Morrowind overhaul трава

Обновлено: 05.07.2024

Это аналог травяного мода от Vаlitу. Он также сделан с помощью Mesh Generator.

В отличие от травы Vality, эта травка использует 12 текстур для Вварденфелла и ещё 5 для Солстхейма, вместо одной-единственной, которая использовалась у Валити для всей травы. У валити было всего 2 вида трав, здесь же 24 + 10 для Солстхейма. Травка аккуратно подобрана под природу каждого из районов, у вас будет возможность встретить в одном и том же районе разные виды трав и цветов. Также этот мод сажает траву не только на Горьком Берегу, Аскадианских островах, Западном Нагорье и в Грейзленде, но и на Солстхейме и в Эшленде (по вашему желанию).

Пожалуйста, внимательно прочтите установку и удаление!

Morrowind Graphics Extender (MGE)

Для регистрации игрового архива Vurt's Groundcover.bsa, содержащего модели | текстуры | иконки, воспользуйтесь утилитой BSA Reg или откройте в блокноте файл Morrowind.ini и впишите его вручную в блоке [Archives], который расположен в самом конце файла перед блоком [Game Files].

Пример из файла Morrowind.ini:

Archive 3=Vurt's Groundcover.bsa

1=> Скопируйте папку Data Files в директорию игры. Согласитесь с заменой файлов.

3=> Следующие 2 пункта - генерацию текстур и моделей пропускайте (Skip). Третьим пунктом будут статики - Statics. Выставьте желаемые настройки, в том числе Grass Density - плотность травы - и нажмите Create Statics.

Ретекстуренная и улучшенная версия революционного плагина от Vаlitу. Добавляет на Вварденфелл красивую траву, автоматически насаженную с помощью Mesh Generator. В отличие от травы от Vаlitу, здесь используется не 2 модели и 2 текстуры для всей травы, а несколько - для каждого района своя (для Горького Берега с папоротниками и грязнохвостниками, для Аскадианских островов с жёлтыми цветми и т.д.); помимо этого трава появится не только в четырёх традиционнах районах Аскадианских Островов, Грейзленда, Горького Берега и Западного Нагорья, но и в других. Для обычного Морровинда это неподвижная травка, зато для счастливых пользователей Morrowind Graphics Extrnder она будет тихонько покачиваться на ветру.

Grass for Morrowind - vanilla and Tamriel Rebuilt support. Made for every region. Includes Mesh Generator files.

Nexus requirements

Off-site requirements

Mod name Notes
4gb Patch To patch MGE GUI for large game world

Mods requiring this file

Mod name Notes
Aesthesia Grass for HOTV - Solstheim Tomb of the Snow Prince
Aesthesia Groundcover grass fixes for Beautiful cities of Morrowind. Cause it is the grass mod. Still need its assets.
Grass for Morrowind Rebirth 5.2
Grass for Morrowind Rebirth 5.4
Trimmed Grass for Morrowind Rebirth 5.0

Author's instructions

You are allowed to use the grass in your mods, recolor and modify it as long as you give credit.
You are not allowed to use the grass in other games without permission. Do not redistribute this mod on sites or in packs without permission.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

Straight donations accepted



Makes every landscape covered in rich grass, made with vanilla aesthetics in HD. Lands will feel fuller and more lively with minimal to no performance cost on average PC.

UPDATE:
- Added slightly darker textures version that may look better with some ground textures, including these close to vanilla color
- Added vanilla edition of the textures - for vanilla graphics, blending with vanilla ground



- Every region covered, including Tamriel Rebuilt
- Vanilla style in HD
- Included Mesh Generator files to generate grass to landscape modified mod setup

If you like my mods, please take a look at my website. I show my art and others.
   

