Zombie invasion reborn гайд

Обновлено: 02.07.2024

Сжатый гайд - прохождение в зомби в деревне

warcraftgametv Группа в контакте, тут вы можете поделиться интересной картой, узнать когда будут проходить .

WARCRAFT III Соло прохождение Зомби в Деревне v0.5e (Мод -normal)

Внимание! Перед просмотром видео рекомендуется убрать от экрана людей, у которых меньше 200 APM. Вы обычный .

ТОЛЬКО 1% ДОТЕРОВ ПРОЙДУТ ЭТУ КАРТУ - ЗОМБИ В ДЕРЕВНЕ ДОТА 2 - ZOMBIE IN VILLAGE DOTA 2 PATCH 7.28

ЧТО ЕСЛИ 20 МИНУТ БИТЬ КАМЕНЬ В ДОТА 2? ЗОМБИ В ДЕРЕВНЕ ЗА БИСТ МАСТЕР ПАТЧ 7.07

Зомби в Деревне REBORN | Solo win

Зомби в Деревне (Zombie in Village) REBORN Прохождение кастомки в соло.

Зомби в Деревне v.0.5e Прохождение вдвоем

Внимание! Перед просмотром видео рекомендуется убрать от экрана людей, у которых меньше 200 APM. Вы обычный .

Зомби в Деревне REBORN

Девятый попал в компанию крутых братанов, которые изи проходят карту ))

Зомби в деревне ,-убить всех зомби (Zombie in village Survive kill all zombies)

Сегодня мы будем выживать в деревне от кучи зомби которые будут нападать каждую ночь с каждым уровнем все сложнее .

Эта публикация удалена, так как она нарушает рекомендации по поведению и контенту в Steam. Её можете видеть только вы. Если вы уверены, что публикацию удалили по ошибке, свяжитесь со службой поддержки Steam.

Этот предмет несовместим с Dota 2. Пожалуйста, прочитайте справочную статью, почему этот предмет может не работать в Dota 2.

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-Zombie Invasion Reborn

Комментариев: 49

Sexort 10 окт в 19:42

Если честно, очень плохо то что невозможно пройти в соло(

Tychka 24 сен в 13:12

молнии не дают скорость атаки

Улучшаю коммьюнити 24 сен в 1:30

Кастомка огонь, планируете как-то рекламировать / заказывать раскрутку режима? Уверен, игроков играло бы гораздо больше, если бы люди знали об этой кастомке и обновления выходили чаще

Eugacie 23 сен в 9:29

impossible to play if mobs dont change agro to heroes

Blantik 19 сен в 5:09

can you make easy mode for single player please

❟❛❟FLUDD☁ 20 авг в 0:45

Бля, верни сфа он же имба, не забивай на кастомку она тоже имба)

[éQ][SYFood] 3 июл в 3:41

Can you make next iteration 5 players?

Пятёрка 1 июн в 0:27

Ты мой ниже комент прочитал? Верни зимний ивент и сделай боссов сложнее,

Gabella Lab [создатель] 31 мая в 19:02

Оперупалнамоченный 31 мая в 3:47

Топ кастомка , жалко что мало людей любят такой формат(

1000 - 7 14 апр в 13:04

если однажды отец аутист выебет своего сына инвалида то родится оно- создатель этой кастомки в рот тебе плюнуть мало шляпа ебаная

Пятёрка 26 фев в 12:47

ласт босс по сравнению с думом вообще душный,
можно тупо даже не идти фармить ни кости,ни сларков,ни пуджей,
тупо бить свиней,и наверху зомби, выбить нужные вещи,конфеты, секретную шмотку с искаженного БО и на этом конец игры.
верни подобие нового года и в идеале продли еще кастомку на досточно много, или создай вторую версию этой кастомки с более огромной картой, на часа 2

Тупая сука 9 фев в 6:55

Очень хотим обнову и чтоб пуджик появился, который стакает чуть-чуть пассивки от каждого крипа, сделай обновку, пожалуйста <3

Костян Яковлев


Костян Яковлев

Виталий, Только вчера в неё играл, до обновы, мелкие зомби не выходили, в итоге вышли большие по 2к хп + 170 урона с тычки и сломали лицо на 9й минуте(((

This guide is for the Starcraft II arcade game Eras Zombie Invasion (actual map name is Eras Zombie Invasion-Beta). Written by Stred. If you are already familiar with the basics, feel free to skip to the build order and strategy section and check out Lightsword's Guide to Britain.

