moving through the lower levels of the tower. I'll reverse this Grav Lift. Drop down, try to cut him off."

If John stalls:

If John continues to stall

  • Cortana: "After that stunt on the Cairo, I know you're not afraid of heights."

If John still stalls:

  • Cortana: "Fine, I won't watch. Meet you at the bottom, okay?"
  • Tartarus (Loudspeaker): "Reinforce all approaches to the holding pens. Slay the Demon on sight!"
  • Cortana: "They're beefing up their patrols. Stay sharp."
  • Cortana (COM): "Wait a minute! I'm reading Marine IFF transponders. The signals are originating somewhere below your position."
  • Cortana: "There's another lift in the next room."

When John-117 reaches the lift.

He takes the Grav Lift down.

  • Cortana (COM): "There are two groups of Marines in the detention block. I'll zero in on their locations, you neutralize the guards. quietly."

John-117 kills the Covenant forces on the top level.

  • Cortana: "Chief, come to the lower level. The Marines are just inside, careful of the guards."

John-117 enters the brig, and kills the guards.

The brig doors unlatch, and the Marine POWs arm themselves with dropped Covenant weapons.

  • Cortana: "Listen up, Marines! John's hunting a Prophet, and you're gonna help him kill it."
  • Marine: "Affirmative!"
  • Marine: "No sense sticking around here!"
  • Cortana: "One more group of Marines to go, Chief."
  • Cortana: "Chief, come to the middle level. More guards, get ready."

John-117 frees the second group of Marines.

  • Cortana: "That's all the Marines, Chief. Good work."
  • Cortana (COM): "We'll get out of here the same way we came in - the central Grav Lift. Reinforcements, coming down the lift!"

John-117 and the Marines kill the reinforcements.

If John stalls:

  • Cortana: "We've got to get after Truth, Chief. Step into the lift."
  • Prophet of Truth (Loudspeaker): "Fear not, my brothers! The Sacred Icon is secure. It was Tartarus and his Brutes who took the Icon from the Flood, and for that they have our thanks."
  • Cortana (COM): "Excellent! Truth is broadcasting on the move. It'll make him much easier to track."
  • Prophet of Truth (Loudspeaker): "The Elites have failed to protect the Prophets, and in doing so, have put all our lives at risk. Let no warrior forget his oath, 'Thou, in faith, shall keep us safe, whilst we find the Path.'"
  • Cortana (COM): "I've got a fix on Truth, just outside this tower, Chief. There's an exit nearby. Hurry!"
  • Prophet of Truth (Loudspeaker): "With my blessing, the Brutes now lead our fleets! They ask for your allegiance, and you shall give it."
  • Cortana (COM): "You wouldn't believe the number of kill-systems the Covenant are throwing down around me. Not to worry, it's pretty sloppy stuff. I guess they never expected a hostile intelligence to penetrate their networks from the inside."
  • Cortana (COM): "The Covenant just destroyed two of their own ships! And I'm hearing reports of small arms fire throughout their fleet."
  • Prophet of Truth (Loudspeaker): "Creatures of the Covenant! The path is broad, and we shall walk it side by side."

In Amber Clad flies by overhead.

  • Prophet of Truth (Loudspeaker): "Be glad! A reward for all your toil and all your sacrifices in the year at hand."
  • Cortana: "Hailing. no response. She's crashed into another tower ahead of our position. I'll keep trying to make contact, but I'm not registering any human vital signs."

You can hear the In Amber Clad crash.

  • Prophet of Truth (loudspeaker): "At this moment, the Council is gathered on Halo, to see the Icon secured."
  • Tartarus (Loudspeaker): "Rise, my brothers! Cast down the Elites!"
  • Prophet of Truth (Loudspeaker): "There are those who said this day would never come. What are they to say now?"
  • Tartarus (Loudspeaker): "Once the towers are clear, we'll drive them from the lower district."
  • Prophet of Truth (Loudspeaker): "I have listened to the Oracle, and it confirmed our deepest hope. The Great Journey begins with Halo."
  • Tartarus (Loudspeaker): "The Elites are falling back to the Mausoleum. Fools! Their Arbiter can do nothing for them now!"
  • Prophet of Truth (Loudspeaker): "Who would doubt the Prophets? What have they foretold that has not come to pass?"
  • Cortana (COM): "If we're going to catch Truth, we'll need to take a shortcut, straight through the Mausoleum. Look on the bright side: for now, they seem much more interested in killing each other."

John-117 approaches the very large fight in the Mausoleum.

