Realm defense mission board прохождение

Обновлено: 02.07.2024

Mission Board unlocks after unlocking World 3. It is a game mode seperated into Daily and Weekly Missions, both of which awards Awakening Shards. While Weekly Missions also award some Gems and Elixir.

Contents

Bugs and recent changes

Since 26.1. patch kill mission amount needed changed to random number in some range close to original value.

  • So far only confirmed to be +-24 enemies at most.
  • until it's fully confirmed these will be tracked in column "alternate". Please add alternative kill values you'll encounter there, so we get better idea about range of kill count variations for missions.
  • Can't confirm due to lack of data, but probable range is 3shard +-5, 4shard +-10, 5shard +-15, 6shard +-20, and 7shard mission +-25kill range.
    • this theory is already broken by 3 shards kill 90 LavaCreatures which is -10 from original 100.

    Visual BUGS: 1) For split second when opening mission board window, Kill 1000 Slimes mission with 500/1000 progress will be visible.

    Awakening Shards

    They can be obtained primarily through Daily and Weekly Mission. But also in Mabyn's Secret Wheel and Elixir Mine (level 5+). They appear in a minimum quantity of 2, up to a maximum of 20.

    10 Awakening Shards can be combined into single Awakening Token of your chosing at a Forge (only for heroes you own, and are available at RS).

    There is probably no limit on how many you can store. You can see how many shards you have when you choose awakening token in forge crafting (even if you're unable to craft any, due to having all heroes maxed).

    Daily Mission (info)

    New one is available each day, or can be refreshed into a random different mission by watching an Ad (max 1 per day). They award 2-7 Awakening Shards. Each known mission is listed below, as well as tips on completing it. Kill missions can be finished in all regular game modes (Arcade excluded) and all missions should award progress toward regular Achievements like play certain hero, build tower, kill enemy, etc.

    Tip. Each mission has sort of a wanted poster with an icon, if you click on it there is tip on finishing it. Ex. Kill 200 Elementals has "Most often appear in World 4".

    Originally Daily Missions had to be manually refreshed 24h after accepting/refreshing previous one (resulting in less than daily). Since halloween2020 Daily Mission now refresh with normal daily refresh, while still having 24h to finish after accepting/refreshing (so you still have 24h to finish, but if you finish it sooner you don't need to wait for 24h to run off).

    Probable average shard yield

    At this point (updated 1st of march 2021) there should be 160 unique daily missions (including unconfirmed kill missions) and each should probably have same chance to appear. However not all missions are available to you all the time. 1) Tournament missions are disabled on tournament day-off. 2) RS missions for heroes that don't have them yet, those you don't own, or those you have at max Rank. 3) Campaign and tournament mission for heroes you don't own. 4) Campaign mission for worlds you didn't unlock yet. 5) And kill missions for enemies from worlds not yet unlocked.

    Daily Missions (Kill)

    Alternate kills are here temporarilly until proper +- range is found. Recommended are so far only for confirmed missions, and for base amounts. Also some may need one more play (due to new +- range). I will try to adjust those "SoonTM TM ".

    3 / 75 (77,) Legendary Lvl.132, 145 or 164 once. C190(193+), C132(191), C137(175), C180(172+), C122(162), C140(156), C145(148), C1-4(140), L145(105), L132(97), L164(90).

    Can just play your daily RS, Daily Trial and Tournament.

    3 / 100. C1-4(440), C1-2(320), C1-3(315), CA7(288), CA5(270), C200(269), C1-5(249), C193&194(195), C6-5(189), L12(90).

    W1 campaign lvl.8 have 136 skeletons, if unable to enter/handle harder content yet.

    Only found in Lvl.131-150 and W5 Endless.

    Only found in Lvl.146-160 and W5 Endless.

    Only found in Lvl.181-190 and 200 and W6 Endless.

    Only found in Lvl.191-200 and W6 Endless.

