Legend of legaia прохождение

Обновлено: 06.07.2024

Each Viguro has 1,280 HP. It is crucial to make sure no more than one is alive and not confused at a time. If both are confused, do not attack until one of them knocks the other out of confusion. If one is at low (<200) HP, only attack with one party member to avoid knocking the other one out of confusion. Gala will naturally take about 25% less damage than Vahn or Noa from their attacks. Try to keep everyone's HP over 250 at all times, and try to keep Vahn over 400 if possible, as he can be dealt 350+ by either Viguro's attacks when not under Spirit.

Songi 1

  • Recommended Level: Whatever beats Viguro
  • Accessories: Defender Chain (Scarlet Jewel and Mei's Pendant are helpful, but unnecessary using this setup.)
  • Notes: You must have the Point Card, and it must have at least 525 points. This is not a hard limit; you can go down to about 518 or so without too much risk. Gala must have the Theeder spell obtainable in Zeto's Dungeon (55% absorb, 85% with Ivory Book)
  • Strategy: Gala should use Theeder turn 1, and finish Songi's 888 HP on turn 2 with the Point Card. Gala will always attack before Songi, so there is no risk to dying on turn 2 unless the Point Card does not have enough points. You will have enough money to get 525 points by judiciously selling a majority of the hidden items and accessories found throughout the towns and dungeons in Drake Kingdom.
  • Recommended Level: 7 for all.
  • Accessories: All characters should have Defender Chains and Deep Sea Jewels. There is one in a hidden crevice north of the West Voz Genesis Tree and you can purchase two more in Biron Monastery. If you have a Cure Amulet, it will protect against Poisonous Bubbles.
  • Notes: Zeto's Big Wave will do about 120-150 damage to each character if they Spirit during the turn he attacks and they are wearing Deep Sea Jewels (50% reduction in damage from water spells). Poisonous Bubbles can inflict Venom. An Antidote, Medicine, or a Vera spell at level 3 or higher will cure Venom. Venom causes a decrease in HP at the start of each turn and weakens attack and defense. Zeto has 5,000 HP, so it will take several turns to slowly chip away at it.

Berserker

  • Recommended Level: 9 for all.
  • Accessories: All characters need Defender Chains and Earth Jewels. The Forest Amulet found in the treasure chest just to the right of Berserker will be very useful for this fight, as it nullifies the Rot status inflicted by Spore Gas. If you have been to Vidna and acquired the War Soul, equipping it will make the fight go considerably faster.
  • Routing: There are two viable routes for the first half of Sebucus. You can go directly to Berserker and defeat it right away, or you can go to Vidna and Octam before coming back to Jeremi and get Orb and play the Vidna slots for items. The first route is more direct and saves a couple of minutes, but the second route has a Berserker fight which is a minute or two faster and having the Orb spell and better equipment can make the fight safer. For single-segment, the second route is recommended for safety.
  • Notes: Berserker has 5,000 HP. He can also be instantly killed with Nighto (1/16 chance to kill with Nighto L1), though this can take a lot of time and is recommended for segmented runs only. Berserker's Spore Gas has a 100% chance to inflict Rot if the targeted character does not have a Forest Amulet equipped. Rot can be cured with Medicine, or a Vera or Orb spell of at least Level 5.
  • Strategy: Even with Earth Jewels, Berserker is still capable of dealing around 350 damage with its physical attacks, so try to keep your HP above 400 if possible. Though rare, Berserker sometimes uses Stone Circle when low on HP, dealing 550 points of Earth element damage to each character; this can be halved by Earth Jewels. Its Poison Gas and Spore Gas inflict Venom and Rot, respectively, so come prepared with a few units of Medicine. If you have the War Soul from playing the slots in Vidna, equip it on Noa to give her a sizable damage boost. Otherwise, equip the Forest Amulet on her to prevent losing attacks to Rot.
  • Experimental Route: Point Card Berserker for 5,000 damage. Keep Earth Jewels equipped for safety on turn 1.
  • Recommended Level: Varies
  • Accessories: Defender Chains and Earth Jewels are required on all characters.
  • Routing: It is optimal to kill Xain by using the Point Card for 9,000 damage, with Noa's Frost Breath (with a War Soul) dealing the first 600 damage. To do so, you will need to buy and sell about 110,000 G worth of items gained from playing the Vidna slots (The War Soul and Spirit Jewel together sell for 45,000; phoenixes and medium lures are the next most efficient). With this route, it is not necessary to do any grinding after Berserker. Otherwise, level 13-14 is recommended. The best route for getting this level is to fight Berserker as normal, progress to Underground Octam, and fight the encounters at the very beginning of Fire Path; they provide around 550 EXP per battle.
  • Notes: Xain has 9,511 HP. His physical attacks are Earth Element and are halved by the Earth Jewel, but both Bloody Horns and Terio punch are bugged and inflict non-elemental damage, which is not reduced by the Earth Jewel. Because of this, using Earth Jewels is less effective than in normal battles, and it is highly recommended that you use the Point Card on Xain. If you choose to fight him normally, make sure to heal frequently and try to keep the party's HP over 700 to prevent being KO'ed by Bloody Horns.

