Mount blade ii bannerlord женские отряды

Обновлено: 05.07.2024

If you do not see settings for MCM and have MCM on, save and reload the save.

Added in a patch by GrandesMarees that should reset the romantic level of other courted heroes if you are married.

For Bannerlord e1.6.0 only.
This is very much a beta build.

The mod update introduces some GitHub collaboration changes that introduces new features.
Details will be provided in the changelogs.

Special thanks to GrandesMarees and Lazeras.

Женские версии отрядов Mount & Blade 2: Bannerlord

Женские версии отрядов

Женские версии отрядов

Женские версии отрядов

Женские версии отрядов

Оригинальное название: Mixed Gender Troops

Простой мод для Mount & Blade 2: Bannerlord добавляет в игру немного разнообразия. Модификация добавит в игру возможно брать в плен и нанимать женские версии отрядов. Модели и иноки были взяты прямо из игры.

Женские версии также могут распространяться на ваших компаньонов, лордов и других известных персонажей.

Дополнительные настройки можно провести в меню "Mixed Gender Troops Options"

Установка:
Распакуйте архив в папку C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules
Запустите игру, в лаунчере установите галочку напротив установленного мода во вкладке Singleplayer > Mods

Если после установки мода игра стала вылетать:
Перейдите в папку Modules > DeveloperConsole > bin > Win64_Shipping_Clien
Кликнете правой кнопкой мышки на файле "d3d11.dlll"
Выберите "Свойства" и нажмите "Разблокировать"

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Mount & Blade 2: Bannerlord — Nude Mod - голый персонаж Mount & Blade 2: Bannerlord — Детальное создание персонажа



Когда игра ни в какую не поддается и кажется непроходимой, на помощь приходят специальные программы - читы, скины, моды, трейнеры для игр и т. д. С их помощью игрок может получить преимущество: дополнительные ресурсы, много денег, бессмертие, повышенную скорость и многое другое.

Если вы хотите облегчить прохождение Mount & Blade 2: Bannerlord (Mount and Blade 2: Bannerlord), то можете воспользоваться нашим файловым архивом. Здесь собраны только проверенные и работоспособные файлы для игр, которые можно скачать бесплатно.

При скачивании файлов нужно обратить внимание на версию игры, для которой он предназначен. Трейнеры для игр, например, не всегда совместимы со всеми версиями игры, так как разработчики, выпуская обновления, могут менять архитектуру игры и принципы работы тех или иных ее механик. Обычно версия, с которой совместим файл, указывается прямо в его названии.

Old files

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings. This problem should be fixed shortly with the next Mod Configuration Menu patch.

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings. This problem should be fixed shortly with the next Mod Configuration Menu patch.

Fixed random crashes!

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
Mod options are in the save game!

Alternatively, use the config.json file in the module.

For e1.5.9 and e1.5.10.

If you do not see settings for MCM and have MCM on, save and reload the save.

Fixed adoption crash and fixes aspects of the polyamory settings.

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.

Mod options are in the save game!

Alternatively, use the config.json file in the module.

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4. This problem should be fixed with the next Mod Configuration Menu patch.

This version adds in a few new settings!

Fixes companions potentially cloning themselves after birth. Note: stats are not fixed for them yet as this seems to be an issue with the game. The Heritage mod by zenDzee should fix this issue.

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4. This problem should be fixed with the next Mod Configuration Menu patch.

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings and prevent crashing. I will continually update this mod to fix issues down the line. Let me know if there are any other issues.

There is now a config file if you choose not to use MCM.

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
The mod options are available inside a save game.

For e.1.5.9 and e.1.5.10.

Made UI additions to adoption and MCM warning for using config file.
Small string fixes so that you are addressed as a spouse for example.
Multiple changes to systems.

Look in changelogs for all changes.

**ATTENTION** When starting a NEW game, SAVE the game then reload in order to access the new Marry Anyone settings if using MCMv4.
Alternatively, use the config.json file in the module.

The mod options are available inside a save game.

For e.1.5.9 and e.1.5.10.

Updated to latest MCM version.
Added in Polyamory, so that spouses can also have relationships with your other spouses.
Fixed pregnancy bug.

For e.1.5.9 and e.1.5.10.

Fixed a setting issue. Updated MCM, saves that did not have MCM will need to be saved and reloaded.
Added in Polyamory, so that spouses can also have relationships with your other spouses.
Fixed pregnancy bug.


Модифкация для Mount & Blade 2: Bannerlord добавляет в игру женские версии отрядов для всех фракции и объединяет их в одно дерево отрядов с остальными. Благодоря моду, при повышении уровня отряда, вы сможете сменить его на мужскую или женскую версию по своему усмотрению.








Мод предназначен для версии игры e1.0.5, дальнейшее обновления автор приостановил из-за слишком частых обновлений игры.