  • Cortana: "You might consider sitting this one out."

After the room is cleared:

  • Cortana: "Hang on, I'm picking up two more transponders. It's the Commander and Johnson! They're closing on Truth's position, Chief! They'll need your help! This way, Chief."

The exit opens, with several cloaked Elites and an Honor Guard Councilor running out. John kills them.

  • Cortana (COM): ". This isn't good. I’m getting confirmed reports of Flood leaving the In Amber Clad's wreckage. Let's get the Index and find a way out of here, before things get really ugly!"

Tartarus and his Brutes take Keyes, Johnson and 343 Guilty Spark toward a platform where the Prophets of Truth and Mercy wait for them, with three Phantoms

  • Tartarus: "Split them up. One in each Phantom."

Three Brutes do so rather brutishly. Keyes notices In Amber Clad in the tower before being pushed into the Phantom. The two Phantoms take off. Tartarus kneels before the Prophets.

  • Prophet of Truth: "The hopes of all the Covenant rest on your shoulders, Chieftain."

Prophet of Truth hands Tartarus the Index.

  • Tartarus: "My faith is strong. I will not fail."

Infection Forms spring up and rush them. The Brutes spot them and they get ready. The Brute Honor Guards throw their pikes aside and stomp on several of them. Tartarus flattens one with the Fist of Rukt. The Brutes manage to shoot or crush most of them, but one gets through and lodges itself to Mercy's throat, knocking him off his throne.

  • Prophet of Mercy: (screams in agony)

Tartarus moves to remove the Infection Form.

Tartarus turns to Truth in surprise.

  • Prophet of Truth: "The Great Journey waits for no one, brother. not even you."

Prophet of Truth boards the Phantom and the Honor Guard Brutes follow immediately, but Tartarus hesitates at the dying Prophet of Mercy. He looks at the Index, makes his decision, and turns away from Mercy.

Description [ ]


The Gravemind confronting John-117 as seen in Halo Legends' Origins.

Due to the brevity of its mysterious appearances in Halo 2, little is known about the Gravemind's physical form. It is a massive Flood form whose "mouth" resembles a fleshy, multi-layered Venus Flytrap. The organ is used to speak and to exhale Flood Spores. The remainder of the Gravemind's body consists of a mass of enormous tentacles. During its time beneath Installation 05's Library, some of its tentacles grew to be miles long and stretched throughout the Installation.

The Gravemind, like the Proto-Gravemind from which it formed, is made of countless bodies and corpses; The Art of Halo states that Gravemind is "literally built from the bodies of its enemies and its own fallen warriors reassembled into a massive, tentacled, and intelligent entity." Gravemind references this fact often, often calling its current whereabouts an empty grave or burial mound—where there should be many graves, there is just the Gravemind. Even its name, "Gravemind," references this: it is the mind of the grave. The consciousness of the Gravemind is formed from the accumulated intelligence and memories of every Flood host ever consumed.

The Gravemind is also able to subvert AIs. In the Forerunner-Flood war it was capable of altering every Forerunner AI's basic logical processes, causing it to aid the Flood cause. This 'Logic-Virus' was considered by the Forerunners to be the informational form of the Flood infection, to which Mendicant Bias was the first victim in its 43-year discourse with the Precursor Gravemind.

During the Flood-Forerunner War, when the Gravemind was a galaxy spanning network, it began assembling entire planetary ecosystems into enormous, highly complex structures referred to as 'Key Minds'. Each Key Mind was said to have easily matched a single Forerunner Metarch-level AI (By far the most powerful and intelligent grade of AI the Forerunners had developed and of which Mendicant Bias was an example) for strategic planning and raw computational power.

Due to the Gravemind's understanding and absorption of Precursor knowledge, it was capable of controlling and manipulating Precursor technology in the Forerunner-Flood conflict, which allowed it more effective slipspace technology and the ability to prevent Forerunners from using Slipspace. Now that all Precursor technology has been destroyed, it is unknown if the current iteration of Gravemind was capable of the same thing, though if all Flood contain all memories of the prior versions of Gravemind or they are otherwise stored somewhere, it could be surmised that it still retains this ability.

Life Cycle [ ]

A Gravemind starts out as a Proto-Gravemind—a Flood form created by merging the bodies and biomass of numerous sentient life forms; some Flood forms may also be repurposed and merged into the Proto-Gravemind. After a Proto-Gravemind has been created, nearby Combat Forms will continue to supply it with fresh bodies, allowing it to accumulate mass, increase in size, and gain more memories and intelligence from consumed hosts. Eventually, the Proto-Gravemind reaches a certain critical mass and becomes self-aware—a Gravemind. This critical mass tends to be made up of thousands of bodies if using human-sized bodies as a measuring unit.