WARNING: Make sure you have 3x Ebony Jewel and 2x Earth Jewel when you leave Underground Octam. These are critical for the rest of the run and the Ebony Jewels can only be purchased here (You should have 3 Earth Jewels from fighting Berserker; one can be sold here.) There is also a Miracle Water which appears only after defeating Xain. To get it, you need to search the Future Hari statue (the red one) just south of the Mayor's Office twice - the first time makes you read the statue, but you can immediately check it again to get a very useful item.

Songi 2

  • Recommended Level: 12 (You will probably only be 11 after Xain.)
  • Accessories: Each character must have a Defender Chain and an Ebony Jewel, which can be purchased in Underground Octam for 4,000 G each. You will need these for nearly all of the boss fights going forward, and are absolutely required for the second half of the game. Equip the Power Ring on Noa, Mei's Pendant on Songi, and whatever on Vahn (Speed Ring is probably best to improve slightly the chances Vahn moves before Noa and/or Songi
  • Notes: Songi has 12,888 HP and 800 MP; this is the one fight in the game where it is ideal to keep track of the boss's MP. Hyper Lightning uses 120 MP and Hyper Crush uses 180. Both his physical attacks and special attacks inflict Dark element damage. Having a Phoenix or two is advised for this fight. By now, it is critical that Gala has absorbed the Orb magic spell, found in Above-Ground Octam.
  • Strategy: It's time to break out the Power Elixirs. Noa +8 (See Power Elixir and Juggernaut strategies, below). Use a Fury Boost so Noa can use Tempest Break

Van Saryu

  • From this point on, it is not necessary to worry about grinding for EXP. The bosses going forward can be beaten with the levels gained from fighting boss battles and other forced encounters.
  • Accessories: Ebony Jewel / Defender Chains Noa with Power Ring, Vahn with Speed Ring, Gala with Mei's Pendant
  • Notes: Despite having a special attack called Earthquake, all of Saryu's attacks, including the aforementioned Earthquake, are Dark Elemental. Jugger Power is used when Saryu has taken about 10,000 damage; he has 13,245 HP.

Dohati

  • Ebony Jewels are required, and Defender Chains are highly recommended.
  • Notes: Dohati has 17,200 HP and has a very weird quirk. He will always use Chaos Breath on the first turn of the battle and will use it periodically during the fight. In order to determine when he will Chaos Breath, it is crucial to watch Dohati's physical size. Each turn, or whenever he is damaged, Dohati's size increases slightly. When he reaches maximum size, he uses Chaos Breath again. Chaos Breath can inflict both Venom and Toxic Status. If Gala knows the Aluru or Kemaro spell and/or Vahn knows the Kemaro spell, this fight will be quicker. Again, a Fury Boost is helpful here, though Noa may be able to use 6 art blocks without Spirit by now.
  • Strategy: Try to keep your party's HP over 480 as much as possible; this is about the top end of Chaos Breath and Dohati's physicals. Venom/Toxic can be cured with an Antidote or an Orb/Vera spell of level 3 or higher. Set up +8 (+9 may be slightly faster here and save a turn?)

