Заброшенный комплекс desolate site

Обновлено: 05.07.2024

Combat Sites are a broad class of locations involving player versus environment (PvE) combat, usually in engagements against pirate faction enemies. Combat sites can be found throughout all types of space in New Eden, now including null security and wormhole space. The rewards for completing a given site can also vary due to the nature of rare loot mechanics: most sites have a (largely unknown) percentage-based chance to spawn a uniquely named enemy ship, which in turn has its own chance to drop random Deadspace or Faction modules, or even unique blueprint copies.

Combat sites are usually found via exploration and most fall into one of two broad categories: combat anomalies and cosmic signatures. The most notable difference is that anomalies do not need locating, while cosmic signatures must be found using Core Scanner Probes. Combat sites found as cosmic signatures may be further divided into DED rated complexes, unrated complexes, and chemical labs. In general, cosmic signature combat sites are considered to be both more dangerous and more rewarding than combat anomalies found in similar areas of space.


Like missions, the type and amount of enemy ships found in a particular combat site is consistent across all instances of the site, with only a small, pre-determined amount of variance. The enemies present in a given combat site can belong to one of six factions in New Eden: Serpentis, the Angel Cartel, the Blood Raider Covenant, the Guristas Pirates, Sansha's Nation, or the Rogue Drones, and most combat sites are named for the faction found within. Unlike missions, combat sites do not feature any enemy ships from any of the four empires, nor are there combat sites guarded by ORE or the Sisters of EVE. Hostile NPCs from the Mordu's Legion pirate faction only appear in the Besieged Covert Research Facility. All enemy ships within a combat site have bounties that are paid to the player who kills them, and if that player is part of a fleet, the bounty is divided evenly among all fleet members on-grid. As a general rule, bigger ships (such as battlecruisers and battleships) or uniquely named ships (such as those belonging to pirate leaders or complex overseers) will award higher bounties, and will also be harder to destroy.

Expeditions and COSMOS sites are unique combat sites that do not fall into any of the above categories. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window. COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview. These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.

Rewards

Each part has a commander rat which, when killed, will drop T2 salvage and Rogue Drone components. Lootable cans may contain drone alloys.

EVE SPACE NOMADS

Прохождение аномалий, плексов и сигнатур в Амарском спейсе

EVE SPACE NOMADS

горнодобывающая колония санша 4/10
2 кармана.
1 - убить всех и прыгнуть в ворота.
2 - убить оверсира и забрать с него лут.

EVE SPACE NOMADS

Заброшенный комплекс (Desolate Site)

Цель: Sentient Devilfish Alvin - с него можно полутать дронские материалы и чип 46-x.

Андрей Доренков

Выписка из моего «Блокнот прохождения» (МОДИФИКАЦИИ).
Прочность в (…) – значение до ввода патча 0.7.63 (оно у меня сохранилось).
На текущий момент в используется 29 модификаций, 2 из них пока блокированы разработчиком, на 2 нет чертежей, но модифицированное оружие можно купить у Михаила.

Группа модификаций с Силовым эффектом.
1. Модификация «Грузовик» +110НР к урону. Имеется у персонажа по умолчанию.
Требуется: Сталь 2, Гвозди и Хлам 300.
Палка (лёг.) – урон 100НР, вес 1,1кг, прочность 40 (99), ремонт 3 // (149), 210НР + сила х1, вес 1,2кг.
Лопатка (сред.) – урон 110НР, вес 1,4кг, прочность 40 (99), ремонт 3 // 60 (149), 220НР + сила х1, вес 1,6кг.
Дубинка (сред.) – урон 135НР, вес 1,4кг, прочность 40 (97), ремонт 3 // 60 (146), 245НР + сила х1, вес 1,7кг.
Арматура (тяж.) – урон 120НР, вес 1,9кг, прочность 40 (100), ремонт 3 // 60 (150), 230НР + сила х1, вес 2,3кг.
Дубина (тяж.) – урон 150НР, вес 2,2кг, прочность 40 (98), ремонт 3 // 60 (147), 260НР + сила х1, вес 2,6кг.

2. Модификация «Титан» +110НР к урону. Награда за задание конгломерата «Важные документы».
Применяется к оружию: Топор, Ключ, Молоток, Кувалда, Кирка.
Требуется: БИ, Сталь 3, Изолента, Гвозди 2 и Хлам 300.
Топор (сред.) – урон 135НР, вес 1,4кг, прочность 40 (), ремонт 3 // 60 (), 245НР + сила х1, вес 1,6кг.
Ключ (тяж.) – урон 150НР, вес 2,1кг, прочность 50 (97), ремонт 3 // 75 (146), 260НР + сила х1, вес 2,5кг.
Молоток (тяж.) – урон 180НР, вес 2,1кг, прочность 50 (100), ремонт 3 // 75 (150), 290НР + сила х1, вес 2,5кг.
Кирка (тяж.) – урон 180НР, вес 2,9кг, прочность 50 (99), ремонт 3 // 75 (149), 290НР + сила х1, вес 3,4кг.
Кувалда (тяж.) – урон 180НР, вес 3,2кг, прочность 50 (97), ремонт 3 // 75 (146), 290НР + сила х1, вес 3,7кг.

3. Модификация «Бульдозер» +125НР к урону. Награда за задание конгломерата «Грибных дел мастер».
Требуется: Верстак, УИ (исправный), Сталь 3, Циркулярный диск, Колючая проволока и Хлам 500.
Бита (сред.) – урон 165НР, вес 1,4кг, прочность 50 (99), ремонт 3 // 75 (149), 290НР + сила х2, вес 1,6кг.
Ломик (сред.) – урон 165НР, вес 1,5кг, прочность 50 (99), ремонт 3 // 75 (149), 290НР + сила х2, вес 1,7кг.
Ключ (тяж.) – урон 150НР, вес 2,1кг, прочность 50 (97), ремонт 3 // 75 (146), 275НР + сила х2, вес 2,7кг.
Молоток (тяж.) – урон 180НР, вес 2,1к, прочность 50 (100), ремонт 3 // 75 (150), 305НР + сила х2, вес 2,5кг.

4. Чертёж (схема) «Искоренитель»:+125НР к урону (генерируется).
Применяется к оружию: Фальшион, Тесак, Крюк.
Требуется: Верстак, УИ (исправный), Сталь 4, Циркулярный диск, Гвозди и Хлам 500.
Тесак (лёг.) – урон 150НР, вес 1,1кг, прочность 50 (99), ремонт 3 // 75 (149), 275НР + сила х2, вес 1,2кг.
Крюк (лёг.) – урон 150НР, 1,1кг, прочность 50 (), ремонт 3 // 75 (), НР, + сила х2, вес.
Фальшион (сред.) – урон 165НР, вес 1,5кг, прочность 50 (99), ремонт 3 // 75 (149), 290НР + сила х2, вес 1,7кг.
P.S. Фальшион можно купить у торговца Михаила за 1400 хлама, но с заниженной прочностью.

5. Чертёж (схема) «Молот Бора». Покупка у Михаила за 3500. генерируется в определённой ячейке.
Требуется: Верстак II, МИ (исправный), Закалённая сталь 3, Циркулярный диск 2 и Хлам 1000.
Кувалда (тяж.) – урон 180НР, вес 3,2кг, прочность (100), ремонт 3 (4) // (150), 330НР + сила х3, вес 5,6кг.

Группа модификаций с эффектом Кровотечения:
6. Модификация «Кровопускатель» (дано игроку по умолчанию) +110НР к урону.
Требуется: Сталь, Колючая проволока, Гвозди и Хлам 300.
Палка (лёг.) – урон 100НР, вес 1,1кг, прочность 40 (99), ремонт 3 // 60 (149), ремонт 3, 210НР + кров.х1, вес 1,2кг.
Дубинка (сред.) – урон 135НР, вес 1,4кг, прочность 40 (97), ремонт 3 / 60/ (146), 260НР + кров.х1, вес 1,6кг.
Арматура (тяж.) – урон 120НР, вес 1,9кг, прочность 40 (100), ремонт 3 // 60 (150), 230НР + кров.х1, вес 2,1кг.
Труба (тяж.) – урон 120НР, вес 2,1кг, прочность 40 (99), ремонт 3 // 60 (149), 230НР + кров.х1, вес 2,3кг.
Дубина (тяж.) – урон 150НР, вес 2,2кг // 40 (98), ремонт 3 // 60 (147),

Expeditions

Expeditions (also known as escalations) cannot be found by scanning, instead they "escalate" from Unrated Complexes. When a certain trigger condition is met, there is a small chance (about 5%) that a pop up window will open explaining that the details of the location of another enemy site has been found. This site's information can then be found in The Agency, available from the NeoCom panel.

When the site listed in the Journal is completed, there is a chance that it will escalate further, leading to yet another site. Most expeditions have four such parts.

The locations of the sites provided by an expedition are random, often appearing several jumps away from where the expedition was obtained. Many expeditions may spawn their fourth site in lower-security space than where they began.

The exact method for escalating to next part of expedition is not known. But based on observation the following seems to hold:

Cosmic Signatures

When you scan down a Cosmic Signature it may be a Combat Site.

A Combat Site can be a:

  • Unrated Complex
  • DED Rated Complex or
  • Chemical Lab

Unrated complexes

Unrated complexes have a good chance to contain a commander spawn that can drop Faction items. They may also escalate into an expedition.

The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. The sites also have triggers for additional defender spawns and/ or an escalation. The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.

Blood Raider Temple Complex

The Blood Raider Temple Complex is another variant of the Dark Blood Fleet Staging Point. It is much harder than its staging point counterpart and requires several people in well-tanked ships.
The escalation for this site is the Blood Raider Temple Complex (The Inner Sanctum)

DED rated complexes

DED complexes are a type of cosmic signature that has been rated on a difficulty scale of 1/10 to 10/10 by CONCORD's Directive Enforcement Department. Lower rated sites contain weaker enemies, and limited ship class access. DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. There are no 9/10-rated DED complexes, however some consider the <Faction> Fleet Staging Point to be their equivalent.

The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated deadspace pockets with multiple groups of enemies.

Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger. This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop deadspace modules, a pirate ship BPC or very rarely a faction module. The overseer that drops deadspace modules will always drop 0-3 modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once. Some DED complexes contain additional targets that have a very low probability to drop a Faction module. Additionally overseers always drop Overseer's Personal Effects that can be sold to NPC buy orders to earn ISK.

DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.

The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Starting from frigates at level 1/10, the ship size that can enter a site goes up by one size category with each increase in rating, maxing out at battleships at level 5/10.

6/10 sites: Please click on the numbered superscript for additional information regarding the rating of these sites.

  1. ^ ab This site has also been observed in null-sec
  2. ^ ab There is no rating displayed in warp in popup text.

Chemical Labs

Chemical Labs are Cosmic Signatures, and may be found by scanning with Core Scanner Probes. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites. To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.

The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space.

Details of these sites are not well documented. Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known. The regions listed here may not be the only region containing the particular site.

Combat relic sites

Combat relic sites are extremely rare combat sites that are only found in certain Nullsec regions. Though they are cosmic signatures and seems like relic sites, they appear to Probes as combat sites. These particular sites are often harder than normal, gated, and only allow up to T2 Battleships to enter.

    Only found in Catch (especially in 9HXQ-G constellation) Only found in Wicked Creek (especially in 760-9C constellation) Only found in Vale of the Silent Only found in Fountain Only found in Delve Only found in Cloud Ring Only found in Feythabolis (especially in I-3ODK constellation)

ISHAEKA Tactical Response HQ

This is a scannable cosmic signature found only in the Monalaz constellation. It is very hard and can barely be completed in a T2 fit Dominix with and MJD and Curator IIs.

Anomalies

With the exception of Rogue Drone sites, all combat anomalies follow a naming scheme of <faction> <anomaly> . The <anomaly> denotes the difficulty of the site, and follows an identical pattern for all factions except Rogue Drones. Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions (with the exception of Rogue Drone sites, which can appear anywhere). For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see Dotlan.

The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites. Within high-sec (security status 1.0 to 0.5), sites in the lowest difficulty tier (in terms of difficulty/ value) will be found. Low-sec (security status of 0.4 to 0.1) contains the middle tier, and the highest tier will be found within nullsec. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.

The <faction> Burrows and the Drone Collections are generally only worth doing for meager bounties/salvage.

    The other type of anomaly involves harvestable resources, such as ore or ice. All other types of site, such as Relic and Data always appear as signatures and require a probe launcher, and therefore they are never anomalies.

In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies. These variants follow an extended naming convention as follows:

  1. <Faction> Hidden <anomaly> - Level 2; higher amount of triggered spawns.
  2. <Faction> Forsaken <anomaly> - Level 3; moderate difficulty, featuring elite enemy ships.
  3. <Faction> Forlorn <anomaly> - Level 4; featuring tougher enemies and elite ships.

Besieged Covert Research Facility

Besieged Guristas Covert Research Facility is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target (instead of dealing omni damage).

Besieged facilities are not to be confused with Ghost Sites, which are found in all types of space, can belong to any faction, and are hacking analyzer focused. There are no other pirate faction versions of the besieged site as of 2018. Notable loot includes higher-end implants and ship skin BPCs, as well as special module BPCs.

Faction Warfare

In faction warfare space, faction warfare complexes show up as combat anomalies. Once someone warps to a site, it will also show up as a beacon in the overview.

Triglavian Invasion Combat Sites

In Pochven, Minor EDENCOM and Triglavian Victory Systems EDENCOM and Triglavian Sites appear as Cosmic Anomalies.

Walkthrough

Part 1

The initial defenders can vary wildly.

The initial defenders consists of around 6 frigates and one sentient drone.

Reinforcement wave triggers when the elite frigates are destroyed. It is possible to have this wave included in initial defenders, possibly due to warping through the trash construct.

Two additional spawns triggered by killing ships from initial spawn

Part 2

There is at least one reinforcement wave. The escalation can be triggered by killing either the Sentient drone, or all enemies except the Sentient drone.

Part 3

Fewer rogue drones, and killing the sentient drone once again triggered the escalation. As a bonus, you get to see a great big red cube in space. The Borg turned more evil?

Mare Sargassum Stage 3.jpg

Part 4

This part may be in a low-sec system (26 Feb 2017 ended in a .5 system / 26 Apr 2017 ended in .6 system / 26 Aug 2019 ended in a .3 system / 9 Dec 2019 ended in a .5 system / 3 Sep 2020 ended in a .2 system).

5 small rogue drones waiting on warpin, and 5 "Drone Hold" cans. Completion popup happened after blowing up the first wave and starting to open cans. Strain Splinter drones can warp scram and web. Two reinforcement waves later appeared, one with a Rogue Mining Overseer dropping T2 salvage. One of the Drone Hold cans contained some drone goo (Dark Compound, Condensed Compound).

How to do combat sites

Running combat sites, is the act of entering and clearing the sites of hostile NPC ships (a.k.a. "rats").
Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face. Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them.

Contents

COSMOS sites

Certain constellations contain COSMOS combat sites, which are connected to COSMOS missions but may be accessed at any time. These sites appear as a static complex beacon that is visible in the Overview. COSMOS sites can be located using the Star Map and the "DED deadspace reports" or combat signatures tag setting. Not all static DED sites are combat sites, some of them are landmarks or Epic Mission Agent locations.

COSMOS sites are static and do not move. Even the ones that can be scanned are always in the same location.

Gated COSMOS sites follow the same ship size restrictions as DED rated complex sites. Un-gated COSMOS sites have no restrictions.

Mare Sargassum is an expedition found by completing Desolate Site combat sites. It may contain up to four parts. The first three will be in high-sec space, while the fourth can be in low-sec or high-sec. The sites do not have gates, and can be easily completed in a cruiser.

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