Blackthorn arena прохождение

Обновлено: 30.06.2024

Геймплей Blackthorn Arena с Splattercat! Давайте поиграем в Blackthorn Arena и познакомимся с игрой, в которой вы будете .

Blackthorn Arena Gameplay (PC HD) [1080p60FPS]

PC Specs: CPU: Intel Kaby Lake, Core i7 7700K 4.20GHz Motherboard: MSI Z270 GAMING PRO Memory: Corsair Vengeance .

BLACKTHORN ARENA FIRST LOOK - Medieval Gladiator Action-Strategy RPG Game

Taking a moment to check out this title - Feels like a mix between Divinity: Original Sin 2, and the movie Gladiator. I DIG IT!

ЗВЕРНЫЙ БОЙЦ! | Блэкторн Арена, эпизод 1

Пробираюсь на вершину гладиаторских арен!

Blackthorn Arena 🔵 ХЛЕБА И ЗРЕЛИЩ НАРОДУ - ЧЕРЕЗ КРАЙ | СИМУЛЯТОРЫ

Blackthorn Arena Gameplay (PC)

Blackthorn Arena PC Gameplay 1080P 60FPS.

Blackthorn Arena - стратегия/менеджмент-симулятор с боями в реальном времени. Окажитесь в фэнтезийном мире с .

КАК ВЫБРАТЬ ИДЕАЛЬНОГО БОЙЦА! | Блэкторн Арена, эпизод 3

Начните с новых знаний об игре и подбирая лучших бойцов.

ХАРДКОРНЫЙ МЕНЕДЖЕР ГЛАДИАТОРСКИХ БОЁВ С ВАРИАТИВНОЙ ПРОКАЧКОЙ ➤ первый взгляд на Blackthorn Arena

Путник, приветствую на Блэкторн Арене. Хардкорный менеджер гладиаторских боёв с вариативной прокачкой - это .

ДЭВИД И ГОЛИАФ! | Блэкторн Арена, эпизод 2

Путешествие продолжается интересным составом!

The best way to get money! | Blackthorn Arena ep 13

Gaining a great amount of money!

УРОВЕНЬ МОЩНОСТИ! | Блэкторн Арена, эпизод 6

Повышаем уровень команды в рамках подготовки к весенним играм!

Блэкторн Арена | Обзор, впечатления и игровой процесс

THIS ARCHER IS SO GOOD! | Blackthorn Arena ep 7

My archer comes in clutch!

Blackthorn Arena - делаем небольшой обзор и прохождение на стратегию/менеджмент-симулятор с боями в реальном .

ОБНОВЛЕНИЕ НАВЫКОВ! | Блэкторн Арена, эпизод 4

Выбор важных первых навыков!

Challenging the orc master! | Blackthorn Arena ep 15

Blackthorn Arena: как начать с приличных гладиаторов.

Краткое руководство по созданию и использованию гладиаторов, созданных на заказ, при запуске новой игры. По умолчанию вы .

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With such a wide array of different styles & genres, I thought I'd share some tips I've learned.

Guide to Gladiator Selection and Training

Starting Out

The very first thing you should do is go back to the main menu and open the Role Library. From here you can create any number of starting slaves. While it seems strange to start there, this feature was added during beta at the request of players. Your first 2 slaves form the core of your team, and players would restart repeatedly to get a decent pair.

Open the attributes section and Roll up your slave stats. They start at a flat 30 pts, and you role from 5-10 more. Spam that button if you want, because the most important attribute for your gladiator slave isnt here. While it can be useful to have 10 strength and 10 willpower this is not the game maker, same with the weapon preference which is randomly rolled at this time too.


Your slave will have a pair of " Genre ". This is their natural talents that will determine the skill trees available and subsequent fighting styles. Some pairs work very well together, while others do not .

I should emphasize that this is the only point you can assign Genre. You can also set the race and sex at this point. The appearance is less important since you can change it later.

Incidently, all the slaves that you create in this library become available as seed characters for the slave market. They will appear with the name & attributes you've assigned, with a random race/sex and appearance. I have been naming my role library slaves after their genre-pair for easy identification.

