Corruption arc что это

Обновлено: 02.07.2024

A long time ago, in a galaxy far, far away, I wrote an article on how to craft positive character arcs.

In that piece, I explained the role that character arcs play in fiction, established the three types of character arcs, and broke down the ten major beats that comprise the most popular of the three: positive change arcs. I also asked if you were interested in articles on the remaining two styles (i.e. negative change arcs and static arcs) and your answer was a resounding yes!

Despite this, I found myself caught up in other articles and topics and failed to circle back around — until now, that is. Today, I’m excited to delve into the dark descent of negative change arcs with you all, soon to be followed by an article on static arcs as well.

Have a character for whom a bittersweet or tragic ending is in order? This is the article for you…

Examining the Negative Change Arc…

Like positive change arcs, negative change arcs deal in a tug-of-war between an Ultimate Truth and an Ultimate Lie. That said, negative change arcs aren’t universal in their makeup.

In her excellent blog series on this topic, K.M. Weiland of Helping Writers Become Authors identifies three major sub-types of the negative change arc:

• The Disillusionment Arc: a character overcomes their Lie but finds the Truth to be tragic

• The Fall Arc: a character desperately clings to their Lie despite the presence of a positive Truth, leading them further into tragedy and sorrow

• The Corruption Arc: a character lives in close proximity to the Truth but ultimately rejects it to embrace a Lie

Rather than dig into each of these sub-types, I’ll be taking a broad approach to structuring negative change arcs in today’s article, following the ten major beats found in nearly every arc of this nature.

If you’d like to delve further into one of the negative arc sub-types mentioned above, I recommend exploring K.M. Weiland’s excellent blog series on this topic.

Establishing The “Why” Behind Your Negative Change Arc…

As mentioned above, every negative change arc rests on the foundation of the Lie your character believes and the Truth that counteracts that Lie, though these elements can manifest in several ways. The Truth might be what your character needs to find happiness or peace, while the Lie represents what they falsely believe will bring them resolution. Or, the Truth might be a harsh reality, with the Lie serving as a false and often idealized notion of this reality.

Before developing your character’s Lie and Truth, identify the tragic flaw that will prove their ultimate downfall. Is it pride, fear, cowardice? Something else entirely? With this tragic flaw established, you can then define the limiting belief that will serve as the basis for your character’s story specific Lie and Truth. Let’s break down a few examples together:

Tragic Flaw: Anger

Limiting Belief(s): I can’t overcome my anger issues, which means no one will ever love me.

Story-Specific Lie: My new co-worker might be interested in me now, but she’ll hate me when she truly gets to know me. I need to keep her at arm’s length.

Story-Specific Truth: If I make an effort to overcome my anger issues, I can be the man I want to be, perhaps leading to a life-long romance.

Tragic Flaw: Insecurity

Limiting Belief(s): If I succeed at the highest level, my father will finally love me.

Story-Specific Lie: I can make my father happy if my start-up proves to be a success, so I’ll do whatever it takes to rise to the top.

Story-Specific Truth: There’s nothing I can do to earn the love and attention of my emotionally-abusive father, no matter the blood we share.

With these elements established, you can begin developing the goals and motivations that will drive your character to action (or a distinct lack of action) throughout your story, making it far easier to map the beats of your negative change arc using the structure I break down below.

During this time, you may wish to ask yourself the following questions:

What does my character want, believing it will bring them peace, happiness, or resolution?

What does my character actually need to achieve this or a far better emotional desire?

What are my character’s personal values and moral beliefs?

What line would my character claim never to cross, even under duress?

What’s at stake if my character fails to overcome their Lie and/or accept the Truth?

What does my character believe is at stake if they release their Lie and/or acknowledge the Truth?


Mapping the Beats of a Negative Character Arc

Having established the core elements that comprise the foundations of a negative change arc, you can approach the process of mapping its beats with relative confidence and ease. Note that how these beats manifest in your story will depend on the type of negative arc you’ve chosen to write. I’ve done my best to address this variance below while keeping the breakdown concise.

This opening beat introduces your character in their everyday world (i.e. before they become entangled in the arc’s core conflict). In Disillusionment and Fall arcs, the hook introduces how the Lie your character believes impacts their daily life, creating conflict within themselves and with others.

In Corruption arcs, this beat introduces your character’s Truth instead. This is best accomplished by showing how your character’s tragic flaw, which will eventually lead them to reject the Truth by the end of your story, creates conflict in their everyday life.

Shortly after the hook, an unexpected event introduces a change in your character’s life.

Unlike in a positive change arc, where characters often mislike the opportunity the inciting incident presents, the change introduced in a negative arc often appeals to your character because it doesn’t contradict the Lie they believe. Rather, it offers the character an opportunity to reaffirm their Lie.

The most notable exception to this “rule” occurs in a Corruption arc, where the inciting incident prompts a change that will lead your character on a journey in which they reject the Truth in favor of a Lie.

Whether they’re attracted to or forced to accept the opportunity presented by the inciting incident, your character sets out on a literal or figurative journey in this moment, failing to recognize that this choice will prove the catalyst for their ultimate downfall.

As your arc’s core conflict gets underway, a series of events begins to shake your character’s firm hold on their Lie or Truth. In a Disillusionment arc, your character experiences a series of conflicts that hint at their tragic Truth. But instead of facing this Truth, your character clings to the comfort of their Lie.

In a Fall arc, this series of conflicts sees your character’s Lie act as an obstacle in their pursuit of a goal or resolution.

Finally, in a Corruption arc, your character is repeatedly tempted to reject their Truth in favor of achieving a desire related to their Lie. They may being showing signs of corruption during this time, though they’ll likely experience great inner turmoil as a result of their choices.

Roughly half way through your negative change arc, an event forces your character to confront their Lie or Truth, leading them to take seemingly irreversible action.

In a Disillusionment arc, your character recognizes the tragic Truth at last, leading them to question and even act against their Lie for the first time. Alternatively, in a Fall arc, the character recognizes their Truth but actively chooses to reject it.

In a Corruption arc, your character rejects their Truth in favor of taking action to achieve the desire related to their Lie.

After the events of the midpoint, your character’s ultimate downfall should be firmly underway. In the series of events that follow in Fall and Corruption arcs, your character embraces their Lie, even as part of them recognizes the consequences of doing so and tempts them to return to the Truth.

In a Disillusionment arc, this series of events sees your character come to understand their tragic Truth more deeply, even as part of them yet wishes to reject this Truth and return to the comfort of their Lie.

Throughout the second half of your arc, your character has glimpsed the consequences of the Lie they’ve embraced or the tragedy of the Truth they now recognize. However, it isn’t until this beat that they truly experience the devastation of their Lie or tragic Truth.

Suddenly, an event makes this devastation painfully apparent. In Fall and Corruption arcs, this event is typically a tragedy that forces your character to confront the consequences of their actions after having embraced their Lie.

In a Disillusionment arc, your character is instead forced to watch as their tragic Truth proves to be their own undoing or the undoing of those they love.

Devastated by the tragedy of their Truth or Lie, your character sees no hope for the future. It’s in this moment that characters in Fall and Corruption arcs wholly reject their Truth and willingly devolve into the darkness of their Lie, pursuing their Lie-driven goal with reckless abandon.

In a Disillusionment arc, your character instead rejects their Lie once and for all and sets out to either remove themselves from the tragedy of the Truth or face its inevitable consequences.

In Fall and Corruption arcs, the climactic sequence proves the culmination of your character’s attempt to achieve their Lie-driven desire. Ultimately, they’ll either achieve this goal and find the victory to be hollow or simply fail to achieve any victory at all.

In a Disillusionment Arc, the climactic sequence instead sees your character experience one final tragedy, often as a result of a course they previously set in motion. It’s all your character can do to stand by and watch the tragic fruits of their labor unfold.

However, depending on the events of your particular arc, this moment might instead see your character actively cause a tragedy, often their own death.

Most negative change arcs wrap up quickly after their climactic sequences, as there’s little your character can do to resolve any of the consequences of their tragic downfall. Instead, the resolution usually gives readers a glimpse of the character’s new unhappy reality or shows how the character’s actions during the climactic sequence impacted those around them.

Once more, I’d like to give credit to K.M. Weiland’s work on character arcs. Much of my knowledge on this topic stems from what I’ve learned from her website. Notably, her blog series on character arcs offers a detailed look at how each of the three types of negative arcs plays out using The Great Gatsby, Wuthering Heights, and Stars Wars I, II, and III as examples.

Curious to explore other stories that include negative character arcs?

Disillusionment Arcs: Sansa Stark in A Game of Thrones, Tyler Durden in Fight Club, Frank Wheeler in Revolutionary Road

Fall Arcs: Ned Stark in A Game of Thrones, Achilles in The Song of Achilles, Dorian Gray in The Picture of Dorian Gray

Corruption Arcs: Cersei Lannister in A Game of Thrones, Gollum in The Lord of The Rings, Satan in Paradise Lost

A Final Note on Crafting Effective Negative Change Arcs…

When crafting negative change arcs, many writers make the mistake of trying to shock readers with an unexpected tragic ending, such as death or imprisonment. However, what makes a negative change arc so tragic isn’t the character’s ultimate downfall but rather all the opportunities they had to avoid that downfall.