FAQ:
- There are "Grass Vanilla" and "Grass Vanilla regions" folders, which one I use?
- You use only one of them. "Grass Vanilla" is full grass for a ll regions, "Grass Vanilla regions" are grass plugins split into individual regions

- What are differences between "Grass TR" and "Grass TR preview"?
- "Grass TR" is full grass for all the playable Tamriel Rebuilt areas, "Grass TR preview" is additional grass for Tamriel Rebuilt unfinished areas. Use both when generating grass when using Tamriel Rebuilt with TR preview enabled.

- Does this mod work with Rebirth?
- Yes, but you have to generate custom plugins for it, read the "Generating your own grass plugin". Remember - when generating grass for Rebirth, use only Rebith plugin in "data files to search", with no Morrowind.esm.

- How to use the generator when using Mod Organizer 2?
- You should rung Mesh Generator using Mod Organizer's executable running feature.

- I get grass in inappropriate places, like in cities, clipping through things.
- This is something to investigate. Because the generator is imperfect, grass will appear sometimes in bad places. I'll try to find a way to efficiently reduce these problems. Best would be building new grass generator, but this one is beyond my abilities, I'm sorry.


- Does it work in OpenMW?
- OpenMW currently doesn't have dedicated grass support like MGE does. While you can load grass as mod plugins in OpenMW, they will reduce the performance compared to using the MGE's dedicated grass feature.

- Latest MGE XE
- (optional for modded setups) Yacoby's Meh Generator
- (optional for large game world) 4gb Patch



- Drop all the files to Data Files folder. Works with Wrye Mash and Mod Organizer too.
- Do not enable grass plugins in the load order! Instead use Distant Land generator from MGE XE - when generating distant land, enable the grass plugins in it.
- Important: if your game world is big - uses Tamriel Rebuilt + TR Preview, you should apply 4gb Patch to MGEXEgui.exe.

When adding grass to vanilla, chose only full or regional, never both.

Legend:
Grass Vanilla - full grass for Vanilla and Bloodmoon
Grass Vanilla regions - grass plugins separated by regions
Grass TR - plugins for Tamriel Rebuilt playable areas
Grass TR preview - plugins for Tamriel Rebuilt preview areas

AI - Ascadian Isles AC - Azura's Coast/Sheogorad
AL - Ashlands BC - Bitter Coast
WG - West Gash GL - Grazelands
AT - Aanthirin SV - Solstheim/Velothis


If your modded setup has modified landscapes, use the Yacoby's Meh Generator to create the grass plugins for your game instead of using 'vanilla grass' plugins from the pack.

Generating your own grass plugin:

- Download Yacoby's Meh Generator. After you run it, point "Settings Location" to "Grass generator config". Chose the config file regarding your needs if you want to generate grass for all the land or individual regions.
"Aesthesia grass full (2 parts)" is full grass split to 2 parts. Same for "Aesthesia grass full (3 parts)" which is split to 3 parts. Chose only one of them.
Alternatively, there's "Aesthesia grass regions" which has files for each region.

- Input "Morrowind location" to the root Morrowind directory.
- Give unique name for "Output File".
- In "Data files to search" click "Add" and chose the plugins from your modded setup that modify landscapes.
- Pres "Generate".
- If generator closes automatically - it crashed and your grass plugin is unusable. In this case repeat the steps, but as "Settings Location" chose the smaller file (if you used "Aesthesia grass full (2 parts)", use the "(3 parts)" one instead, you can also generate by each region).
- When generation is successful, program will inform you about complete generation.




You are allowed to use the grass in your mods, recolor and modify it as long as you give credit.
You are not allowed to use the grass in other games without permission. Do not redistribute this mod on sites or in packs without permission.

Morrowind Enhanced with new textures, meshes, shaders and weathers. Vanilla-friendly and modular.

Credits and distribution permission

  • Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

The mods used stays under their original licenses and permissions.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points



Description

With Morrowind's massive library of mods it can be difficult to make the game stay cohesive.
Morrowind Enhanced consists of upscaled textures, custom weathers and shaders and handpicked
mods that improves several aspects of the game. MGE XE settings and pre-rendered distant lands
are also included so that you can start playing right away.

