The sun origin рецепты

Обновлено: 07.07.2024

Сперва вам необходимо получить рецепт, который затем отобразится на верстаке. И там вы уже сможете создать необходимый предмет — противогаз. Подходите к соответствующему верстаку и переносите все необходимые предметы для создания защиты. И у вас появляется новый предмет в инвентаре, который уже можно использовать. По рецепту можно посмотреть все необходимые предметы для крафта. Всем удачки в игре!

Нужно: верстак, рецепт противогаза, противогаз без фильтра и фильтр для противогаза;

Сначала нажимаешь на рецепт>осмотреть>информация, потом нажимаешь на верстак и переносишь туда противогаз и фильтр, и нажимаешь создать и всё противогаз готов (шанс получить вместо противогаза металлолом равняется 10%)

For the recipe and scheme the only thing you need was just inspect the item and read the info(Inspect on Top Left of the item) Buy first if you don't have it at any traders reset every 4 AM Game Time.

* It's recommended you repair broken guns only if you have the intent of using it. The value of the broken gun, repair scheme, and repair kit outweighs the value of the repaired gun

Tunnels of Lands of Community [ ]

  • From the other side (searching the lockers) - take the document to Ember, talk to Felix, wait until "Mission Updated" message come out, talk to Felix, read the info of the decrypted document, wait until "Mission Updated" message come out, talk to Felix.

Lands of Community [ ]

  • Provision for Dentists - Needs 10 irridated canned goods
  • 30 Bullets for Sullen - need 30 AK-47 bullets, you can find it on lockers within the Community.
  • Books - 5 survival books for Barkas of Scouts, you can find from somewhere or buy from others
  • Health Price - Go to marked location, Sarmat & his men will attacked you, search them & go back to Broom outside the gate of their base.
  • New house - Talk to Reverse, finish 2 missions from Reverse & he'll give you papers for passage & map of minefield (he'll betray you)
  • Utility stuff - You'll get this mission from Ember (marked on map) kill all ghoul one of them has the advanced repair kit. Give it ti Ember.
  • Medicaments for proctologist - Needs 3 large medical kits & 3 antidotes. You can find it inside lockers or buy from other soldiers.
  • Night guests - Kill all ghouls in the Tunnels (under Reverse base)
  • The slayer - One of the ghouls in the Tunnels (under Reverse base) has the knife that Sheaf ask for. Check the last 3 Ghouls at the end of the map) Give the knife to Sheaf, one of his rewards is a battery which is needed to complete quest from Maks.
  • Lost squad - Investigate Empty base (Northwest part) at Rusty Wastelands (take 3 communicators & bring it back to Reverse)
  • Trap (after finished mission "In the footsteps of Barracuda") - go Tower to talk to Turpentine, ask him to go Abandoned camp, go there meet him & Barracuda's group, kill Turpentine, talk to Barracuda, don't choose the doubting him answer (otherwise they will atack you), he will give you Professional kit (for Apostate power armor) as a reward.

Unmarked/radiant quests

  • Joker's joints - give him "Package with herbs" for excahnge of ammo 7.62x54mm. Tried 9 times, shoule be unlimited quest.
  • Canned for Knuckles - keep give him 7 times then he will give you a gun. (SCAR L)
  • Old radio station for Boston - a reward from Boston, give it to Boston then he will give you a gun from 2 choices (FN SCAR or M16A4)

Contents

PERSONAL CHEST's location [ ]

  • Bunker 216 - starting room
  • Lands of Community - south east base 2nd floor
  • Rusty Wastelands - south east base; south building
  • Deadlands - empty base
  • Blockpost - north building
  • Desert Plateau - west building
  • High Zone - east building 1st floor
  • Black Hole - west building
  • Low Zone - n/a
  • Atria bunker - the room where Catala is
  • Towers - North East tower, in a small building

Empty Lands [ ]

Once you complete all the quest here everything you loot will be taken from you at the end.

  • Missing Scout - Marked on Map, check houses,
  • Fight back from Mutants - Kill mutants in the area then get back to Klin,
  • Stimulators for Klin - Go back to Mechanic, he'll give you a large medical kit then go back to Klin
  • Klin's Communicator - When you arrive to where Klin is, he's already dead.A new Mission will be Added and go to the place marked on your map.
  • Find info about Attackers - There will be Nomads in the area, defeat them & search them (one of them has a key) then go to the small building at the entrance of the railway station, once inside there will be a wounded nomad who begs for his life. after talking to him he'll give you Klin's communicator. After that, mechanic should call you via radio ordering you to retreat.
  • Look around the Car Dump - Marked on map, talk to Wolf,
  • Free the Hostages - Marked on map, defeat the nomads & talk to Skif then go back to Wolf he'll tell you what he knew then go back to Mechanic,
  • Talk to Mechanic
  • Scout - Marked on location, overhear a conversation after that mechanic will call you telling you that kreg & Owl needs help at the railway station,
  • To help - Talk to Kreg, be sure that you are connected to the internet. He'll give you the radio station power supply after that go back to mechanic (there will be nomads outside the building),
  • Saboteur - Marked on map,when you're near at your destination, Mechanic will call you telling you that a large squad is moving towards their location, go back to Mechanic (mission aborted),
  • Breakthrough - Fight back the attackers,

ASSEMBLE (Medicine Table) [ ]


The game features an enormous amount of missions, and some can even be concluded before starting them (for example, finding a loot hide that was reserved for a specific quest), and some might even have alternative endings.The game also features Unmarked quests. This includes only locations that a quest orginates from.

Camp [ ]

A part of "Apostate power armor" - under the pipe near the fence of entry path to bunker.

Apostate power armor scheme (for Apostate power armor) - in the locker at Bunder X11.

Brief [ ]

In the year 2050, the sun unleashed a catastrophic surge of energy into space, a wave of power that would plunge our civilization into chaos for centuries. Though predicted for years by the scientific community, their warnings were ignored by the world leaders that instead squabbled over petty territorial concerns.

When their supplies eventually ran out and these communities were forced to emerge from their shelters, they saw a new world of desolation and chaos. A world in which the laws of civilization had been replaced by the law of the gun. The few areas that still had clean water and arable land were held by ruthless warlords and their armies.

It was in this world that a warrior known only as Raven would emerge. A warrior that would save his people by bending the wasteland to his will. A warrior that would one day become a legend.

Deadlands [ ]

Scarlets: [ ]

  • Medicine chest (talk to Keeper) - needs 2 medicine chest.
  • Talk to engineer (after receive mission "Mole", you can enter Fang's building, talk to Fang)
  • Wind plant (after finished mission "Talk to engineer") - kill ghouls at marked place.
  • Warrant for murder (after finished mission "Wind plant", talk to Fang) - kill the target and withnesses.
  • Elimination (after finished mission "Warrant for murder", location "Warehouse" will be opened) - kill all enemies, talk to Fang.
  • Sapper (after you can talk to Fang, talk to Shaman) - disable 10 mines (those exploded is also count)
  • Alcohol machine (talk to Lost) - location "Neighborhood (Deadlands)" will be opened, go there add 2 woods to the alcohol machine (you can find woods near house), go back to Lost.

Unmarked/radiant quests

  • Valenok's water bottle - keep give him 50 times but no change at all. (give up)

Knights: [ ]

  • Hide (talk to Berkut) - find a mask in a box at the north of mission "Sapper" place, take it back to Berkut.
  • Marauders Blockpost (talk to Icebreg) - Location "Marauders base" (at the south of Deadlands on global map) will be opened, go there kill all marauders, go back to talk to Icebreg.
  • Mole (talk to Ares) - After you enter Fang's building, not sure have to talk to Fang first or not, he will leave his room, get Fang's documents unnoticed, take them back to Ares. An easy way to do this is go behind Fang's building, shoot the wall. (Fang will run outside) grab the docs.
  • Repair team (after finished mission "Mole") - Turning point 1: kill the repair team / Turning point 2: talk to the team, then Knights will see you as a enemy and mission will be aborted, talk to Hero, he will get back to Scarlets base, reputation will be increased. (both choice will get a result of other side will treat you as enemy, so finish mission from the side you gonna turn on first)
  • Eliminate the scout (from mission "Repair team" Turning point 1, talk to Ares) - right after killing Repair team go talk to Ares, then go the Scarlets base and kill Hero. He should standing before the left side of south entrance. Talk to Ares. (use sniper to kill, don't kill Fang incase to get mission "Last order")
  • Humanitarian assistance (after finished mission "Eliminate the scout", talk to Doc) - Take the medical kits to Richter, go back to talk to Doc.
  • The medicine for sclerosis (after finished mission "Humanitarian assistance", talk to Doc) - go to Empty Lands, find the medicine at the north building of train area, take them back to Doc, he will give you a gun "Kriss Vector".
  • Last order (after finished mission "The medicine for sclerosis", Ares will ask you to see him, choose the middle answer (in Russian, don't know the meaning) then you will get the mission, others will start war with Knights) - kill all Scarlets, mission will be updated to talk to Ares (but you won't get anything from him because Ares lied about the reward)

Apostate electronics (for Apostate power armor) - west of Deadlands, inside a cargo of a dead end.

The Sun: Origin is a Survival, Post-Apocalyptic, First-Person Shooter game with RPG aspects for iOS and Android devices. It is being developed by AGaming+ Games.

Bunker 216 [ ]

  • Urgent Call - Talk to Beduin
  • Let's hit the Road - Talk to Professor, Milana, Eugen & Maks (Caliber, Ventil & Crush for other missions) after that, talk to Chancellor for equipments then Lite (he'll open the door for you)
  • Underground Scientific Complexes - n/a
  • Maks Business
  • Schemes and Documentation for Maks - You can find Documentations at tunnels (Reverse base),locker at Reverse base, finish mission from Ember of Scouts & Sheaf of Reverse group.
  • Hills Settlement
  • Get equipment from Chancellor - Go to Chancellor after talking to Professor, Milana & Eugen.
  • Settlement Kirhu. Prisioners sect - finished mission "Operation Barrier. Prisoner", when you go near the Lower gateway of Atria bunder, then a screen of "Raven Story is End?" will come out, and the mission will be aborted. Look like this is latest update to the game, and the continue will have to wait until next. LAST EDIT: 2019/02/10
  • Dr. Gromberg - talk to Grombery after you can entry the right block of Atria bunder.
  • Hide of Unknown - Talk to Crush (there is a hidden hide beside 2 crates in marked location in the lands of community)
  • Find Svat - Finish mission from Ember of Scouts & he will give you the documentation for Maks & a key to the abandoned radio station, finish mission from sheaf & he'll give you a battery for Maks, the 2nd document for Maks is at the closet in Reverse base(the building where the tunnel entrance is) svat is at 2nd floor(if you have Luka's communicator, he'll give you a gun "Agram 2000")
  • Ventil's hide - marked location in Lands of Community.

Unmarked/radiant quests

  • Bunker 216 arsenal door - You can find a note in Bunker X11, read the info of if then you will see the password.

Lands of Bunker 216 [ ]

  • Other's Debts - (Talk to Wild) He wants you to Give Old some food & water 3 of each (not irradiated) You can find it inside Bunker 216 arsenal, through loot from other places.
  • Friend - Go to the Lands of community, go northeast of Dentist's base & there are Ghouls near some containers. Kill them all & search the corpses for Kissel communicator.
  • Mystery of Black - Finish "Friend" mission, talk to Glock again, talk to Black, go to camp, look for bunker, go back to lands of bunker 216, you will find Black is gone, talk to others, they will tell you Black went to Rusty Wastelands, go there and kill Slavers, talk to Black, he will give you his communicator, inspect it to check the password, go back to Camp to open bunker X11.
  • Old notes (after finished mission "Schemes and Documentation for Maks", talk to Academician) - n/a

Disassemble(Technical Workbench) [ ]

-2 Battery: Broken Flashlight

ASSEMBLE (Technical Workbench) [ ]

- Lighter Battery pack : 4 Battery


-AK-47: Broken AK-47 + Basic or Advanced Repair Kit + AK47 Repair Scheme

You can Repair Any gun by placing it's Broken part +Any repair kit + Scheme -HK MP5: Broken HK MP5 + Basic or Advanced Repair Kit + HK MP5 Repair Scheme

-Apostate Power Armor: Apostate Boosters + Nuclear Battery + Professional Repair Kit (Green) +

-M16A1: Broken M16A1 + Basic or Advanced Repair kit + M16A1 Repair Scheme

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