Crying suns где лежат сохранения

Обновлено: 08.07.2024


That’s it! The mobile version of Crying Suns is Now Available!

You can find it here on the Apple App Store [apple.co] .

  • Space exploration in a procedurally-generated universe,
  • Tactical fights between battleships and their squadron fleets,
  • More than 300 story events,
  • A deep and dramatic storyline structured in 6 chapters,
  • New: A revamped interface and intuitive touchscreen interactions.
  • Supported languages: English, French, German, Spanish, Russian, Simplified Chinese & Japanese

Price: $8.99 / 9,99€ (no in-app purchases, no ads). All the future updates included.

iOs minimum requirements:
iOS 13+, iPad mini 4, iPhone SE (2016).

Android minimum requirements:
Android 6.0+, openGL 3.1, devices with good gaming GPU are recommended to play Crying Suns (Adreno 530 or Mali T760 MP2 minimum)

Discover the launch trailer below!


  • New weapons, new squadrons, new auxiliary systems for battleships and brand new officers abilities.
  • Unlockable battleships are now equipped with a unique and specific technological modifier, requiring players to adapt their strategies depending on battleships’ strengths and weaknesses.
  • Players will also find additional neutral units on the battlefield that each opponent can “capture” to gain territorial advantage.
  • New AI enemy behaviors have been added, requiring players to carefully adapt and vary their tactical response.
  • Finally, players will find a new type of POI (points of interest) where they will be able to upgrade their squadrons: The “OMNI Forge”.

Watch the trailer below:


Our "Advanced Tactics" free update will be officially available on June 15, 2020!

If you already own Crying Suns, it should update the new content automatically.

To know more about this future massive update, here is a reminder.

Hello fellow space explorers!

Big news! We will release a mobile version of our game Crying Suns on June 25!

During the last few months, we carefully redesigned the whole experience for iPads, iPhones and high-end Android devices, including a revamped interface and intuitive touchscreen interactions.


This version will include English, French, German, Spanish, Russian, Simplified Chinese & Japanese languages, and, of course, all the future updates and DLC.

Platforms: iOs (iPhones & iPads), Android

Price: $8.99 / 9,99€


Hello Crying Suns fans,

We have just opened the beta version of "Advanced Tactics" update!

You can now activate it via your Steam client:
-> Go to your Steam library, right click on Crying Suns -> Properties -> betas tab -> select "Advanced_Tactics_beta" branch.

  • Each Battleship will have a specific technological modifier (that you can't sell) that will greatly impact the strategies and builds
  • Reworked all enemy battleship setups to use a larger array of weapons/officers/squadrons/auxiliary system and offer more variety and challenges
  • Player battleships have been reworked
  • Some difficulty settings have changed
  • A new type of POI where you can Upgrade you squadrons Marks: the OMNI forge
  • 3 new categories of neutral units on the battlefield that can be "activated" during the fight.
  • 8 new types of weapons with brand new effects
  • 4 new auxiliary systems
  • 5 new types of squadrons
  • 3 new officers abilities

This version already includes English, French, Spanish, German, Russian and Simplified Chinese, although you might find some visual glitches as we didn't finish our QA phase on the last 4 of them. We are on it.

If you encounter any bug (except text glitches in German, Russian, Chinese and Spanish), you can click on the bug report button at the bottom left of the screen and explain what happened.
Don't hesitate to describe the situation with as many details as possible.

Have fun!
The DevTeam

Greetings Crying Suns fans,

Crying Suns digital artbook is finally available here!

In this PDF file, you will find 100+ pages of lore and art showing our work on Crying Suns' universe, including exclusive key art, pixel art, but also extensive commentary from our writers about the background story, underlying power games, characters factions, and many other details behind this dystopian universe inspired by Dune and Foundation.

