Самый последний devblog rust

Обновлено: 07.07.2024

  • You'll now find two Stables around the map.
  • Stables are safe zones and hostile action will result in a swift death.
  • Horse related items can be purchased from the Stable master NPC.
  • Horses should no longer kill the rider near uneven terrain and rocks (rip trausi et al).
  • Horses should no longer snap to the floor / terrain underneath causes the horse to become stuck.
  • Horses now regain their health when fed.
Blustery and chillier today and tomorrow with showers or longer spells of rain. Drier by midweek. It's no secret that our old weather system was a huge mess of programmer art and performance issues, which is why it had to be removed from the game a long time ago. We were able to resolve the performance issues by doing more optimizations ourselves and relying less on Unity's particle system optimizations. We sort of rolled our own super primitive voxel collision to handle the coarse, large-scale collisions. Unity then only has to sort out the detailed collision on the last couple of meters above ground. As for visuals, I think we did it right this time by having a system that is almost entirely artist-driven. The code then simply blends between various weather presets. This also has the advantage that everything can be adjusted by server mods, allowing for endless customization in the future.

Admin Convars

  • weather.load loads a specific weather type
  • weather.reset resets to dynamic weather
  • weather.report prints the current dynamic weather
  • Clear
  • Dust
  • Fog
  • Overcast
  • RainHeavy
  • RainMild
  • Storm
  • weather.wetness_rain
  • weather.wetness_snow
  • weather.clear_chance
  • weather.dust_chance
  • weather.fog_chance
  • weather.overcast_chance
  • weather.storm_chance
  • weather.rain_chance
  • weather.rain How much it should rain
  • weather.wind How much wind there is (mostly visual, affects certain vegetation)
  • weather.thunder How much thunder / lightning there is
  • weather.rainbow Can be set to forcefully trigger a rainbow
  • weather.fog How much fog there is
  • weather.atmosphere_rayleigh Rayleigh scattering intensity (determines the color of the sky - it's complicated, just play around with it)
  • weather.atmosphere_mie Mie scattering intensity (determines the color of the sky - it's complicated, just play around with it)
  • weather.atmosphere_brightness Overall brightness of the sky
  • weather.atmosphere_contrast Overall contrast of the sky
  • weather.atmosphere_directionality Directionality factor that determines the size of the glow around the sun
  • weather.cloud_size Scale of the cloud layers (does not affect the cloud billboards)
  • weather.cloud_opacity Opacity of the cloud layers and billboards
  • weather.cloud_coverage How much sky is covered by the cloud layers
  • weather.cloud_sharpness How sharp the clouds formed by the cloud layers are
  • weather.cloud_coloring Determines the blending of indirect light from the sky and direct light from the sun
  • weather.cloud_attenuation How dark the clouds should be are when they get thicker
  • weather.cloud_scattering How much sunlight the clouds should scatter (makes them bloom)
  • weather.cloud_brightness Overall brightness of the clouds
Catch up with friends and prank call your enemies with the new Telephone deployable. Once deployed and connected to power, you can use the telephone to call any other telephone on the island. Simply enter a number, hit Dial and the other phone will start ringing and can be picked up by anyone. Looking for someone new to chat with? You can use the Directory tab to see a list of public phones. Any phone with a name will be listed in the directory, so to make your phone public you just to need to name it in the Dialing UI. You can delete the name of your phone to disable the public listing if you want some peace and quiet. You'll find Phone Booths in several Monuments that are available for use if you wanted to check in on your base while in the outpost. Monument Phone Booths are all publicly listed and will appear in the Directory tab for everyone. There are also a small number of Phone Booths on the side of the road. If you find yourself calling friends regularly you can also use the Contacts page to manually save numbers for future use.


A new "Taxi" module is now available for modular cars.
The module is superficially similar to the existing Rear Seats, but with a few extra features:


Solid barrier between the taxi module and the cabin in front.


Trade dropbox, the same as in a metal shopfront.


Kick button, allowing the driver to dismount any unwanted passenger (only at low speed!).


Glass on the windows. Not invincible, but providing a little protection.



As a minor bonus that may be useful to someone, if the taxi module is placed at the front of a vehicle, the location of the dropbox naturally allows trading with someone outside.

Сергей Широков


Сергей Широков

Мадияр, если у тебя меньше 12гб оперативки он будет вылетать


Мадияр Абдуали ответил Сергею

Сергей, У меня 16гб операвтивки. С компом все отлично. При заходе с одного сервера на другой сервер, раст вылетает без каких либо ошибок. Или при перезаходе на сервер. Такого никогда не было, только после последней обновы такая тема появилась. И кстати, не у меня у одного эта фигня.

Zjenya Sigarev

Мадияр, у меня примерно такая же проблема, со спальника встаешь 20-раз нормально на 21 вылет с сервера. че за х* я не знаю.

Владислав Халенко


Владислав Халенко ответил Мадияру

Основной альбом

С уважение команда SUNSET RUST

Андрей Федосеев


Андрей Федосеев

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Rust Devblog RUS / Дневник разработчиков на Русском

Русский перевод DevBlog, по игре Rust Experimental. Полный обзор обновления c интерактивным наполнением!

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