Tekken 7 лей вулонг гайд

Обновлено: 30.06.2024

Full Name

Lei Wulong

Also Known as

Super Police

Status

Fighting Style

Five Animals Form and Drunken Boxing based Chinese martial arts

Origin

Height

Weight

65 kg (143 lbs)

Likes

Electronics and Sony products
Noodles
Wang Jinrei
Steve Fox
Lucky Chloe

Dislikes

Crimes
Law breakers
Evil of any kind
The Mishima clan
Bruce Irvin
Bryan Fury
Feng Wei

Species

Gender

26 (TK2)
45 (TK3)
47 (TK4-TK7)

Blood Type

Occupation

Police Detective

Hobby

Watching movies, Taking naps

Game Appearances

Tekken 2
Tekken 3
Tekken 4
Tekken 5
Tekken 5: Dark Resurrection
Tekken 6
Tekken 6: Bloodline Rebellion
Tekken 7
Spin-off:
Tekken Tag Tournament
Tekken 3D: Prime Edition
Tekken Tag Tournament 2
Others:
Tekken Card Challenge
Street Fighter X Tekken

Voice Actors

Japanese
Wataru Takagi (TK2)
Akio Nakamura (TK:TMP)
Hiroya Ishimaru (TK4 - TK5 (DR) - TK6 onwards (grunts), SFxTK)
English
Gray G. Haddock (TK:TMP)
Hiroya Ishimaru (TK4, TK5 (DR))
David Jeremiah (TK6 onwards (dialogues)) Please note: This name is Chinese; "Lei" is a family name, not a given name; the given name of this character is "Wulong".

Lei Wulong (Chinese: 雷武龍 Léi Wǔlóng; Japanese: レイ・ウーロン Rei Ūron; It may be written with given name first as Wulong Lei) is a character in the Tekken series who was introduced in Tekken 2 and has returned for all subsequent games, including Tekken 7 as a DLC character. Lei is a skilled police officer from Hong Kong, known for his lighthearted personality and laid back attitude. While being one of the more comical characters in the series, he is also known for his extraordinary skill as a martial artist and for his dedication to his job and whatever operations are at hand.

Contents

Biography

Personality

A man who lives for his job. Dedicated to the point of obsession, Lei is a law-abiding and gifted cop. He is fair-minded and affable to those around him (unless they break the law). In his Tekken 5 interludes, he is shown treating his friends (such as Wang Jinrei and Steve Fox) with compassion and respect. For his enemies however, he attains a stern and direct approach to their arrest. Although his attempts can sometimes be clumsy, Lei's intentions are always virtuous in nature.

Concept

Outfits

Story

Tekken 2

Version 1: Wulong Lei, Hong Kong's International Police Agency's Number 1, uses a self-developed form of Chinese Kenpo. Following the trail his deceased colleague left behind, Wulong pursued the puzzling case of the mafia's money-laundering operation. A mafia accountant, who was on board the same flight that killed Wulong's partner, was on his way to deliver some very important documents to Kazuya before the flight went down.

Tekken 2 Lei Wulong - Sure Shot

Lei's Tekken 2 ending.

Ending Description: Lei is practicing his shooting. He runs out of bullets, smiles and reloads. Lei then fires more shots. There is a close up on the target, with bullet holes saying "The End".

Tekken 3

Version 2: SUPERCOP. He drove Bruce to the brink of total defeat at the previous tournament, but unfortunately he managed to escape. After the tournament, Bruce's homeward bound plane crashed against the ground. There once was a rumour that Kazuya's corp made it happen in order to silence him, but Lei thinks it might be a disguised accident and doubts if Bruce is dead.

Version 3: Supercop never rests. Bruce Irvin almost pushed Lei to the brink of defeat in Tekken 2, but Lei managed to come away victorious. Bruce's flight home was then reported crashed, killing all passengers aboard. It was rumored that Kazuya's corps were involved as a means of silencing Bruce. Lei's investigation and intuition led him to believe the accident was staged, and he doubts that Bruce is really dead. After the last tournament, Lei returned to his job as an investigator of international crime.

Tekken 3 Lei Wulong - Afternoon Nap

Lei's Tekken 3 Ending

Though 19 years have passed, nobody believes he is 45. Known as Supercop, he's feared internationally by even the most powerful of crime organizations. Falling within his jurisdiction are the strange disappearances of prominent martial artists. During these investigations, Lei was visited by the head man of the Mishima Financial Group, Heihachi Mishima. He asked Lei to join the "King of Iron Fist Tournament 3". Why Heihachi would seek him out for a mere tournament was beyond Lei. A believer in fate, Lei feels there's a reason for this meeting.

Ending Description: Lei practices his Kung-fu over the seasons on the Great Wall. In the summer, Lei is practicing with a thin saucer; the following winter, Lei is practicing Snake Style Kung-fu by grabbing eggs from the tops of bamboo sticks (the animations for these two scenes are taken from Jackie Chan's movie, The Snake in the Eagle's Shadow). During the Fall, Lei is practicing with a sword and Lei finally decides to rest, sleeping on a golden Buddha statue.

Tekken 4

Lei's life was consumed as usual by police work. Unfortunately for Lei, his live-in girlfriend got fed up with Lei's workaholic lifestyle and dumped him in favor of Lei's assistant. Ironically, the assistant acted as a liaison for Lei whenever she wanted to get in touch with him at work. When Lei found out about this, he became extremely depressed.

Around the same time, Lei botched an operation to bring a crime syndicate to justice. Lei failed to capture an agent of the syndicate, who would have enabled the police to take down the syndicate's boss. The failure cost the police force two years worth of intense undercover investigations. Rival detectives who were jealous of Lei's stellar case record saw this as an opportunity to damage Lei's career. Unbeknown to Lei, the rivals reported to Lei's superiors that he botched the operation by "allowing personal affairs to affect his job performance". As a result of this betrayal, Lei wound up on a one-month suspension from active duty.

During his suspension, Lei learned from an informant that the syndicate was plotting to assassinate a boxer participating in the King of Iron Fist Tournament 4. The syndicate apparently hired an assassin for the hit. Lei thought that he could gain valuable information from the boxer about the syndicate. If all went as planned, he could also capture the assassin and establish a plausible connection between the assassin and the syndicate. Lei reasoned that this would aid efforts to bring the syndicate down. Lei entered the Tournament with the hope of redeeming his honor.

Tekken 4 Lei Prologue and Epilogue

Epilogue Text: After winning the Tournament, Lei headed to the Mishima Zaibatsu data-center to dig up information on the Syndicate's hired assassin.

Ending Description: Lei is in the Mishima Zaibatsu Computer Room looking at information on the hired assassin (Nina Williams), where he finds that she is currently in Hotel Leanne. About a day or so later, Lei is at the hotel ready to stop Nina from carrying out the Syndicate's plans. He busts open the door yelling, "Freeze!". Nina fires a couple of shots which are dodged by Lei. Lei goes back into the room and sees that Nina has escaped. Thinking fast, Lei slides down a drainage pipe and runs across the street. When he reaches, he notices that Nina and Steve are staring at each other. Lei then yells "Freeze" again and Steve helps Nina escape, tackling Lei. Lei fires two shots and one hits Nina in the leg. Steve punches Lei, knocking him out. The picture of a knocked out Lei is shown next to headlines proclaiming Lei's newfound glory. Lei smiles at the camera and the scene ends.

Tekken 5

Tekken 5 Lei Interludes

Manual Text: Interpol detective from Hong Kong, AKA "Super Police." Lei was investigating serial rampage incidents at dojos around China when the culprit disappeared. After a similar incident in Japan, Lei was certain the next target would be the King of Iron Fist Tournament 5 and decided to enter the competition himself.

Tekken 5 Lei Prologue and Epilogue

Epilogue Text: Before Lei is able to enjoy his victory at the tournament, he returns to Hong Kong for a new investigation.

Ending Description: Lei is fighting a criminal on top of a moving bus. He successfully overcomes the criminal and handcuffs him. He reports back to his superior that he has the suspect in custody, but before he can finish talking, Lei is hit from behind by an oncoming sign, knocking him off of the bus. Lei groans and says: "That's gonna leave a mark".

Tekken 6

In pursuit of Feng Wei for his criminal offenses, Lei traveled to Japan. As the trail for Feng Wei is unsuccessful, Lei is helpless, and he returns to Hong Kong. With China in utter chaos and riots happening frequently, Lei grew impatient. Lei knew the true reason for the riots were the cause of the Mishima Zaibatsu. In an attempt to arrest Jin Kazama, Lei enters The King of Iron Fist Tournament 6.

Tekken 6 - Lei Ending

Ending Description: At a Chinese market street, Lei Wulong was just ordering for noodles. But the meal was soon interrupted when a thief was seen fleeing through the scene with a bag. Instinctively, Lei kicks out the stool, of which he was sitting on, tripping the would-be thief. Again, the thief flees and Lei kicks the stool a second time, saying "The bag. Leave it here!". The stool hits the thief on his back, boomeranging him, causing him to fall for immediate arrest. After Lei reports that he "has a purse-snatcher in custody" (whilst still holding his bowl of noodles, holding both his walkie-talkie and chopsticks with his right hand), he tries to sit down and eat (forgetting what he did with the stool), only to fall. with the bowl and noodles within to fall on top of him (since the last thing that could be heard was Lei yelling in pain).

Scenario Campaign

In the Scenario Campaign, other than a task to arrest Jin, Lei has been investigating the company that two of his previous targets, Kazuya Mishima and Bruce Irvin, are both part of the G Corporation. In his stage, Lars and Alisa have to protect him from the G Corporation that has learned of his investigations. Afterwards, Lei entrusts them to take care of the remaining soldiers while Lei evacuates the area.

Tekken 7

Lei returns as one of the Season 2 DLC characters.

Other Appearances

Tekken: The Motion Picture

Lei appeared in Tekken: The Motion Picture in which he partnered up with Jun Kazama to investigate Heihachi and the Mishima Zaibatsu during the Tournament. Rather than actually competing in the Tournament, Lei infiltrates the island's underground base with Jack-2's help. He is also seen flirting with Jun and expresses severe concern for her well being later on, this implies that he may have deep feelings for her.

Tekken Tag Tournament

Lei appeared in Tekken Tag Tournament as a playable character.

Tekken Tag Tournament - Lei Ending

Ending Description: Lei is practicing his moves in Forest Law's second Tekken Tag Tournament stage. He performs a couple of punches and many kicks during this ending. Lei also performs an aerial flip and goes into some of his stances during this ending. Finally, Lei ends in a stance with one of his arms in front of him and his other arm behind him.

Street Fighter X Tekken

Tekken Tag Tournament 2

Lei appears as a playable character in Tekken Tag Tournament 2.

Gameplay

Lei is a high risk/high reward character that has to make very good and creative use of his stances in order to throw off and confuse his opponents. Lei is one of the more difficult characters to use because he requires a good understanding of the game mechanics in order to know what situations are in his benefit. Players usually have to know a good deal of their opponent before Lei can be deadly.

Lei requires players to be patient and smart, since he is a very unsafe character, but if Lei can get a good momentum going, his damage output is very high and he gets rewarded heavily either through mix-ups or stance setups that are riddled with throws, cancels, and tricky mids and lows.

Fighting style

Lei's fighting style is based on the Five Animals form of Chinese martial arts and on Drunken Boxing.


Напарник Лэя погиб от руки международной мафии. Он провел расследование по этому поводу и нашел следы, ведущие к Казуе Мишима и мафии, поэтому Лэй решил принять участие в турнире, чтобы отомстить за напарника и разрушить организацию Казуи. Брюс Ирвин почти победил Лэя, но он смог вырвать победу у соперника. Самолет, на котором Брюс отправился домой, разбился, и как было объявлено, все пассажиры погибли. Пошли слухи, что люди Кадзуи поспособствовали этой катастрофе, чтобы избавиться от Брюса. Лэй решил провести расследование, но интуиция говорила ему, что катастрофа была подстроена, и Брюс на самом деле жив.

Tekken 3 [ ]

После Второго Турнире Лэй вернулся на свою работу в качестве следователя по международным преступлениям. Несмотря на то, что прошло уже 20 лет, вряд ли можно поверить, что ему уже 45. Даже самые могущественные международные преступные организации боялись Лэя, получившего славу "Суперкопа". Однажды на стол Лэю попало дело о странных исчезновениях известных бойцов. Когда он начал расследование, его посетил глава Мишима Зайбатсу, Хэйхачи Мишима. Он предложил Лею участвовать в Третьем Турнире Железного Кулака. Его смутил тот факт, что сам глава Мишима Зайбатсу искал его лишь ради того, чтобы пригласить на турнир. Однако, веря в судьбу, Лэй чувствовал необходимость своего участия в турнире.

Tekken 4 [ ]

Tekken 5 [ ]

Tekken 6 [ ]

Так как последнее время в Китае участились случаи мятежей, Лэй не мог этого более терпеть. Он точно знал, что настоящей причиной хаоса была Мишима Зайбатсу. Чтобы арестовать Дзина Кадзаму, Лэй принимает участие в Шестом Турнире Железного Кулака.


2


Finished Lei Guide for T7 with a combo section included.

This breaks down a lot of his moves, his stances, his haha steps and movement tech, and just about anything else. It also has a TLDR section, which will be extremely useful for this type of character. It even has example sequences so you can get an idea of possibilities, as well as a list of players to follow.

*Updated with just about everything, from writing revisions, a complete combo thread, and additional move descriptions.


2,1,F - Drunken Fist

3,3 - Backturn (automatic transition)

4 - Backturn (auto) **note** 3

4,4,4 can input d or D, as shown below

4,d,n - Play Dead, feet away

4,D - Face up, feet away

3 - Sidewind, feet towards (auto)

4 - Play dead, feet towards (auto)

4,3 - Play dead, feet towards (auto)

4,3,3 - Sidewind, feet towards (auto)

1+2 - Backturn (auto)

1+2,1 - Backturn (auto)

d/b+1 - Kai She Shen (looks like a sitting Snake stance, auto)

KSS stance, but no input - Play Dead, feet towards (auto)

d/b+3+4 - Sidewind, feet towards (auto)

d/b+3+4,D - Face down, feet towards

u+1+2,D - Play Dead, feet towards

u+1+2,4 - Backturned crouch (auto)

u/f+2 (or u+2 or u/b+2) - Play Dead, feet away

u/f+3+4 - Backturned (auto)

f,n,3 - Backturned (auto)

f,F+4,3+4,F - Crane (cancels 2nd hit)

f,F+4,3+4,B - Phoenix (cancels 2nd hit)

f,F+3+4 (whiff) - Play Dead, feet towards

f,F+3+4,D (whiff) - Face up, feet towards

FC d/f+2,1 - Backturned (auto)

FC d/f+2,1,4 - Phoenix (auto)

FC d/f+2,1,4,B - Front facing (cancels 3rd hit)

SS 1,D (or U) - Dragon

SS 2,B - Backturn

SS 2,F - Drunken Fist (very slow on recovery

SS 2,2,F - Drunken

SS 3+4 - Backturn (auto)

SS 3+4,D - Play Dead, feet towards (long animation)

***Snake Stance*** 3+4

1,1,1,F - Snake (first 3 Snake 1’s will jail on normal hit)

1,1,1,1,1,F - Snake (all 5 Snake 1’s will jail on counter hit)

1,2,1,2 - Snake (auto)

2,2,2 - Crouch (auto)

3 - Sidewind, feet towards

3,D - Feet towards, face down (interesting cause just Snake 3 ends in Sidewind, feet towards)

***Dragon Stance*** 3+4,1

1,b - Throw feint -> Dragon (cool since Dragon 1 is a throw)

4,1, F - Tiger (The Dragon 4 series is identical to f,n,4)

***Panther Stance*** 3+4,2

3 - Panther (auto)

4,2,1,2,4,D (or U) - Crane (not listed in the move list)

***Tiger Stance*** 3+4,3

2,2 - No stance transition, but worthy to note that this is a fully hit confirmable launch

***Crane Stance*** 3+4,4

***Drunken Fist Stance*** f+3+4

1,F - Drunken (Drunken 1 will resume standing)

2,B - Backturn (same as SS 2 series)

2,F - Drunken (very slow on recovery)

3,F - Drunken (Drunken 3 will resume standing)

3,2,F - Drunken (same as above)

4,F - Drunken (Drunken 4 will resume standing)

3+4 - Sidewind, feet towards (auto)

b+1+2 - Sidewind, head towards (auto)

1+2,1+2,1+2 - Play Dead, feet towards (recovers health, high crushes through the entire animation)

u/b+1+2 - Play Dead, feet towards (high crushes through the entire animation, but no attack)

***Phoenix Stance*** b+1+4

1,D - Sidewinder, feet away

1,D,2 - Sidewinder, feet away

3,B - Phoenix (same as standing 3,3 series)

1+2 - Drunken (long animation and no attack, recovers health)

b+3 - Phoenix (auto)

b+4 - Backturn (auto, same as 3

4 series, can also hold d or D)

b+4,d,n - Play Dead, feet away

b+4,D - Face up, feet away

***Backturned Stance*** b+3+4

1 - Backturn (auto)

1,1 - Backturn (auto)

1,1,3,2,F - Drunken (slow transition)

4,b,n - Backturn (Backturn 4 will resume front facing)

1+2 - Backturn (auto)

1+2,2 - Sidewind, head first (auto)

3+4 - Backturn (auto)

3+4,F - Front facing (applies to all 3+4 variants)

d+1 - Backturn (auto)

d+4,F - Drunken (same as standing d/b+4 series)

u/f+2 - Play Dead, feet away (auto)

Snake is S. Dragon is D. Tiger is T. Panther is P. Crane is C.

Left SS will change in this order: S, D, T, repeat.

Right SS will change in this order: S, P, C, repeat.

Basically, you can think of the stances as ‘T D S P C’ with S in the middle. Switching stances causes you to hop between them. Going anymore left from T resets back into S, same with C going back to S.

49 comments 99% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: new (suggested)


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Thanks so much for this I needed this

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Played him for the first time last night against a friend. Trial by fire learning with this guy was interesting but my god he is so fun to play.

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Awesome. This is top tier

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side step 1+4 will put you into snake without the parry animation from 3+4

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db4U also seems to put you in snake.

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Most stance transitions with D work with U too. Probably shoulda put that in the post.

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db3+4 D will leave you in just a regular facedown feet away.

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Does Lei enter backturn and then reenter front turned? Or does your Lei fail to enter backturn at all?

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I know lei has a few auto counters from his stances as well. Does anyone know where I can find a list of those? As far as I know they are also not in the move list

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Phoenix seems to have no parry properties.

Snake - Early parry -> 1,1,1 - 27 damage. Hold F to stay in Snake.

Snake - Early parry -> 1,2,1 - 33 damage. Hold F to enter Panther.

Snake - Midway par -> 2,2,2 - 40 dmg. Hold F for Panther.

Snake - Very Late par -> 3,4

4 - 54 dmg. Ends in front facing.

Dragon - Early par -> 4,1 -> 30 dmg. Hold F for Tiger.

Dragon - Early par -> 4,1,2,2 -> 38 dmg. Hold F for Dragon. (note, last hit is blocked)

Dragon - Mid par -> 2 -> 18 dmg. Hold F for Tiger. (causes knockdown and wallsplats)

Dragon - Mid par -> f+1+2 - 32 dmg. Hold F for Tiger. (KND on hit, pushback on block)

Panther - Early par -> 1

2 - 33 dmg. Ends front. (KND, can wall splat from a distance, but not point blank)

Panther - Early/Mid -> 2 - 21 dmg. Ends front. (Launcher, 70+ dmg)

Tiger - Early/Mid -> 1 - 22 dmg. Ends crouching. (Forces crouch, CH launcher)

Tiger - Early/Mid -> 3 - 28 dmg. Ends front. Hold F for KSS stance. (KND)

Tiger - Early/Mid -> 4 - 12 dmg. Ends crouching. (Launcher, 50+ dmg, staggered on block)

Tiger - Mid par -> 2,2 - 26 dmg. Ends front. (Launcher, 50+ dmg)

Tiger - Late par -> f+1+2 - 25 dmg. Ends front. (Wallbounce, 71+ dmg)

Crane - Early/Mid -> 2 - 21 dmg. Ends front. (Wallsplats, 52+ dmg)

Crane - Early/Mid -> 1 - 23 dmg. Ends front. (KND)

Crane - Early/Mid -> 3,4,2 - 41 dmg. Ends front.

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