Arma 3 alive гайд

Обновлено: 04.07.2024

Динамическая постоянная кампания следующего поколения для ArmA 3. Простая в использовании модульная структура миссий, разработанная ветеранами сообщества Arma, обеспечивает создание реалистичных военных операциий практически в любом сценарии вплоть до уровня компании, включая командование, боевую поддержку, сервисную поддержку и логистику.

Требования: Базовые аддоны сообщества A3

Версия: 1.7.0.1807121

Подпись: Да, включен серверный ключ

Командующие ИИ имеют общую миссию и приоритетный список целей, которые они будут выполнять автономно. Игроки могут быть вместо ИИ, присоединиться к битве, взяв свой собственный отряд ИИ или других игроков, выполнять свои собственные задачи или просто сидеть и смотреть, как разворачиваются события.

ALiVE Trailer

Создатели миссий могут поэкспериментировать, синхронизируя разные модули друг с другом или используя автономные модули ALiVE в качестве фона для динамических миссий и кампаний, улучшая сценарии, созданные с использованием традиционных методов редактирования. ALIVE может значительно сократить усилия, необходимые для выполнения сложной миссии, добавив атмосферу и поддержку.

Основные возможности

ALiVE имеет революционную систему виртуального профиля, которая поддерживает тысячи устройств, работающих одновременно на карте с минимальным воздействием на производительность. В отличие от более старых систем кеширования, виртуальные группы ИИ будут продолжать двигаться, работать и сражаться и беспрепятственно появляться в мире игры, когда игроки находятся в радиусе действия.

ALiVE автоматически определяет ключевые военные, промышленные и гражданские установки для любой карты. Он использует передовую, многоуровневую структуру оперативного командования ИИ, которая оценивает стратегическую, оперативную и тактическую ситуацию в боевом пространстве. Он анализирует относительные силы вражеских и дружественных сил и задачи миссий соответственно.

Alpha обеспечивает базовую функциональность, и со временем будут добавлены дополнительные опции. Интуитивно понятная, простая в использовании модульная структура означает, что создание миссии с помощью ALiVE выполняется быстро и просто, даже если вы никогда раньше не открывали редактор. Просто разместите модули и играйте. ALiVE может использоваться полностью автономно или как часть более сложных миссий и сценариев.

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

The ALiVE 0.70 release trailer

Various deaths, destruction and some vision of the improvements to the multispawn module (with respawn heli insert, among others) the new C2ISTAR module with Player Tasking, SITREP and PATROLREP functions.

In this video a peaceful tour of Takistan with the new CAF Aggressors civilian middle east faction, and the almost ready for release civilian module for ALiVE.

In this video the war torn side of Takistan with the new CAF Aggressors civilian middle east faction, and the almost ready for release civilian module for ALiVE.

The release trailer. Captured entirely using the xStream module.

In the first techdemo video a brief glimpse under the hood of the Advanced Light Infantry Virtual Environment modification.

ALiVE logistics and reinforcement system test. A hectic 3 faction battle in a small valley on the western side of Altis.

The mechanics behind the valley of JPD. In this debug test the Profile System, OPCOM, and an alpha version of the Logistics / Re-enforcement module send waves of units and competing factions against each other.

Editors

The following resources will help you get started with using the ALiVE mod's modules.

ALiVE User Manual

You can access the wiki based user manual here.

Sample Missions

Sample missions have moved here.

0.8.0 Tutorials

In this tutorial a look at the new C2ISTAR module

This tutorial runs through the improved multispawn module.

0.7.0 Tutorials

In this tutorial a look at the new Player Resupply module in the 0.70 release

This tutorial runs through the new and improved military logistics module.

Tutorial for the new and much requested Custom Military Placement module.

In this tutorial a look at the new player logistics system in the 0.70 release.

Who's behind this?

The guys that spent 2 years developing the Multi-Session Operations persistent mission framework teamed up with other Arma community veterans to bring a new brand of addon to Arma 3. We have currently serving and ex-forces guys as well as long serving Arma modders and clan members. The addon is aimed squarely at the COOP community that want full map, realistic company level operations.

Is ALiVE for Arma2, Operation Arrowhead or Arma3?

It's for Arma 3. We technically could back-port most of it to Arma 2 OA, but we didn't think that supported our fresh start on a shiny new gaming platform.