Установка:
Распакуйте архив в папку C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules
Запустите игру, в лаунчере установите галочку напротив Developer Console во вкладке Singleplayer > Mods

Если после установки мода игра стала вылетать:
Перейдите в папку Modules найдите добавленные там файлы и кликните на них правой кнопкой мыши
Выберите "Свойства" и нажмите "Разблокировать"

Mount & Blade 2: Bannerlord "Патч v1.6.3.286182 GOG"

Mount & Blade 2: Bannerlord "Мод исправляет ИИ"

Mount & Blade 2: Bannerlord: Трейнер/Trainer (+19/+22/+25/+27/+30/+32/+33) [EA: 30.03.2020 - 09.10.2021] <FLiNG></p>
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Adds female versions of combat troops.
Configurable ratio, exclude/include certain types of units. Apply to all cultures or specifics cultures.
Compatible with all XML mods.
Also, an option to hide all helmets included free.

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

Permission will not be granted for translation re-uploads of this mod.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Version 0.11.5

Version 0.11.4

  • Updated for version 1.4.0
  • Updated MCM to version 2.0.10
  • Made the settings not require a restart

Version 0.11.3

  • Updated for latest beta version, fixes the mod not working

Version 0.11.2

  • Fixed bald units still being present even when remove baldness was enabled

Version 0.11.1

  • Updated MBO/MCM to 2.0.8
  • Removed unneeded DLLs

Version 0.11.0

  • Deprecated do companions, added fix for missing templates
  • Used MBOptionScreen instead of Modlib
  • Fixed upgrades not transitioning from female version to inplace females
  • Changed face template of female characters to townswoman

Version 0.10.1

  • Updated for 1.3.0 compatibility
  • Fixed ModLib saving to My Documents
  • Fixed targetunits not applying if they where included in mixed parties
  • Added logging for cultures with null name lists

Version 0.10.0

  • Re-added Do Companions albeit with a twist. It now controls the ratio of female companions generated. To accomplish this, it will also create a female version of all the male companion templates.

Version 0.9.7

  • Fixed problem where having more than 3 units in a party template (due to this mod or otherwise) would only use the first 3
  • This fixes 0-unit looter parties from Boogie's Mod
  • Patched MobileParty.FillPartyStacks via Harmony

Version 0.9.6

  • Fixed crash when ModLib tries to save the "settings" and close the game
  • Fixed units with multiple suffixes
  • Fixed main menu entry being re-added when exiting to the main menu

Version 0.9.5

  • Fixed cancel not canceling option changes
  • Added optional ModLib integration (the menu)
  • Removed deprecated options from the config files (old Do Mercenary/Do Bandits/Do Companions)

Version 0.9.4

  • Fixed issue where settings changes were not applying until the game was restarted
  • Added more logging in the step where the mod includes new units in the parties

Version 0.9.3

  • Added option to add hair to bald females created by this mod
  • Excluded contenders and poacher from characters affected

Version 0.9.2

  • Added gangsters and mercenaries to units being modified
  • Possible fix for children troops

Version 0.9.1

  • Fixed bug that caused the culture sliders to reset.

Version 0.9.0

  • Added sliders for cultures
  • Removed Do Bandits & Do Mercenaries. Use cultures instead (neutral is mercenary)
  • Fixed XmlSerializer exception being logged for other mods
  • Fixed crash when loading save

Version 0.8.8

  • Updated to be compatible with 1.1.0. Requires 1.1.0 to work.
  • Fixed crash when starting the simulator. The mod won't apply to the simulator since it's not a campaign.
  • Fixed crash when uninstalling

Version 0.8.7

  • Fixed crash caused by clans still retaining removed units

Version 0.8.6

  • Fixed issue that left units in events that could cause the game when toggling between mixed parties true/false
  • Stopped including the config file in the .zip, the file will be created automatically if not present

Version 0.8.5

  • Added functionality to undo DoLords/DoNotables/DoMerchants
  • Prevented to mod from being called twice when starting a new game
  • Possible fix for crash for uninstaller
  • Added compatibility logic for ATC
  • Added functionality to undo DoLords/DoNotables/DoMerchants

Version 0.8.4

  • Added Do Merchants to target non-notable people that appear in villages
  • Made Do Notables apply to gang leaders
  • Added the option to control how troops are named: Genderized (Spearwoman), Suffix (Spearman (F)), or As-is (Spearman)

Version 0.8.3

  • Fixed crash due to hiding helmets (empire crown)

Version 0.8.2

  • Added DoNotables for the village people
  • DoLords/DoNotables/DoCompanions now works with Create Mixed Parties
  • Fixed DoLords & DoCompanions not working
  • Fixed hiding helmets not affecting all helmets

Version 0.8.1

  • Fixed hide helmet not working
  • Fixed uninstaller being overzealous with _f units