    Daily Missions (other non-kill)

    Tappable missions
    Shard Mission Where Tips
    2 Unleash hidden enemies in a level Lvls 13, 17, 39, or 174 Spawn tappables can't use at wave 0. Start wave 1, tap on it and cancel match.
    2 Tap to topple a Snowman W2 Lvl.22 or 31 Gold and Trap tappables are usable in wave 0, just tap on it and cancel match.
    2 Tap to trigger an Environmental Trap Lvls 6, 10, 26, 35, or 172.
    3 Tap to find loose change in a Windmill W1 Lvl.2
    3 Tap to feed a Hungry Cow W1 Lvl.3
    3 Tap to send a Chicken Dinner up in flames W2 Lvl.40
    Game mode specific missions
    Tournament
    Shard Mission Tips
    3 Submit a Tournament Run It should be impossible to get this mission during Tournament Day-off (Monday).

    If you don't want to play or place in score yet, just start wave 1 and quit. It should consume one try, and complete mission, but quit = no score.

    *You must choose Obsidian for his mission (BoltonR6 will not count for him)

    Weekly Mission

    Weekly missions refresh each tuesday (as new tournament week begins). During their 7 days duration players have to complete all 5 maps in order to claim main Reward:

    • 20 Awaken Shards and 1200 Elixir (If you have W6 unlocked
    • 15 Awaken Shards and 1000 Elixir (If you have W5 unlocked
    • 10 Awaken Shards and 800 Elixir (If you have W4 unlocked
    • 10 Awaken Shards and 600 Elixir (If you have W3 unlocked).

    Each mission also award 10 gems directly upon its completion (same 5x 10 gems for all).

    Hero active used, monster killed, tower build, etc. count toward Achievement progress. Also kills count for Daily Missions.

    Maps are basic campaign maps (for W1-W6), with Boss levels excluded. Each week maps differ for every player. Each of the 5 maps in set is from the same World and always in ascending order (eg. if your first map of W1 is lvl.9, your second can only be lvl.11-16, to allow 3rd, 4th, and 5th on same world. If then your 2nd map is lvl.13, your third can only be 14-17, etc.).

    Entry: each map cost 10 non-refundable energy to enter. If you're out of energy you can instead enter by paying 10gems.

    • Tip. never pay 10gems even if you don't want to wait for energy refill. You can enter even when you are at 0-9 energy, free of cost. After unsuccesful try instead of play again, just leave map and enter normally through mission board window > question mark > play. It should allow access even to players without energy.

    Difficulty & Rules: if very simplified enemy strenght in general is around +200diff RS maps. Each misison actually has its own difficulty, it goes as follows 1st < 2nd < 5th < 3rd < 4th, yes 4th mission is generally hardest (for better explanation look here). Maps only have 15 health points and no Blessed tower spots so they are much harder to complete than RS. As usual you only need to keep 1 map HP to succesfully finish it, and amount of power item use allowed is not limited. Maps are not bound by regular Campaign locks (all towers are fully upgradable in any level. And there are no map events, like prebuild towers or 4th hero).

    Tips and Tricks

    These can be quite challenging as each World provides their unique set of challenges. First two levels are relatively easy but the third level difficulty jumps by a lot. While some levels are almost Realm Siege difficulty but without blessed spots, your hero and tower choices matter. Here are some tips to help (please add more as they come up):

    World choosing workaround:

    Right after you accept new weekly mission, click PLAY to enter first map, if you don't like this world/mapset, you can just force-quit app. When you log back in open weekly mission, it still should be unaccepted, accept it and hit play. There should now be new mapset, if you like it just play it or cancel it, but don't close app. If you don't just close app again. And again, it only works right after accepting mission for a first time. If you close mission window and log out of game, you are stuck with whatever you got. Video proof.

    Since power items are not limited to 4, you can easily win all maps by dumping huge amount of Items on them, this is obviously not ideal, as it further lowers value of doing weekly mission in first place. However it is definitely good idea to bring more potions mainly those you don't use in Tournament and save few precious Meteors. On maps you struggle with, using 1-3 Gold Boost items (that you got from wheel and would likely never use anyway) you can build up defenses sooner and possibly save Meteor use. Use Healing potion to ressurect heroes, especially high impact one like when skills are ready Raida+Narlax combo, or when Koi dies in Dragon form, these can be just as impactful as Meteor. And use basic freeze potions instead of lvl2 ones.