Another good reason to stay safe at home ;)

The Crying Suns development team

Update: additional screen ratios, bugfixes, optimizations and other news


Some of you may have already noticed that we updated the game a few minutes ago.
The main change is the addition of new screen ratios, including widescreens, but not only.
Here is the complete changelog for this version:

  • [MAJOR] Added support for widescreen and a greater variety of aspect ratio (4/3, 21/9, 32/9, 16/10)
  • Improved the run customization screen to display patched squadrons properly in the list
  • Various small corrections and rewrites
  • Fixed an issue where the dialogue bubble was not placed properly on Sister Kalypso
  • Changed the planet displayed during run customization as it wasn't Gehenna
  • Fixed an issue where sometimes a "dead" squadron was still displayed in a dock as active
  • Various optimizations to lower memory consumption and reduce the game size on disk
  • A new type of POI where you can Upgrade you squadrons Marks: the OMNI forge
  • 3 new categories of neutral units on the battlefield that can be "activated" during the fight.
  • Each Battleship will have a specific technological modifier (that you can't sell) that will greatly impact the strategies and builds
  • 8 new types of weapons with brand new effects
  • 4 new auxiliary systems
  • 5 new types of squadrons
  • 3 new officers abilities
  • New A.I behaviors
  • Overall fight balancing

And finally, the artbook is almost ready! Here is another glimpse of it:


In the meantime, don’t hesitate to post your review on Crying Suns store page, it’s one of the best ways to support the devteam!

Update: Redesign of special officers availability, new contents and other things


Greetings fellow space explorers!

The Alt Shift team has been working on several important improvements for Crying Suns. Following your valuable feedback about special officers, we decided to deeply rethink their availability/selection system to make it much more interesting, understandable and, above all, predictable.

Besides, we worked on several new contents such as auxiliary systems and officers abilities to keep on bringing diversity and depth to the gameplay. In your journey, you will also encounter brand new space objects, planets, stations, and 8 new events including 2 new quests.

At the end of this post, as usual, you will find the whole detailed list of corrections we made thanks to your feedbacks.

As mentioned in the roadmap, the next major update version will imply important balance changes (deep rework of unlockable battleships, many new contents, etc.) so we will release it first in beta to adjust our changes following your feedback.

The whole team wishes you a Merry Christmas!

  • [MAJOR] Complete redesign of the special officer availability and selection feature. It's now possible to choose a special officer among unlocked ones if the special officer is ready. Each special officer has a "growth gauge" indicating when they are ready, the gauge advances each time the player goes beyond sector 1 in a run. Losing (or discarding) a run with the selected special officer put the growth gauge back to 0.
  • [NEW] New auxiliary system: Cinetic converter. Converts damaged received by your battleship into reduced cooldown for your weapons.
  • [NEW] New auxiliary system: Tactical log Neurosphere. The more total victory you achieve, the more you can sell it.
  • [NEW] New auxiliary system: Nemesis core. All you units gain the "Exploding" ability (also improve those which already have it)
  • [NEW] New officer ability: Battlefield auto-Krafter. Spawns "Krafted" units when one of your units dies.
  • [NEW] New officer ability: Guerilla tactics. Improve patched squadron damage efficiency vs non-patched.
  • Added the possibility to chase or choose a target when using the waypoint mode (ctrl).
  • The last boss of chapter 6 has been buffed in hard mode (1 additional hull bar).
  • Takeshi Sung (the special officer with 4 skills) has been nerfed and his health points reduced from 6 to 4.
  • Makk and Weezz (Scrapper special officers) had their special ability changed to the 2 new ones that matched much more scrapper flavour/synergies.
  • [NEW] Added 8 new events, including 2 new quest events, focused on risky choices and providing skill choices for underrepresented skills in events.
  • Added a tutorial to explain the "undocking" feature.
  • Added a tutorial to explain the officer growth and selection feature.
  • Changed the Alpha krafter ability description to be clearer about the fact the unit spawned has the "Krafted" attribute and is "Patched".
  • Changed the narrator translation for "babymaker" into "Enslaved civilian" as it was weird for them to refer as "babymaker".
  • [NEW] Added 6 new Gaseous planet visuals.
  • [NEW] Added 3 New stations visuals.
  • [NEW] Added a new visual of a "destroyed" civilian ship.
  • Added visual cues on damaged cells when "Exploding" units are doing damages.
  • Fixed a major issue where 4 sun related events were not picked anymore.
  • Fixed a major issue where the game crash log were expanding in size endlessly, sometimes saturating the hard drive and crashing the game saving.
  • Fixed an issue where story events could replace previously earned quests and negating them.
  • Fixed a bug that changed the space background color between the chapter 6 boss fights.
  • Fixed a bug where the "low life" sound effect during fight was still on after starting a new run.
  • Fixed a bug where it was possible to deploy a unit on a big asteroid.
  • Fixed a bug that allowed units to keep their earned shield after being redeployed.
  • Fixed a blinking glitch on squadrons affected by stasis or freeze effects.
  • Fixed a small visual glitch on EMP tower being destroyed.
  • Fixed a visual bug that made the lens flare appearing even if objects were hiding the sun.
  • Fixed a visual bug that made part of the turrets being visible even behind explosion fx.
  • Fixed a few wrong colored lights on stations or battleships.
  • Fixed a material bug on the Chapter 5 boss battleship.
  • Fixed a visual bug where the planets backlight was "popping" too suddenly.
  • Fixed a visual bug where some space objects remain on hostile system.
  • Fixed a bug on the last fight that made some cells impossible to target.
  • Changed the Expedition sandworm and kosh mech achievements that were too random. Now you only need to get to the end of an expedition involving those without retreating (or dying)
  • Added a small "something" for players who get "The art of war" achievement :)
  • We migrated the whole game engine from Unity 2017.4 to 2018.4 to make the game futureproof and easier to maintain.