WARNING: Make sure to have 3x Luminous Jewel, 3x Ebony Jewel, 1x Burning Jewel, 1x Madlight Jewel, and 1x Earth Jewel when you leave Octam to head for Karisto Kingdom. These will be very useful for the first half of Karisto.

Gaza 1

WARNING: Make sure you have acquired the Speed Chain by scoring at least 400 points in Dance Practice or winning the Sol Dance Competition.

  • Make sure all characters have Luminous Jewels; Defender Chains are useful as well. Noa should have the War Soul and Power Ring equipped along with the Luminous Jewel, while Gala or Vahn (Gala preferred due to slightly higher HP/Defense) should have the Speed Chain equipped.
  • Notes: This fight is trivialized with this setup. The Speed Chain guarantees that the equipped character will always attack and can heal before Gaza, and Luminous Jewels reduce his damage output to under 750. Bring a few Healing Flowers for this fight. Gaza has 12,000 HP this round. If Vahn does not have the Kemaro spell, I recommend completing the Sage's Treasure Chest objective and absorbing Kemaro magic for him and Gala in the Sol Basement.
  • Strategy: The most critical component of this fight is to make sure to keep all party members' HP topped off at all times, as Astral Slash can do up to about 780 damage even with Luminous Jewels. Since Gaza has no multi-targeting attacks, Noa and Vahn should focus on attacking while Gala fills the healing role with Healing Flowers. +8 Noa will down Gaza 1 in short order (12,000 HP)

Gaza 2

  • Accessory setup is the same as before, except Ebony Jewels instead of Luminous Jewels. Gala needs to have the Speed Chain to cast Orb, as Gaza now has a multi-target attack (Neo Star Slash).
  • Keep everyone's HP above 650 or so and heal when necessary. Noa+8 is optimal. If you are playing the no slots route, beware of using offensive magic during this fight; I have encountered a glitch where the game softlocks if Gaza uses a physical attack (not Astral Wave / Neo Star Slash) directly after a magic spell is cast against him. This may be unique to playing this game on a PS2, though.
  • Strategy: Noa+8. If No Slots, Kemaro is fastest (45% absorb in Sol Basement), but make sure Vahn has a Slowness Chain on based on the above. Gaza's HP has increased to 15,000 with his new Sim-Seru.

Delilas Family

The route here will change based on slots / no slots. If you are playing the slots route, it is fastest to Point Card all three of these clowns. If you are playing No Slots, you'll need a different setup, but you should still have at least 8,000 points from selling accessories and buying armor. You can play Baka Fighter if needed to get to this point.

Accessories: If Slots Route Gala: Speed Chain / Evil Talisman / Spirit Jewel. Noa: Speed Ring Vahn: Blazing Jewel

If No Slots: Gala: As above Noa: Power Ring / Defender Chain / Madlight Jewel Vahn: Burning Jewel / Magic Grail / Life Grail or Defender Chain (Grail is 40,000 G, which is probably unachievable.)

Strategy: Gala uses 1 cast of ESM, followed by Point Card. If Slots route, Noa uses Point Card for a T1 kill. Otherwise, the Delilas Family members always use their special attack every third turn. Be sure to follow the pattern of attack / heal / spirit to counter. If Slots route, Vahn uses Point Card for 9,999 damage, followed by physical attacks to deal at least 1 damage. Otherwise, Kemaro is crucial here. There are strategies which do not involve Kemaro, but they are considerably slower. 5 Kemaro casts should be sufficient.