Version 0.8.0

  • Added option screen to configure the mod in-game
  • Fixed female units not having upgrade requirements
  • Added dependencies to the submodule file
  • Fixed mod not applying anymore after loading the game once

Version 0.7.4

  • Moved configuration file to the mod's folder
  • The mod now comes with a default configuration

Version 0.7.3

  • Fixed crash at campaign start
  • Renamed everything to MixedGenderTroops
  • Made CreateMixedParties default to true

Version 0.7.2

  • Fixed crash when opening the recruitment panel

Version 0.7.1

  • Fixed encyclopedia links not working on female units
  • Fixed duplication of units

Version 0.7

  • Made recruitable units cycle between female and male according to FemaleRatio

Version 0.6.2

  • Added option to uninstall
  • Added menu item to show the mod is installed

Version 0.6.1

  • Fixed crash if CreateMixedParty was true and FemaleRatio was exactly 0.5

Version 0.6

  • CreateMixedParties to create alternate female versions instead of replacing males with females. FemaleRatio controls the proportion of female units in parties.
  • Added DoCavalryArchers and ExcludedUnits
  • Removed ToMale
  • Fixed DoInfantry to make sense

Version 0.5

  • Added DoMercenary / DoBandit / DoCompanion / DoLords
  • Changed config format to xml

Version 0.4

  • Fixed not being applied to new game start. Added DoInfantry for bandits and other non-archer/soldier/calvalry units

Version 0.3

  • Added configuration file for cultures and unit types

Version 0.2

  • Added hiding of the helmet for the units changed into females

Version 0.1

  • Makes all non-Hero non-Female soldiers, archers, and cavalry female

Premium membership donations accepted


Mixed Gender Troops
(formerly Female Troops)

Adds a female version of each combat troop, depending on the settings. It can be configured to only apply to certain types of units and certain occupations (i.e bandits, mercenary).
There are no known gameplay consequences of this, they still have the same equipment, recruitment cost, required exp, and level.


Mixed Parties
By setting CreateMixedParties to true, the mod will create a female version of units. These units can only upgrade to other female units. Parties will contain these new units at a ratio specified by the Female Ratio setting.

By setting CreateMixedParties to false, the mod will alter units to make them female, instead of duplicating them.


Do Companions
Removed, see my other mod, Mixed Gender Companions


Lords, notables, and merchants
The mod has 3 options that target lords/notables/merchants. When enabled, these types of NPCs will be converted to women. This setting works in both Mixed Parties and In-Place modes. Not sure how this would affect a long-running game, lords might not be able to have children? Do NPCs die when they age a lot?

PS: Notables are the village leaders, the ones you get quests from, usually named "X of Y", i.e Mattis of Canterion.
PPS: Female ratio doesn't affect these units. If "Do Lords" is enabled, it will convert all lords.


Hide Helmets
By setting HideHelmet to true, all helmets will appear invisible. This has the side effect that their icon will be empty.


Installation
This mod can be added to an existing game. However, the effects of the mod won't be immediately apparent. After 1 day you will see female units to be recruited, but existing parties won't have female units immediately.


Configuration

The configuration is done via the "Mixed Gender Troops" menu

  • Some Do's might overlap, a unit can be both a bandit and an archer, meaning setting either Do Archer or Do Bandit to true will change a bandit archer's gender.
  • An "Infantry" unit is a unit that is not an archer nor mounted, but still a soldier.
  • In the XML: TargetUnits and ExcludedUnits take precedence over all the DoX and TargetY.
  • In the XML: For target units, you can check out the file spnpccharacters.xml in the SandBoxCore module
  • Save and exit to the main menu
  • Go to the options
  • Check the Uninstall checkbox
  • Load your save game
  • Move around a bit/unpause the game
  • Save the game
  • Changing the helmet hiding from true to false without restarting the game will make everyone go bald.

Reporting a bug

Report any encountered issues in the comments.
The mod creates 2 files in its folder, mod.log and error.log, please include these in the bug report alongside any game error information.
Including the steps to reproduce the bug and the save game makes it much easier to help.

Harmony id: mgt.fixes.fillpartystack
Purpose: Fix a problem with bandit parties only being able to hold 3 types of units.
This can cause unexpected parties to spawn. Since this mod potentially doubles the types of units in parties, fixing this is required to be as flexible as possible.
Target: MobileParty's FillPartyStacks(PartyTemplateObject, PartyTypeEnum, int)
Type: Prefix
Conditions: Will skip execution of the original method if partyType is Bandit.


Spawning/Finding the female units

Their StringId suffix is __ft_female
So imperial_recruit's female version StringId would be imperial_recruit__ft_female

Mount &amp; Blade 2: Bannerlord — Женские версии отрядов &raquo; Моды и скины

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