Delete shader cache anomaly что это

Обновлено: 12.05.2024

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

EDIT: POSSIBLY SOLVED; POSSIBLE CULPRIT: “ENHANCED SHADERS” ADDON

What happened then is this:

1. Game installed, no addons, dx11 runs well for short period I tested.

2. Series of current 1.5.1 addons added, including the ‘enhanced shaders'.

3. Crashes start and intensify. I have been starting and stopping the weather through debug menu a lot to test addons and graphic, not sure if related. Adding and removing addons to see if alleviated, changing to dx10, alas crash persists.

4. Removed ALL addons, restored gamedata folder from backup, purged shader cache, updated AMD drivers, but same crash now happens on stock Anomaly, causing my suspicion of this not being related to addons.

5. Finally, deleted the game and reinstalled from scratch. Tested to confirm it works, no crashes being experienced.

6. Brought in a curated collection of addons, including “Simplicity Graphical Settings” in place of the “Enhanced Shaders”, since it does just as good a job without messing with actual shader methods.

7. Everything seems to be working very smoothly so far, with great performance and amazing look (the ‘simplicity’ addon is absolute magic), so it may have been the ‘enhanced shader all along’. Fingers crossed but looking good.

All previous versions of Anomaly had run flawlessly for me. Modded, unmodded, dx11, dx10 – no problem.

With 1.5.1, unfortunately, constant GPU/driver stopped error messages from AMD adrenalin. May happen every 5, 10, 20 minutes, seemingly at random. Something clearly must have changed drastically since 1.5.1 that makes it stop the GPU driver like that. It only ever happened to Anomaly and then only ever to 1.5.1. no issues with any other game.

I can't recall the exact wording of the error message from the AMD Adrenalin software but the gist was that the 'gpu/driver stopped'. The crash would close anomaly and return to desktop without destabilising the system. I've tried updating drivers to newest ones, running in dx10 but nothing helps. I can't tell what causes it either, it seems entirely random.

DX9 as alternative is no alternative since the visual downgrade it too drastic to really continue enjoying the game; not to mention dx11 worked perfectly fine on all previous releases.

I'll try and follow up with the exact wording in comments below when I fire it up again in a few hours.

This happens to me too. A driver Timeout or something with AMD GPU - every 20 mins or so. Im running a 5500 XT 8GB, 32GB Ram, Its on DX 10 since it happens more often on DX 11. I havent tried DX 9 yet, don't really want to though.

That’s exactly it – the driver time out; Glad to hear I’m not the only one experiencing it.

Can you confirm if you have been using any mods (aka addons)? Admittedly I did and My suspected culprit is an addon by the name of ‘enhanced shaders and colour grading’, but I believed it’s the base game since I kept experiencing issues after removal and restoration of the stock gamedata folder.

EDIT: UPDATED THE OP, I do seem to have solved the issue now (knock on wood)

I have no mods installed with Anomaly. I did find an application in . /Anomaly/bin folder called VerifiedDX11. I used this and was able to play for over an hour without any driver errors. It seems to work well but we'll see.

EDIT: I was able to play for over two hours, but then still a driver timeout, yet it only happens in The Garbage now so far.

Right, well it seems that the problem went away for me. Like I said, it took updating AMD drivers and reinstalling the game.

I'm now set with a combo of around 40 addons and it all works fine so far.

I hope it will work out for you eventually, no idea what's causing this, there seems to be no pattern.

I have done everything I can think of. reinstalling, updating drivers, running different DirectX versions, it just keeps doing it.

Sorry to hear this man. Try and hit up the Anomaly devs directly. For me it's now back to fully working, was something to do with shaders (not reshade) so keep that in mind. Good luck.

After re-installing to a SSD C: drive, Anomaly has become much more stable. I even put some mods on and still, stable for 2 1/2 hours+. This is good knowledge, we can help others if they may be having the same problem. Maybe, heh.

But are you getting a sort of error or something? Just CTD? The log what says? Have you looked in Windows events viewer?

Same problem here 1.5.1 AMD adrenalin software driver time out. I see this thread . and at the end this solution (but its for Windows? or for Linux and Wine?). And why in 1.5.1 all seem broken: shadows (broken at the distance), bloom (really broken), DX9 (worst than others mods, think for example of DX9 in Dead Air: perfect, very good, smooth); I'm not complaining, it's an amateur game, a mod, where everyone spends time and contributes, little or a lot, and it's wonderful even with all the problems that exist, I just want to understand, and put order . and I ask (to reason): if there is already the perfect DX9 from Dead Air, which could also be easily improved by adding something from OGSE (SoC), since we are still talking about X-Ray in 90% STALKER modification, why should you screw it up like this? in any case, I wish nothing but good and good continuation of work to those who develop changes, to those who use them, to everyone.

For me the adrenalin driver timeout happens everytime I try and use the enhanced shaders, SSR and other such addons. Without them, never a problem.

I also found that when installed on a 7000mb/s uber-fast nvme ssd, Anomaly. stutters like crazy. Installed on a slower 3000mb/s nvme, it works flawlessly. LOL, no idea why that would be.

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Delete shader cache anomaly что это

27 сен. 2018 в 4:53

Several mods prompt you to delete the 'shader cache'. I suppose that makes sense.

But what do we actually need to delete?

  1. the bucket_xxxxxx.zip file in \Steam\steamapps\common\No Man's Sky\steam_shader_cache ?
  2. all the 2490 files in \Steam\steamapps\common\No Man's Sky\GAMEDATA\SHADERCACHE ?
    the files in both caches?
  3. only some files in particular?
27 сен. 2018 в 5:01

Edited for clarity . i hope

Help with launcher settings?


What does the shadow map, delete shader cache, and restore default user.ltx launcher options do?

New comments cannot be posted and votes cannot be cast


changes shadow resolution, default is fine

deletes the shader cache, mostly used in process of un-fucking graphics issues

resets all settings but "Gameplay/Progression Diff." to defaults

What does g/p diff. refer to?

Shadow map resolution - leave it at 2048x2048 for best performance

Anomaly "failed to compile shaders" crash


I get this error every time I start the game now, I have reinstalled DirectX, and I get this error whether I click "delete shader cache" or "restore default user.ltx". Here is the log file, I do have some addons installed but no shaders, just a weather addon and a lighting addon.

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2

* CPU cores/threads: 4/4

Found commandline file!

Initializing File System.

using fs-ltx fsgame.ltx

File System Ready.

FS: 55494 files cached 72 archives, 11255Kb memory used.

Init FileSystem 3.464330 sec

-----loading e:/games/stalker/anomaly-1.5.1.2\gamedata\configs\system.ltx [2]

Starting INPUT device.

Loading DLL: xrRender_R4.dll

Available render modes[1]:

command line "e:\games\stalker\anomaly-1.5.1.2\bin\anomalydx11avx.exe" -smap2048 -dbg

Executing config-script "user.ltx".

[e:/games/stalker/anomaly-1.5.1.2\appdata\user.ltx] successfully loaded.

Loading DLL: xrRender_R4.dll

Loading DLL: xrGame.dll

* [x-ray]: Full Memory Stats

* [win32]: free[137434340192 K], reserved[4406084 K], committed[207132 K]

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