Baldur s gate как понизить репутацию

Обновлено: 07.05.2024

Каждый раз, когда группа встречается с NPC, делается бросок на определение реакции, как будто кидается 10-гранный кубик. К результату этого броска применяются модификаторы в зависимости от харизмы лидера группы и репутации группы. У отдельных NPC есть также свои модификаторы, влияющие на установку реакции. Реакция определяет, как относятся к вам люди, с которыми вы общаетесь. Это повлияет на то, захотят ли они дать вам больше информации, реакция также улучшает для вас цены в магазинах, когда вы делаете покупки в том случае, если реакция хорошая

Вниманию неосторожных: некоторые заклинания улучшают вашу Харизму по отношению к окружающим, например, заклинания Очарования (Очаровать персону, Сильное очарование и Очаровать персону или млекопитающее). Но, когда действие этих заклинаний заканчивается, то ваша харизма в глазах бывшего очарованным NPC значительно падает!

Источник: раздел ENCOUNTER ADJUSTMENTS мануала Baldur's Gate: Shadows of Amn

Кроме того, иногда очарованные персонажи превращаются в эдаких "зомби": приветливых, монотонно бубнящих, - это может помешать закончить квест, т.к. придется ждать, пока очарование спадет.

Источник: reaction.ids

Определяет файл rmodrep2da

Этот файл определяет модификатор реакции NPC в зависимости от репутации персонажа.

Первый ряд - репутация персонажа.

Второй ряд - модификатор реакции NPC, который в данный момент общается с персонажем, имеющим репутацию, указанную в первой колонке.

Для BG2 ToB (и BG1) это:

Определяет файл rmodchr.2da

Этот файл определяет модификатор реакции NPC в зависимости от харизмы персонажа.

Первый ряд - харизма персонажа.

Второй ряд - модификатор реакции NPC, который в данный момент общается с персонажем, имеющим харизму, указанную в первой колонке.

Reputation represents the general perception of the party as a force for either good or evil. It affects interaction and outcomes with the NPC's and creatures you meet, how your party members treat you, as well as the price of goods in shops. There are many ways to manipulate reputation in game.

Reputation is expressed as a number ranging from 1 to 20, however, the lowest reputation means you are infamous for being a villain, not that you are not known - that would be a value of 10: people cannot tell if you're good or evil through your (documented) actions. A reputation of 10 either means people have not heard of you or you've been operating very balanced - doing both evil and good deeds.

If the party's reputation is very bad, authorities will assume that it has acted unlawful and guards and enforcers in large cities will attempt to arrest or execute the party on the spot.

Status Effects

Status Effects bring positive or negative effects on creatures. The related icons can be seen on Gorion's Ward or Companions portraits in party.

They can be gained from items, spells, potions, creatures' attacks, traps, quests or even the mere passage of time (fatigue).

Baldur's Gate II [ ]

The following status effects appear in

Baldur's Gate II:
Shadows of Amn (2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign. and later games.

Positive [ ]

Deflects/Reflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as hold person.

BG2-SoA had this reflecting all damage back at the attacker, this was nerfed to merely deflecting it if ToB is installed (even if you are only playing SoA)

The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target.

Neutral [ ]

Negative [ ]

Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized or death occurs. Opposed to regeneration.

  1. Various weapons
  2. Various creatures
  3. Class special ability
  4. Poison Spell

PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3]

Contents

Репутация

  • После первых двух снов он получит Исцеление легких ран, с мгновенным произнесением.
  • После третьего и четвёртого снов он получит особую способность Замедление яда.
  • После пятого и финального снов он получит способность Призвать Святую Мощь.

Игровые персонажи с репутацией девять и ниже будут видеть плохие сны и получат атакующие особые способности:

  • После первых двух снов он получит Малое Вытягивание Жизни Ларлоха.
  • После третьего и четвёртого снов он получит особую способность Касание гуля. (Ужас в BG:EE and BG2:EE)
  • После пятого и финального снов он получит способность Касание вампира.

При создании нового персонажа в BG2:EE, персонаж получит шесть способностей в соответствии с стартовым мировоззрением (исключение: Законопослушный Добрый игрок получит каждой по две в награду за репутацию).

Ways to change reputation [ ]

This is a work in progress. Please excuse the mess while we fix things: Current structure in is sub-optimal: everything below quests/baldur's gate are not just quests and lack the table formatting. Abuse of definition lists for headers. General cleanup. – User:Lytora

Actions and deeds [ ]

Reputation is lost whenever the party commits a crime, ranging from theft to trespassing. For the serious crimes, such as assaulting, murdering and killing innocents and authorities, reputation will drop even if they go unwitnessed. How high this loss is depends on the party's current reputation. "Injuring innocents" in the table below excludes non-lethal attacks without witness.

Baldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

Baldur's Gate II:
Shadows of Amn (2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.

Baldur's Gate II:
Throne of Bhaal (2001)
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

Accepting Companions into Party [ ]

The following companions will decrease the reputation when joining and that loss will be returned once they leave:

Note: In Baldur's Gate II, Dorn Il-Khan can also be recruited, however the reputation changes are done through quests.

Quests [ ]

Baldur's Gate [ ]

Area refers to the starting location of the quest where applicable. The table is sorted first by reputation gains/losses, and then in rough chronological order that a player might encounter each one.

Starting reputation [ ]

Whenever you start a game either by generating a new character or by importing an existing one, your starting reputation will be adjusted by the alignment of the first character you created.

Protagonist's alignment Rep
Lawful Good 12
Neutral/Chaotic Good 11
Lawful/True/Chaotic Neutral 10
Lawful/Neutral Evil 9
Chaotic Evil 8

Baldur's Gate [ ]

The following status effects appear in the original Baldur's Gate and its expansion Tales of the Sword Coast.

Positive [ ]

Master Thievery: The character's pick pockets and lock picking score are increased by +40%.

Luck: The character has a +1 bonus to Luck

Negative [ ]

PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3]

Effects interactions [ ]

Effects of reputation [ ]

Companions' reaction [ ]

Companions react to the party's reputation according to their alignments, making comments to indicate their mood, and may even leave the party if pushed far enough. During the Baldur's Gate campaign, if you manually remove them when they're "Serious" or if they leave after "Break", it means their permanent disappearance; during the Siege of Dragonspear and Shadows of Amn campaigns, they'll temporarily depart to their usual waiting spots after "Break" until they find the party reputation suitable again to join; during Throne of Bhaal, they won't leave at all, although companions from the Enhanced Edition will break up under usual conditions if you ask them to wait.

Name Rep Good Neutral Evil Description
Heroic 20 Happy Annoyed Break: Will leave the party once any amount of XP from any source is received. In the first game, this companion cannot be found ever again.
19 Happy Annoyed
18 Happy Neutral Serious Serious: Will threaten to leave the party on any more disagreeable reputation shift, but won't leave now. Some won't join the party again if dismissed. In the first game, this companion cannot be found ever again if removed.
17 Happy Neutral Serious
Popular 16 Happy Neutral Serious
15 Happy Neutral Annoyed Annoyed: Will start making negative comments about the party but stay with it, and rejoin after dismissal.
14 Happy Neutral Annoyed
13 Happy Neutral Annoyed
Average 12 Neutral Neutral Neutral Neutral: No particular comment one way or the other about the party and its reputation.
11 Neutral Neutral Neutral
10 Neutral Neutral Neutral
9 Neutral Neutral Neutral
Disliked 8 Annoyed Neutral Neutral
7 Annoyed Neutral Neutral
6 Annoyed Neutral Happy Happy: Will make positive comments about the party.
5 Serious Annoyed Happy
Despised 4 Serious Annoyed Happy
3 Serious Serious Happy
2 Serious Happy
1 Happy

Civilians' reaction [ ]

Highers reaction means better attitude, sometimes it's used in conversations to open more dialogues trees, yielding better quest outcomes, even unlocking new quests when the value is high. Charisma also adjusts reaction further more.

In Shadows of Amn, instead of Flaming Fist soldiers, a group with very low reputation will be attacked by four Amnian Legionaries, an Amnian Centurion, and two Cowled Wizards. Unlike Flaming Fist soldiers, these authorities can be killed without further reputation loss.

Shop prices [ ]

When it comes to buying from a shop, the Charisma modifier is subtracted to the Reputation modifier, and the result is multiplied by the store's sell markup.

The full formula is:

  • Reputation_mod: Decimal number between 0.7 and 10
  • Charisma_mod: Decimal number between 0 and 0.25
  • Store_sell_markup: Decimal number between 0.99 and 2.5
  • Price: Positive integer, listed in the item's wiki article
  • Floor: Round down to the nearest integer, e.g. Floor(2.9) = 2 and Floor(-1.1) = -2

Example: A party with 8 reputation ( Reputation_mod 1.2) and 16 charisma ( Charisma_mod 0.05) will have an adjustment of 1.2 - 0.05 = 1.15, or 15% surcharge. Should the store sell at 150% ( Store_sell_markup 1.5), the party will pay 1.72 times the Price , rounded down. (e.g. 8668 for an item with a Price of 5040 )

Reputation [%] of item value
20 70%
19 75%
18 80%
17 85%
16 90%
15 95%
14 100%
13
12
11
10
9 110%
8 120%
7
6 130%
5 140%
4 150%
3 200%
2 1000%
1

Dream abilities [ ]

In Baldur's Gate I, reputation also determines which special abilities Gorion's Ward can gain though dreams, more of which are unlocked by chapters starting with Chapter Two and randomly happen when resting. Abilities from dreams are considered as Bhaalspawn abilities and are never lost so you may skip chapters without resting, but you do need to dream to get them by their unlock order. All the special abilities from dream will eventually be replaced by the one and only Slayer Form, and none of the Bhaalspawn abilities can be used in both of the Black Pits.

Minimum for paladins and rangers [ ]

If the main protagonist is a Ranger or Paladin (except Blackguard) and the party reputation drops below 8, they are permanently stripped of their status and become a Fallen Ranger or Fallen Paladin, respectively.

Doing so leads to a permanent loss of all class-related and special abilities. In Baldur's Gate I, there's no way to revert this state, although in Baldur's Gate II the protagonist may seek and attain redemption by completing their class-specific stronghold quests: Protector of the Umar Hills or Paladin Stronghold Duties, respectively.

Contents

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