    • W1: Pretty much any hero combos can work well. Main challenges would be flyers so any way to kill or stall them works well here.
    • W2: Flyers are the main problem, being tanky, fast and numerous. Narlax/Raida/Koi combo of pull/charge and Koi dragon to kill/stun works perfectly for the larger maps and numerous flyers. Thor towers help slow flyers down and barracks aimed at "pull" centre help hold enemies. Make sure you have ground enemies in the pull as well so Raida can perform his oni lightning to kill birds.
    • W3: flyers are the main problem, being tanky, fast and numerous. Narlax/Raida/Koi combo of pull/charge and Koi dragon to kill/stun works perfectly for the larger maps and numerous flyers. Use of Spears and bots are useful to slow enemies down enough for Narlax/Raida combo + Koi dragon. Good use of melee Dragon Koi increase more splashed to kill nearby enemies/flyers along with the Narlax/Raida combo pull near Koi for ranged splash also works well.
    • W4:
    • W5: flyers are the main problem, being tanky, fast and numerous. Narlax/Raida/Koi combo of pull/charge and Koi dragon to kill/stun works perfectly for the larger maps and numerous flyers. Shamiko can also assist heroes tank, haste heroes as well as cc flyers/enemies. A good mix of mushrooms near chokes, a blunderbuss or two along with helicopters to stun flyers is important.
    • W6: Exploding masks, ranged hitters and invisible flying spirits make engaging in attack risky. Yan/Connie/Koi with a combo of haste and taiko and numerous samurai towers help slow and stun enemies while Yan hastes Connie bunnies and Koi dragon to splash and kill enemies from afar. FeeR7/Connie/Koi also works well due to the spam of bunnies that stalls all enemies. Keep some samurai at chokes to hold some enemies back as well.

    Coming Soon

    there is some mysterious third part of a Mission board not yet revealed (which is supposed to be aimed at senior players).

    Tappables are objects found on certain maps with different effects that will activate when tapped/clicked on. They are often tied to achievements (provides few gems), or Daily Missions (provides 2-3 awakening shards).

      /Gold/g - provides gold after tap (usually 50g 3x per wave)
    • Spawn - spawn few minions and recieve gold when they die
    • Trap - damage and stun enemies in specific area
    • Damage - damage enemies (count as trap for achievements)
    • Sabotage - harm your heroes
    • Others - no effect other than visual

    Contents

    Achievements

    • Loose Change - Gather gold from 4 unique tappables, found in Lvls 2, 3, 22, 31, 40, 174, 175, 182, 186, 187, 190(can use at wave 0)
    • Trapper - Use 4 different tappable traps, found in Lvls 6, 10, 26, 35, 172, ?196, 206?(can use at wave 0)
    • Unleash the Horde - Spawn enemies from 4 unique tappables, found in Lvls 13, 17, 39, 174, ?208?(can't use at wave 0)
    • Cow Pie - Harvest fertilized crops in World 1, found in Lvl 3(can use at wave 0)
    • Seeeker - Find the Mysterious Monks in World 6, found in Lvl 174(can't use at wave 0)
    • Boneheaded - Sabotage your heroes during a boss fight, found in Lvl 200(can use at wave 0)
    • Llama Pet It - Pet a grazing Sylvan Steed - found in Lvl 204 (can use at wave 0)

    Relevant info with screenshots (although not fully updated) can also be found on this Reddit page.

    Missions

    • Unleash hidden enemies in a level - Campaign lvl.13, 17, 39, or 174 (can't use at wave 0)
    • Tap to trigger an Environmental Trap - Campaign lvl.6, 10, 26, 35, or 172 (can use at wave 0)
    • Tap to topple a Snowman - W2 Campaign lvl.22, or 31 (can use at wave 0)
    • Tap to send a Chicken Dinner up in flames - W2 Campaign lvl.40 (can use at wave 0)
    • Tap to find loose change in a Windmill - W1 Campaign lvl.2 (can use at wave 0)
    • Tap to feed a Hungry Cow - W1 Campaign lvl.3 (can use at wave 0)

    World 1

    Lvl 2 - tap on windmill to gain 50g (3x per wave).