The Gravemind and its subordinate Flood infection will then continue to accumulate. Eventually, when the Flood infection has become too large for even the Gravemind to control—or when no life remains in the galaxy—the Flood infection will reach the Intergalactic Stage, and Flood will leave the galaxy with the intent to create a new Gravemind elsewhere.

Gravemind makes up a distributed intelligence, with a single primary consciousness made up of multiple, smaller instances that seem capable of acting independently. This is shown in Silentium, where the Precursor Gravemind compares itself with Catalog, a group of modified Forerunners networked together into single mind acting in concert with many others.

Дальнейшее развитие [ ]

Прото-Могильный Разум должен невероятно вырасти в размерах, чтобы достичь следующей стадии развития, известной как Могильный Разум, почти всеведущая форма Потопа, состоящая из тысяч тел носителей, наполненных знаниями каждого носителя, которые использовались для создания Могильного Разума. Могильные Разумы создаются, когда прото-Могильный Разум достигает определённой «критической массы» и развивает централизованный интеллект. Это случается только в очень редких случаях, обычно потому, что Потоп редко распространяется в достаточно большом масштабе, чтобы позволить прото-Могильным Разумам вырасти достаточно, чтобы стать Могильным Разумом. Известно, что когда-либо, за всю сведущую историю, были созданы только два Могильных Разума; однако, похоже, у каждого из них присутствовали одинаковые воспоминания, поскольку Могильный Разум, присутствовавший во время войны Человечества против Ковенанта, обладал детальными знаниями о войне Предтеч против Потопа и даже описывал действия предыдущего Могильного Разума в тот период времени, как если бы они были его собственными. По сути, поскольку он разделяет все знания предыдущего Могильного Разума и считает их обоих одним и тем же существом, Могильный Разум игр — это Могильный Разум, который сражался с Предтечами, просто возродившийся из другого прото-Могильного Разума.

Сотворение и физиология [ ]

Прото-Могильные Разумы — это совокупность множества других слитых воедино форм Потопа. Похоже, что когда перед Потопом стоит сложная задача, такая как пилотирование космического корабля, он немедленно приступает к созданию прото-Могильного Разума для выполнения этой задачи, объединив как можно больше носителей-жертв с этими знаниями, таких как бывшие профессиональные пилоты и высокоуполномоченные офицеры. Вместо того, чтобы полностью разрушить сознание жертвы, как это обычно делает обычная форма Потопа, он медленно допрашивает своих жертв, позволяя их сознанию снабжать их всей необходимой информацией. Форма мучает разум носителя громким жужжащим звуком, стирая таким образом все мысли. Только после того, как носитель лишится всех своих знаний, его убивает прото-Могильный Разум, хотя иногда носитель может умереть до того, как форма Потопа получит шанс ассимилировать все свои воспоминания.

Примечательной особенностью создания прото-Могильного Разума является то, что сан'шайуум часто используются для формирования основного «разума» мозговой формы, такой как Пророк Скорби или боевой формы состоит в том, что насущные примеры, которые мы видели до сих пор, в некоторой степени сохранили свою индивидуальность. Другие инфицированные формы полностью подчиняются контролю находящейся в них формы инфекции и обычно не проявляют никаких прежних черт личности своих носителей. С другой стороны, инфицированные Пророки продемонстрировали способность действовать так же, как и до того, как они были ассимилированы. Поскольку расы Пророков значительно слабее и хрупче, чем многие другие расы Ковенанта, Пророк не был бы подходящим существом для создания боевой формы, и их разумный характер, вероятно, сделает их более подходящими кандидатами в качестве основного воинства прото-Могильного Разума.

Прото-Могильные Разумы можно увидеть только на более сложных машинах, для которых требуются обученные пилоты. В то время как боевые формы могут легко, хотя и неуклюже, пилотировать меньшие транспортные средства, такие как Вепри, Скорпионы, Привидения и Призраки (по крайней мере, после того, как заражение Потопом достигло Джон-117 физически пробил бок прото-Могильного Разума, присутствовавшего на борту «Истины и Примирения» во время Битвы за Установку 04, форма Потопа вообще никак не отреагировала; вполне вероятно, что передвижение достигается только после того, как трансформация в настоящий Могильный Разум будет завершена. Также никогда не было замечено и такого, чтобы прото-Могильные Разумы хранили оружие своих прежних носителей-жертв. Они используют ноги своих носителей как средство поддержки равновесия, и можно немного увидеть тела некоторых недавних носителей, встроенные в массу прото-Могильного Разума, хотя и с лихвой деформированные.