What the Heck Are Genre?


Most of the classes do get clear bonuses from attributes not focused upon, Berserker for example gets bonuses for all six. I have listed those that clearly give the most bonus to that genre.

Gladiator focus: Strength, Agility, Willpower

  • Melee damage experts, with a weight reduction bonus to Medium armor, they can self buff, kick enemies down and spin for area damage.
  • Usually the squad leader, he buffs his allies & debuffs the enemy. This commander can also heal with first aid, and even revive fallen comrades.
  • Combat, accuracy and dodge focused, can force enemies to fight him and even disarm them.
  • The heavy armor expert, with damage resistances and a weight reduction buff, that specializes in drawing aggro, can guard allies, intercept and impair enemies.
  • With the abilities to lurk, reduce their threat and backstab, they can surprise attack enemies. They also use dirty tricks like blinding dust and envenomed blades, and get a reduction for light armor.
  • Highly agile & mobile on the field of battle, getting bonuses at short range. They melee and even knock enemies down with their bow. They specialise in multiple & trick shots.
  • He is all about chasing down the enemy, and flailing at them as rapidly as possible. They also get even faster as their health gets lower.
  • The snipers of this world, they can slow down & concentrate for better accuracy. Allowing them to curve arrows, jump them to multiple targets, knock enemies down and even set them on fire.

Now You Can Start the Game. Almost

So now you can start your game. I have tried different modes & find that Senior (the default) is nicely balanced. I am old and gave up keyboard bashing a decade or so back so I play in no manual combat mode and concentrate on building my team & let them fight themselves.

Ironman Mode will prevent you from save-scumming to win all your fights, however since there are traps all over the field in many of the arenas, and bad RNG can get a highly trained valuable slave killed for standing in the wrong place too long. I wont use it. Your choice, but not recommended.

In the character creation screen you can use the same appearance selection system to create your arena master and then name him/her. Now finally, you can hit Start.


Eventually after the monologue videos, background and presentation are done your slaves will come out & fight their first battle. The AI will provide them with suitable starting gear, that is based upon their initial stats as well as your difficulty choice.

Creating an Effective Team


Hurray you won your first battle!

Unless you didn't.

You can now go through your menu & look at your characters abilities & items. At least one of the two slaves will have levelled up, so you can start building. Your first points will probably go to the weapon type you want to specialise in. That is, if it didnt already start with it.

It is generally better to specialise in only one weapon as it takes a lot of time & effort to master even that one. Any points spent in the skill tree of a weapon you dont swing are producing no benefit.

You should go to your treatment center, and assign your injured slaves to heal. You are going to go to market while they do so. This next bit is truly important, and essential to your success. When you travel to market one day will pass and you will be unable to battle with your gladiators on this day.

Each of the three different markets sells slaves, weapons, armor & other items .. with a slightly different flavor to them. When you are done with one market, do not click the Back Arrow at the bottom of the screen, instead go to the menu & select a different market .. you can travel between markets multiple times before returning home .. and only one day will pass.

Use this ability to jump back and forth between markets, take your time now because it will pay off later. The slave markets will have some pre-levelled slaves available for up to 5x the cost of a normal slave (1 gold vs 20 silver) and can be used to help you start to great effect. This can be a gamble, as he could have 10 pts into a skill tree you want, but in the wrong skills.

First Things First

Your slaves left back at the treatment center will heal..slowly, You want to increase that. Gladiators will get injured and gain no experience while recovering, so first thing to do it hire a slave with the Medic ability. You will also want to hire one with the Coach abilty at this time, and this is where jumping from market to market really helps.

You will want a Cook, but you dont need one yet as the only food available is bread & water. Better food & drink will help with health and morale, very helpful once you get established.

You should already have someone willing to Torture his fellow slaves, as that is the easiest way to raise obedience. and not a job you need to assign someone to permanently.

Fnally you can start looking for & buying new slaves to be turned into gladiators.

Once you own them, you may change their names and appearance as much and as often as you wish. Race and sex are fixed.