Hi Crying Suns fans,

Steam Awards 2019 votes started today. It's a wonderful opportunity for indie games to stand out!

You can now support the team by voting for Crying Suns in the "Outstanding Visual Style" category. Of course, you are free to choose another category although we truly think we have good chances in this specific one this year!

Thanks in advance and don't hesitate to spread the word!
The DevTeam


Greetings Crying Suns fans!

Alt Shift team is currently working on some big changes and improvements for Crying Suns. Before going further into the details of what’s coming, here is a quick list of changes we pushed a few minutes ago:

Story, events and texts
- We improved again the events procedural distribution. The average distance between two events repetition has been increased. We also fixed some remaining statistically rare situations where the minimum distance between two similar events could have been still too low.

Gameplay:
- It's now impossible to have two cryopod events during an expedition

Interface, Graphics and Sounds
- Frigate laser projectile effects were not the ones intended on most of the frigates, it has been corrected.

BugFix Major
- We fixed a major issue where the previous save "recuperation mode" was not working properly.
- We fixed a major issue where, in case of a power outage while saving, all the save files were wiped off.

BugFix Minor
- We fixed the allowed memory size for the sound engine that might have been insufficient, causing sound issues.

  • A new chapter selection feature allowing a much higher replayability (with new Steam achievements related).
  • A big rework of events distribution to prevent repetitions
  • A first rework on special officers availability (still ongoing, see below)
  • Game balancing adjustments
  • Ergonomy and “quality of life” improvements
  • The Steam Cloud save feature
  • And many bugs corrected, of course
  • A complete rework of special officers selection/availability, much easier to understand and much more interesting to play.
  • A deep rebalancing of the unlockable battleships, the idea being to allow more gameplay diversity between them and more advanced strategies.
  • This rework involved a long and deep rethink on a strategic level to ensure a global consistency and will also come with a lot of brand new contents (officers abilities, squadrons, weapons) and updates to existing ones to support these changes (an open beta will allow the beta-testers to try and evaluate these substantial changes very soon).
  • Brand new events including new quests, risky situations and skill related situations.
  • New contents to improve environment diversity (new stations, new civilian ships)
  • The iPad version is progressing everyday (stretch your fingers ;) )
  • Of course, lots of bug fixes and “quality of life” improvements.
  • And maybe a small surprise for players who will finish the whole game with every battleship in Hard mode ;)


The only remaining question is the number of Artbooks we should print. We already have around 100 copies planned to be sent to our Kickstarter backers but if you are interested too, please comment this post with a “+1” or “+X” (X being the number of copies you might want) so we could define a rough number. Its price should be around $40 before shipping costs.

Как начать заново Crying Suns? О перезапуске кампании

crying suns начать заново

В этом замечательном космическом «рогалике» рестарт происходит, если ваш корабль погибает при столкновении с врагами или из-за иной напасти. Изучим, как начать заново Crying Suns, поскольку процесс неочевидный. Многие игроки хотели бы обнулить прогресс полностью, стартуя с 1 главы.

