Beautiful escape dungeoneer прохождение

Обновлено: 07.07.2024

Год релиза: 2010
Тип: RPG (jRPG)
Платформа: Windows
Продолжительность: Менее 2 часов
Жанры: Хоррор, Приключения
Автор: Nicolau Chaud aka Calunio
Перевод: Макс Рубанов
Язык: Русский
Теги: Иностранный разработчик, Главный герой парень, Повествование от первого лица

Симулятор серийного убийцы,он повествует о тайном обществе садистов-эстетов или,как они себя называют,подземельщиков,которые мучают людей в своих подвалах и снимают своё искусство на видео,выкладывая его в дальнейшем на сайт их коммюнити.Главный герой—молодой человек по имени Вердж,который строго придерживается правил хорошего тона среди подземельщиков—Вердж всегда заманивает жертв в свои сети одним лишь умением завоевать доверие при первом же знакомстве.Его,правда,не считают хорошим мастером боли и унижения,но волнует его только мнение подземельщицы Дэйли,в которую он уже долгое время безответно влюблён.
Внимание!Чтобы играть в эту игру,нужно скачать RPG Maker 2003.Игра за чрезмерную жестокость и насилие, а также возможное влияние на психику,не рекомендуется лица не достигшим 18 лет!


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31.07.2016 19:41 9219 47-Кам Последняя версия: 30.08.2020 01:18

Прекрасный Побег:Подземельщик

Симулятор серийного убийцы,он повествует о тайном обществе садистов-эстетов или,как они себя называют,подземельщиков,которые мучают людей в своих подвалах и снимают своё искусство на видео,выкладывая его в дальнейшем на сайт их коммюнити.Главный герой—молодой человек по имени Вердж,который строго придерживается правил хорошего тона среди подземельщиков—Вердж всегда заманивает жертв в свои сети одним лишь умением завоевать доверие при первом же знакомстве.Его,правда,не считают хорошим мастером боли и унижения,но волнует его только мнение подземельщицы Дэйли,в которую он уже долгое время безответно влюблён.
Внимание!Чтобы играть в эту игру,нужно скачать RPG Maker 2003.Игра за чрезмерную жестокость и насилие, а также возможное влияние на психику,не рекомендуется лица не достигшим 18 лет!


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Общий рейтинг: 3.8 / голосов: - 4 47-Кам

Beautiful Escape: Dungeoneer

Вы можете задать любой вопрос или попросить совета по этой игре. Это займет совсем немного времени.

Описание игры ✔

Эта короткая игра созданна на RPG Maker-е. В достоинства игры входят мрачный визуальный стиль, прекрасные диалоги, атмосферный саундтрек и интересный сюжет. Геймплей состоит из трёх основных частей: «соблазнение» потенциальных жертв, обустройство подземелья ловушками и просмотр сюжетных сцен.

Игру можно скачать здесь же, в разделе «файлы», также в наличии имеется прохождение в разделе «статьи».

Музыка в игре не запакована, её можно просто скопировать/послушать найдя её в папках игры.

@Deprave писал:

Музыка в игре не запакована, её можно просто скопировать/послушать найдя её в папках игры.

Не в музыке дело. Дело в атмосфере.

А… ну мог в видюшке показать немного диалогов и локаций >_>

Кстати, ты уже всё прошёл?

@Deprave писал:

А… ну мог в видюшке показать немного диалогов и локаций >_>

Музыка больше под одиночество подходит. Суетливые, идущие мимо люди. Пустышки. И одинокий парень, которому не посчастливилось стать серийным убийцей. Даже в толпе можно чувствовать себя очень одиноким, да, да…

Не, растягиваю удовольствие.

симулятор серийного убийцы, он повествует о тайном обществе садистов-эстетов, которые мучают людей в своих подвалах и снимают своё искусство на видео, выкладывая его в дальнейшем на сайт «Подземельщиков».

Понятно почему Арку понравилось =_=

Но я тоже пробну)

Прэй, послушай это. Только что записал.

То есть, это ты сделал?

Да, мне понравилось… На многие мысли навивает…

То есть, это ты сделал?

Ну да. Видео по Beautiful Escape очень мало, не нашёл ничего подобного. Пришлось самому записывать.

@praydaytor00 писал:

Да, мне понравилось… На многие мысли навивает…

Попробуй, но хорошее знание английского очень желательно.

То есть, можно просто снимать что угодно?

Я думал только на эту тему можно снимать:

«тайном обществе садистов-эстетов, которые мучают людей в своих подвалах»

@praydaytor00 писал:

То есть, можно просто снимать что угодно?

Прэй, Фрапс снимает любое место игры.

Мучения в подвале не записываются (в смысле файла на компьютере), это просто игровое событие.

А, все. Просто не понял)

Прэй хотел видео пыток?:3 Прэй получает видео пыток (правда неудачное, я превратил математика в овощ)

Кстати, я попробую сделать скриншот схемы и записать варианты, которые выбирал… Должно для прохождения пойти (хотя там всё равно на этих 1 и 2 всё держится)

Есть возможность самому отредактировать запись и внести всё нужное? Ещё был бы очень признателен, если бы ты сделал спеллчек по возможности.

