Project zomboid список радиостанций

Обновлено: 07.07.2024

Civilian Radio is a hidden radio station. It contains commentary from civilians both within and outside of the Exclusion Zone. Supposedly, the frequency is randomized, though in game files appears as 91.2 MHz.

Distribution

Walkie Talkies can be found in containers as lootable equipment, or sitting on counters and desks as furniture. The Toys-R-Mine, Premium Tech, or ValuTech walkie talkies can also be looted from zombie corpses.

Usage


All radios require batteries to function, but every radio is found with a full battery included. To use a radio, right-click it in the inventory or the world and select "Device Options" to open a control panel window. Here you can see information about the radio's specifications and current settings, power it on or off, remove/replace the battery, adjust the volume, add earbuds or headphones for stealthy listening, mute the mic, and select and edit preset frequencies.

Walkie Talkies are two-way radios and will transmit and reproduce voices at a distance. "Voices" includes both the Shout command used to draw zombies' attention, and chat messages in multiplayer. This can be prevented on the transmitting radio by muting the mic. The reproduction will be silent to nearby players and zombies if the receiving radio is using earbuds; otherwise, it will make noise in the environment depending on the volume setting.

Stationary or Portable

All radios can be used either as stationary furniture, or as portable equipment in the primary or secondary slot. To convert a furniture radio to portable, pick it up like any other furnishing:

  • Enter "Pick Up Mode".
  • Highlight the tile containing the radio.
  • Cycle through the tile's objects if needed (default key R).
  • Click to add the radio to your inventory.
  • Put the radio into your personal inventory, not a bag and not equipped.
  • Enter "Place Mode".
  • Click the radio in your inventory.
  • Click the desired tile to place it.
  • Right click the radio from personal inventory
  • Select 'Place item'
  • Click the desired tile to place it.

Disassembly

All radios can be dismantled with a screwdriver, producing a variety of components as well as a small amount of Electrical skill XP.

The obtainable items are as follows:

Icon Name Amount Effected by
Electrical skill
Aluminum 0-4
Amplifier 0-1
Electric Wire 0-4
Electronics Scrap 1-5
Green Light Bulb 0-1
Light Bulb 0-1
Radio Receiver 0-1
Radio Transmitter 0-1
Headphones 1
(if present)
Earbuds 1
(if present)
Battery 1
(if present)

The odds to receive items effected by Electrical skill:

Contents

Transcript

The following is the complete transcript with times taken from media/radio/RadioData.xml
Note that each entry can only be seen once by the player. Multiple times for a single entry represent times when the entry is viewable, not that it appears multiple times for a single player. Some entries are repeated, meaning that each may be viewed once, even though the content is the same.

Day: 0 Start time: 360 End time: 720

Day: 0 Start time: 720 End time: 1050

Day: 1 Start time: 1800 End time: 2160

Day: 1 Start time: 2160 End time: 2490

Day: 2 Start time: 3240 End time: 3600

Day: 2 Start time: 3600 End time: 3930

Day: 3 Start time: 4680 End time: 5040

Day: 3 Start time: 5040 End time: 5370

Day: 4 Start time: 6120 End time: 6480

Day: 6 Start time: 9000 End time: 9360

Day: 7 Start time: 10800 End time: 11130

Day: 8 Start time: 11880 End time: 12240

Day: 0 Start time: 0 End time: 210

Day: 0 Start time: 210 End time: 1440
Day: 1 Start time: 1440 End time: 1650

Day: 1 Start time: 1650 End time: 2880
Day: 2 Start time: 2880 End time: 3090

Day: 2 Start time: 3090 End time: 4320
Day: 3 Start time: 4320 End time: 4530

Day: 3 Start time: 4530 End time: 5760
Day: 4 Start time: 5760 End time: 5970

Day: 4 Start time: 5970 End time: 7200
Day: 5 Start time: 7200 End time: 7410

Day: 5 Start time: 7410 End time: 11520
Day: 8 Start time: 11520 End time: 11730

Day: 8 Start time: 11730 End time: 15840
Day: 11 Start time: 15840 End time: 16050

A Walkie Talkie is an interactive item added in IWBUMS 33. It allows the player to listen to radio broadcasts, including music stations, news reports, and military stations. As a Walkie Talkie is a two-way Radio, it can be used for distance communication in multiplayer games, or simply to "throw your voice".

Contents

Frequencies and Broadcasts

Most radios will be found with one or more preset frequencies, usually one of these local commercial stations:



Project Zomboid

Тема закрыта 20 мая. 2016 в 12:28 Has anyone found any yet? What was said and what frequency was it? Lets' discuss. 20 мая. 2016 в 12:39 20 мая. 2016 в 12:52 20 мая. 2016 в 13:44 20 мая. 2016 в 14:10 Despite the fact that it's stated in the wiki that there is? 20 мая. 2016 в 14:12

Despite the fact that it's stated in the wiki that there is?
There is non!

We all can edit a Wiki.

20 мая. 2016 в 14:19 Despite the fact that it's stated in the wiki that there is?

You're just posting just to post. There are frequencies that can be found that include conversations between military personnel and civillians.

20 мая. 2016 в 14:22 Why do you think we discussed it in the past?
There is no hidden radio, its a joke, cant believe we discuss it. 20 мая. 2016 в 15:27 There is no hidden radio, its a joke, cant believe we discuss it.

It's not a joke, military ham radios have a chance to spawn with a preset that broadcasts coordinates to fort knox, etc. Just because you don't want to take the type to find out what you're talking about doesn't mean you're right
You know Fort knox isnt even in the game yet?

If its true, then share it, if not, its still a theory.

20 мая. 2016 в 16:29

You can post what you like. but since the map of Knox isnt added, how you think you will be able to move there?

20 мая. 2016 в 16:33 You can post what you like. but since the map of Knox isnt added, how you think you will be able to move there?

I never said that- It's certainly in development, but it's not in the game yet. You originally claimed that there aren't any hidden radio broadcasts, and that's just not true.
Ok, and what is this discussion for when we cant get a shot?

Post me a ingame shot.

21 мая. 2016 в 7:57
I never said that- It's certainly in development, but it's not in the game yet. You originally claimed that there aren't any hidden radio broadcasts, and that's just not true.

Ok, and what is this discussion for when we cant get a shot?

Post me a ingame shot. Just shut up already, Jesus Christ. People are allowed to discuss whatever the hell they want.

30 авг. 2016 в 20:28

You know Fort knox isnt even in the game yet?

If its true, then share it, if not, its still a theory.

coordinates to the real life fort knox, dummy

Speaker 1: Three.
Speaker 1: Seven.
Speaker 1: .
Speaker 1: Eight.
Speaker 1: Nine.
Speaker 1: Two.
Speaker 1: Eight.
Speaker 1: Zero.
Speaker 1: Nine.
Speaker 1: .
Speaker 1: Eight.
Speaker 1: Five.
Speaker 1: .
Speaker 1: Nine.
Speaker 1: Seven.
Speaker 1: Four.
Speaker 1: Seven.
Speaker 1: Zero.
Speaker 1: Nine.
Speaker 1: .

30 авг. 2016 в 20:51

coordinates to the real life fort knox, dummy

Speaker 1: Three.
Speaker 1: Seven.
Speaker 1: .
Speaker 1: Eight.
Speaker 1: Nine.
Speaker 1: Two.
Speaker 1: Eight.
Speaker 1: Zero.
Speaker 1: Nine.
Speaker 1: .
Speaker 1: Eight.
Speaker 1: Five.
Speaker 1: .
Speaker 1: Nine.
Speaker 1: Seven.
Speaker 1: Four.
Speaker 1: Seven.
Speaker 1: Zero.
Speaker 1: Nine.
Speaker 1: .

If they did add fort Knox. what would be ther besides gold and guns? Ruck sacks, military hardware and possibly food? I don't know, but it'll be fun to find out what's there when they add it. 30 авг. 2016 в 20:51 If they did add fort Knox. what would be ther besides gold and guns?

Whispered Hints
Cryptic Clues
Appalling Secrets
Journals of Infamy
Tales of Terror!!
Extraordinary Implications
Uncanny Incunabulums
Direful Reflections
Searing Enigmas
Dreadful Sumrises
Impossible Theorums

Congrats to anyone who gets the reference

Edit: Basically information into the zombie apocalypse. Maybe something chilling or perhaps deeper and more interesting than "Experiment gone wrong (2016). ".

5 янв. 2017 в 15:49 If they did add fort Knox. what would be ther besides gold and guns?

Whispered Hints
Cryptic Clues
Appalling Secrets
Journals of Infamy
Tales of Terror!!
Extraordinary Implications
Uncanny Incunabulums
Direful Reflections
Searing Enigmas
Dreadful Sumrises
Impossible Theorums

Congrats to anyone who gets the reference

Edit: Basically information into the zombie apocalypse. Maybe something chilling or perhaps deeper and more interesting than "Experiment gone wrong (2016). ".


[UPDATE]
VERSION 2.0 RELEASED! It has MUSIC. This version has text only and will always have text only for players who prefer that experience. It won't work with Version 2.0, so it's either one or the other.

Adds the following radio stations:

93.4
(with DJ Erin Fontaine, a survivor who likes to play music for you.)

92.6
(Bob + Kate's radio frequency)

101.4
(with Reverend Dan who likes to read scripture and play gosepl music.)

91.8
(the Blind Justice Gang's frequency)

88.8
(The Godess of Secrets radio Frequency)

107.2
(. -- Russian Mercenaries)

Also adds a couple TV channels:

TVM
(plays all music)

KBC
(which will have The Big Lebowski)

ZBS
(Has Star Trek: Next Gen)

213
(Haunted channel that has Twilight Zone)

AniNation
(Cartoon Channel that plays some stuff I made up and kids commericals)

I'll be continously updating this mod so it has more and more content to help populate the lonely world of Project Zomboid.

Thanks to Unusual, who helped with the Kate + Bob scripts, and to Jade who compiled a big ol' list of lore friendly music for me to use going forward. And special thanks to Turbo for being awesome and helping me with WordZed. Thanks to Jack Rogers, Airpex, and Tormoplay. And to all the musicians who created the songs whose lyrics I used, and to all the movies whose scripts I used as well.

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