For a negative change arc to play out successfully, readers need to see the tragedy coming. Perhaps not in explicit detail, but your character’s actions should nevertheless foreshadow their ultimate downfall. As a writer, you want readers on the edges of their seats, screaming at your character to stop being so bull-headed, or weeping into a pillow over your character’s hurts.

More often than not, shock factor will only leave your readers feeling cheated because it so rarely pairs with any real narrative purpose.

To craft a truly effective negative arc, instead establish exactly who your character is as a person and ensure that any actions they take reflect the person they are and the journey they’re experiencing. The more intentionally you highlight your character’s inevitable downfall, the more successful your negative change arc will be.

How to Write a Negative Character Arc, Pt. 1: The First Act


Who in heaven’s name would want to write a negative character arc? Well, how about Shakespeare, Dostoevksy, Faulkner, and Flaubert? Just to name a few small-time wordsmiths you may have heard tell of. Everybody likes a happy ending, but, let’s face it, not all stories have happy endings. Negative change arcs won’t give readers the warm fuzzies and spawn date-night movie adaptations. But they do have the ability to create stories of unparalleled power and resonance—if they’re true.

Truth resonates whether it’s happy or hard, and some of the hardest truths to swallow are the most important for any of us to understand. That’s where your ability to wield the negative character arc will come in handy. The negative change arc tells the story of a character who ends up in a worse place than that in which he started—and probably drags others down with him. In The Moral Premise, Stanley D. Williams provides this formula for negative arcs:

[Virtue] leads to [success], and [Vice] leads to [defeat], but [Unrelenting vice] leads to [destruction].

The Three Manifestations of a Negative Character Arc

In writing this blog, I’ve long since realized there are many more ways to do things wrong than there are ways to do things right (hence my ongoing series “Most Common Writing Mistakes”—which will probably never run out of fodder). So it goes with character arcs. The positive change arc has basically just one manifestation. Same for the flat character arc. But the negative character arc can follow several variations.

I’ve identified three primary manifestations, all of which can follow variations of their own. Today and over the next two weeks, we’re going to be exploring this last of the major character arcs. But before we dig into the key structural points of the negative change arc’s First Act, let’s examine the three possible routes your story’s negative change arc may take.

The Disillusionment Arc

Character Believes Lie > Overcomes Lie > New Truth Is Tragic

(Examples: The Great Gatsby by F. Scott Fitzgerald, Training Day directed by Antoine Fuqua)

In many ways, the disillusionment arc isn’t negative at all. Just as in a positive change arc, the protagonist is growing into a better understanding of the Truth. Possibly the character’s life will even be changed for the better by the events of the story. And yet it’s still a downer, because the character is moving from a positive outlook to a negative one. His new Truth isn’t sunshine and roses; it’s cold hard facts.

The Fall Arc

Character Believes Lie > Clings to Lie > Rejects New Truth > Believes Stronger/Worse Lie

(Examples: Wuthering Heights by Emily Brontë, Doubt directed by John Patrick Shanley)

The fall arc is the one we most commonly associate with tragedies. In this type of story, the character starts out just as he would in a positive change arc: already entrenched in the Lie. But unlike a positive change arc, in which he will eventually overcome the Lie and embrace the Truth, the protagonist in a fall arc will reject every chance for embracing the Truth and will fall more and more deeply into the morass of his own sins—usually dragging others right along with him. His story will end in insanity, oppressive immorality, or death.

The Corruption Arc

Character Sees Truth > Rejects Truth > Embraces Lie

(Examples: The Godfather by Mario Puzo, Star Wars Episodes I-III directed by George Lucas)

In a corruption arc, the character starts out in a world that already knows and embraces the Truth. He has every opportunity to do the same, but is lured away by the Lie. Just as the seed of the Truth is already latent in the life of a positive change arc character, the seed of the Lie is latent in the corruption-arc character—even though the Truth is already right in front of him. This is perhaps the most moving of all the arcs, since it features a character who is good—or at least has a great potential for goodness—but who throws away that chance and consciously chooses darkness. In many ways, the corruption arc is similar to the disillusionment arc, but as William Bernhardt points out in Perfecting Plot:

It’s possible to be disillusioned without being corrupted, and it’s possible to be corrupted without being disillusioned.

The Characteristic Moment

The Disillusionment Arc Example

The Great Gatsby: An older, wiser Nick looks back on his adventures with Gatsby by sharing some advice his father used to give him, “Whenever you feel like criticizing any one [sic], just remember that all the people in this world haven’t had the advantages you’ve had.” The sublime irony here, as readers will discover, is that Nick and his somewhat weary contempt are the products of a “Midwestern” town, which at first glance has none of the benefits of Gatsby’s wicked and glamorous city. We are immediately given a sense of the naïvety with which Nick starts out the story, as well as the poignant cynicism with which he will end it.

The Fall Arc Example

Wuthering Heights: Just as in The Great Gatsby, readers’ first glimpse of Heathcliff comes late in the chronological narrative, almost at the very end. He is already a grown man, misanthropic, cruel, and long scarred by his devotion to his Lie. A few chapters later, we see him at the beginning of his own story, when Mr. Earnshaw first brings him, as a boy, to Wuthering Heights. He is introduced as a silent, longsuffering boy, who craves love (the maid finds him huddled on the cold floor in front of Mr. Earnshaw’s bedroom door the next morning), but who also seems to have the capability for great violence and passionate cruelty.

The Corruption Arc Example

Star Wars: Anakin is introduced in his role as a slave. He immediately imparts the sense that he is someone who understands Truths about life. He is centered, happy, generous, and kind. But the Lie pokes out around the corners, in his occasional angry retorts to those who hold power over him (Watto and Sebulba). He voices his discontentment with his lot and his determination to protect his mother when he tells Qui-Gon he dreams of becoming a Jedi and returning to free all the slaves by force.

The First Act

As in any type of character arc, the negative arc’s First Act must be spent developing both the Truth and the Lie. Whenever either the Truth or the Lie is on stage, the other is there as well, if only by reflection. In all of the negative arcs, the Lie gets precedence over the Truth. Readers need to understand how the Lie has shaped the protagonist’s world and what his personal relationship is with it.

Just as importantly, you need to establish the stakes. What is at stake for the characters if the protagonist pursues the Lie? What must he sacrifice if he chooses the Truth over the Lie? Don’t make the choices too black and white. Whenever a character makes an important decision, it should be a difficult one. Whatever he chooses, he will have to sacrifice something of great value. Likewise, whatever he chooses, he will also gain something of great value.

The character won’t yet have the insight necessary to name either the Truth or the Lie. He has no idea he’s dealing with anything so grand. All he knows is that he’s being presented with choices. Something in his life isn’t quite right, and he wants to make it better, one way or the other. His first major decision and action—which will force him out of his Normal World—won’t happen until the end of the First Act. Up until that point, spend your time upping the ante on his personal discomfort and leading him to the opportunities that will set his feet on the path away from the Truth.

The Disillusionment Arc Example

The Great Gatsby: Nick spends the First Act being introduced to high society, with varying levels of success. He hangs out with his cousin Daisy and her brutish husband Tom, is introduced to Tom’s ill-fated relationship with the mechanic George Wilson and his bombshell wife Myrtle, and meets his own fling Jordan Baker. Gatsby doesn’t show up in the First Act, but his presence looms large as the light among lights in this glittering landscape. We particularly get the sense of a history between Gatsby and Daisy.

The Fall Arc Example

Wuthering Heights: Throughout the First Act, we are shown Heathcliff’s devotion to his Lie (that he needs Cathy), as they grow up together, sheltering each other from the cruel world around them. As far as it goes, it would seem that Heathcliff does need Cathy and that there’s nothing wrong with that. But we also get a front row seat to Cathy’s violently selfish and unpredictable behavior. Even Cathy herself begins to disdain Heathcliff’s devotion after she gets a taste of a more refined world while convalescing with their neighbors the Lintons. She begins to accept Edward Linton’s romantic advances, not because she loves him, but because she wants to be rich and refined. Even though she adores Heathcliff and defends him against her brother and others, she treats him abominably and readers come to understand that Heathcliff would be much better off if only he could break his eerie bond with her.

The Corruption Arc Example

Star Wars: The entirety of Episode I is essentially the First Act in this arc. As such, it shows both Anakin’s potential for goodness, but also his potential for great power. As long as he is in the Normal World with his mother, he clings to the Truth. But he is tempted away from that Truth by Qui-Gon’s promises that he could learn to wield great power as a Jedi. He craves the power both as a solution toward freeing his mother, but also as an antidote to the powerlessness he has lived with all his life. When the Jedi Council briefly threatens his dream, we see the hold the Lie is already coming to have over him.

Что такое «Corruption» и почему искажать игры весело

Скорее всего вы хотя бы раз, но натыкались на забавные или странные видеоролики, где демонстрируется знакомая вам игра, но не в своём обычном виде. Возможно графика игры сильно деформирована, цвета перемешаны, мелодия звучит неправильно или все звуки игры будто испорчены.
Как бы страшно это не могло звучать и как бы сильно это не напоминало жуткие художественные рассказы, на самом деле всё это часть веселья. Существует целое сообщество людей, занимающихся такой забавой.
Я же ознакомлю вас с основами этого интернет-явления, чуть более простым языком.