@Deprave писал:

Есть возможность самому отредактировать запись и внести всё нужное?

@Deprave писал:

Ещё был бы очень признателен, если бы ты сделал спеллчек по возможности.


Warning: This game does contain dark and disturbing themes including rape and torture. Be warned that it is quite dark and blatant in the depictions of such.

Torturing. Causing pain and suffering. Taking screams and tears from a completely subdued human being.
That's the hobby of people from a community called The Dungeoneers. Dungeoneers have their own private dungeons in their homes (hence the name), to which they take strangers - those naive enough to fall for the dungeoneer's charms.
Members from this community won't settle for just executing their sadistic game. They must show it to other people. For that, they videotape their torture sessions and post it to online forums, to get other member's appreciation and reviews.

BE:D tells the story of Verge, a dungeoneer depressed because he's lost his touch with doing decent videos, and because the love of his life, Daily, couldn't care less about his existence.

Gameplay
BE:D has two distinct gameplay aspects:
--The first one is similar to a Dating Sim, in which you have to approach strangers on the street and seduce them to go home with you, mainly using dialog choices.
--The second one is more like a puzzle, and it consists of setting up your dungeon to torture your victims. Your goal at this stage is making your victim leave the dungeon completely shattered psychologically and physically, but still alive. That's what the Dungeoneers call a Beautiful Escape, and it's the ultimate goal of the torture sessions. You can also get them killed, get them too depressed to leave the dungeon, or even have them leave healthy enough, but your viewers won't appreciate your videos as much. It's all about the delicate balance between too much and not enough.

Gameplay elements are tempered with lots of dialogs and the resolution of Verge's love story.

Latest Blog

Homestuck

It's worth mentioning that after these translations I started learning korean myself. 한국어가 정말 아름다운 언어입니다!

Recently, a russian translation was also made, which is pretty cool. For some (cultural?) reason, BE:D seems to be very popular in Russian. They even made a russian Beautiful Escape: Dungeoneer Wikipedia page!

Coincidentally, this week a fellow Brazilian asked permission to make a Portuguese translation for the game. For some strange reason it bothers me a little (maybe because I should me making this translation myself?), but it's amazing that the game is reaching people from all over the world like that.

Random fun thing: the guy who made the Russian translation mentioned that Verge looks a lot like Eridan Ampora from Homestuck. I didn't even know what Homestuck is but the resemblace is disturbing!


It's worth mentioning that after these translations I started learning korean myself. 한국어가 정말 아름다운 언어입니다!

Recently, a russian translation was also made, which is pretty cool. For some (cultural?) reason, BE:D seems to be very popular in Russian. They even made a russian Beautiful Escape: Dungeoneer Wikipedia page!

Coincidentally, this week a fellow Brazilian asked permission to make a Portuguese translation for the game. For some strange reason it bothers me a little (maybe because I should me making this translation myself?), but it's amazing that the game is reaching people from all over the world like that.

Random fun thing: the guy who made the Russian translation mentioned that Verge looks a lot like Eridan Ampora from Homestuck. I didn't even know what Homestuck is but the resemblace is disturbing!


Miscellaneous

Lorry and I

Today was a very surreal day, because I got to meet in person one of the character from Beautiful Escape: Dungeoneer.


This is me with Lorry, the Dungeoneer's "official contraption supplier", as Verge would say.
I also got him to sign my Death Note. He was smarter than me, though: he wrote my name before his own. Gladly, neither of us died.

Lorry is actually UFC figher Andrei Arlovski, one of the only two character in BE:D who borrowed their images from a famous person. and I did that only because I always thought Arlovski is so cool. So it was an honor to meet him in person.

Too bad I didn't flatter him enough to get a Chainsaw and a Blowtorch .
Kidding!

Miscellaneous

BE:D in a book

So I was googling this game because I had nothing better to do, and I found out that it was mentioned in a book. I decided to buy the book and see what it was about.


Beyond Choices: The Design of Ethical Gameplay is a book by Miguel Sicart about how games (all sorts of them) engage players in a moral and ethical way. He uses a number of games as "case studies", and Beautiful Escape: Dungeoneer is one of them. It's a very insightful book, especially for designers who try to make games that are supposed to provoke reactions other than "fun".

I didn't find the book's reading on Beautiful Escape particularly deep or revealing (or even accurate, if I could say that), but needless to say, I didn't even care much. I cared about the fact that. well, Beautiful Escape was discussed in a book, and one by a prolific academic, and that is awesome.

And I'm very proud and happy about it. I didn't expect the game to get this far when it first came out, especially after it was demolished by critique inside the contest for which it was created.

What's also ironic is that I posted this on Facebook, and all my friends and relatives are like "yay, congratulations, I'm proud of you", probably completely ignoring the fact that it's a game about a depressed guy who tortures and kills people, and that it only got famous because of its ability to evoke negative feelings on players.

