Ni no kuni заклинания

Обновлено: 05.07.2024

Solving Horace's Riddles will unlock some handy spells for exploration and treasure chest looting. Once you answer all of Horace's riddles, you should have all the "optional" spells in the game.

Completing the rest of the story will earn Oliver the rest of his spells (and unlock the Trophy). Following up this long side-quest by completing Errand 136 will also award you with a very powerful Sky Tree Wand and alchemy recipes for weapons for Esther and Swaine.

You first encounter Horace in Ding Dong Dell after defeating the Guardian of the Woods in the Deep Dark Wood.

The Cauldron

The cauldron is used in all alchemy recipes, and becomes unlocked to the player after they arrive in Castaway Cove and prove that they are a wizard worthy of its powers.

The cauldron can be used to experiment in finding successful recipes, if the player is adventurous enough. Recipes may also be eared through performing errands and progressing through the game.

- The Magic Words -

Open Says-A-Me

Recipes

Contents

NDS Riddle Guide

Ding Dong Dell

In the Japanese game, when talking to him for the first time in the Kingdom he will ask you to accept a quest. Upon accepting, he asks three questions, if answered correctly you receive three strong coffees (ばっちりコーヒー 'right on the mark' coffee):

  • 1.「マジックマスターの最後のページに描かれている太陽はどこに描かれている?」Question 1: "In the Magic Master's last page, a sun is supposed to be drawn. Where is it drawn?"
    • 『右上 Upper-right』(答え / Correct answer)
    • 『4人 4 people』(答え / correct answer)
    • 『反時計回り Counter-clockwise』(答え / correct answer)

    After this, talk to him again (his speech bubble will be yellow) and he will ask you to translate something from The Nazcaän Script (アストラム語 Asutoramu/Astram language):

    • 1. Miranto: "よし まずは マジックマスターの13ぺージを開いてくれ。この13ページに描かれている魔法使いが なんてしゃべっているのか分かるかい?" Ok! First, it's drawn in Magic Master's 13th page. In this 13th page is drawn a wizard but, do you understand what it's saying?". You'll win 3 stamps (I think).
      • 「なるほど I see/indeed」(答え / correct answer)
      • 「さいこうきゅう highest grade/top class」(答え / correct answer)

      Al Mamoon

      In Al Mamoon (ババナシア王国 Babanasia Kingdom), you'll accept a quest from him. To complete it, go inside the weapon shop and click on a blue sparkling thing inside, then talk to him again.

      Castaway Cove

      In Castaway Cove (港町ビッキーニ Bikini Harbour), you'll accept a quest from him. Talk to a villager in the very leftmost part of the village, she'll give you a recipe for "raw caramel". Make one and then give it to Horace/Miranto.

      Fairyground

      In The Fairyground (デル・モカール Del Mokaaru), he'll give the quest "あるルーンの成り立ち". The answer is "3".

      Hamelin

      In Hamelin (ボーグ帝国 Board Empire), he’ll ask you to draw the second stroke of a rune. It is the Ward rune, as found in page 38 of the book.

      Xanadu

      In Xanadu (ヘイブン Haven), he’ll tell you about an important familiar he seems to remember. It is a Flutterby, which can be found on an island north-west of Autumnia (Rekka). You need to defeat one to be able to turn the quest in, having one in your party will not do the trick.

      Perdida

      In Perdida (レカの町 Leka Town), you’ll accept his final quest for now. You need to use the characters in each of the new chapter pages in the book to solve his riddle. In Japanese the answer is ”とうのうえに”. In the English fan translation, it is ”HUGETOWER”.

      Return to Ding Dong Dell

      After finishing the game and the previous quests, Horace will be back at his tomb in Ding Dong Dell (ゴロネール王国 Goroneeru Kingdom?). He finally remembered everything and wants to put you to the test before telling you the full story.

      • For his first riddle you'll need to connect the elements he tells you on page 4 of the book to find a spell. The answer is the Frostbite spell (page 52).
      • He’ll then teach you the Evenstar spell. You need to connect the dots on page 55 of the Wizard's Companion to figure out how to draw it.

      After that, Horace has a final quest for you: show you worth by defeating a powerful monster that appeared in the south-west of the Autumnia (Leka) continent.

      Upon completing this final quest, he will give you the Moya Key (モーヤのかぎ). Use it to access the final dungeon of the game: Moya Tower.


      Все заклинания сначала изучаются, а уже потом записываются в книгу магии Wizard's Companion*(перевод см.ниже) – путеводителю по игре. Там они занимают свою страницу и обзаводятся красивыми художественными описаниями и иллюстрациями.

      Список заклинаний, которые игрок может использовать вне боя, вызывается нажатием кнопки . В отличие от книги, где все руны идут вперемешку, в данном меню используется сортировка по двум типам:

      • Everyday Spells, именуемые далее как «Повседневные» – применяются вне боя, чаще всего на живых существах (в том числе и на себе);
      • Battle Spells, именуемые далее как «Боевые» – применяются во время боя или в необходимых по сюжету моментах (например, зажжение факелов в Ding Dong Well* или уничтожение глыб и сбивание сосулек в Glittering Grotto*).

      Мы разберем и еще пару подтипов других заклинаний, по каким-то причинам не вошедших в ваш пользовательский арсенал (ну вернее как, заклинания придумали, а сюжета на них не хватило), но все также уверенно расположившихся среди числа остальных рун в книге магии.

      • Fairy Spells – заклинания фей, далее как «Фейные» , используемые также только на феях.
      • Forbidden Spells , далее как «Запрещенные» – особые заклинания, давно запрятанные подальше от людей.