    Lvl 3 - 1) tap on wheat field close to exit to gain 50g (1x per match), 2) multiple taps on cow to release excrement > tap on field below to fertilize it > tap on crops that grown to gain 50g (3x per wave).

    Lvl 6 - tap on pile of lumber to release trap, to damage and stun enemies in path (3x per wave)

    Lvl 10 - tap on dead tree to release trap, it falls down and stun enemies in place (1x per match).

    Lvl 13 - 1) tap on pulsating spider web, web will spawn 1 spider, kill it for 25g, 2) new web will appear in different place, repeat for same result, 3) new web will apper in different place, repeat 3 spiders will be relased, kill them for 25g each, 4) new web will appear in different place, tap to get 200g instantly and spawn 5 spiders kill them for 25g each (450g total for whole sequence), (1x per match).

    Lvl 17 - tap on shaking tent, group of minions will spawn, kill them to gain 100g total (1x per match).

    World 2

    Lvl 22 - tap on snowman to gain 50g (3x per wave).

    Lvl 26 - tap on giant snowball to release trap to damage an stun enemies in path (3x per wave).

    Lvl 31 - tap on snowman to gain 50g (3x per wave).

    Lvl 35 - tap on glowing rune above right exit to damage one random enemy (3x per wave, tap counts to limit even if no enemy is on map).

    Lvl 39 - tap on shaking hut near right entrance, after that at the start of each wave group of minions will automatically be spawned, kill them for 50g each time (1x per wave), (7 waves so 350g total).

    Lvl 40 - tap on roasted beast below lowest entrance on right side to gain 50g (3x per wave).

    World 6

    Lvl 172 - tap on giant boulder to release trap to damage and stun enemies in path (there seems to be no limit on how many times it can be used).

    Lv 174 - 1) tap on big tree to gain 50g (3x per wave). 2) tap on bamboo bush left of big tree, after that at the start of each wave group of 24 monks with automatically be spawned, kill them for 120g each time, (1x per wave), (6 waves so 720g total).

    Lvl 175 - tap on watermill wheel to gain 50g (3x per wave).

    Lvl 182 - tap on fisherman to gain 20g (5x per wave).

    Lvl 186 - frog will move to the left side of pond, tap on it once it reaches pond for 150g (2x per wave).

    Lvl 187 - tap on fisherman to gain 20g (5x per wave).

    Lvl 190 - tap on geysir on left bottom corner to gain 200g (4x per wave).

    Lvl 196 - tap on altar with flame on it, located on right bottom side of map, to deal damage and add burning effect on enemies in area (4x per wave). (Doesn't count for mission, maybe not for achivement either?, CONFIRM PLEASE)

    Lvl 200 - tap on mine vent located between two torches on left top side of map, to spawn skeleton that will throw bone on one of your hero at random, to sabotage (deal damage and stun) them (2x per wave).

    Challenge C6-5. tap on fisherman to spawn one skeletal fishguard minion (1x per match, no gold upon kill).

    Challenge C6-9. 1) tap on sun gong to gain 250g. 2) tap on moon gong to gain 250g (both 1x per match, can't at wave0)

    World 7

    Lvl 202 - tap on Flower Bud (1x per wave, can use at wave 0.) (?effect uknown?) visually it does bathe heroes in light, but unconfirmed what does it actually do? Does it cleanse slime? NO. Ressurect dead heroes? NO. heal them? NO? If yes than super insignificant ammount like 1%hp or less, nothing that can be visibly noticed. Haste them? Doesn't appear to. Buff their dmg? Maybe? someone test it please.

    Lvl 204 - tap on Llamas 1) left Llama will run away (1x per match), 2) right Llama tap once for Llama to start grazing forever, tap again to stop grazing and poop (can repeat unlimited times) ?no gameplay effect? , ?purely for achievement?

    Lvl 206 - tap on cylindrical device once to activate it (?effect uknown? visually appears as armed mine/bomb), second time to self destruct (?effect unknown? visually seems to just break rather than explode, nearby enemies seem to be struck with same visual effect as critical strike, but no noticable dmg or stun or any effect. Tested allies around it even mercenaries and no visible effect towards them either) (2x per wave, can use at wave 0.) Maybe it removes all buffs from enemies or something like that, someone test it please.