Miscellaneous

Walkthrough

Vladimir Samsonov has written a complete Walkthrough of Beautiful Escape: Dungeoneer. It's in Russian, but the google translation is very decent. It's a very complete description of every mechanical and story aspect of the game.

I've been corresponding with him by e-mail, and we've been talking about a possible sequel for the game. Who knows? It's not part of my plans, but it's possible.

Miscellaneous

BE:D on CD-ACTION

On November, 2011, Polish gaming magazine CD-ACTION featured a piece on Beautiful Escape: Dungeoneer. I finally managed to contact the author, and he sent me a scan of it, as well as a rough translation.

I hadn't heard about Leopold von Sacher-Masoch's, but his story and the game's are surprisingly similar indeed!


Strike, dear mistress, and cure his heart
The player becomes Verge - a loser with a lousy job, lousy life and unable to handle anything and especially his own self. The love of his life - Daily - is as elusive as vague in conversations and up til the end of the game there's even no indication whether it's male or female. Verge belongs to the social network of Dungeoneers, people who bring random people to their basements and lead them to the edge of nervous breakdown by torturing them and then just let them go: trapped forever in despair and mental hurt. Every Dungeoneer has to shoot a movie which documments his accomplishment and share it on the web, exposing himself to the critique of others.

And even if it sounds like a script for another "Saw" movie, precisely where "Saw" is just another retarted horror story with a promise of something deep between the lines (which turns out to be: "Hey, look, I'm saving the world!"), Dungeoneer is rather like "Fight Club". A love-story filled with thoughts of self-improvement/self-destruction and liberation. There, where visual tricks of movies like "Hostel" turn their stories into ridicullous mess, Dungeoneer turns out to be a disturbing work of art. It will evoke different feelings in every player 'cause every player is looking at the mirror by playing it, at his own own feelings, thoughts and mostly his own psyche.

Chaud made a wonderful use of RPG Maker - at least in terms of the story and dialogue 'cause gameplay is not the most interesting thing I've ever seen. It's two things, basically: searching for victims which plays like a dating-sim and torturing people in an action-puzzler. After hooking up with someone on the street we've got to build a dungeon and it's done by setting traps which are received as a payment for making movies. Then, a naked victim walks from start to finish and in set places gets wounded, drowned, drilled, dismembered and at worst: killed. At worst 'cause death prevents the titular Beautiful Escape which is the whole point of the game.

Different colors made of tears
However due to the fact that scenario is the most important thing in this game, it is just amazing as a whole. It doesn't give the player any time to get bored and bwcause it has no fillers it isn't trying to achieve any cliched, hollywood-like suspense. A couple of plot turns, some ideas about the storytelling itself - these are the best examples of how well Chaud led his narration. How fresh has he told the player - maybe even unconsciously - a tragic story of Sacher-Masoch, set in modern world and told with modern means. And that's why Beautiful Escape: Dungeoneer is not a game about torture or psychos. It's not even a game about serial killers, it's a game about toxic, unhappy love and liberation.

Miscellaneous

Game Music Brasil 2011

This October 8th, Rio de Janeiro held the biggest Video Game convention in Brazil: Brasil Game Show. Inside it, a secondary event that held a contest in three gaming-related categories: Game Music Brasil, which awarded the best entries in Best Indie Game, Best Soundtrack and Best Band. I entered Beautiful Escape: Dungeoneer at the first category.

The 3 category finalist would be selected among the top 10 voted games on the event's site (remember when I asked for votes?). BE:D was the fifth top voted game. Still, the jury selected it as one of the best three games, so I was invited to the finals that happened this saturday, all expenses covered.

I was starpowered by her presence (yes, I took a picture with her) and all that "wow, it's her!" thing. But then I thought: today, she is in the audience, I'm on stage. Strange change of perspective. Yep, very cool.


Each finalist had a few minutes to speak about his game and show a video. I showed this trailer I made specifically for the contest. The crowd was pretty wild, so I knew I had to deliver some popstar kind of talk to keep them entertained. It's not really hard when you have a game about violence and all. According to some site that covered the event:

Nerdice.com
"The second candidate made a Dexter sort of game, in a gothic Pokémon-like setting where you control a character that talks to people on the street until you persuade them to take home with you and perform the most amazing tortures. This candidate made the crowd very euphoric."

Not only the crowd was indeed very euphoric, I got some pretty nice afterward reactions, including from the show host. Some people came talking to me after the event, commenting. There was a guy that works with research on gaming, he got me his card and all that. Overall, the event was like a dream come true. Being on stage, sharing space with famous people, meeting a lot of cool dudes and dudettes, talking about gaming and indie games, breathing all that. that's as awesome as it gets.

I won second place, by the way. Third place was a shooter game called Reflexor Zero, and first place was an adventure game called Talbot's Odyssey. I didn't care about winning that much, the best part was being there and being able to tell family and friends that the time I spend making games is serious/relevant stuff. When I tell people my games are getting popular, first reaction is always "can't you make money out of that?". I say "no", or "don't want to", and they immediately dismiss it all as irrelevant. It's not that I need that sort of approval from so much, but I guess it helps people understand how making games is an important part of my life.

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