К сожалению, подобного пункта меню попросту не предусмотрено. Если вы рубитесь на высоком уровне сложности, малейшая ошибка может привести к фатальным проблемам для геймера. Благо пользователи нашли интересную альтернативу, заключающуюся в физическом перемещении Save-файлов в надёжное и практичное для доступа место.

Первый вариант – это физически удалить все файлы, размещённые по пути (название диска Windows) – «Пользователи» – (ваше имя) – AppData – LocalLow – AltShift и название видеоигры. Оттуда и вычищаем всё, что заметим. Для безопасности можете проверить, когда был создан и изменён конкретный файлик, сопоставив сведения с точной датой, в которую осуществляли запуск продукта.

crying suns как перезапустить игру

Как заново начать Crying Suns? Гайд по игре

Следующее решение заключается во временном переносе сохранений в удобное и безопасное место, откуда вы сможете произвести восстановление по необходимости. Не забывайте выходить из клиента до проведения всех доступных манипуляций, дабы избежать серьёзных ошибок в структуре файловой директории.

Как исследовать аномалию в Crying Suns?

Замечательный «рогалик», напоминающий FTL и Out There, недавно получил порт на Nintendo Switch. Этот краткий гайд расскажет, как в Crying Suns исследовать аномалию для получения разнообразных артефактов, полезных ресурсов и иных ценных предметов.

Если сравнивать с «Быстрее скорости света», где перемещение между секторами приводило к случайным и непредсказуемым последствиям, здесь перед нами галактические системы с Солнцем в центре и с разнообразными планетами, которые можно посетить.

Периодически встречаются инопланетные корабли, космические станции и другие объекты для взаимодействия. Аномальные явления лучше всегда ставить в приоритет. На карте они обозначаются жёлтыми птичками. Когда её заприметили, направляйте звездолёт в пункт назначения.

crying suns исследование аномалий

Где в Metro Exodus лежат сохранения в Linux?

Предполагается, что на этой ОС вы используете ПО, совместимое с технологией Valve Proton через протокол Wine. Переместитесь в [steamapps], затем в [compatdata], далее в [412020] и в [pfx], далее несколько вложенных директорий, последняя – [412020].

Коль хотите что-либо переносить, то убедитесь в идентичности версий игрового клиента. Если на новом устройстве установлены свежие патчи, а на старом их нет, велика вероятность несовместимости.

Как в Crying Suns исследовать аномалию? Гайд и прохождение roguelike

Просто проследуйте в нужный пункт, но помните: всегда присутствует определённый риск. Внутри могут оказаться как приятные предметы, событий или персонажи, так и негативные, способные уничтожить ваш десант в два счёта.

Соответственно, предварительно стоит подготовить свой десантный отряд к боевым столкновениям. Если аномалии появляются около звезды, столкновение с ними произойдёт автоматически при влёте в новую систему. Поэтому на ранних этапах кампании действуйте осторожно. Иной раз проще игнорировать источник опасности, чем нестись в него.

Где лежат сохранения Metro Exodus? О перемещении файлов с прогрессом

metro exodus где лежат сохранения

В зависимости от версии вашей операционной системы, директория с Save-файлами варьируется. Рассмотрим, где лежат сохранения Metro Exodus, которые можно перенести на другой ПК или ноутбук. Это полезно, например, если вы хотите обменяться достигнутой прогрессией с другом по Сети.

Вариативность появляется и в зависимости от онлайн-магазина, из которого производилось скачивание цифровой копии. Итак, зайдите в C:\Users\[имя]\Saved-Games\Metro-Exodus. Отметим, что облачные данные могут пересылаться автоматически, если клиент запущен на новом устройстве, но при этом произведена синхронизация.

В Digital-копии для Epic Games Store перемещайтесь в C:\Users\[имя]\AppData\Local\Packages\DeepSilver.ProjectWindfall\SystemAppData\wgs\[id]. На игровых форумах геймеры пишут, что периодически с «облаком» встречались проблемы. Через форму ниже вы можете написать, если сталкивались с багами. Архитектура магазина в достаточной степени адаптирована и работает.

metro exodus сохранения

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