Dead island one punch mode что это

Обновлено: 19.05.2024

12 июн. 2016 в 12:53

On the store page, beneath the product descripstion, are listed all these negative reviews, with the general consensus: Do not buy this game! Oh yeah? All I can say is, "Viva one-punch mode!" I could not finish the original because I got grumpy with the tedium and frustration of getting from Point A to Point B.

One-punch mode in this re-release version is reportedly like that old, hoary Fist of the Something-or-Other mod. Problem: I downloaded that mod, and it was a virus that spawned self-replicating pop-up advertising faster than I could eradicate it from my hard drive. I had to reboot Windows in Safe mode just to run my anti-virus.

One-punch mode in the new version of Dead Island takes the virus risk away, and replaces it with visceral, instant gratification. And better graphics (not that I found the original ugly). For $3.30, I will not complain.

12 июн. 2016 в 14:20

On the store page, beneath the product descripstion, are listed all these negative reviews, with the general consensus: Do not buy this game! Oh yeah? All I can say is, "Viva one-punch mode!" I could not finish the original because I got grumpy with the tedium and frustration of getting from Point A to Point B.

One-punch mode in this re-release version is reportedly like that old, hoary Fist of the Something-or-Other mod. Problem: I downloaded that mod, and it was a virus that spawned self-replicating pop-up advertising faster than I could eradicate it from my hard drive. I had to reboot Windows in Safe mode just to run my anti-virus.

One-punch mode in the new version of Dead Island takes the virus risk away, and replaces it with visceral, instant gratification. And better graphics (not that I found the original ugly). For $3.30, I will not complain.

Dead Island


The daughter in the Dead Island trailer

  • Children were cut from the final version of the game. Games such as Telltale Games' The Walking Dead and Last Of Us feature children in violent environments and were subject to risk of censorship. Throughout the game, places where children would have been present can be found. Some characters that would have been children were aged up or replaced with adults. Some cut/modified child characters include Anne Snider, Daughter, and Danny Craig. Danny and Anne are the most noticeable examples of where child characters existed due to their child-like mentalities and naïve dialogue. Danny insists on waiting for his brother; claiming that he's brave and strong. Anne's questToy Story revolves around the player recovering her lost teddy bear in the absence of her big sister.

Two AK-47s with different color schemes and an assault rifle with a flashlight attachment

Weapon Modification

Weapons in Dead Island can be modified to gain additional damage effects and more power. To modify a weapon you need to find the following:

  • Workbench — these special tables are where you can go upgrade, repair or modify your weapons.
  • Mods — modification guides that list the materials and the base items need to create a new weapon.
  • Parts — scattered all over the island, these items can be used to make your weapons more powerful, increasing your chances for survival.
  • Weapons — something compatible with the blueprint you intend to use.

One Punch Mode


The warning that appears when you are about to start a game with it enabled.

One Punch Mode is a special game mode added to the Definitive Editions of both Dead Island and Dead Island: Riptide. It is found when creating a new character, after selecting a character and seeing their backstory, under that there's an option to enable 'One Punch Mode'. It is available to each hero (including Ryder White and his campaign).

Activated

When activated it will allow you to kill basic zombies (Walkers, Infected and their subtypes like Drowners) usually in one hit, with zombies it doesn't kill it instead does massive damage. Below is a summary of everything changed in One Punch Mode.

Weapon Parameters and Modification


All weapons in Dead Island and Dead Island: Riptide have weapon parameters. These dictate the statistics of the weapon regarding how they function. How much damage they do, how easily they break, etc, are all shown under these stats. The stats for a weapon can be viewed at any time by either selecting it via the weapon wheel or by clicking on it in your inventory. Any weapon you hover over will display their statistics to you so you can easily see how good/bad it is. If you have a weapon currently equipped and you look at a different one, it will highlight the differences between the two. When a number is green, it means it is better than your currently equipped weapon. When a number is red, it means it is worse than your current weapon.

Parameters are affected by the weapon level and how upgraded the weapon is. For example, a level 3 knife will have worse stats than a level 50 katana. However, a fully upgraded level 50 katana will have better statistics than a non-upgraded katana of the same level. Every weapon also has a weapon grade which is indicated by what colour the name is. White is a common rarity weapon, while orange is a legendary rarity weapon. The higher the grade, the better the statistics are and the better it is to upgrade it, as the statistics will get better the higher the weapon rarity.

All melee weapons featured in Dead Island and Dead Island: Riptide have the following parameters (the only exception is a Chainsaw, which has only Damage and Rate of Fire parameters):

    Damage — The amount of damage dealt from an attack (initially). Force — This parameter reflects the damage done to a target's stamina (often when slicing off limbs or breaking bones). It also affects knockback for impact mods. Handling — The higher this value is, the easier a weapon is to handle, the faster it can be swung (for melee weapons) and the less stamina it takes to use it. Durability and Condition — Durability defines the maximum number of attacks this weapon can withstand before breaking. The Condition is the current state represented by a white bar around the weapon icon.

All firearms featured in Dead Island and Dead Island: Riptide have the following parameters:

    Damage — The amount of damage dealt from a single bullet (initially). Varies from parts of the body attacked and the distance. Accuracy — Determines the chance of hitting the target while not in ADS (Aim Down the Sights). Rate of Fire — The amount of rounds fired in a given time (usually per minute). Reload Speed — How long it takes to reload the firearm in seconds. Higher the number, the longer the reload takes.

Contents

Rarity

  • Uncommon (Grey) - These are generally broken or otherwise last resort choices.
  • Common (White) — The most basic item that can be found almost anywhere.
  • Uncommon (Green) — Items that give above average stats.
  • Rare (Blue) — Gives more bonus stats of its base item.
  • Unique, Superior(Riptide) (Purple) — Gives an even more significant amount of bonus stats.
  • Exceptional, Ultimate(Riptide) (Orange) — Considered the most powerful of the type of item it is based on.
  • Legendary (Named) (Orange) — They are the most unique items in game, and are usually better than the weapon they are based on. They may not be considered a better weapon against another weapon (such as McCall's 9mm versus Heavy Pistol), but they will be the best of their class.

All weapons in Dead Island can be categorized as either a melee weapon or a firearm. But they can be broken down further as a specific type of melee weapon or firearm, each with its own unique attributes.

  • Heavy cutting damage, but uses a moderate to large amount of stamina.
  • Makes a slow cutting motion over a wide area.
  • Like all edged weapons, these stick in opponents when thrown.
  • Medium damage, extremely short range, extremely low stamina drain.
  • Uses virtually the same animation as the weaponless punch.
  • Medium cutting damage, varies in its stamina usage, low durability.
  • Has a three swipe motion, similar to the machete: One wide, one short, one at an angle. faster than the machete, shorter range.
  • Like all edged weapons, these stick in opponents when thrown.
  • Extremely high cutting damage, short range, medium durability, no stamina usage.
  • Constant attack directly in front of the user.
  • Cannot be repaired in any way.
  • High cutting damage, but low durability.
  • Makes a slow cutting motion over a wide area.
  • Like all edged weapons, these stick in opponents when thrown.
  • High blunt force damage, high durability, medium stamina usage
  • Minimal swing speed, short range.
  • Does a two step swing, first to the left, then to the right.
  • Can be found one of three types: Claw Hammers, Sledgehammers, and Nail Hammers.
  • Claw: Medium blunt damage, short range, medium durability, low stamina usage.
  • Sledge: Heavy blunt damage, medium range, heavy durability, massive stamina usage.
  • Nail: Medium blunt damage, short range, medium/heavy durability, low/medium stamina usage.
  • All use a downward swinging motion, one from right high to low left, then from mid left to low right. Has a completely separate swinging motion on downed opponents.
  • Heavy cutting damage (some even start with a 1% critical bonus). Low/Medium durability, long range, medium stamina usage.
  • Uses a three-slash motion. One from right mid to left mid, from left mid to right high, then from right high to left low.
  • Like all edged weapons, these stick in opponents when thrown.
  • High cutting damage, medium durability. Low to medium stamina usage.
  • Uses two separate swinging sets. One being a three-swing, right to left, left to right, right high to left mid. The other being a two swing, right high to left low, left high to right mid.
  • Like all edged weapons, these stick in opponents when thrown.
  • Low to medium blunt damage. Low to medium durability. Medium stamina usage.
  • Uses a right to left and left to right swing.
  • One of the most common weapons, as they are found on every map, and even zombies themselves carry them occasionally.
  • Medium to heavy cutting damage. Low to medium durability, low stamina usage, very short range.
  • Uses a right high to left medium, left high to right medium swing.
  • Medium cutting damage, low durability, low stamina usage.
  • A right to left, left to right swing. Sometimes starts with a left high to right mid swing.
  • Like all edged weapons, these stick in opponents when thrown.
  • Possibly one of the weakest weapons in the game.
  • Low blunt damage, low durability, medium stamina usage.
  • The different varieties (broomstick, stick, and baton) have different animations, though mostly a right to left and left high to right mid motion.
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, medium to high accuracy
  • Fires 3 rounds per trigger pull
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, low accuracy
  • Fully automatic
  • Small ammo capacity, rare ammunition
  • Low rate of fire, long reload time
  • High damage, low accuracy

Cut Content

Before the release of either Dead Island or Dead Island: Riptide, there were features that were removed from the final product. These changes can be found below.

Contents

Weapon Effects

Some weapons have special effects. These effects are displayed to the right of a weapon's normal stats with a symbol and a number. The symbol determines the type of effect and the number determines the intensity of the effect.

Electrocutes and stuns the target after a critical hit, doing minor damage for the duration of the electrocution. The target seizures around his location and rarely stays in place. Bodies that remain electrified may cause damage to players and other zombies standing above or next to it.

Higher rank number may mean a longer duration of stun, a higher bonus of electrical damage, or a combination of these effects.

Sets the target on fire after a critical hit, initially doing minor damage for the duration of the burning. Bladed weapons with this effect modded will not set targets on fire on a critical hit. Targets set on fire will still have ability to attack players. Targets with poisonous vapors emanating from them will burst into flames with a single hit and the fire damage over time will be multiplied by 10x. Zombies that are stationed in water are immune to fire effects. Bodies that remain on fire may continue to cause damage to players and other zombies standing above or next to it.

Higher rank number may mean longer duration of flames, higher bonus of fire damaged, greater chance of setting target on flames, or any combination of these effects.

Causes the target to bleed after a critical hit, causing some damage for the duration of the bleeding. The bleeding effect will cause the target to lose health gradually until death or the effect ceases. Targets seized by bleeding effects will still have the ability to attack the player.

Higher rank number may mean longer duration of bleed, higher bleed damage, or any combination of these effects.

Poisons the target after a critical hit, causing the target to vomit, incapacitating it, and dealing damage over time. Poisoned targets can be engulfed by a weapon modded with a fire effect without the need of scoring a critical hit. Standing above or next to a body of a zombie with poison effects will stop the player's health regeneration or poison the player if they're exposed to it for extended periods of time.

Higher rank number may mean longer duration of vomiting, higher damage deal over time, or any combination of these effects.

Impact damage, specific to blunt weapons, causes the target to fly away from the direction of the blow upon a critical hit. Enemies impacting with terrain then take massive damage, often in the thousands, and can break multiple limbs if they survive. They have similar visual effects of that of Shock except they do not deal damage to anything standing above or near an impacted body.

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