    Lvl 208 - tap on Steam Vent (platform on ground) to spawn one Gem Eye enemy 300g on kill. (3x per match, can't use at wave 0). Enemy appears 10sec after you tap, and new tap is ready 90seconds after previous tap (once it's ready again it will gleam for a second).

    Чужой компьютер

    Realm defense

    Realm defense

    вернуться к странице

    Realm defense

    Realm defense запись закреплена

    Прохождение всех 5 миссий мира 5:

    YouTube 31:44

    Realm Defense Mission Board - All World 5 Weekly Missions

    Нравится Показать список оценивших

    Сначала старые

    Sky Gtx

    Нравится Показать список оценивших

    Евгений Спирин

    У меня уровни 4 мира

    Нравится Показать список оценивших

    Кирилл Милюков

    у меня 6 мир

    Нравится Показать список оценивших

    Кирилл Милюков

    FishGuards это кто?

    Нравится Показать список оценивших

    Владимир Балахнинский

    Все уровни 4 мира есть прохождение?

    Нравится Показать список оценивших

    Захар Лазорин


    Захар Лазорин

    Нравится Показать список оценивших

    Владимир Балахнинский

    Нравится Показать список оценивших

    Антон Федулов

    Нравится Показать список оценивших

    Захар Лазорин


    Захар Лазорин

    Результаты турнира 1.08 - 6.08

    1 ключ - 1 вход в бесконечную битву
    1 ключ + 1 билет = максимальная награда, которую вы когда-либо получали за бесконечные битвы
    максимальная награда - 4 простые банки (по одной каждого вида)
    ключи можно забрать в любое время, обновляются они в 3:00 мск, вместе с ежедневками

    Не используйте билеты, пока не получите максимальную награду за бесконечную битву!

    Награды:
    7,5 минут - 1 банка
    10 минут - 2 банки
    12,5 минут - 3 банки
    15 и более минут - 4 банки (максимальная награда)

    Общие советы по игре
    • ТОП-связка героев: Нарлакс, Ян, Мэйбин,Лейф.
    • НЕ ПОКУПАЙТЕ героев за 1500 кристаллов. Они бесполезны
    • Долина смерти и подобные акты в других мирах не играют важной роли, настоятельно рекомендуем не покупать требуемых там героев до того, как вы соберете всех топ-героев
    • При первом старте в новом турнире сыграйте без банок, оцените карту и прикиньте общую расстановку башен
    • Под аурой магической башни все скилы героев (активные и пассивные) откатываются быстрее. Ауры мага не суммируются при перекрещивании. Аура Гелиоса суммируется с аурой мага
    • Никогда не стесняйтесь спросить совета/помощи :)
    • Основные источники кристаллов - ежедневный сундук (первые 30 дней), ежедневное испытание и турнир. Ежедневное испытание дает 2930 кристаллов в месяц. 1 место в легендарной лиге дает 500 кристаллов и 3000 эликсира
    • Армагеддон. Готовится в кузнице 2 мира. Стоимость 100 эликсира и 4 простых банки - по одной каждого типа
    • Метеорит. Готовится в кузнице 2 мира. Стоимость 200 эликсира и 2 армагеддона.
    • Турнир. Стоимость входа: 0 - 9 - 14 - 20 -30 - 45 - 68 и т.д.
    • Рудник.
    Пробуждение героев(что известно на данный момент)

    1) Что такое Пробуждение?
    2)Таблица пробуксовки и стоимость драгоценных камней
    3)Расписание
    4)Чистая стоимость ранжирования
    5)Трудность уровней

    1) Что такое Пробуждение?