Will ALiVE support Headless Client (HC)?

Server performance with Profiled Virtual AI is already sufficient, so there's been no driver to use HC yet. However, we will provide an option in Profile System to spawn on HC in the first release!

ALIVE Object Oriented SQF - what is this wizardry, something you guys designed in-house?

Wolffy first wrote OOSQF about in Sept 2012 on the MSO Developers Blog. Its a bit clunky - yes,. But it serves its purpose in the way we code cleaner and more reliably. And puts us in good stead when/if BIS release Java support for ARMA.

Will it be possible to set up the AI skill with your stand-alone admin actions?

Yes, we have a module that allows you to customise AI skill for the mission.

How's the performance in multiplayer when there are players mixed at two or more different objective areas on the map? Does it noticeably take a steep dive in performance?

We are working on a limiter to the profile system, where the mission maker can set a hard top limit on the amount of 'active' profiles that can be in play at any one time. This will of course require testing on your hardware, and configured for the types of ops you are looking to support. I think it will be a reasonable compromise, as we all know Arma can only run X number of AI for any given system with Y number of players.

How do I get access to the test version?

We will not be extending the closed testing of ALiVE to any other groups at this stage. However, we will be releasing a public alpha for you all to test in due course.

Do you have any general performance concerns?

Profiling or not, there is clearly a limit to what servers can handle with 'Visual' AI - lots of players in lots of locations across the map spawning lots of AI into the Visual World will of course have an impact and BIS is the only one that can do anything about that. However, note that ALiVE Placement (the system that analyses maps for objectives and automatically places AI groups) is completely customisable - for example, you can limit it to only a Platoon strength group and set a small Tactical Area of Responsibility (TAOR). Then place one for the other faction and watch them fight it out. Synch a Logistics module with unlimited supplies too if you want a perpetual micro battle. This would take about 5 minutes in the editor.

Can it be used on all maps?

Our military placement and objectives modules, automatically scan maps for military, civilian infrastructure etc. We have it already working for a number of BIS and community made maps.

Also are you guys wizards by any chance?

Can I create my own pbo that changes the way ALiVE works, such as replacing functions or features to work with my own addons?

No, users and the community do not have permission to edit, change, replace ALiVE content through the use of new addons. Clearly any changes required with ALiVE should be submitted to the dev team for inclusion in the official ALiVE build for all to enjoy.

When will you be releasing ALiVE?

We are following the well-known release schedule used by all addon makers in the community, and will release it "when it's ready" which will be "soon™"

Will you have "Patrol Ops" like side missions or tasks?

Yes, we will be including an optional Player Task Generator for those who want more directed content within the ALiVEsandbox. This is in early stages of development but the intent is for OPCOM to provide relevant but specialist tasks for the player that will enhance the overall war effort, rather than just random side missions.

Is it customizable so you can choose the enemies that spawn?

Yes, you can choose the enemy force by faction and size (battalion, company, & platoon). The modules are configurable in the editor, so you can choose sides or factions, custom ones too. You can also select things such as size of the enemy force and posture. Combining modules and settings you can create dynamic and credible invasions or insurgency campaigns. For those of you familiar with MSO we will be introducing modules such as Terror Cells, IED/Suicide Bomber, Roadblocks, AAA sites etc.

Can I depbo, edit and update any of the ALiVE modules for my own use?

Yes you can, but please respect our license. Please do not publicly redistribute unofficial versions of ALiVE on Steam. Users and the community are encouraged to submit code updates/fixes/new features to the ALiVE git repo.

ALiVE Dev Team

  • ARJay
  • Friznit
  • Gunny
  • Hazey
  • Highhead
  • Jman
  • MarcelDev89
  • Raptor
  • SpyderBlack723
  • Tupolov
  • Wolffy.au

ALiVE Contributors

  • AUTigerGrad
  • Cameroon
  • HeroesAndVillainsOS
  • Naught
  • Neo
  • Rye
  • Sacha L
  • Whigital
  • WobblyHeadedBob

More Information

Feedback and bug reports for ALIVE are welcome at our GitHub Issue Tracker

Please note that support will be strictly limited to issues and bugs directly relating to our official ALIVE modules only. We cannot provide support for queries and issues arising from general mission editing, the Arma 3 game, other mods or addons unrelated to ALiVE.


ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

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