  • Humans are the baseline character, and recieve a racial trait of fast learner, giving them one extra skill point every 5 levels (+10%).
  • Elves are Lithe, letting them move 15% faster.
  • Dwarves are Son's of a Rock, and have 25% reduced weight penalty and have increased health regen below 30% HP.
  • Beastmen are Unchained Beasts and gain 20% Melee damage below 30% HP.

Speaking of funds, try and keep 20 - 30 days worth of cash available, since if you run out of money you lose. You will spend less than 10 silver per day at the start, so 1 or 2 gold coins is usually enough to start.

Can I Start Fighting Now?

The short answer is Yes!

I fumbled with the map to try & locate places to battle, don't do that. Use the Arena menu on the drop down list on the right. This gives a list of all arenas, and their scheduled events. There are five basic types of event.


  • Exhibition is a team vs team event with 1-4 members all entering and doing battle at once.
  • Tag Match has one member from each team battling at a time, with the loser being replaced with a fresh face until one team or another is completely eliminated.
  • Tournaments have 4, 8 or 16 teams pairing off & eliminating each others as they advance rounds to the final match. This is the spring games format.
  • A Throne match pits two teams randomly, and the winner then has to battle each of the other teams entered sequentially until you have defeated them all. or are defeated.
  • Venatoiones, or beast fights pit from 1-4 gladiators against some random group of monsters. You cannot bet on these fights, but you do get the animal parts when you defeat them.

Choose your fights carefully, and take the time to heal up fully between matches. You have 90 - 95 turns until the spring games, so there is no rush. When you have learned the secret of patience, you will succeed.

You will need to keep winning contests to keep that purse full. Make certain to bet on ALL your own fights (unless you plan on losing?) You can only bet 1000 coins (10 silver) on any one fight, with 2:1 the average payout.(less if you are dominating) Early wins will payout from 10 - 20 silver on a win (plus your gambling winnings) so you can literally win only one fight every 3-4 days and not run out of coin. Later fights start paying out more but normally no more than 40-50 silver.

Once you win the Spring Tournament, hosting your own games at Blackthorn is like having a licence to print money. You do not even have to fight in them.

Tips, Tricks & Strategy

Like many fantasy element games the trifecta of tank-heals-dps works well. Defender genre has tank abilities, including some aggro management. Commanders heal & buff and for dps.

My own team also looks historically accurate, as I use a sword & board tank, a DPS with a Lance and a marksman. You will need 4 character to fight the tournament, but you should fill all 6 slots. At least one of those spares must be a tank to backup your main.

Battle damage to real damage conversion was recently reduced, making tournament more survivable. After each round the damage is applied to your actual health, so you can be disabled in one round but still fight the next at full health. The lower your true health is, the greater the chance for lethal damage to occur. I swapped my champion out for the spare on the last fight of the tourney even though she was not disabled, because I wanted to complete the final challenge.

No spoilers, but you do want to complete the final challenge, or you lose access to 1 of the 4 major arenas. These give the best competitions & rewards.


Collection of effective Builds & Triggers to build the most deadly gladiators imaginable!

Guide to Character Build

Gladiator Builds

So as you may have noticed, your great warrior's are . well.. not so great at the start. This means its up to YOU to shape them into effective warrior's.

Levels are only half the battle, yes you can level, but no this doesn't mean your going to be strong enough to hang with people your level if you don't properly put the stats & skills of those levels to good use.

This guide is giving you some effective builds that should give you a start to figure out where to change things for yourself from there.

One last thing to remember; these builds are only as good as the "Triggers" that go with it, this means triggers are almost as important as properly building your gladiators so make sure you do both!

This is a new guide to a new game so I will be adding additional classes and builds as I figure them out, I've got two done already (ones a version of "kiara") just need the time to put the guides together.

I am accepting build suggestions or adjustments to currently listed builds so send me something if you want it added or changed and I'll check it out!

Tips Area

Gona leave tips of all kinds here

First and most important way to start your game is to find a slave with "Born Instructor" since this gives additional exp when training, this is extremely important you get early so that you can level your gladiators up without having to risk them, since two or three days of training is equal to a event.. that you'd have to heal for 2-3 days without exping anyways so it rounds itself out pretty quickly if you get on this like "day one" of playing.