Примечание: данная статья отчасти является переводом с англоязычного ресурса, где изложена основная часть и более подробно Corrupt.wiki


Corruption — (с англ. «порча» или «искажение»)

1. Акт искажения или искажённое состояние видеоигры.
2. Принудительный сбой в видеоигре с помощью искажающего программного обеспечения (ROM corruptor), либо с помощью аналогичного устройства или программы.

«Корраптинг» или искажение — это процесс изменения структуры видеоигры с использованием любых необходимых средств, обычно с помощью программы, называемой корраптором. Это программное обеспечение может изменять байты в файлах игры для создания неожиданной или необычной графики, игрового процесса или звука. Обычно используется в развлекательных целях, как для простого получения веселья, так и при желании вызвать Сатану.

Виды искажений

Визуальные
Искажение игры может повлиять на 2D и 3D графику. Например, если вы повредите спрайт на SNES, это приведет к изменению цвета, смещению пикселей, переворачиванию текстур или изменению оттенка. Если вы исказите модель в 3D-игре, это приведет к растянутым, искаженным, плоским или просто разорванным полигонам моделей.

Например, корраптинг Super Mario 64 на N64, где модель головы марио разваливается «в пюре» и происходят прочие серьёзные графические искажения: Источник

Звуковые
Искажение игры может изменить её звуки и музыку, в зависимости от того, как вы исказили игру. Например, если вы повредили SNES ROM и изменили данные аудио, музыка может потрескивать, перемешиваться, повышать или понижать тональность, замедляться или ускоряться, изменять дорожку целиком или производить это всё одновременно.

Например, искажённая вступительная мелодия в Donkey Kong Country для SNES: Источник

Геймплейные
Повреждения игрового процесса происходят, когда искажается механика игры, что влечёт за собой различные последствия, от неуместных побочных персонажей на месте игрового, до способности прыгнуть в 10 раз выше, чем обычно, и так далее. Искажения игрового процесса встречаются не так часто, как искажения звука и видео, потому что это требует изменения кода игры, в то время как он должен исправно работать.

Пример из Far Cry 2, где при отсутствии сломанных моделей и сбитых звуков, автомобиль проехал грузовики насквозь. Так же, проявили себя и другие геймплейные изменения: Источник

Предупреждение

Искажения — это веселое занятие, но оно может представлять большую опасность как для вас, так и для вашего компьютера.
Иногда при повреждении игр на экране может резко вспыхнуть растягивающийся полигон или сломанная цветовая палитра, что может вызвать эпилепсию у некоторых людей. Поэтому, если вы страдаете эпилепсией, искажение игр может быть занятием не для вас.
При повреждении определенных игр на определенных платформах вы можете столкнуться с синим экраном смерти, хотя это редкость, не оказывающая существенного вредного воздействия на систему, но ничто не мешает синему экрану смерти перезапустить ваш компьютер. Обязательно сохраните всё, чем вы недавно занимались, до того, как начинать процедуру коррапта.
Искажение системных процессов? Нехорошая идея. Если вы действительно хотите, то лучше сделайте это на виртуальной машине.

Популярные на текущий день коррапторы

Vinesauce ROM Corruptor
Автор программы: Ryan «Rikerz» Sammon
Источник

VRC — это программа, которая позволяет вам изменять байты любого файла, регулированием некоторых простых настроек.
Его разработка всегда была направлена на повреждение файлов NES для лучшего эффекта искажения, но, поскольку он работает с любым файлом, его можно использовать для повреждения любого типа файла ROM или данных игры.


Real-Time Corruptor
Авторы программы: Phil Girard и Dan Barreiro «Narry»
Источник

RTC для BizHawk является универсальным корраптором для различных целей. Гораздо более способный, чем любой другой искажатель ROM, RTC работает, изменяя текущие данные из виртуализированной памяти эмулируемых систем, позволяя искажать данные в реальном времени.
Проще говоря, RTC делает всё тоже самое, но в потоковом режиме. То есть, позволяет контролировать процесс искажения игры, пока вы в неё играете, либо просто следите за процессом.


Основные функции большинства коррапторов


Выбор файла — позволяет выбирать файл или ROM в качестве целевого файла для повреждения.
Сохранение искажённого файла — сохраняет искажённый файл или ROM в выбранную папку с возможностью замены.
Запуск эмулятора после искажения — функция, запускающая эмулятор и искажённый ROM.
Сохранение/Загрузка — сохраняет/загружает данные настроек искажения.

Начальный байт
Устанавливает начальное значение для искажения, слишком низкое значение может привести к повреждению заголовка, что может помешать эмулятору правильно читать файл. Рекомендуемое начальное значение — 500.

Конечный байт
Устанавливает конечное значение для искажения, оно может быть установлено в любом месте после начального байта. Установка этого значения слишком близко к начальному байту делает диапазон байтов для искажения слишком узким для любого существенного повреждения, однако это может быть полезно для точного определения файлов или значений для искажения.

Методы
Коррапторы часто имеют свои методы (по сути алгоритмы или программы), по которым они работают. Подробнее ниже.

Процесс корраптинга файлов

Корраптор определяет используемый эмулятор и открытый ROM игры. После чего пользователь назначает начальный и конечный байты, которые подвергнутся искажению и методы, по которым программа начнёт само искажение.
Далее, пользователь запускает программу и корраптор производит действие. Если это обычный корраптор, то результат придёт практически мгновенно и программа завершится, оставив игру с изменениями. И если пользователь решит продолжать процедуру, то он может вносить новые изменения, либо перезапустить ROM игры, а после применить метод с новыми значениями искажения.
Если же используется Real-Time Corruptor, то пользователь может вносить изменения прямо во время игры. RTC вносит новые изменения, учитывая параметры Error Delay (задержка ошибки) и Intensity (интенсивность). Программа вносит новое изменение, сила которого зависит от Intensity, каждый период времени, определяемый Error Delay.

Виды методов и алгоритмов:
(В каждой программе они могут называться по разному, либо являть собой сочетание алгоритмов, так что ниже будут приведены основные изменения, которые коррапторы производят с файлами.)

—Перестановка и замена байтов (смена адресов)
—Увеличение и уменьшение значения байта
—Замораживание (копирование адреса и последующее его перезаписывание каждый следующий кадр, что даёт эффект «замораживания»)
—Резервное копирование и последующее восстановление копии, спустя время (возвращает состояние байтов к их прежнему, используя резервное копирование)
—Связывание адресов байтов
—Прочие методы и алгоритмы, коих огромное кол-во, в том числе кастомные, которые пользователи выкладывают в сеть.


Пособие по корраптингу для желающих

Быстрая настройка RTC:

К счастью, этот корраптор куда приветливей для новичков, которым не терпится попробовать себя в этом деле.
Специально для ознакомительных целей авторы создали Simple Mode (упрощённый режим), в котором вы можете уже начинать искажать желаемые вами игры, не забивая голову кучей тяжёлых терминов и не путаясь среди большого количества настроек и методов (а их очень много и открываются они вам в обычном режиме).


Чтобы начать веселье, понадобится выбрать в открывшемся вместе с корраптором эмуляторе BizHawk наш желаемый ROM, затем поставить корраптор в Simple Mode, после чего поставить флажок на нужный тип цели (классические платформы / 2D игры или модернизированные платформы / 3D игры).
Опционально можно включить Glitch Harvester, который позволит нам сохранять искажения.
Время корраптить!
Для первого времени желательно использовать движок Nightmare engine (один из сложных, но наглядных методов искажения), преимущество упрощённого режима заключается в том, что нам не нужно предоставлять большинство параметров самим, мы можем просто перейти к искажению.
Под предыдущей настройкой располагается ещё одна, которая именуется «Real-Time Corruption», здесь вы выводите единственный параметр Intensity (интенсивность). Переместите ползунок немного выше, в зависимости от того, какую игру вы искажаете и какой движок вы используете.
Нажмите красную кнопку, именуемую «Load and Corrupt». По сути, это ваша кнопка запуска, она загружает сохранение и применяет искажение.
Для искажений в реальном времени мы можем использовать «Manual Blast» (ручной взрыв), она выпускает один взрыв искажения за нажатие. Ещё один удобный инструмент — «Auto-Corrupt» (авто-искажение), здесь вы можете постоянно воздействовать на игру искажениями.

Быстрая настройка VRC:
(VRC хоть и популярная для корраптинга программа, но уже считается устаревшей. Сейчас куда лучше и разносторонней RTC, настройка которого выше, она же и легче.)