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The zombies are coming. You play as one of ten nations in Europe. Work together, fend off the zombie onslaught and wipe them out before they take over the world. This is a co-op zombie survival game. To win, you must communicate and work together with your fellow teammates.

Unlike many other zombie survival games, you control an entire nation, not just a hero. You must build your base, manage your economy and control your army to succeed. While challenging, the game is immensely fun.

You start as either one of ten nations: Sweden, Britain, Russia, Italy, France, Spain, Turkey, Egypt, Germany and Greece. Each nation has different roles, special attributes, abilities and units. You may pick your nation in the lobby. Every nation is important and will allow you to make a vital contribution.

If you are new to the game, pick a non-border nation. Border nations are Sweden, Russia, Germany and Turkey. Non-border nations are Britain, Italy, France, Spain, Egypt and Greece. (More on each nation below.)

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Border nations and non-border nations. There are two basic types of nations: border nations and non-border nations. Border nations will be on the frontlines. Non-border nations should help to deal with zombie spawns, bosses, and help border nations if they are getting overrun.

Zombies. You have to survive against the zombie onslaught until you are strong enough to wipe them out. The zombies occupy Central Asia to the east of Europe and will keep coming at you. Your border nations will be responsible for holding them at bay. When zombies evolve, they become stronger. You will see a messageand hear a sound when this happens.

As the game progresses, special zombie events will start occurring in waves and zombies will start popping up all over Europe. When this happens, you must work with your teammates to protect the inner parts of Europe and North Africa. Non-border nations should be ready at all times to repel a zombie air raid in neighbouring territories or to assist border nations if they get overrun by powerful bosses.

The first half of the game is usually spent trying to advance your economy and survive. It is not impossible to recover if a nation falls. As long as the nation has at least one worker, it is possible to rebuild and survive. Every nation matters.

Zombie evolution. Zombies evolve over time. When this happens, you will hear a warning sound and see a message. When zombies evolve, they become stronger so you will have to upgrade your units accordingly to match. The first zombie evolution happens at the 14th minute mark. You should kill of zombie oils by then and make sure you have the necessary upgrades for for your units, walls and towers.

Eras. Eras are like tier upgrades. Each new era unlocks new units, buildings and technologies. There are five eras in total and everyone starts at Era One. Era progress is displayed at the top. Mouse-over to see an exact percentage. Eras progress automatically (every 10 seconds) but can be sped up using the education upgrade at your tech centre.

Income. You get lumber and gold every income cycle (displayed at the top right). The amount of lumber and gold you get is determined by the markets and lumber mills you have. Non-border nations start off with 3 of each while border nations start off with 4 of each. You can build a maximum of 15 of each. These can be upgraded to obtain more income each cycle. It is recommended that you max out your markets and upgrade them first as you can acquire lumber at the start by chopping trees.

Timers. The income timer is 30 seconds and can be reduced with research in the Fifth Era. Era progression happens every 10 seconds and is dependent on your education research level.

Your army. You should start building your army about 4 minutes into the game. Unit composition depends heavily on your nation. Each nation has its own special units and those are usually the best at a particular era. Units are extremely cheap and should be spammed. Food is the only limiting factor. If you are a non-border nation, you will need to use your army to help clear zombie spawns when they start dropping from the sky. You should not put your army on the border if the border nation asks you not to. Your army is better kept in reserve and deployed where it is actually needed (like dealing with bosses or spawns). At later stages in the game, your army will enable you to go on the offensive.

Food. Your food supply limits the size of your army and the number of certain buildings you can build, such as barracks, factories, airbases and repair towers. You can increase your supply cap by 20 once per era by researching the limited upgrade at your Technology Centre. Food can also be increased through space research (unlocked at Era Four). Every player that is defeated will also bring an additional 20 food.

Declaring war. It is possible to declare war against other nations to take over their structures. This allows you to exceed the cap on the number of markets you have. You should only do this if a player is missing or has quit the game. Defeating a nation will increase the supply cap of all nations. Unjustified attacks are frowned upon by most players and should be avoided if humanity is to survive.

As with all massive games, slower computers will encounter drops in frame rate. It is recommended that you lower your settings. Some mid-range systems will benefit from this too because of the lack of multicore optimization in SC2. Medium settings produce sufficiently detailed graphics for an enjoyable gaming experience.