Again its more important for the person to have "born instructor" than it is for their instructor level to be high, they could have level 0 instructor but if they have the "born instructor" perk you still want to buy them, it'll be worth it cuz those 1-3 levels go extremely fast.

Why humans? Why not dwarfs like others suggest?

Humans can use heavy armor if you take into account the negative bonus by replacing those stats in gear, namely the "starlight amulet" will negate more of the negative buff aspects than an alternative amulet like "the war gods amulet" that has +3 str.. that actually doesn't help you alot if it only reduces your weight debuff by -1. where as the starlight amulet can reverse the negative dodge factor into a positive even if your debuffed by -5 dodge the +9 from starlight makes it so your not negatively effecting your stats overall.

We're talking about at 35str "no weight debuff" dwarf or a 35str -2 debuff human with +4 skills. +4 skill> -2 debuff in alot of situations, plus the extra damage reduction is required for endgame content. Your goal should be to negate the debuff so it doesn't matter while utilizing the extra skills in order to better build your character.

For the above reasons I strongly advise using humans over dwarves for nearly all builds, for some reason that I can't explain but the smaller player models do not work as well as larger player models I find, so large humans seem to have larger shields, larger block area, longer attack range, where midgets need to give the enemy a hug in order to hit them due to less range, shields are physically smaller since they scale with player model size so there is less of a area to block with. For this additional combat superiority added with +4 skill, humans are the obvious choice for most if not all builds till the game is changed or adjusted to make bushman/elves natures more widely useful since atm +4 skill is way more useful than move speed or slight weight reduction.

I know this goes verse the "your defenders in heavy armor need to be dwarves" thing people are saying but the reality is that a tall human is going to survive things a small dwarf won't with the exact same equipment and stats, I have tested this multiple times to the point where I have stopped using dwarfs since the negatives out weigh the -2 weight debuff difference too heavily, all the problems plus you miss out on 4 skill.

TLDR use heavy armor on humans, use humans as defenders/commanders its not a "only dwarfs" thing.

Paladin


Paladins are great, they are a healthy start to any team and will carry you through most of the game due to being nearly unstoppable.

This builds concept is sound and while this build is nearly unbeatable I do want to find room to for a self revive like unyielding or death resistant, or both.. however in 99% of situations this is not required since it takes so much to kill this defensive character.

Confirmed can 1v1 orc master and win.

  • Human
  • Dwarf

Another point to note is that with most builds you need around 35str with heavy armor on a dwarf in order to brake clear of the weight debuff. Where as a human will have a -2 debuff at the same 25str.

So we're talking about -2% atk speed, -2 dodge, -2%ep -2% move speed in exchange for 4 skill points at the end of the day.

Stats Minimum Requirements:

  • str - 10
  • end - 10
  • agi - 8
  • perc 10
  • int - 8
  • will - 10
  • Increase str as required with your equipment to get a reasonable level of debuff.
  • Increase fort for extra health once you have enough str.
  • Increase perc if you want more block rate to try different builds (most builds wont need this).
  • Ultimate warrior helmet (Gladiator helmet or orc master set helmet work too)
  • Champion Armor
  • Champion Gloves
  • Champion heavy boots or senior T2 for str
  • Vetern Legs T2
  • The God of war's belt (can use champion's belt too)
  • Starlight amulet (this negates most of the negative effects of being overweight)
  • Champions Cloak
  • Solid gold mace > shredder > mace club.
  • Refined heavy spear (Not perfect spear since its 15% flame pen instead of stab pen).
  • Penetration is most important since at the end to middle of the game everybody is going to be wearing med to heavy armor so you need to be able to penetrate it.
  • Pene>dmg>str>speed cuz if you run out of stamina by spamming atks you cant block without stamina.
  • Red kite shield and Tower shield are really the only two legitimate options imo.
  • Targe>kite>round for low level.
  • Shield Strike (1 to start)
  • Defender (1 to start)
  • Heavy armor expert
  • Commander (leave at 1 till end if you want)
  • First aid (fill in shield strike and defender after this)
  • Expert blocker
  • Duelist (leave at 1 till end if you want)
  • Counter Cut
  • Stonelike
  • Berzerker (leave at 1 no point going higher)
  • Headbutt
  • Death Resistant
  • Rescue
  • Sentry
  • Power in Numbers
  • Shield knock OR challenge (either works, SK is aoe but shorter, CH is longer but single targ)
  • Supress anger
  • Shield master

Zealot "Kiara"


Zealots are great, they overwhelm their foes to the point of stamina exhaustion, leaving them defenseless verse you as you take their lives!

This build is "Alot" less tested than the paladin build so its still in the works, the concept is solid but I'd like to add "first aid" and "cunning" to this build as well, so I will be changing this eventually but its hard to tell exactly where to take the minimum 4 points for each without braking the overall build.

When you fight "Kiara" she is built kinda close to this.

Confirmed can 1v1 orc master and win.

  • Human

Stats Minimum Requirements:

  • str - 10
  • end - 10
  • agi - 10
  • perc 10 (I had this 13)
  • int - 10
  • will - 7

Aim for this first than after this you have 2 directions:

  1. You can add Perc for extra crit chance (that damage baby!) block and accuracy! (advised).
  2. You can add Agility for extra attack speed, dodge and move speed (less useful to heavy stack).
  • Full 5x Med Champion gear (Monster set or lower sets work temp).
  • Champions belt.
  • Starlight amulet.
  • Champions Cloak.
  • +8str +5end +1agi +8perc +1int +5will +additional bonuses
  • Dualists glory is by far the best, it gives everything if you can dual weld two.
  • Solid Gold Mace (or mace club) two of these can give +6str to remove weight debuff but are slow.
  • Shredders are slow but decent dmg, mix well with your speed ups.
  • Battle axes, refined heavy spear, double axe and gladius as a last resort are viable low tier options.
  • They need matching armor penetration with as high as possible since armor penetrations stacks between both your weapons, meaning if you can find two 20% armor pen weapons of the same type that gives you 40% armor pen for your attacks, this is huge for endgame fighting level 20-25 heavy armor gladiators.
  • Attack speed of the weapons matter, but you have alot of speed boosts so its better to have a stronger weapon with 10+ min damage if possible so that your damage boosts and hits actually mean something.
  • Stamina damage is cool too, but armor penetration>damage>atk speed>attributes>stamina damage>other stats so you should for sure prioritize other things above that.
  • Gladiator (leave 1 till later)
  • med armor expert
  • Dualist (leave 1 max others first)
  • Counter Cut
  • Speed burst
  • Berzerker (leave 1 till later)
  • Execute
  • Headbutt
  • Quick withdrawl
  • Harmonious weld
  • Serial jabs
  • Whirlwind
  • Dual weapon master
  • Defender
  • Unleash rage (can max out the above skills at this point).
  • Note: you can also run without this skill if you find your dying due to using it.

Well with med champ armor and defender we have 76% dmg reduction and with dualist glory we have 91% block rate and 49 dodge, basically you do a bunch of damage as fast as possible while dodge and blocking.

The entire idea is that your going to use your attacks with "speed burst" to overwhelm the enemy with "serial jabs" and "harmonious weld+counter cut" causing anyone who your targeting to repeatedly block or dodge their stamina away till you can attack them without defense since their stamina is gone.

I've tried making this build work with heavy armor but its just simply too large of a handycap at that point without prioritizing strength heavily, we don't want to do that, so medium armor it is. If you have a bit of a handycap, anything under a -5 isn't anything too wild but if its over that you should start to question why that is or put some strength gear on.

Standard trigger to always atk target for execute and serial jabs

Always cast on self trigger for speed burst, you could do this on unleash rage but I don't since this is something that should be used carefully, it adds more damage to your attacks but opens you up to more damage when you take hits. not advised to let the ai spam this whenever its up, but you can play with this or even remove it from the build.

Standard trigger for headbutt most close enemy, hopefully someone not targeting you since it can be dodged or blocked if they are targeting you but if they are not targeting you its a free hit.

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