The money route for this game is extremely tight until completion of Drake Kingdom, at which point you will have access to the slot machine in Vidna and can acquire as much money as desired. In addition, the strategy for Songi 1 requires having a minimum of 515 points to reliably get (>95% chance) a 2-turn kill and prevent any possibility of death on the fight. The current route gets the following treasure chests and other hidden items throughout Drake Kingdom and ends up with 555 points for this fight after purchasing the desired items (The Songi 1 strategy with 555 points is effectively riskless.)

Rim Elm

Drake Castle

(We will acquire more items here after Mt. Rikuroa is cleared)

Snowdrift Cave

  • Acquire 2x Healing Shroom (there are 4 - the easiest & fastest two to get are the the one in the training room and a second in the final room before the World Map)

Mt. Rikuroa, Noa's Side

  • Acquire Power Water, Scarlet Jewel. EQUIP / USE ON NOA BEFORE GOLEM FIGHT!
  • Acquire Phoenix

Mt. Rikuroa, Vahn's Side

  • Acquire Speed Elixir (on the steps), Healing Bloom (treasure chest on left fork before the final tunnel to the summit)
  • Use: Door of Light after Caruban to walk down to Drake Castle

Drake Castle - Mist Cleared

Drake Castle Blockings

Biron Monastery

Drake Castle Blocking

West Voz Forest

Biron Monastery 2 (Mist)

East Voz Forest

Biron Monastery 3

Zeto's Dungeon

Ancient Caves

Jeremi 1

  • Enter Jeremi to trigger a Door of Wind warp. Immediately leave for Octam

Vidna 1

  • Slots: Acquire 24,000 coins (The minimum you need is
  • Buy: War Soul, Spirit Jewel, Power Elixir x84, Shield Elixir x4, Phoenix x150 (these are to sell; buy 99, sell them, then buy 50 more. Keep 4-5 for safety)

Jeremi 2

WARNING: If playing no slots, do Octam first to get the Orb spell. BEFORE FIGHTING BERSERKER: Equip Earth Jewels & Defender Chains on all characters

Vidna 2

  • Give Zalan's Letter to Pepe. Acquire Yuma's Ring

Octam

Jeremi 3

Shadow Gate

Ancient Path

Underground Octam

  • It is possible to clip behind the guards in Ratayu and enter the Juggernaut Room without needing to be level 99. In order to do so, you need to force your sprite into the hitbox of the door by wedging yourself directly behind the guard. The easiest way to do this is in two parts:
    • Part 1: You want to start by getting into position just to the left and below the guard on the left side in front of the Juggernaut Room door. It is best to be tapping X while pressing up&right on the D-Pad to slowly wedge yourself between the guard (who will be to the bottom and just to the right) and the door (to the top and right). You will know you have wedged yourself on the right pixel when the guard will automatically talk to you and bar you from entering the room if you move straight up until you can't move any further.
    • Part 2: Try to wedge just a bit further, and tilt up+right while tapping X. If you are successful, you should clip one additional pixel and hit the loading zone to get into the Juggernaut Room.

    It is possible to time the slot machines, though you have at most a 1-2 frame window, and sometimes, the game will eat your inputs and you will fail to get the correct frame no matter what you do. I recommend looking at the left side of each reel, and watching for the "Punch" icon, which has three points on the side where it "juts" out from the main part of the symbol. Allow the reel to spin several times until you get the timing down before attempting to press the appropriate button.

    Previously a mainstay of the any% route, this strategy has been largely superseded by the Power Elixir strategy (see below in a future update). This involves a character (generally Vahn) equip the Evil Talisman and Spirit Jewel, and cast Juggernaut Magic each turn to attack for roughly 5,000 damage per cast. The downside is that two accessory slots are consumed using this strategy, increasing the risk that the strategy breaks down against Cort 1 and Songi 3, where two defensive accessories are necessary to reliably survive some of their attacks. This is the preferred strategy in the no slots route because of the need for a very large number of points for the Power Elixir strategy. This strategy is unavailable until after the party has reached L17-18, and may not used until after Saryu is beaten and the Juggernaut Room glitch can be used. Setup:

    In most of the battles where this strategy is used in the slots route, Ebony Jewels are not needed; only in the Zora fight. For those on the no-slots route, Ebony Jewels are critical for Jette, Cort 1, and Songi 3. You may use other accessories in that slot for Koru, Rogue, and the Rogue's Tower Minibosses (Carubans & Berserkers, though I recommend Earth Jewels if you still have them for Berserker Lv3, as his attacks come close to one-shotting a party member at low levels!)

    The optimal boss strategy on many bosses after Xain (exceptions: the Delilases, Koru, Zora, and Rogue's Tower) involves setting Noa up with many Power Elixirs to boost her attack power to astronomical levels before attacking. Each Power Elixir increases the character's attack by 20%, and elixirs stack multiplicatively (such that 2 elixirs increases attack power to 144%, 3 to 173%, and 8 leads to about 430% of that character's initial attack strength). Whereas Noa might only do 450-500 damage normally at level 13-14, she will do 3,000+ after putting 8 Elixirs on her, greatly shortening the length of many boss battles. Putting a Fury Boost on Noa will ensure that she can attack every turn with her strongest attacks; it is generally correct to rely on "weaker" combos such as a lone Tempest Break for consistent damage over multiple turns, rather than using a more powerful combination of arts and then needing several turns to charge up for another attack. The correct number of Power Elixirs varies, but 8 generally works well, with 9-10 being optimal on some of the later bosses, and 10 + 6 Wonder Elixirs being correct for the final boss to ensure a single-turn KO (and avoid getting Final Cort using Doomsday!). The accessory setup is less important, except that all character should have an Ebony Jewel for battles where that is necessary, Noa should have the Power Ring, and Gala should have a Speed Chain equipped after acquiring it.

    Серу-Кай
    1. После довольно короткого отдыха в Рим Элме действие будет продолжаться - Сонги еще раз к вам вернется, чтобы немало вас повеселить. После того, как вы расправитесь и с этим мерзавцем, ступайте в Ури Маис. Отсюда вы сможете перейти в мир Серу, где вас ждет последнее и самое опасное приключение. Это довольно простой лабиринт, в котором запрятано довольно много очень могущественных сокровищ.
    2. В самом конце тропинки вы найдете огромное дерево Бытия и Сонги. Для того, чтобы освободить это дерево, вам надо будет сразиться со злодеем, окажется, что он стал гораздо сильнее, чем в вашу последнюю встречу. Его нормальные атаки будут для вас наиболее проблематичны. Он может без всяких проблем нанести вам более 2000 хитов за одну комбинацию.

    Джаггернаут
    После того, как вы победите Сонги, вы снова окажетесь в нормальном мире. Вам надо будет войти в Джаггернаут и прикончить его ударом изнутри. Лабиринт внутри Джаггернаута окажется довольно простым, но только учтите, что враг вам будет очень активно сопротивляться - и даже больше обычного.
    3. Прежде чем вы войдете в Джаггернаут, вам надо будет сначала проверить парочку деревьев Бытия, тех что растут в лесу Воз, а потом то, что растет на горе Рикоруку. Вам надо будет там достать парочку Серу. Они очень сильно вам помогут в следующей битве, которая окажется весьма и весьма непростой, учтите, что эти Серу расходуют очень много магических очков. Если вы сможете, то вам надо будет тренировать их вне Джаггернаута, там где вы сможете отдохнуть. В Джаггернауте внутри окажется довольно легко ориентироваться - лабиринт из простых.
    4. Когда вы доберетесь до самого конца, вам надо будет встретиться лицом к лицу с самым ужасным боссом. Вам надо будет поддерживать здоровье игроков в идеальном состоянии, иначе вы рискуете все потерять. Корт в этом месте может выполнить такую мощную атаку, что если ваши бойцы даже легко ранены, то они моментально умрут. Постоянно лечите своих игроков и используйте свои наиболее мощные комбинации высокого уровня, такие как Чудесные Искусства. Это, кстати, отличное место для использования вашей карты очков, если, конечно, вы ее взяли.

    Секреты игры

    Рим Элм, перед Метой
    После того, как Туман появится в Рим Элме, и перед тем как Ван облачится в Ра-Серу Мета, вам надо будет поговорить с женщиной в магазине, где продается оружие и прочие товары. Она вас одарит целительными листьями, при помощи которых вы еще не один раз сможете спасти свою жизнь.

    Мед в Рим ЭлмеВам надо будет осмотреть дерево в Рим Элме рядом с одной из ветряных мельниц. Там вас атакует целый пчелиный рой, но если вам удастся победить пчел, то тогда вы получите мед. Мед увеличит все ваши статистические показатели на четыре. Будьте осторожны, поскольку если вы будете говорить с Нене уже владея медом, то она возьмет его у вас, чтобы спечь себе торт.

    Закрытый Ящик в Рим Элме
    Если вы покинете Рим Элм, а потом снова вернетесь в этот город, то тогда закрытый ящик, который находился в лавке на втором этаже откроется. Внутри вы найдете картy очков. Эта карта вам позволит набирать очки, причем ровно по пять процентов от стоимости тех товаров, которые вы покупаете в ходе своего путешествия. Вы сможете обменять эти очки на всякие полезные предметы на прилавке где ведется обмен в Соле или же на автоматах в казино. Последнее место, где можно это сделать, расположено на рыбалке.

    Спасение Мей
    Когда в Рим Элм придет туман, вам надо будет сразу же пройти в дом Мей и поговорить с ней, а потом отвести ее в свой дом, чтобы она ни в коем случае не оставалась в одиночестве. Мей даст вам маятник, когда вы покинете Рим Элм. Учтите, что иначе вы не сможете получить этот предмет до тех пор, пока не поговорите с Мей в последнем районе - Биоаамке.

    Учитель Терра
    Когда Ноа будет тренироваться в районе горы Рикуроа, вам надо будет поговорить с Террой после двух сражений. Она вас обучит некоему искусству, которое поможет вам побеждать врагов в боях.

    Замок Дрейк - Торговый Квартал
    После того, как вам удастся оживить дерево Бытия в районе горы Рикуроа, вы увидите, что Туман покинул замок Дрейк, люди, живущие в замке откроют магазины, рас¬положенные в передней части замка. Ноа очень заинтересуется этими лавками и победит в магазин, где продается оружие, затем пройдет в обычный магазин и в трактир. Если вы последуете за ней в оружейный магазин и поговорите с нею, то она спросит у вас что такое деньги. Вам надо будет дать ей благоразумный ответ, что вы не имеете об понятия - затем вам надо будет взять Боевой Наряд - причем совершенно бесплатно и с разрешения владельца. Следуйте за Ноа в обычный магазин, там надо будет из трех вопросов правильно ответить на второй и на третий вопросы, чтобы получить от пяти до десяти целительных листьев. Попробуйте ответить на все вопросы неверно и вы получите Волшебный Лист.

    Секретные заклинания Pa-Серу
    Когда Ван, Ноа и Гала выучат все свои магические движения, ступайте к деревьям
    Бытия, там всем вашим персонажам удастся получить свои Pa-Серу для того, чтобы
    открыть секретные заклинания - Терра, Мета и Озма.

    Другие секретные заклинания
    После того, как вы уничтожили последнего Сонги, вам надо будет поднять Темный Камень, который лежит у основания дерева Бытия в Западном Лесу Воз. Ступайте в Джереми и поговорите с Заланом. Затем возьмите Темный Талисман для того, чтобы использовать секретное заклинание - темное Pa-Серу Джедо. После того, как у всех ваших персонажей уровни дойдут до 99, вам надо будет пройти к Ратайю и там поговорить с Сариу. Возьмите ключ от подвала для того, чтобы войти в комнату Джаггернаута. Тут вам удастся достать Талисман Зла для того, чтобы потом пользоваться волшебными заклинаниями Джаггернаута.

    Секретный Босс Ляпис
    После того, как вы посетите лагерь Сорен, если вы снова пойдете к Горе Дхиин, то тогда там вас встретит секретный враг - Ляпис. Если вы его победите, то наградой вам будет Медальон Зла. Предмет, который в противном случае вы получите только после того, как уничтожите финального босса. Вы не сможете управлять персонажем, который носит этот медальон, поскольку этот герой будет иметь статус безумного берсеркера, но зато этот парень сможет атаковать врага всеми своими движениями Искусства, причем со страшной силой. При этом, надо учесть, что Ляпис окажется очень сильным противником, он всегда будет атаковать вас первым и у вас после этого вообще вся магия будет обнуляться.

    Игра в Казино
    Когда вы попадете в Видну, у вас появится первый шанс сыграть в казино. В Видне вам надо будет купить несколько жетонов для того, чтобы сыграть в игру. Для того, чтобы купить один игровой жетон, вам надо будет потратить не менее ста золотых монет. В Видне вам надо будет постараться выиграть несколько классных призов, причем на ранней стадии игры, еще в самом ее начале. Если вы хотите потратить побольше времени, то в Соле вы сможете выиграть гораздо более ценные призы, причем там можно достать немного жетонов совершенно бесплатно, если только вы сначала справитесь с бойцом Бакой. На самом деле никакой эффективной стратегии игры на одноруком бандите не существует. По большей части все определяется только удачей, для того, чтобы как следует сыграть без везения не обойтись. Единственное, что вам необходимо помнить, так это то, что вам необходимо постараться совместить три удара ногой или три удара рукой. Когда вы это сделаете, то сможете сыграть в призовую игру, где можно получить очень много бесплатных монет, если у вас на барабане окажется большое число. Если вы хотите заработать еще немного деньжат особенно при этом поиздержаться, то вы можете поучаствовать в соревновании Купола Мускулов. Для того, чтобы войти туда надо будет заплатить сто золотых монет, конкурс окажется очень сложным, даже если вы играете на самом простом уровне. Постарайтесь войти в игру, как только вы получите Кемаро и у вас будет настоящая броня. Вам надо будет победить хотя бы на уровне новичка. Если вы победите на этом уровне вам дадут 818 бесплатных жетонов.

    Box artwork for Legend of Legaia.

    Legend of Legaia is an Role-Playing Game developed by Contrail and released for the PlayStation in 1998. It consists of a turn-based battle system with a unique combo and summoning system. The story is unlike other Role-Playing Games of its era.

    Story [ edit ]

    In a world where humans cower in fear of the Mist, which brings with it the beastly Seru, Vahn trains to become a hunter. But when his home town is attacked the great wall that protects it comes down, Vahn must joins forces with a Ra-Seru to protect his family and friends. This fusion between the two sparks a new quest to save humanity from evil.

    Magic in Legend of Legaia is a little different than other games. In Legaia you learn magic attacks by absorbing beasts with an element symbol next to their name. In order to absorb these beasts you have to attack and kill them physically. Each Seru that can be absorbed has a certain percent chance of being absorbed. The only way to increase that chance is by equipping the Ivory Book accessory. The only time absorbing will not work is if you kill them with Seru Magic.

    • Leveling Magic up

    There's only one way to level your magic up, and that is by using it. You must use the spell a certain number of times to level it up. The max level on all spells is level 9 so they tend to go by pretty fast. The only problem you will have is dealing with the limited mp you have. Usually you can only summon the spell about 4 times until your MP bar is completely drained so you really have to conserve your magic use during most quests making it harder to level up the spell and having it cause worthy damage. The only way around this is by spending more time by places that have HP/MP restore/rest areas. Then you can go into every battle only using magic which will level up the spells to their max real quickly and levels up your character in the process.

    At certain levels the majority of the spells will have some other effect on whom the spell is being used on. Most of these effects will be some sort of status drop by 5%-20% depending on how high the level is. Healing spells will start to cure status ailments along with HP. The more they level up, the more ailments they will be able to cure.

    Читайте также: