Book of awakening to light gw2 что это

Обновлено: 28.03.2024

The Story Journal is a tab on the hero panel that tracks and displays character progress through the narrative of Guild Wars 2. The journal has section for the personal story and each season of the Living World. Each section is further divided into chapters and episodes for the personal story and Living World respectively. Each chapter or episode is further divided into a series of instances that are completed sequentially.

Содержание

To switch between stories or to replay an episode, simply select the story or episode in the journal. Incomplete stories will show a button to "Switch to this story," while completed episodes will show a button to "Replay this episode." These actions will replace your character's currently active story, and you will lose any progress you had made in the current chapter of that story. Please note the Personal story can not be replayed.

While replaying episodes, you can progress through the episode as if you were playing it for the first time, following the objectives indicated by the

green star map icon. Certain chapters will always be available directly through a purple star icon. These chapters contain special achievements that are only available while replaying the episode.

At character creation the player can choose different biographical information which will change aspects of what occurs during the story. This might include the social status of the character, their belief, or other things. Each race has different choices for their biographical information. The profession chosen will also have a minor effect.

During gameplay there will be a variety of different decisions the player can make when they resolve different situations, resulting in splitting the storyline into multiple branches.

Reward screen for completing a part of your personal story

The choices made throughout the game will affect the appearance and services in the character's home instance as they progress through the story. The choices will be recorded in each character's individualized Story Journal. Players following the same storyline who assist you in yours can choose to accept the same outcome or replay the mission to make their own choices.

Enemies within story instances will drop no loot. Rewards are given at the end of the mission.

All missions reward experience and coin, but other rewards vary depending on story progression. All missions will have a similar selection of rewards at their equivalent points of the story for the same profession regardless or race or story choices. Here are some examples of such rewards:

  • Gear equippable by the current character presented in different ways. For example:
    • An item with selectable stats from a variety of stats combinations.
    • An item from a selection of three different item types with the same stats combinations and upgrades.
    • An item from selection of three items of the same type and with the same stats combinations, but different upgrades.
    • Bags of Loot
    • Champion loot bags
    • Essences of Luck
    • Bags of Spirit Shards
    • Gemstore items like Black Lion Chest Keys

    My Story follows the character through the personal story of Guild Wars 2. The story details the humble beginnings as a local hero to commander of the Pact in the fight against Zhaitan. The story is split into eight chapters. The story as a whole must be played through in order, and no part of the story can be replayed.

    The first three chapters deal with the character's early rises into renown, and significant portions of which are based on choices made in your character's biography, ending with your character joining one of the three orders: the Vigil, the Durmand Priory or the Order of Whispers. These three chapters' names in the Story Journal change dependent on the character's race.

    Chapters 4-6 follows your character's progress through the ranks of his or her chosen order. During these chapters, your character will recruit one of the minor races to fight against Zhaitan and participate in the major battles on Claw Island.

    Chapters 7-8 begins with the formal creation of the Pact, who then advance through Ruins of Orr while preparing for the final assault on Zhaitan.

    The story journal was introduced after first season was complete and is not available in the journal. ArenaNet has noted plans to add the season at a later date. Season 1 begins the tale of Tyria after the defeat of Zhaitan, and deals primarily with Scarlet Briar and the alliances she formed between the various hostile factions of Tyria. Her plans culminate in an attack on Lion's Arch, with the intent of disturbing a major ley line which lays underneath the city in order to complete the awakening of the Elder Dragon Mordremoth.


    Remembering Scarlet's War is a short recap of the major events from Living World Season 1. It is intended as a transition from the Personal story to Living World Season 2, because Living World Season 1 is not available anymore.

    Season 2 begins with the sabotage of the Zephyr Sanctum over the remote region of Dry Top. While the Commander investigates the crash site, Mordremoth's power grows until it threatens all of Tyria.

    The first expansion, Heart of Thorns, starts where Living World Season 2 left off, and follows the Commander's trek through the Heart of Maguuma to find missing members of Destiny's Edge, tracking Caithe and Glint's Egg, and the fight against Mordremoth.

    Season 3 begins with a memorial to Eir Stegalkin and the return of the White Mantle. While the Commander investigates Minister Caudecus's disappearance, they are met with the return of the mursaat Lazarus and the rising activity of multiple Elder Dragons.

    The second expansion, Path of Fire, sees the Commander travel to the long-isolated desert realm of Elona to prevent Balthazar, the human god of war, from killing the Elder Dragon Kralkatorrik and destroying the world.

    Season 4 begins with regrouping with Dragon's Watch before a brandstorm strikes Amnoon. While part of Dragon's Watch keeps tabs on Kralkatorrik's actions, the Pact Commander finds themselves facing off against Palawa Joko's forces.

    Guide - Vision I: Awakening - Legendary trinket collection


    I hope this helps! Have a good day :)

    How do you unlock the collection?

    Buy a Trance Stone for 100 volatile magic and 96 copper from any volatile magic vendor on the LW4 maps (except for Dragonfall where it costs 700 karma apparently?).

    What will you need?

    The full list can be found on the wiki page for the collection.

    For each LW4 map’s collection you will need a Memory Essence Encapsulator. It is bought at the map’s volatile magic vendor and requires the following mats:

    50 Globs of Ectoplasm.

    10 Orichalcum Filigrees (made with 2 orichalcum ingots with a lvl 400 jeweler or bought on the TP for a handful of silver).

    3 Xunlai Electrum Ingots, which require 1 Lump of Mithrilium (timegated material) each. Can be crafted or bought on the tp (5-6 gold at the time this has been written).