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Every player starts with his main capital city, a few peasants, a technology centre, two militia barracks and some towers around your base.

Basic military units. Heavy infantry are good meat-shields. Beserkers can push back a mass of zombies quickly. Wizards are powerful against bosses but extremely fragile. Archers are great for destroying the Death Blimp and taking out bosses. Clerics heal your units and allow you to clear creep. Catapults are great for destroying zombie structures, particularly the zombie extractors (built atop the oil geysers). Catapults are also useful for clearing neutral towers in the early game since they outrange towers.

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Markets and lumber mills. These income structures are your main sources of income. Upgrades on these are restricted by the era you are in and your economics research level. Make sure to upgrade these as soon as you can. You can only build a maximum of 15 of each.

Oil refineries. Unlocked when you reach level 25 in economics, oil refineries are built over oil deposits. They give you both lumber and gold every income cycle. You can build a maximum of 5 of these. These do not need to be upgraded.

Structure Durability. Increases health of structures by 3% every level. Important for both border and non-border nations. Even if you are not a border nation, you will eventually encounter zombies when they pop up all over Europe.

Fortifications. Increases weapon damage of defensive structures by 3% every level. Makes your towers stronger.

Education. Reduces research times and unit build times by 1.5%. Increases era progression rate by 0.83% every level. This may seem miniscule but it is highly important as later Eras grant you access to far more effective income structures, units, walls and towers. Aim for level 15 at Era One and level 25 by the end of Era Two. After that, upgrade as long as the cost remains small.

Economics. Increases income generated by Markets, Lumber Mills, Oil Refineries and Capital Cities by 4.3%. This grants you access to the oil refinery at level 25 before you reach Era Three. You should be able to upgrade economics to level 15 by Era One, and level 25 by Era Two.

Feudalism. Increases health of workers by 5%, movement speed by 1%, and amount of lumber gathered by 1. Chopping trees is one of the best ways to get lumber in Era One. Upgrading this to at least level 10 is recommended.

City Planning. Reduces construction time by 3%. Reduces repair time by 1%. This is great for repairing walls and rebuilding towers if something bad happens.

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As you research upgrades and progress to subsequent eras, you will unlock more advanced units, towers and structures.

Repair bots. Unlocked at Era Four or at level 20 Feudalism. Your lowly peasants will ultimately have to be replaced with these machines.

Barracks Units

Riflemen and cannons. Unlocked at Era Two. Why continue shooting pointy sticks when you can fire off balls of doom at the zombies?

Infantry, commandos and medics. Unlocked at Era Three. You have to upgrade your militia barracks to obtain these units. Infantry cost 2 food but only have a range of 7. Commandos have a longer range of 8 and have about 10% more dps. Howwever, commandos cost 3 food. Medics can now clear creep (hotkey: c).

Rocketeers. Unlocked at Era Four. Can attack air units and enter bunkers. Still weaker than infantry/commandos in ground attack.

Pack hunters (reapers). Unlocked at Era Four. Moves fast and can hop up and down cliffs. DPS is pathetic though.

Laser troopers. Unlocked at Era Five. Best infantry for most nations. Start getting this when you can.

Factory Units

Tanks. Unlocked at Era Three. Tanks now move much more slowly and mass tanks are no longer as good as before. Germany gets Panzers which are the strongest tanks in the game. Upgraded Panzers remain useful until the Fifth Era.

Terminators. Unlocked at Era Five. The mechanised equivalent of the infantry.

Snipecrons. Unlocked at Era Five. The mechanised equivalent of snipers.

Airbase Units

Fighter Jets. Unlocked at Era Four. Do not build these until Era Five. If you do, the zombies will also start producing air units. When you reach Era Five, fighter jets will be needed to achieve air superiority. Without air superiority, your bombers and missiles will be useless.

Heavy Bombers. Unlocked at Era Five. Better than the average bomber. The zombies will never know what hit them. These bombers can be set to manual or automatic attack. These can be manually controlled to take out spores.

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Missile Launching Station. Unlocked at Era Four. Chivalry died not long after the first zombies showed up in Europe. Why fight fair when you can blast the zombies from afar? Missiles are great against zombie spine crawlers which can easily wreck your tanks. Make sure you control the skies or your missiles will be shot down quickly. You can set production of missiles to auto-cast and just right click anywhere on the map to fire these missiles. (I personally find this to be a waste of food and resources.)

Satellites. Unlocked at Era Four. Satellites are extremely useful. You can use them to build steel walls almost instantly. Creep disrupter will prevent creep from growing within a certain radius. You can drop mules (at Era 4) and laser troopers (at Era 5, with the required upgrade). Satellites also give you extra income. You can only build a maximum of 5.

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Steel Walls. Unlocked at Era 3. These supply depot lookalikes are stronger than your average rock wall. They can be lowered and raise at whim and provide an excellent defense against the horde.

Bunker. Unlocked at Era 3. Stick your commandos or laser troopers in there and they'll be able to go toe-to-toe with zombie bosses.

Repair Towers. Unlocked at Era 3. Repair towers cost food but are vital to keeping your walls and tanks alive. Cautious humans will place one repair tower in the centre of a cluster of tanks, surrounded by steel walls. Repair towers do not stack so it is pointless to build 10 of these behind your wall.

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Seismic activity. Worms and zomba holes will spawn in your base. Worms will target your income structures directly so you should take them out first. You should also build towers near your income structures to protect them.

Air raids. Death Clusters and zombies will rain in from the skies.

Infections at capitals. Zombies will burst out from capitals.

Rebel events. Rebel armies (units in white) will spawn at a capital and start attacking you. Vortex will work on these units but not Pope.

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The following shortcuts should be typed into the chat.
-sw -- select all workers
-sm -- select all markets
-sl -- select all lumber mills
-sml -- select all markets and lumber mills
-ss -- select all satellites

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Every player has a different build order which changes from nation to nation but the basics remain largely the same. This is the general build order I recommend. There are many other pro players who have different ideas about what is best. Take this as a guideline and decide what works best for you.

Era Two
1. Upgrade markets
2. Replace units as appropriate (tier 2 units are not always better)
3. Research Economics to 25
4. Build 5 oil refineries
5. Research Steam Engine and Banking
6. Build lumber mills (to max) and upgrade them
7. Research education to 20-25
8. Research era-specific upgrades (bottom row)
9. Use your best judgment for other upgrades

Era Three
1. Upgrade markets and lumber mills
2. Convert militia barracks to infantry barracks or build factories for Panzers if you're Germany
3. Convert army to tier 3 units.
4. For border nations, convert stone walls to steel walls, build bunkers and set up repair towers (they don't stack so you only need 1 for every 2 steel walls at most)
5. Upgrade markets and lumber mills
6. Research Economics to 30 and upgrade income buildings again
7. Research Education to 30 8. Start building siege tanks and surround them with steel walls
9. Research era-specific upgrades (bottom row)
10. Only start researching Radio Technology when Britain is at 90% and you are still below 85%
11. Build a couple of SAM sites around your base for anti-air defense just before you hit Era Four to deal with gore crows (applies to both borders and non-borders)

Era Four
1. Upgrade all income structures and continue researching (Economics and Edu should go up to 37-40)
2. Build the Space Command Centre and start getting the satellite, followed by the moon upgrades, helium-mining, and so on
3. Replace your workers with repair bots (mules). If you have tanks, you can use your mules to keep them repaired
4. You can build fighter jets in this Era but do not do so yet. If you do so, the zombies will also start producing air units. Missiles from the Missile Launch Station also count as air units so do not produce them.
5. Make sure you research your era-specific upgrades (bottom row) before you get to Era Five

Era Five
1. Upgrade all income structures and continue researching
2. Build advanced research centre and start research (this will be needed to continue upgrading your income structures
3. Convert your army to Era 5 units (laser troopers are the best for most countries)
4. Upgrade all income structures and continue researching
5. You can get a max of 5 satellites (each satellite gives extra income and can be used to build steel walls)
6. A few nations should build fighter jets to gain air superiority
7. Some can build heavy bombers and control them manually to take out the zombie bases
8. You can also start building nukes to take out the zombie base
9. Spore crawlers and zombie air units can take out nukes so they must be destroyed first

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Every nation has its own set of special attributes, abilities and units. Some are useful, others are not. It is up to the individual player to tailor his build and playstyle around the nation he has selected. All special abilities have a 300 second cooldown.

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It is not uncommon for disagreements to arise. It is recommended that you pay attention to what other players are saying. If they ask you to leave their territory or stop blocking their units, you should do your best to accede to their request. Failure to do so may lead to unnecessary internal strife.

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Congratulations. Now try a different nation and a tougher difficulty setting. Every nation presents a different challenge while the Apocalypse difficulty setting is the ultimate challenge.

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