Представитель 343 Industries назвал «фальшивыми новостями» информацию о Halo Gravemind

На днях в сети появилась фотография рекламных материалов, посвящённых проекту Halo Gravemind. Якобы эти материалы были получены от одного из работников торговой сети GAME. На фотографии можно увидеть дату выхода Halo Gravemind, намеченную на 10 октября этого года, и логотип студии Creative Assembly, создателей стратегии в реальном времени Halo Wars 2, вышедшей в феврале этого года.


Однако директор по развитию франшизы Halo Фрэнк О’Коннор (Frank O’Connor) назвал эту информацию «фальшивыми новостями». Microsoft пока не комментирует слухи.

Gravemind – наивысшая ступень эволюции расы паразитов флад из вселенной Halo. Это создание впервые появилось в Halo 2.

После появления материалов о Halo Gravemind пользователи предположили, что это может быть хоррор, поскольку студия Creative Assembly ранее делала проект Alien: Isolation.

Contents

Personality [ ]

The avatar of the Gravemind as seen in the Terminals.

The Gravemind has an obscure and complex personality. When he was first seen by John-117 and the Arbiter, he was calm and collected, if not seemingly sad or mournful, and he spoke with a sullen tone in his voice. He was also quite logical, psychologically analyzing the duo, and trying to convince the Arbiter of the Halo Rings true purpose, to which the Arbiter reacted with stubborn pride. The Gravemind showed no irritation to this nor the bickering of 2401 Penitent Tangent and the former Prophet of Regret. Later, though, the Gravemind showed a more emotional side, basking in his victory at High Charity, and displaying a sinister air of anger when demanding answers from the newly captured Cortana.

In Halo 3, his personality undergoes a similar progression. Early on, he is shown to have a calm and collected personality, but once the activation of the Ark is prevented, the Gravemind bursts into a victorious, maniacal laugh, briefly boasting in iambic heptameter. In the following level, Cortana, a broader spectrum of his personality is asserted. He begins with his calm and collected voice, as well as a slightly confident tone. As John finds his way deeper into High Charity, however, the Gravemind becomes more irritated by his progress, and begins to shout at him. Once Cortana is rescued, the Gravemind begins to emit a series of mangled, animal-like roars, and speaks in an infuriated tone. In the final level of Halo 3, Flood Dispersal Pods crash onto Installation 08, and the Gravemind begins to speak again, this time in an angry yet confident tone.

The mostly collected and impassive tone that is frequently heard from it can be justified by his implied near omniscience; his knowledge of the present and ability to accurately predict the future means that he has little reason to worry about anything. He only becomes truly irritated or angry when an unforeseen event happens, or when there is something he doesn't know. Triggers for his anger include Cortana's secrets and John's ability to rescue her. When defeated, he shows sadness, not anger; it may be that he has become used to omniscience, and is only truly angered when he is wrong. This is supported by the fact that in the level Cortana, his tone quickly changed to confidence and almost amusement when he realized parts of John-117's objective (with phrases such as "Of course, you came for her! We exist together now. Two corpses in one grave").

He is also known to be quite manipulative: in Halo 2, Gravemind tricks John into being a decoy to distract the High Prophets as he attempts to take over High Charity, and in Halo 3, he helps John-117 and the Arbiter to kill the Prophet of Truth, only to betray them when they have outlived their usefulness. It is also notable that the original Gravemind was able to convince the Forerunner AI 032 Mendicant Bias to join his cause and turn his fleet upon the Forerunners by telling him that the Flood are the next step of evolution and that the Forerunners are denying it.

The Gravemind is not violent when it doesn't benefit him; this is what makes a Gravemind a key stage in Flood evolution. Unlike the savage and single-mindedly bloodthirsty Combat and Pure Forms that precede and obey him, the Gravemind is able to analyze situations and avoid confrontation when it is necessary for the Flood's continued survival.

By the end of the game, the Gravemind gives a short monologue in a disheartened tone, cryptically admitting that he knows he can do nothing to stop his fate, which he believes was unjustly forced upon him. He says that the activation of Installation 08 will only add time "to a sentence [he] never deserve[d]". Considering it's original origin as the Precursors, this may indicate resentment that their creations would once again harm it, and a failure to understand why.

Читайте также: