Game type cs go что это

Обновлено: 04.05.2024

У меня такая проблема. хочу себе обычный паблик. Но только когда я запускаю сервер у меня загружается соревновательный режим. а надо как мне это сделать?) В консоле пишит
exec: couldn't exec gamemode_competitive_server.cfg (консоль). я поискал этот фаил и нашел только gamemode_competitive.cfg но того что пишит в консоле нет. а так не знаю что делать.

Главный вопрос: Как поменять режим на сервере с соревновательных на обычный.

Lord FEAR
Участник

casual (школоло с тайзером, броней и no block) "game_type 0" "game_mode 0"

competitive (турнирная версия,без халявного броника, тайзера, есть блокировка тел) "game_type 0" "game_mode 1"

arms race (GunGame DM Turbo режим) "game_type 1" "game_mode 0"

demolition (GunGame без DM и без turbo, плюс установка бомбы) "game_type 1" "game_mode 1"

Precision of Floating Point Values

One of the sample cfg files includes an optional "output" configuration section. This controls how many digits after decimal point get reported in the output for various fields.

"precision_time" controls all duration information (e.g. countdown, lifetime, effecttime, etc.)

"precision_position" controls all position information (e.g. position of players, grenades, etc.)

"precision_vector" controls all vector information (e.g. velocity, forward vectors, etc.)

Loading a Map

To launch a map with a desired game mode, adjust the ConVars

When loading a map, the game will.

  1. set the whitelisted ConVars (the ones listed in csgo/bspconvar_whitelist.txt ) to their default value,
  2. execute the CFG files associated with the current values of game_type and game_mode (defined in csgo/gamemodes.txt and csgo/gamemodes_server.txt ),
  3. execute the CFG file associated with the current value of sv_game_mode_flags , see below, and
  4. execute the CFG file associated with the current value of sv_skirmish_id (defined in csgo/scripts/items/items_game.txt under skirmish_modes ), see below.

If these four ConVars are not set before loading a map, the map launches in the last game mode played. Their initial value is 0 (Casual).


Idea: You can create gamemode_competitive_server.cfg (see below) to automatically set bot_quota and bot_quota_mode to have bots on your local server whenever you load a map in Competitive.

Contents

Windows Software/Scripts

SteamCMD GUI

This tool allows the user to use SteamCMD on Windows without command lines and/or batch files.

pyr0s-csgo-server-launcher

A simple script to launch 3 different servers in any of the 4 game modes available. My First ever attempt at any sort of scripting.

Network Channel Encryption

Counter-Strike: Global Offensive network channels support client-server packet encryption. 3rd party client software can set encryption keys in CS:GO client process for connecting to specific 3rd party servers. For more details, please visit CS:GO Network Channel Encryption page.

Downloading the CS:GO Dedicated Server

2. Start SteamCMD. At the Steam> prompt, set your CS:GO Dedicated Server install directory.

3. Login in anonymously

4. Install or Update CS:GO. If this is your first time installing or if you are trying to verify the integrity of the server files:

If this is simply an update to an existing CS:GO dedicated server:

4. Once finished, type quit at the Steam> prompt to properly log off of the Steam servers.

Starting the Server

Linux Scripts

Docker

If your server is running Docker, you can simply use:

The container will automatically update the game on startup, so if there is a game update just restart the container.

If you want to launch another instance you can increment the environment variables, using -e (--env):

CSGO Server Launcher


  • start - Start the server with the PARAM_START var in a screen.
  • stop - Stop the server and close the screen loaded.
  • status - Display the status of the server (screen down or up)
  • restart - Restart the server (stop && start)
  • console - Display the server console where you can enter commands.
  • update - Update the server based on the PARAM_UPDATE then save the log file in LOG_DIR and send an e-mail to LOG_EMAIL if the var is filled.
  • create - Create a server (script must be configured first).

📚 Documentation

CS:GO Multiserver

A launch and update script similar to CSGO Server Launcher with support for multiple servers running on one machine. It was designed to make running LAN tournaments as painless and efficient as possible.

Its Highlights include:

  • Guided setup and game update (csgo-server setup, csgo-server update)
  • Game files are shared between instances, saving disk space and bandwidth
  • Detailed configuration options for each instance
  • Additional control upon launch via environment variables (MAPS="de_inferno de_cache de_train" csgo-server @myinstance start)
  • Console access and support for logfiles

LinuxGSM CSGO Server

LinuxGSM is command-line tool for quick, simple deployment and management of Linux dedicated game servers.

Features
  • Backup
  • Console
  • Details
  • Installer (SteamCMD)
  • Monitor
  • Alerts (Email, Pushbullet)
  • Update (SteamCMD)
  • Start/Stop/Restart server
Supported Servers

There are 100+ different game servers supported and rising. For a full list visit the website.

Links

Game State Components

All game state is separated into independent blocks that the service can be independently subscribed to. For example a service providing haptic feedback for every bullet fired might be interested in getting the "player_weapons" payload and any changes in weapons and ammo data, while a service annotating a video stream might only subscribe to the "map" component to keep track of the map name and round wins scored.

When developing your service it is recommended to use the sample console program provided below to output the JSON payload sent by the game and eliminate unnecessary components that aren't needed for the service operation.

When any data of a reported component changes, the game client will start the buffer timer, and after it elapses, or immediately if buffering is disabled, will report the new full game state, and delta states computed from payload with last successful HTTP 2XX response from the endpoint. For data that changed from the previous report a global block "previously" will contain old state of the changed game state, whereas for new data a global block "added" will contain the root JSON fields that are present in the new game state, but were absent in the old game state.

Advanced Configuration

Configuring your new Counter-Strike: Global Offensive server differs from what server administrators have seen with previous dedicated servers. There are some primary differences, which we'll cover here.

autoexec.cfg

The file has to be created in \csgo\cfg.

This file is executed before the first map starts. The valve.rc executes the autoexec.cfg and in the next line the cmd stuffcmds, which will execute the parameters with + from the commandline.

In your autoexec.cfg you can set cvars that have to be set only one time:

server.cfg

The server.cfg file can be found under \csgo\cfg. (make it if it doesn't exist)

This file is executed every map change, and before the gamemode files listed below. Here is an example of a very simple server.cfg file:

gamemodes.txt

This file can be found under the \csgo\ folder.

Essentially, this file defines Valve's standard "rules" for each game mode. For example, a classic casual game gives defuse kits to CTs automatically, while in a classic competitive game they are purchasable like in previous versions of CS. You should not edit this file because Valve may decide to change the rules for a particular game mode at any time. If you customize this file, your changes will be wiped out any time Valve chooses to push an update to this file.

Even though you shouldn't edit this file, it's still useful to use this file to determine how exactly to make a particular convar change. Find the section you want to edit, and you'll see the group of appropriate convars you can set. Again, you will need to make your actual changes in gamemodes_server.txt.

Each section of the file is separated by the game type. The game types are Casual, Competitive, Arms Race (gungameprogressive), Demolition (gungametrbomb), and Deathmatch.

gamemodes_server.txt

This file must be created or otherwise generated from gamemodes_server.txt.example under the \csgo\ folder. This file allows the server administrator to customize each game mode for their own server. It overrides and defaults set by Valve in gamemodes.txt. With this file, for example, you can change the maxrounds for a game type from the default, or enable friendly fire but reduce the amount of damage friendlies deal.

IT IS IMPORTANT TO MAINTAIN THE SAME HIERARCHY AND SYNTAX AS GAMEMODES.TXT. Included with your server installation is a gamemodes_server.txt.example file to help you learn the syntax. There is no file specifically named gamemodes_server.txt in the standard server install. You must rename, copy, or make a new file called gamemodes_server.txt to be able to customize your game modes.

You can change the amount of bots, the way the bots populate the server and how chatty they are by updating the convars below:

Round Convars

The following convars can be changed to update how the rounds are played out. You can change from round limits to time limits, to how long you force players to freeze in place to buy to forcing the camera to only specatating your team members while dead. Each convar is set specifically for each game type, so you'll have to go through each of the different game modes to get them all updated! These may be overridden by settings in cfg/gamemode_XXX.cfg and cfg/gamemode_XXX_server.cfg, the details of which are specified below.

Gun Game and Demolition Progression

You'll find convars available to update how the server progresses individuals through the weapons in both Gun Game modes. You can set the weapon order and the kill requirements in order to move on to the next weapon. These convars are separated by team, so be careful to make changes for both sides or you could potentially unbalance the matches on your server.

As an example, here is a list of the convars of weapon progression on Arms Race for a single team:

Here is an example of the weapon progression on Demolition for a single team:

Note that Arms Race uses random weapons by default. To force the custom list to be used, set mp_ggprogressive_use_random_weapons to 0 .

gamemode_casual_server.cfg

Files gamemode_casual_server.cfg and gamemode_casual.cfg reside in the cfg directory. The latter (gamemode_casual.cfg) is configured by Valve, and contains the convars that are set at the beginning of each Classic Casual match (they are set each time the server loads a map). A similar file exists for each game mode (replace casual with the appropriate mode ie. competitive, or armsrace). The format of this file is simple, it is " convar setting //optional comment ". For example, from gamemode_casual.cfg:

Admins should not modify the gamemode_XXX.cfg files. Valve's file naming convention suggests that these files may be modified in the future, and your settings may be overwritten. Instead, modify the file ending in _server.cfg you create.

Each gamemode_XXX.cfg file may have a corresponding gamemode_XXX_server.cfg file within the cfg directory. Valve's file naming convention suggests that _server.cfg files will not be overwritten by future updates. Any settings specified in the _server.cfg file will override those in the original config file because the _server.cfg file is executed after it. This ordering is visible within gamemodes.txt .

Settings in gamemode_XXX.cfg and gamemode_XXX_server.cfg seem to override those within gamemodes_server.txt, and server.cfg. Furthermore, it's easier to modify the settings in gamemode_XXX_server.cfg due to the formatting.

When modifying settings, the amount of spaces or tabs between convar and setting seems to be irrelevant, but there must be some. Comments are single-line C++ style, and must come only after a //.

Once you've launched your dedicated server, you can type in the following command to output all available convars that can be altered:

The game no longer uses maplist.txt files and the maps you play are now controlled by map groups. A server must be started with a mapgroup or workshop_collection or maps will not cycle correctly. See the included gamemodes_server.txt.example file for an example mapgroup.

Counter-Strike: Global Offensive Dedicated Servers

This page outlines the basics of setting up and running Counter-Strike: Global Offensive Dedicated Server.

Registering Game Server Login Token

CS:GO game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN RFC1918 addresses (10.0.0.0-10.255.255.255,172.16.0.0-172.31.255.255,192.168.0.0-192.168.255.255). If your server has a public routable IP address and clients need to connect from outside the server LAN then you need to get registered for GSLT.

Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE. You can also use command line setting -net_port_try 1 to avoid instances from reusing the same GSLT by accident.

csgosl - a CSGO GUI frontend for Windows/Linux

csgosl is a graphical user interface for the Counter Strike Global Offensive Dedicated Server (CSGO server from now on). csgosl supports one-click install, update, start and stop server on windows and linux platforms (supported platforms). If you just want your own CSGO server up and running in no time this is the place for you. csgosl supports most mainstream server options. Advanced mode allows the experienced user access to most cvars and custom cvars allows cvars to be added to the GUI.

  • Completely automatic install (steamcmd + srcds + metamod/sourcemod/plugins)
  • Server update, automatic or manual
  • Start/monitor/stop server
  • Run multiple servers on same host
  • Host lan only or public servers
  • Host workshop maps and map groups
  • Manage all your maps and create your own map groups using the map group editor
  • Easily view and select all installed maps using map previews
  • Greatly simplified server settings with reasonable defaults
  • Advanced settings mode for the control freak (supports all cvars with in app help texts)
  • RCON control via dedicated console or shortcut buttons
  • Override settings in one place for all game modes/types
  • Online help easily accessible from the application
  • Custom cvar support
  • GOTV support
  • Comes preinstalled with sourcemod and metamod and some plugins.

GOTV Broadcasting

CS:GO Game Mode Commands

Here are tables of the game modes and the console commands to launch them in Counter-Strike: Global Offensive .

Game Mode Flags

The ConVar sv_game_mode_flags is used for game mode variations. It can determine more CFG files that will be executed after the game mode CFG files when a map is launched. Its value is read bitwise, meaning that adding values of the following table together results in all associated CFG files to be executed.

sv_game_mode_flags
Value CFG file executed, if existent
4 gamemode_<internal game mode name>_tmm.cfg
32 gamemode_<internal game mode name>_short.cfg

  • If set to 32 and a map is launched in Wingman, it will cause the execution of the CFG file gamemode_scrimcomp2v2_short.cfg .
  • If set to 36 and a map is launched in Wingman, it will cause the execution of the CFG files gamemode_scrimcomp2v2_short.cfg and gamemode_scrimcomp2v2_tmm.cfg , in this order.

Valve currently uses this to implement game mode variations without touching sv_skirmish_id .

Current usage of Game Mode Flags
Game Mode Flags Usage Flags Value
0 4 32
Competitive match length default Short Match
Deathmatch style default Team vs Team Free For All

Exmaple: To play Team vs Team, invoke game_type 1; game_mode 2; sv_game_mode_flags 4; map <mapname> , or shorter: sv_game_mode_flags 4; map <mapname> dm .

Contents

Endpoint Section Settings

Game Type and Game Mode

Defined pairs of values for game_type and game_mode
Game Type Game Mode
0 1 2 3
Classic 0 Casual Competitive Wingman Weapon Expert
Gun Game 1 Armsrace Demolition Deathmatch
Training 2 Training
Custom 3 Custom
Cooperative 4 Guardian Co-op Strike
Skirmish 5 Skirmish
Free For All 6 Danger Zone

About the following table:

Game Mode dependent Events

There are the specific VScript functions ScriptGetGameType() and ScriptGetGameMode() which return the current integer value of game_type and game_mode .

These allow VScript structures such as the one on the right. With this concept, one can manipulate gameplay depending on the current game mode, which is a really powerful tool to make other game modes such as Co-op Strike work.


Idea: When making a map, you can create a VScript exclusively for that map and use this concept to make game mode dependent changes to: the map flow, player spawns, gamerules and much more. For example, it is possible to make closed areas on a map that are opened up only in some game modes, such as Deathmatch and Armsrace.

Locating CS:GO Install Directory

The Steam install directory on Windows can be found in registry under the key HKEY_CURRENT_USER\Software\Valve\Steam , value "SteamPath" contains a string naming the Steam install directory. If Steam is installed into D:\Steam then Steam library folders will be listed in D:\Steam\steamapps\libraryfolders.vdf .

On OSX Steam library folders file in most cases will be found at

On Linux Steam library folders file in most cases will be found at

An automatic process locating CS:GO install directory can now iterate all user's Steam Library Folders found in libraryfolders.vdf , including the location of libraryfolders.vdf itself looking for the common CS:GO installation.

If Steam is installed into D:\Steam and CS:GO is installed directly under Steam installation directory then the location of CS:GO configuration files will be "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg" .

For game state integration to work with your service you will need to place a text file named gamestate_integration_yourservicenamehere.cfg into the csgo/cfg directory, CS:GO will pick it up next time the game launches. Different services can place their own game state integration files in csgo/cfg directory, and the game client will relay information to all registered service configurations.

Counter-Strike: Global Offensive Game State Integration

This page outlines the basics of setting up game state integration with a running Counter-Strike: Global Offensive game.

There are many ways for third parties to integrate their services with the game: activate stage lighting and pyrotechnics during a competitive match, activate lighting or haptic elements in peripherals connected to the player's PC during the game, complement streaming overlay with custom interactive graphics synchronized with game state, collect all game state changes to annotate recorded VODs, etc.

Third-party libraries

Below is a list of available third-party tools and implementations which can be used to easily implement game state integration. These libraries/services are NOT officially approved or endorsed by Valve.

Skirmish Modes

War Games are game mode variations.

The ConVar sv_skirmish_id determines the War Game that a map will be launched in. Each War Game can have CFG files associated to it that are executed if a map is launched in that War Game, namely if sv_skirmish_id is set to the ID of that War Game. These CFG files contain only few commands and are executed after the CFG files of a game mode and after the CFG files of the game mode flags. They can be loaded in any game mode, but the intended game mode of a skirimsh CFG file (the ones in the table below) can be found in csgo/scripts/items/items_game.txt and also in the CFG file itself.

To play one of the following game modes, type sv_skirmish_id <number> in the console and launch a map with the intended game mode, see above.
Alternatively, one could also do exec <cfg filename> and mp_restartgame 1 in-game or even write own configs for that matter.

To return to a "pure" game mode found in the above table, set sv_skirmish_id to a value that is not in the following table (intuitively 0), so the game will not load any additional CFG files to a game mode.

  • To launch Stab Stab Zap on de_dust2 , enter sv_skirmish_id 1 and map de_dust2 casual . This is equivalent to sv_skirmish_id 1; game_type 0; game_mode 0; map de_dust2 .
  • To launch Competitive on de_dust2 after having played a skirmish mode, enter sv_skirmish_id 0 and map de_dust2 comp . This is equivalent to sv_skirmish_id 0; game_type 0; game_mode 1; map de_dust2 .
War Game sv_skirmish_id Intended Game Mode CFG filenames executed with whitelist Description
Stab Stab Zap 1 Casual op08_stab_stab_zap.cfg Only knives and recharging taser.
Free For All 2 Deathmatch gamemode_dm_freeforall.cfg Like Deathmatch, but teammates are enemies.

List of Gamestate Integrations

Checked on Aug 18th, 2018

Sample Configuration File

Here's a sample configuration file for integrating the player's own gameplay experience gamestate_integration_consolesample.cfg :

Here's a sample configuration file for stage lighting driven from a tournament observer's machine connected to team spectator gamestate_integration_observerspectator.cfg :

Note: allplayers_weapons payload became available starting from game update 1.35.4.1, it is recommended to be used for LAN heartbeat endpoints only as the payload size and frequency is significantly increased when it is enabled.

Game Client Authentication

Both sample cfg files provided in this document contain an optional "auth" configuration section. In most localhost or even LAN integration scenarios this section can be completely omitted, but when it is present, fields in this section will be transmitted as JSON string fields to the endpoint to authenticate the payload. It is recommended for the endpoint to also use SSL to protect the in flight payload containing an authentication block.

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