Features

- Overhauled weathers
- Dark interiors and nights
- Improved meshes
- Non-blurry textures
- MWSE-enhancements
- New loading screens
- Overhauled UI

Installation

1. Have the latest MCP and MGE XE installed.

2. Get Mod Organizer 2, most other managers won't work correctly.

3. Install Patch for Purists via MO2.

4. Install MEO main file via MO2. Check ALL the boxes unless you know what
you are doing. Uncheck the grass plugins (they start with REM_).

5. Download shaders and distant land file. Extraxt with winrar to the
Morrowind folder, let it overwrite. Do the same with the weathers
update.

6. Go to the MGE XE ingame tab and fill in these settings: Quadratic - 2.619, linear - 0, constant - .382.

Meshes and and textures

Contains fixed and improved meshes
along with MET and a small selection of vanilla-friendly textures.

Features an overhauled user interface with upscaled textures,
better dialogue font and new loading screens and main menu.

Improves the trees for Grazelands and Bitter coast.
Emperor parasols are also upgraded.

Gameplay mods

Enhancements to the gameplay mostly by MWSE-mods.
Also includes some small additions like restored diseases and fatigue regeneration.
Better harvesting, storage and escort scripts just makes things go smoother.
Mods like pincushion , visual soul gems and weapon sheating helps the game be more immersive.

Remiros' groundcover makes sure every region is covered by grass, mushrooms and even small rocks.
There's several other groundcover mods that you can use instead, but Remiros' blends the best
with the game world in my opinion.

A selection of shaders tweaked to enhance the vanilla graphics, along with the custom weathers
you can expect both dark interiors and nights. Lighting will be more dynamic overall ,
and the colors more neutral instead of the typical blue tint that shaders often amplify.
You should install this module manually by dropping the files in your Morrowind folder,
that way MGE XE will be correctly configured and pre-rendered distand land installed.

Tamriel rebuilt and mods aimed at vanilla will work fine, mods like
Rebirth that alter the worldspace will conflict with the grass module.

Credits

Melchior Dahrk - Super sized storage and weapons sheating
Pherim - Cavern clutter, improved better skulls, nixhound and weapon meshes
Petethegoat - Atlased silt strider, ownership indicator and orcish boot meshes
Baldurian - Scum meshes
R-Zero - Correct irom warhammer, restored silt strider animation, cave drips and flies
Zwolol - Correct meshes and correct UV rocks
Rotat - Creature VFX restoration
Cibrhusk - Glowing atronachs and MET
Michael163377 - Glowing bitter coast
Tyddy - Gnisis fort roof
Daemonjax - Improved nordic helm mesh
Qqqbbb - Containers animated
Stuporstar - Properly smoothed meshes and smooth weapon meshes
ChampionofHircine - Telvanni mesh improvements
Poodlesandwich - Glowing flames, piddly pointer, Scummy scum, MET and more.
Gigan - MET.
Remiros - Groundcover
Vurt - Grazeland trees
Leyawynn - Grazeland trees
Articusart - Bitter coast leaves
NullCascade - Diligent defenders, easy escort, expedious exit, happy harvesting, filled soulgerms.
Hrnchamd - Shaders, better dialougue font, weather adjuster and pincushion
Fliggerty - Protective guards
Wakkosami - Movement fatigue halved
PhDinSorcery - Tooltips complete
Anumaril21 - Tooltips complete
Half11 - Diseases restored
PeterBitt - Modern user interface
Greatness7 - Weapon sheating (also Heinrich, LondonRook, Akortunov, Lord Berendas, MD, MementoMoritius, Petethegoat, PikachunoTM, Remiros)
Vtastek - Shader magic
My fiancee - Loading screens
Lougian - The original textures for scummy scum
Alaisiagae - Ultimate icon replacer

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