    I’d advise to be careful and buy these Encapsulator one by one, it has been reported that having several in your inventory while you repeat certain events will use them, even if you have already done the event and got the achievement for your collection . Looks like this has been fixed!

    Regarding the Skyscale rifts.

    Some advice regarding the farming of mats for Astral weapons

    Some of these things can also apply to farming on other maps (map completion, renown hearts, farming nodes with TacO, doing meta events), although the number of map currency you can get from these different sources will vary from one map to another and is usually lower compared to Istan.

    Choosing which of these to farm depends a lot on personal preference, but the most efficient seems to be doing the 2 metas at least once a day, farming the Brandstone Meteorites (especially if you find a multimap squad in lfg), farming hearts and doing daily achievements. The renown heart at the Astralarium especially is fast & easy to complete, you can just turn the mirrors, clean up the obelisks and then kill a bunch of mobs or do a couple star readings to get it done quickly.

    The 2nd collection is much easier! It only requires you to do the /kneel emote in your chatbox at 20 different Mastery Insight locations of your choice around the LW4 maps.

    The full list is on the Vision II: Farsight wiki page, neatly sorted by LW4 map with links to the location of each Mastery Insight.

    Among the 24 Mastery Insights, 3 of them are feasible but a bit annoying, so you can easily skip them and do the other easier ones (I skipped Kourna + 1 in Jahai and 1 in Thunderhead Peaks as a personal preference, for instance):

    Materials needed to craft the legendary trinket Vision:

    Thanks to all of you for helping out with this guide in the comments!

    Edit 2: Last update regarding the 2nd collection Farsight, with Insights that might be a bit more annoying to grab.

    Гайд по событиям Awakening Threat, добавленным с патчем от 9-го января.


    Пробуждённые атакуют каждый час в тридцать минут (напр., 13:30, 14:30) в трёх зонах из списка: Metrica Province, Caldeon Forest, Queensdale, Gendarran Fields, Plains of Ashford, Wayfarer Foothills. Во время атаки по всей карте появляются красные мечи. Сначала в различных местах появляются Veteran Awakened, следом за ними – чемпион.


    После завершения любого из этих событий вы получите достижение Awakening Threat. Если вы задержитесь на карте до завершения всех сопутствующих событий, вы получите достижение Portal Breaker. Это повторяемое достижение, которое даёт вам 3АР за раз и 30АР максимум. Чтобы получить его, нужно отметиться в нескольких событиях; выполнения только одного или двух событий недостаточно.



    Для достижения Zone Defense вам нужно отбить атаки Пробуждённых (Awakened) на всех картах, куда они вторгаются. Для этого необходимо оставаться на каждой карте до полного выполнения всех событий. Убедитесь, что вы отметились в достаточном количестве событий, иначе карта в достижении не будет засчитана.

    Чтобы точно знать, где произойдёт вторжение, нужно иметь при себе Phasic Distortion Reader (устройство для считывания фазовых деформаций) из достижения Portal Peacemaker, о котором будет написано ниже. Это устройство подскажет, на каких именно трёх картах произойдёт вторжение в текущем часу.


    Portal Peacemaker

    После получения достижения Awakening Threat, как только вы смените карту или перезайдёте в игру, вам придёт письмо от Миротворца Нинна (Peacemaker Ninn).

    Заходите в свой домашний инстанс и поговорите с ним, но убедитесь, что вы играете за того же персонажа, за которого выполняли достижение Awakening Threat – миротворец Нинн не появится в домашнем инстансе у других персонажей. Он попросит вас принести материалы, чтобы собрать устройство для вычисления мест, где откроются следующие порталы для атаки Пробуждённых. Как только все необходимые предметы будут у вас, возвращайтесь к нему, и он скажет вам вернуться на следующий день для получения достижения (похоже, асуры, инженеры и чарры из Железного Легиона могут не ждать до следующего дня и получить достижение сразу же)

    • 50x Mithril Ingots
    • 3x Charged Quartz Crystal (Вы можете получать по одному ежедневно, преобразовывая 25 Quartz Crystals; так же они могут падать из Wintersday gifts.)
    • 1x Resonance Tuner
    • 1x Etheric Tank
    • 1x Gate Alchemeter


    За это достижение вы получаете предмет под названием Phasic Distortion Reader. Если нажать на него, когда на часах от 00 до 30 минут, то он подскажет, на каких картах произойдёт следующее вторжение в 30 минут. Удобен в получении достижения Zone Defense.

    Расположение материалов для Миротворца Нинна (Peacemaker Ninn):

    Resonance Tuner (Brisban Wildlands):


    Etheric Tank (Timberline Falls):

    Gate Alchemeter (Fields of Ruin):



    Awakening

    I helped the people of Caledon Forest, and saw many things. These lands are much like my Dream, and thereis an even bigger world beyond! Tyria, they call it. One day, I will explore, and discover it all.

    I spoke with Mender Aviala, and asked how to find antidote for the poison Caithe mentioned. It's so rare that I will have to steal it from the trolls.

    The trolls were none too willing to give up their salve, but I was determined. I hope this is what Aviala needs.

    The troll goo was. icky. But it seems to be what Mender Aviala needed to make the antidote. I hope this works.

    Thanks to the antidote, Tiachren has recovered from the Nightmare Court poison. He told us that his lady, Ysvelta, had been kidnapped by the Nightmare Court. We'll have to find her quickly, if we are to rescue her.

    Читайте также: