Super mario world forest of illusion как пройти

Обновлено: 03.07.2024

"Forest of Illusion 2 is an underwater level in the game Super Mario World. It can be accessed through the completion of Forest of Illusion 1 or Forest of Illusion 4. By completing this level, the player gains access to Forest of Illusion 3. Near the end of the level, there is a Keyhole that brings Mario or Luigi to a secret exit. By using this exit, the player gains access to Blue Switch Palace.

This is the second level to appear in the Forest of Illusion. Forest of Illusion 2 takes place underneath a lake and is the first level to feature Urchins. There are many Blurps that swim towards the player and go off the screen. Near the end of the level, there is a whistle-blowing Chargin' Chuck that wakes up all Rip Van Fish in the area.

On the left near the end of the level, there is a Keyhole hidden behind a false wall near the yellow ! Block that brings Mario or Luigi to the Blue Switch Palace; it is also highly populated with Rip Van Fish.

The Blue Switch Palace is the last of the four Switch Palaces in Super Mario World. It is found in the Forest of Illusion behind the water level, Forest of Illusion 2, the level it is unlocked in. Like all the other previous switch palaces, the Blue Switch Palace cannot be replayed after its completion.

Super Mario World (subtitled Super Mario Bros. 4 on the Japanese logo[6]) is a 2D Mario platform game and a launch title released for the Super Nintendo Entertainment System in 1990, developed by Nintendo EAD. Being a sequel to Super Mario Bros. 3, the game retains much of the elements that debuted in Super Mario Bros. 3 such as the world map and Koopaling boss fights while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in Super Mario World is Mario's sidekick, Yoshi (and his species that share his name), where he serves as a playable mount for the Mario brothers with his own unique abilities and gameplay style.

The game was produced by Shigeru Miyamoto, featuring music composed by Koji Kondo, and graphics designed by Shigefumi Hino. Miyamoto has stated that ever since they finished Super Mario Bros., the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.[7] At some point during the game's development, it was meant to be released in North America and Europe under the full Super Mario Bros. 4 title, but it was later shortened to simply Super Mario World.[8][9] Miyamoto has stated that this is his favorite Mario game.[10][11]

The game was released to best-selling status on the SNES, received large amounts of critical acclaim, and is commonly seen on Nintendo's best games of all times on various critic listings. Much of the game's introduced characters, game mechanics, and artistic themes influenced later titles in the Mario series, where the character Yoshi was popular enough to receive a series starring him. The game was followed in 1995 by a prequel, Super Mario World 2: Yoshi's Island, which is set many years before the events in Super Mario World. The game has spawned various nongame media such as a cartoon series that is based on the game which debuted on September 14, 1991, one month after the American release. Various manga adaptions of the game have sprung up, one notable series being the Super Mario-Kun, which has their first volumes based on Super Mario World released in 1991 and is still ongoing today.

Super Mario World is included in the Super Mario All-Stars + Super Mario World compilation title released in December 1994. A port of Super Mario World was later released on the Game Boy Advance as part of the Super Mario Advance series, titled Super Mario World: Super Mario Advance 2. The original version was also re-released on the Wii and later the Wii U and New Nintendo 3DS Virtual Console. Super Mario World is one of the included titles in the SNES Classic Edition and Super Nintendo Entertainment System - Nintendo Switch Online."

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The Forest of Illusion is a convoluted maze of paths and levels. If you just go to the straight path, you will simply go into circles. You will need to find the secret exits if you want to get out of this area - and there are lots of secret exits in this world.

There are two paths that lead out of the area. One leads to Roy's Castle, which in turn leads to the next world. The other path leads to the fortress, and beating it enables another uplink to Star Road.

Forest of Illusion 4 is a level in Super Mario World. It is a ground level with lots of Lakitus in Warp Pipes, and a Fishin' Lakitu.

This level can be accessed through the secondary exit of Forest Ghost House. By completing this level through the Giant Gate, the player can access a shortcut back to Forest of Illusion 2. By going out the secret exit with a Key, the player gains access to Forest Secret Area.

Overview [ edit ]

When the player enters the level, they are confronted by a Fishin' Lakitu, followed by a Koopa Paratroopa. The Fishin' Lakitu has a fishing rod with a 1-Up Mushroom; if the player collects the 1-Up Mushroom, the Fishin' Lakitu will begin throwing out Spinies like a regular Lakitu. All Lakitus in the level will throw out a maximum of two Spinies on the screen.

After a jump, the player will encounter a red Koopa Troopa, followed by some Rotating Blocks with a Super Mushroom on top of them. If the player climbs on top of the blocks, they can jump and get the first Dragon Coin of the level. Next, they will find a blue Warp Pipe with a Lakitu in it. Further on is a Coin Block, followed by a Lakitu in a tall green Warp Pipe. After that, there is a row of seven Blocks, under which is the second Dragon Coin. The third Dragon Coin can be found by going through one of the following Warp Pipes.

Next up is the Midway Gate, located on a tall ledge which is reachable by jumping on the Warp Pipe to the right first; if the Fishin' Lakitu is still around, it will disappear around here. The player will find a small valley with a Warp Pipe on some Blocks, where a Lakitu is hiding. If they lure the Koopa Paratroopa from the right and jump on it, they can get on the Warp Pipe and go into it to find the secret exit (or if the player has a cape, can simply fly up to the pipe). The player can either go to the right, where there are lots of Blocks and Koopa Troopa shells, or they can press the Switch Block under the Warp Pipe, making coins and Blocks appear. The player can use the Blocks to obtain the fourth Dragon Coin. There are three pipes before this area, each one taller than the last; the one in the middle leads to a secret underwater zone where there are some coins. After this, there are a few piles of Grab Blocks, two Warp Pipes with Piranha Plants, the fifth Dragon Coin, a Chargin' Chuck, and the Giant Gate.


Forest of Illusion is a location in Super Mario World that is ruled by Roy Koopa. It has 1 Fortress, and 1 Castle. It is the location of the Blue Switch Palace. It is, as the name of the world insinuates, an illusion, because there is a secret exit in almost every level.

Levels

Themes

The soundtrack for that map sounds different in the original Su]per Mario World and its remake, Super Mario Advance 2: Super Mario World.

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