Вы можете загрузить сохранённые настройки искажения из файла .txt или по ссылке TinyURL, либо:

1. Найдите папку с вашим ROM или файлом и выберите его в поле выбора файла.
2. Установите место назначения ROM или файла, при необходимости установите его на перезапись.
3. Выберите эмулятор для запуска после повреждения (необязательно).
4. Включите поле искажения байтов:
—Установите начальный байт на значение больше 0, чтобы избежать повреждения заголовка файла (рекомендуется 100-500).
—Установите конечный байт, переключив Auto End (автоматическое завершение) или выбрав большое значение для широкого диапазона байтов или небольшое значение для узкого диапазона байтов.
—Установка Increment (приращения), изменение значений начального и конечного байтов с небольшим приращением может привести к различным, но схожим повреждениям, большие приращения повредят очень разные наборы байтов в зависимости от типа файла.
—Установите Corrupt every value (искажение каждого значения), рекомендуется 5–10 для больших байтовых диапазонов, а 1–5 — для небольших байтовых диапазонов (чем меньше значение, тем больше байтов будет искажено).
5. Выберите метод искажения:
Add (добавление) байтов, любое значение даст результат, меньшие значения, кажется, наиболее эффективны на NES.
Shift (сдвиг) байтов, рекомендуется 1-10 для интересных результатов.
Replace (замена) байтов, рекомендуется 1-10 в каждом поле, однако любое число будет работать.
6. При повреждении ROM NES включите CPU Jam Protection (необязательно).
7. Используйте Text Replacement (замену текста) хотя бы с одним словом привязки (необязательно).
8. При необходимости используйте функцию Color Replacement (замена цвета) с помощью цветовой палитры (необязательно).
9. Сохраните настройки искажения в текстовый файл на диске или в виде ссылки TinyURL (необязательно).
10. Нажмите «Run», чтобы исказить файл.

Некоторые эмуляторы не совместимы с возможностью запуска поврежденного ROM сразу после его повреждения, возможно, вам придется запустить эмулятор, чтобы выбрать ROM вручную.

В заключение этой ознакомительной статьи хочу отметить, что это довольно скомканное представление о самой сути корраптинга. Да и о самих коррапторах и эмуляторах для них практически ничего не рассказано, исключая два примера, без которых было бы трудно вообще хоть что-то объяснить.

Я рассчитываю намного глубже окунуться в эту тему и рассказать подробнее о новых и старых коррапторах, о хороших эмуляторах, о самых любимых комьюнити корраптинга играх, и прочем.

Так же, от себя, очень рекомендую самим посмотреть на то, что люди творят с различными играми на различных платформах. Вы точно наберётесь хорошего настроения от лицезрения того, как привычные нам игры могут измениться, под влиянием искажений. А порой можно и не на шутку испугаться, но так даже лучше, страх явно положительно влияет на интерес к данному интернет-явлению.

И опять же, более подробная информация содержится на данном англоязычном ресурсе.

Redemption Arc or Corruption Arc?


Just wondering which character arcs you guys think are interesting and what element makes them so enjoyable—or if you hate one arc over the other and why. Tips are welcome for either one.

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See: Edmond Dantes in "the count of Monte Cristo"

As far as redemption arcs go: the more heinous and vile your character starts off as, the harder it is to craft a believable/relatable sequence of events that raises them up.

People love to watch the fall from grace. And people love the feel-good comeback story.

This is very cynical, and narrow-minded, but you can argue that: the more people you add to a group, the more humanity you (potentially) subtract from that group.

The really interesting corruption/redemption arcs are the ones that John Q. Public never really sees.

Questions to Ask About the First Act in a Negative Character Arc

1. Will your protagonist fuilfill a disillusionment arc, a fall arc, or a corruption arc?
2. What Lie will your character fall prey to?
3. How does this Lie manifest in the beginning of your story?
4. How does the Truth manifest in the character (in a disillusionment arc) or in the world around him in?
5. How is the character devaluing the Truth in the beginning of the story?
6. What Ghost is influencing the character’s belief in or proclivity toward the Lie?
7. What is the Thing the Character Needs?
8. What is the Thing the Character Wants?
9. If you’re using a disillusionment arc, why does the Lie’s Normal World appeal to the character?
10. If you’re using a fall arc, how is the character already entrenched in the Lie’s Normal World? Why has he not yet made a move to escape this Normal World?
11. If you’re using a corruption arc, how is the character’s Normal World nourished by the Truth? Why is the character still less than comfortable in this world?
12. How can you use the Characteristic Moment to introduce your character’s proclivity toward the Lie?
13. What is at stake for the character if he chooses to follow the Lie?
14. What is at stake for the character if he chooses to follow the Truth?

A well-crafted negative character arc provides readers with a protagonist that reveals interesting truths both about the world around them and about themselves. Negative character arcs are rarely comfortable, but they are important. It’s no mistake that so many of the greatest and most memorable stories in literature are tragedies. As readers, we resonate with characters who follow the Lie—and pay for it—because it is a cycle we repeat so often in our own lives. When structured properly to gain maximum resonance, a negative character arc can present sober realities that inspire great change in the world around us.

Stay Tuned: Next week, we’ll talk about the negative character arc in the Second Act.

The Lie the Character Believes

Just as in a positive change arc, the negative arc hinges on the Lie the Character Believes. In a positive arc, the Lie is about something the character is lacking (e.g., he believes he needs money in order to be happy). In a negative arc, however, the Lie is about something the character already possesses but devalues (e.g., he’s already filthy rich, but he fails to value or be responsible with his blessings). There will be one specific, objectively good thing in his life that he will take for granted. Worse, he will be willing to sacrifice this good thing (and its inherent Truth) in order to pursue the false promise of the Lie.

The Thing the Character Wants, the Thing He Needs, and the Ghost will be basically the same in both a negative arc and a positive arc. It’s only how the character deals with them over the course of the story that significantly differs—as he falls prey to their power over him, rather than overcoming it.

The Disillusionment Arc Example

The Great Gatsby: Nick Carraway, although only an observer to the larger-than-life antics and pursuits of his eccentrically rich friend Jay Gatsby, is still the protagonist of this classic novel. He starts out the story as a naïve and optimistic young man from the Midwest. His Lie is a cheerful one: that people—especially rich, beautiful, popular ones—are exactly who they seem and that the lives of the East Egg residents must, therefore, be reaching the pinnacle of happiness. The Thing He Wants is to be one of them, while the Thing He Needs is to learn the truth about the shallowness behind their glittering facades. His Ghost is essentially his own naïvety, as the result of his unsophisticated upbringing.

The Fall Arc Example

Wuthering Heights: Heathcliff starts out believing the Lie that in order to ever find personal wholeness or happiness, he must entirely possess his adopted sister, childhood sweetheart, and only friend Cathy Earnshaw. The Thing He Wants is, of course, Cathy herself. But the Thing He Needs is to let her go and move away from their dangerously obsessive and destructive relationship. His Ghost is his own orphaned (and presumably illegitimate) childhood, in which he is endlessly spurned by everyone except Cathy and her father.

The Corruption Arc Example

Star Wars, Episodes I-III: I’ll start off this example by saying what everyone already knows: these movies are, almost entirely, examples of how not to do things. However, the one thing they do get right is the fall of Anakin Skywalker in what (in my admittedly biased fangirl opinion) could have been one of the best corruption arcs in cinema had it been told within less dismally awful movies. Anakin starts out as an optimistic, hopeful child who brings light and kindness into the lives of all those around him. The Truth he already knows is that love is stronger than physical power. But the seed of the Lie is also already within him, fertilized by his Ghost as a repressed and powerless slave. The Thing He Wants Most is to protect and save those he cares about (his mother and, later, his wife), but, as Yoda tells him, the Thing He Needs is to “train yourself to let go of everything you fear to lose.”

The Normal World

The manifestation of the Normal World in a negative arc will depend on which of the variations your story is following. In a disillusionment arc, the character will start out seeing only the glitter and glamour of the Lie: its false promise of hope and success. As a result, the Normal World of the Lie will seem wonderful and beautiful. At this point, he has no reason not to believe in it or want it.

In a fall arc, the character will already be entrenched in the Lie, comfortably and perhaps even apathetically. His Normal World may seem ordinary and even good on the surface, but its cracks show through. The character isn’t uncomfortable enough in his Lie to rock the boat, but neither is he completely happy or content. The Normal World is a symbol of the Lie he can’t (and won’t) escape.

In a corruption arc, the character will start out in a comparatively wonderful Normal World. His Normal World is one already blessed by the Truth; it’s one that, despite its drawbacks, offers the character a safe place of happiness and growth.

The Disillusionment Arc Example

The Great Gatsby: Nick’s personal Normal World, glimpsed only briefly in backstory, is his calm and boring Midwestern life. That setting quickly shifts to the Normal World of the Lie, in which he is transfixed by the shining whirl of wealth and pleasure found in his cousin Daisy’s upscale life in East Egg, New York.

The Fall Arc Example

Wuthering Heights: The very name of Heathcliff’s home—Wuthering Heights—underlines the turbulent themes of the story. Brontë writes that “wuthering” describes, “the atmospheric tumult to which its station is exposed in the stormy weather.” When Heathcliff is adopted as a boy, he is brought to this severe and barren place, where everyone from the master’s son to the staff despises him and treats him with cruelty. Only his doomed adopted father and the unruly Cathy accept him. Heathcliff despises everyone else right back, but his almost supernatural bond with Cathy holds him in this hellish existence.

The Corruption Arc Example

Star Wars: On its exterior, Anakin’s Normal World as greedy Watto’s slave on Tatooine is less than great. But his skills as a mechanic and pilot mean he and his mother are treated well. They live happily together, content in each other’s love.

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