      Словарь для тех, кто играл в русскую версию игры, будет приведен ниже. Данная статья сделана на основе английской версии, поэтому имена (не очевидные) и названия локаций будут оставлены без перевода, чтобы не сбить с толку.

      Примечания – обозначения:

      Повседневные заклинания/Everyday Spells

      image

      Лечащее касание / Healing Touch (ヒール Heal)

      Cauldron.jpg

      Every cauldron has its own resident genie, and it is the genie who decides whether or not a wizard is worthy of owning that cauldron.

      Contents

      Treats

      Chocolate

      Favorite treat of the Milites and Dracones familiars. This treat increases the Attack stat of a familiar, more information can be learned by clicking on a treats name!

      Flan

      Favorite treat of the Automata and Flora familiars. This treat increases the Defense stat of a familiar, more information can be learned by clicking on a treats name!


      Все заклинания сначала изучаются, а уже потом записываются в книгу магии Wizard's Companion*(перевод см.ниже) – путеводителю по игре. Там они занимают свою страницу и обзаводятся красивыми художественными описаниями и иллюстрациями.

      Список заклинаний, которые игрок может использовать вне боя, вызывается нажатием кнопки . В отличие от книги, где все руны идут вперемешку, в данном меню используется сортировка по двум типам:

      • Everyday Spells, именуемые далее как «Повседневные» – применяются вне боя, чаще всего на живых существах (в том числе и на себе);
      • Battle Spells, именуемые далее как «Боевые» – применяются во время боя или в необходимых по сюжету моментах (например, зажжение факелов в Ding Dong Well* или уничтожение глыб и сбивание сосулек в Glittering Grotto*).

      Мы разберем и еще пару подтипов других заклинаний, по каким-то причинам не вошедших в ваш пользовательский арсенал (ну вернее как, заклинания придумали, а сюжета на них не хватило), но все также уверенно расположившихся среди числа остальных рун в книге магии.

      • Fairy Spells – заклинания фей, далее как «Фейные» , используемые также только на феях.
      • Forbidden Spells , далее как «Запрещенные» – особые заклинания, давно запрятанные подальше от людей.

      Словарь для тех, кто играл в русскую версию игры, будет приведен ниже. Данная статья сделана на основе английской версии, поэтому имена (не очевидные) и названия локаций будут оставлены без перевода, чтобы не сбить с толку.

      Примечания – обозначения:

      Повседневные заклинания/Everyday Spells

      image

      Лечащее касание / Healing Touch (ヒール Heal)

      Provisions

      Your journey may be filled with frights and perils, it would be wise to take a few treats and snacks along with you. These items are a great source of healing, MP restoration and cures.

      PS3 Riddle Guide

      Ding Dong Dell

      You will meet Horace at the memorial shrine near the Ding Dong Dell castle entrance and get the Spirit Medium spell. Cast the spell to talk to him, which incidentally, completes this task.

      Al Mamoon

      Horace is near the milk fountain and will give you a new Tale of Wonder and ask you a few questions about it.

      The third smallest target is the "DRAGON OF THE WEST"; you get the Draw Poison spell. Note you can spell the answer in all lower-case if you like.

      Castaway Cove

      Horace will be standing on a bridge overlooking the boats in the water. The answer to Horace's riddle is "FINEST FIBER".

      Oliver will get the Vacate spell from the ghost. This spell forces Oliver and the party out of a dungeon (labeled "dangerous place" by the game) onto the overworld for the Travel spell to take effect.

      Fairygrounds

      Horace is in the outskirts of Fairygrounds, on the way to the Fairy Godmother. His riddle answer this time seems to be "CRISPY LETTUCE" (or just "LETTUCE" will do as well).

      He gives Oliver the alchemy formula for Sage's Secret.

      Hamelin

      Horace is on the balcony overlooking the main street below (this observation platform is outside the Hootique). Horace's answer should be "5" (for the number of Automata familiars in the Wizard's War mural in the Familiar section of the book).

      Oliver will get a Chart Chests spell, which functions like a radar for chests.

      Horace is in the Yule Elder's house, looking at a Blizzard Bloom. Answer the riddle with "BLIZZARD BLOOM" and earn the Cloudburst spell.

      Perdida

      Horace will be in the Swift Solutions shop if you've been continuing the side mission for Horace's Riddles. Solve his riddle "JABAL AL-DUKHAN" (or "OLD SMOKY") and earn the Veil spell.

      Return to Ding Dong Dell

      Horace will be back in Ding Dong Dell after the events in Nevermore, and after the event that follows it, if you've answered all his riddles up until now. Find him at the cemetery in upper Ding Dong Dell. The answer this time is "UNLEASH" and Oliver will learn the Thunderstorm spell.

      Ara Memoriae

      Horace will be awaiting you in the Ara Memoriae if you answered all his riddles till now and defeat Gallus half-way through the Ivory Tower (to unlock the Astra wand, otherwise, Oliver can't cast the reward).

      Horace will be at the northern most "pot", and asks you to give him an answer of "WIZARD'S ROBES".

      (If you're wondering where this is found in the Companion -- it's the entry for Wizard's Robes on page 117. Some of the letters in the description are written in a different color to spell out the word "beware". Proper subtle, en't it?)

      Upon answering this, Oliver will get the Astra spell. Strangely enough, Oliver can cast this spell in battle without the wand of the same name that was earned from Gallus, but defeating Gallus is required for Horace to appear at Ara Memoriae.

      This riddle also unlocks Errand 136, which involves a few more riddles as you follow Horace around the world.

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