    Пробуждение было введено (возможно) поставить «более дешевых» героев наравне с недавно выпущенными.
    Герои, которые были свободны от самого начала или стоили 1500 камней, обычно не выполняют ту же работу, что и 6000- или 7500-драгоценных. - Пробуждение здесь, чтобы изменить этот статус.
    Те герои, которые в настоящее время доступны для Пробуждения, - это Плата, Ланселот, Масамунэ и Болтон.
    Для некоторых усилий (завершение уровней в «Realm Siege») и драгоценных камней (для обновления героев и, если вы хотите купить ключи для входа в Slyge Realm), теперь есть возможность улучшить старых парней и дуэтов.
    В общей сложности 6 рангов, где некоторые из них (ряды 1, 3 и 6) дают героям особые способности, и, несмотря на это, основная статистика (здоровье, урон) увеличивается с каждым отдельным рангом.
    Чтобы модернизировать, характерные для героя «Пробуждающие токены» заработаны, пройдя уровни в Slyge Realm и потраченные на упомянутого героя.
    Помимо Пробудительных токенов и некоторых эликсиров, Медали о осаде Царства также заработаны, пройдя уровни - их можно потратить на сундуки из драгоценных камней (50 драгоценных камней, каждый раз).

    Нынешние Пробуждающие Звания кажутся такими:

    • 0 Bronze
    • 1 Silver I
    • 2 Silver II
    • 3 Gold I
    • 4 Gold II
    • 5 Gold III
    • 6 (Gold IV ? Plat I ??)
    2) Таблица Пробуждения Токенов и драгоценные расходы
    Стоимость индивидуальной Пробуждений:
    Из ранга В ранг Стоимость драгоценных камней Стоимость токена пробуждения
    0 1 800 5
    1 2 800 10
    2 3 800 15
    3 4 800 20
    4 5 800 40
    5 6 800 80
    4800 170
    _ _ _
    3) Расписание (сколько времени займет пробуждение героев?)

    Дней, необходимых для достижения определенного ранга от ранга 0 (округленно):

    Ранг Дни с бесплатным входом 2 бесплатных ввода + 2 ключевых ввхода
    1 3 2
    2 8 4
    3 15 8
    4 25 13
    5 45 23
    6 85 43
    Итак,если вы допустим на ранге 3 и вам нужно узнать сколько дней у вас займёт продвижение к рангу 5,достаточно 45-15=30(дней) или же 2 бесплатных+2 платных входа 23-8=15(дней)
    _ _ _

    4) Чистая стоимость ранжирования

    Чтобы сделать расчет более оптимизированным и прозрачным:
    «БЕСПЛАТНО» = 2 бесплатных ввода
    «ХХХ» = 2 бесплатных ввода + 2 ключевых записи
    Я включу 800 драгоценных камней для ранжирования
    Левые столбцы: Получение 50 камней из сундуков на каждые 2 уровня
    Правые столбцы: отсутствие сундуков из сундуков (из-за трудностей)

    Ранк Общая стоимость БЕСПЛАТНО (включая 50 драгоценных камней на сундук) Общая стоимость ХХХ (включая 50 драгоценных камней на сундук) Общая стоимость БЕСПЛАТНО (без сундуков) Общая стоимость ХХХ (без сундуков)
    1 675 875 800 1000
    2 1225 1825 1600 2200
    3 1650 2850 2400 3600
    4 1950 3950 3200 5200
    5 1750 5350 4000 7600
    6 550 7350 8000 11600
    Как мы ясно видим здесь, ранжирование героев в системе Awakening бесплатно требует терпения (85 дней терпения, если быть точным), но только обеспечивает общую стоимость 550 камней. Для довольно нетерпеливых подглядываний (как и я) цена от ранга 0 до 6-го уровня составляет 7350 драгоценных камней за 43 дня (если я не пропустил-вычислил полностью). Длительное ожидание получения ранга 6, которое требует 80 токенов, несколько стабилизирует стоимость драгоценного камня в целом.
    _ _ _

    5)Трудность уровней

    Поскольку раздел «?» Раздела «Осада царства» гласит: «Трудность уровня накапливается. Начните с того, что вы сделали в прошлый раз».
    Когда вы играете уровень в Осаду Царства, независимо от того, в каком мире он находится, он начинается с трудности 1 - «Базовая сложность». Увеличивая / уменьшая трудности с помощью кнопок +/-, вознаграждения, полученные за каждый завершенный уровень, могут быть скорректированы.

    Читайте также: