Csur cities skylines гайд

Обновлено: 03.07.2024

CSUR (Cities: Skylines Urban Road) is a road building system developed for the game Cities: Skylines. CSUR helps players to more efficiently build realistic road infrastructures and massive road networks.

All-new version of CSUR is released on Steam Workshop! Compared with the original CSUE and CSUR road packs, we further improved the models and textures and implemented tons of new features, including asymmetical roads, BRT roads, exhaustive collections of ramp/interface modules, fully-rendered tunnels, and a lot more. We developed a code to automatically create all CSUR assets using the parameters of each module so making your custom CSUR road only takes a few minutes.

The contents and features in CSUR dramatically exceed any road pack on Steam Workshop to date so documentations and tutorials are still under construction. We appreciate your patience while waiting for these contents.

CSUR is the largest road mod ever for Cities: Skylines.
It helps players to more efficiently build realistic road infrastructures and massive road networks.

CSUR provides you with the richest road content for Cities: Skylines in an unprecedented scale.
More than 400 different CSUR road assets are available on the Steam Workshop, and are packaged into 11 asset packs to suit your city-building need.
If you cannot find your desired CSUR road in our Workshop collections, you can even create your own CSUR road using our generation software, as simple as downloading Blender and running one command line.

Visit our discussion forum to connect with CSUR players around the world.

Contribute

Help us improve CSUR.

CSUR is a set of open-source software under the GPL-3.0 license. It takes in road modeling elements and/or textures (licensed separately) and generates everything needed for a Cities: Skylines roadtypes asset. CSUR welcomes code contributions to help make it better.

Donate

Support the development of CSUR.

Game development with large-scale content generation needs tremendous amounts of dedication and effort. We would be more than happy if you could donate to us for our development and maintenance. There's a lot to look forward to.

Extend

Asset creation hasn't been this easy.

Read our documentation and learn how to create your own CSUR module, or make a full set of roads using your own models.


Недостаточно оценок Guide to Building a Turbine Interchange in CSUR От Alcarcalimo

This is a guide detailing the building of a turbine interchange using CSUR. This guide covers the basic design principles of CSUR, and highlights some tips and tricks you can use to get yourself started using the mod. It is by no means all-encompassing, and the final build isn't perfect either. There are likely some changes I would make to the interchange if using in a real city. However, the guide will cover some basic functionality of CSUR, how to use the CSUR toolbox, as well as cover some use of Advanced Road Tools, another essential mod when using CSUR. Hopefully after following this guide, you will have a better understanding of how CSUR works, and you can start making your own creations.

For this guide, you will need these essential mods:

All CSUR assets and tools
Move It!
Klyte's Fine Road Tools and Fine Road Anarchy
Precision Engineering
Traffic Manager: President Edition

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Alcarcalimo
Не в сети 14 июн. 2020 в 8:10
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Оглавление руководства



CSUR Design Principles and Escaping the Lane Mathematics Trap


Step 1: Build the Basic Highway Network


Step 2: Build the Exit/On Ramps


Step 3: Finish the basic highway by adding/substracting lanes, and building medians


Step 4: Build the Ramps


Step 5: Adjust Heights and Make Fine Adjustments


Комментарии CSUR Design Principles and Escaping the Lane Mathematics Trap

CSUR represents a whole new, more realistic way of building road networks in Cities Skylines (CS). Cities Skylines has never represented how real road networks work because of its node-based system of network construction. Although not as noticeable in small scale city building, as you begin to build large, unique interchanges, the limitations of CS become readily apparent. This is due to it being incredibly difficult to expand and contract lanes under the vanilla CS node based system. Think about what happens when you approach a large interchange in the real world and you want to change to a new highway. In general, the interchange will add exit lanes that branch off to join up with the new highway, while the number of through-lanes will stay the same (in general). In CS, you add an exit lane but it is an immediate branch off the highway. There is no smooth transition from highway, to exit lane, to exit ramp. Generally, you use lane mathematics (substracting or adding lanes to the highway at exit/on-ramp points) to approximate real world interchanges. But it still doesn't accurately reflect how real world interchanges are built.

CSUR attempts to rectify this by using a lane-based approach to road design, simulating real world highway exits much more accurately. This opens up the possibilities for interchange construction greatly. You can make smooth highway exit/entrance transitions and approximate real world highways in a much more satisfying and cleaner way. This will become much easier to understand as we move through the guide, but it is important when working with CSUR to rethink your design principles you normally use when playing CS. Lane mathematics becomes much less important, as you can simply add or delete lanes where necessary. Think out of the box, throw everything you learned about how to build road networks out of the window, and start building more complex, but realistic interchanges.

So now, it's time to get started. I recommend checking VictoriaCity's Youtube channel for his CSUR tutorials before beginning this guide to have some basic understanding of some of the features of CSUR. I will go over some things in this guide in detail, but I will assume you have some basic understanding of the mod and are looking to improve your skills with it. His first guide to CSUR is linked below:

Step 1: Build the Basic Highway Network

We will start by building the basic highway network. We will build two equal-length highways, 200 units in length, crossing at the exact center of both highways. In this guide, I've made a large level area to build to make designing the highway easier, and the interchange itself will be rather large to help with the design. Real world interchanges do take up a lot of space, but as you become more skilled with CSUR, you can play around with how large you want to make the interchange. When you are learning, however, it helps to start bigger.

1.1 Open the CSUR Road Selector, and select 123->123 two-lane road, with no paths. Build twenty 10 unit segments. It is important to select elevated road in Fine Road Tools.

1.2 When you have finished building the road segments, select all of them with Move It and raise the height by one meter (Shift-PgUp)

1.3 Next, we will build the intersecting highway. Go ten nodes from the starting point. Build another six-lane two way road at 90 degrees from the first highway. Make this segment ten units long, and raise the height to twelve meters. In CSUR, the road clearance height is 6m, much lower than normal CS. This means you can build stacks in 6m height increments. We are building the overpass highway at 12m because some highway exits will dip under this highway at 6m, and some will go over this highway at 18m. This will become clearer once we star building the exit ramps. For now, build the overpass highway at 12m.

1.4 Build the next ten unit segment at 12 meters high

1.5 Delete the first segment you made. we will rebuild it at the right height in a minute. Continue extending the highway out in ten unit segments for a total of nine segments

1.6 Extend the road segment over the highway. It's not shown in the screenshot, but I basically extended a 20 unit segment to span the highway underneath, which creates two 10 unit segments

1.7 Continue extending the highway out in ten unit segments for a total of nine segments. Overall, the overpass highway should have 20 segments,just like the highway underneath. This is what it looks like when complete:

Step 2: Build the Exit/On Ramps

2.1 Build the first exit ramp by upgrading the right side of the fourth segment back from the center of the 90 degree highway intersection. Upgrade this road to a 1234->123p4p one way segment with no paths.

2.2 If the segment is facing the wrong direction as in the screenshot above, right click it with the upgrade tool to reverse it:

2.3 Continue doing this until all four highways have the exit ramps

2.4 Next we will build the on-ramps to the highway. Flip the selection by selecting the circular button in the middle of the CSUR Road Selector.

2.5 Your road selection should now be 123p4p->1234. Select the straight road tool from your road tools in the bottom left

2.6 Using the straight road tool, select the node and draw the ramp. Make sure to click the left side of the road instead of the end node when completing the road drawing using CSUR.

2.7 Continue doing this until all four highways have the on ramps. This is what it will look like when complete:

Step 3: Finish the basic highway by adding/substracting lanes, and building medians

To finish the highways, we need to add and subtract lanes to account for the exit/ on ramps.

3.1 Begin by upgrading the highway between the ramps to a four lane road. Select a two way 12->12 road in CSUR road selector with no paths. Then upgrade highway between the ramps.

3.3 Using the upgrade tool, upgrade the highway just before the ramps., reversing the direction with the upgrade tool if needed.

3.4 Continue doing this, until all four sections of highway have this expanded section.

3.5 Like you did before when building the ramps, reverse the selection in CSUR by selecting the circular button in the middle of the CSUR road selector, and select your straight road tool. Your road selection should now be 1234->123.

3.6 Complete the highway by drawing the lane expansion as shown in the screenshot, doing this for all four segments until complete

3.7 Notice that when you draw the one way segments, there is no longer a median in between the bi-directional highways. For sompleteness/aesthetics, you can draw in the medians by searching for "CSUR middle" using the Find It mod.

Step 4: Build the Ramps

4.1 To build the ramps of the highway, first we need to continue the exit ramps by building a piece that splits from 3p4p->34p. Select 3p4p-34p in the road selector

4.2 Using the freeform road tool, draw a segment that is 5u x 5u with an angle of 146.6 degrees

4.3 Complete this for all 4 highway segments.

4.4 Next, use move it to adjust the height of the ramps. For the ramps coming from the underpass highway, raise the height by 6m (using Shift-PgUp to raise the height in 1m increments with move it). For the ramps coming from the overpass highway, lower the height by 6m (using Shift-PgDwn to lower the height in 1m increments with move it)

4.5 Now we can build the on ramp sections. For these segments, reverse your selection in the CSUR road selector by pressing the circular button in the middle of the selector. Your selection should now be 34p->3p4p

4.6 To draw the on-ramp, we start from the same node the exit road is coming from. Using the freeform road tool, draw another 5u x 5u segment at a 146.6 degree angle, branching to the left instead of the right.. Then, using the upgrade tool, reverse the direction of the onramp so it is on the correct side of the highway.

4.7 I did not take proper screenshots of this step, but ONLY for the underpass highway, raise the height of the on-ramps by 6m. Do not change the height of the onramps for the overpass highway. This is the final result for your split exit/on-ramps:

4.8 Now we will build the outer ramps. Select a 4p->4p road segment in the road selector. Using the curve road tool, start with a 12u segment extending 180 degrees from the exit ramp.

4.9 Then complete the segment by connecting to the on-ramp.

4.10 If the connection to the on-ramp doesn't make a 180 connection or it looks like the ramp doesn't connect properly to the on ramp, use move it with snapping turned on to adjust the segment curve attaching to the on ramp until it snaps into place. There should be little to no adjustment necessary if you drew the ramps as instructed.

4.11 Continue making the outer ramps until all four are complete.

4.12 Next we will use Advanced Road Tools (AVO) to build the circular inner ramps of the highway. The next section is a little tricky, but as long as you use the same settings in advanced road tools, you should be able to match what I do. To start, select a 3->3 segment in CSUR. Select the far right "U" shaped curve in AVO. Select an exit ramp from the underpass highway as the starting node.

4.13 When it asks to select round centre, select the exact middle of the intersection of the overpass/underpass highway.

4.14 Adjust the radius of the curve to 14, and set the height of the curve to 18m. Select the end node as the on ramp to the left of the starting node.

4.15 Repeat the building process for the ramp above for the other ramp from the underpass highway. This what it looks like when complete.

4.16 Using move it, adjust heights to make sure ramps don't intersect with each other and there is a smooth height gradient throughout the curve. I will show some screenshots of how I achieved this, but adjust the heights as you see fit. I also deleted highway pillars that instersected with road segments using move it.

4.17 Next, build the ramps for the overpass highway using AVO again. This time the curve settings should have a radius of 12 and a height of 6m.

Step 5: Adjust Heights and Make Fine Adjustments

5.1 As before, adjust the heights of the ramps as you see fit, to make sure they don't intersect with each other. I will post some screenshots of height adjustments I made, but adjust heights as you see fit.

5.2 I also made some adjustments to the curves using move it. This is aesthetic, so adjust things as you see fit.

5.3 Once you're done making adjustments, you can decorate and finish up the interchange. One important step when using CSUR, is to stitch all of lanes together using TMPE. This ensures that cars don't cross over exit/on- ramps at weird points. With the lane selector open in TMPE, you can use ctrl+G to automatically stitch CSUR roads. Once the roads are stitched, it will look like this:

And that's it for the guide! Hopefully you gained a greater understanding of how to use CSUR so you can start building your own turbine interchanges. There are certainly other ways to build them than the way I just described, and the possibilities are endless. Have fun and think outside the box!

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