Лифты убежища для fallout 4

Обновлено: 19.05.2024

Описание:
Мод добавляет в Fallout 4 возможность изготовить в Мастерской и установить 5 разных вариантов лифтов с анимацией движения без экрана загрузки. Вокруг коробки лифта можно устанавливать стены, то есть все как обычно, дом, пролеты, устанавливаете лифты, и полы будут привязаны к каждому уровню (этажу). На данный момент лифты перемещаются вверх/вниз, на 2 пролета, на 3, 4, 5 и 6, то есть можно установить лифт на 1 пролет (2-й этаж) или на 2 пролета (3-й этаж) и так далее, можно строить до 5 пролетов (6-й этаж).

Что имеется:
- Лифт 2-6 этажи
- Лифт 2-6 этажи (2х)
- Лифт 2-6 этажи (без стен)
- Лифт 2-6 этажи (2х) (без стен)

Что в отношении NPC и использования:
- Я видел, что NPC приближаются к лифтам и вызывают лифт, но нет никаких шансов что они будут использовать их без соответствующих скриптов, которые можно будет сделать только через Креатон Кит и то не факт что получится.


IMPORTANT NOTES

  • You are advised to switch into 3rd person view when using the elevator for smooth camera movement
  • NPC cannot use the elevator
  • Elevators ONLY compatible with DLC settlement story height (256 units)
  • For normal height (224 units), please download my other Elevator mods


Permission:
You CANNOT reupload any part or entire content of this mod without my permission.
You CAN ONLY use, modify any part or entire content of this mod for individual use.
If you have any better idea or want to use asset in this mod, please PM me.

This mod adds craftable vaults to the game. Each settlement will have its own interior vault, that can be reached trough a craftable load door. Once in the vault you find yourself in a premade entrance area, with an open door leading to nowhere. This is where you start constructing your own personal vault.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
Build Your Own Auto Door
BYOV - Sanctuary - Vault Clean - blueprint
BYOV - Starlight Drive-In - Vault
BYOV - The Castle - Vault Hub
Red Rocket Vault Blueprint Needed for the Vault as well (nessesary!)
Vault 119 The Enclave City

Author's instructions

Translations and patches:

I generally don't have problems with translations or patches for my mods as long as they:
a) will not be monetized,
b) credit me as original author,
c) only upload an edited esp and not the assets (bsa, ba2, loose files. ),
d) have this file linked as requirement

If you want to use any of the meshes or textures I used in this mod, please check the credited files, if it belongs to them. You can use all assets I made in your own mod (that is not a translation or patch for this file), but you must give me a credit. All my meshes and textures are located in Meshes/DarthWayne or Textures/DarthWayne folders. If you want to use other assets used in this mod, please check the credited files.

If you have questions about permissions just send me a pm.

File credits

Thanks to everyone who donated! Really appreciated!

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.71

  • - fixed none references in conditions for vault entrance
    - fixed the automatic door (hopefully)
    - added transition large room -> large hallway
    - added dead end for small hallways

Version 1.7

  • - disabled vault frames in interior settlements
    - added two new doors
    - added a free coulumn to the corners category of large rooms
    - added elevators
    - added a 1/4 floor piece to fill gaps with platforms
    - added more ceilings
    - added large room stairs (wide version of small hall stairs)
    - improved snapping of small halls
    - refactored scripts into project folder
    - changed from ids of load doors to remove the old script

Version 1.6

  • >> New content <<
    - added more settlements
    - added Overseer set for for small rooms
    - added Storage set for for small rooms
    - added Rusty set for for small rooms
    - added Vintage set for for small rooms
    - added rectangular and oval (overseer) windows to multiple categories
    - added six new floor pieces for large rooms
    - added additional large hall set
    - added three more straight small hallways

Version 1.5

  • - added automatic removal of the custom workshop menu when exiting the vault
    - fixed the strange sink behavior of the elevator frame
    - fixed an issue that caused the side wall of the lavatory meshes not to snap properly
    - added stacking snap point to snap ceilings under floors
    - removed fog in cell properties

Version 1.4

  • - Added more clutter and lights to the entrance.
    - Removed the vault number from the vault elevator.
    - Removed the vault number from the gear room.
    - Added alternative set of small rooms with lavatory texture set.
    - Added more stacking snap nodes to large room segments.
    - Separated floors and ceilings.
    - The vault workshop now shares resources with the outside workshop.
    - The Vault workshop will now automatically connect to the supply line.
    - All segments and the entrance are now navmeshed.
    - Settlers can now be assigned to the vault elevator to move them into the vault.

Version 1.3

  • - added additional floor piece without ceiling
    - fixed a collision issue with the transition from large rooms to small halls

Version 1.2

  • - fixed a texture bug with the stair/bridge ends
    - fixed a bug that caused the mid corners not to snap
    - added outside corners
    - added outside corner railing
    - added a trans from large room to small hall
    - added more ceiling variants
    - improved sink behavior of ext elevator frame

Version 1.1

  • - fixed an issue that let you snap multiple doors in the same doorway
    - reworked large rooms
    - added new Encounter Zones for the vault

Version 1.0

Straight donations accepted

W H A T I T D O E S

This mod adds craftable vaults to the game. Each settlement will have its own interior vault, that can be reached trough a craftable load door. Once in the vault you find yourself in a premade entrance area, with an open door leading to nowhere. This is where you start constructing your own personal vault. This mod offers the following caraftable objects:

  • Small hallways (Structures => Vault=> Small Halls)
  • Large hallways (Structures => Vault=> Large Halls)
  • Small rooms (Structures => Vault=> Small Rooms)
  • Large rooms (Structures => Vault => Large Rooms)
  • Elevators (Structures => Vault => Elevators)
  • Sliding vault doors (Structures => Vault => Doors)
  • Windows (Structures => Vault => Misc)
  • Doorsigns (Structures => Vault => Doorsigns)
  • Power generating connectors (Electricity => Generators)
  • Vault entrance (Special)

The segments only snap with segments of the same category and doorways. So if you are wondering how to make a transition from a small hallway to a room: Use a doorway. Don't worry if you fall out of the map during the building process (which will happen often). The game engine will detect this and teleport you back after a few seconds.

To get into the vault you have to craft two objects that can both be found in the "Special" category: First craft the frame. It can be snapped to balcony and floor snap points. Then craft the vault elevator and snap it to the frame. The elevator only snaps in 90° intervals, so you may have to rotate it a bit. You can then enter the vault by activating the vault elevator. These two objects are limited to one per settlement each, so if you scrap them you have to exit and reenter workshop mode to make them visible again.

If you want to move settlers into the vault, you have to assign them to the vault elevator while in workshop mode. After a few seconds they will disappear and be teleported into the vault. If you want to move them out again just assign them to the inside elevator. Please note that there are a few issues with settlers that can happen with older savegames. See known issues below for more details.

S U P P O R T E D S E T T L E M E N T S

The following settlements have a craftable vault:

  • Abernathy Farm
  • Greentop Nursery
  • Hangmans Alley
  • Jamaica Plain
  • Kingsport Lighthouse
  • Red Rocket
  • Sanctuary Hills
  • Spectacle Island
  • Starlight Drive-In
  • Sunshine Tidings Coop
  • The Castle

K N O W N I S S U E S

  • Uninstalling version 1.4 may cause the structures menu to disappear. See "How to uninstall" below for details.
  • Sometimes the collision does not update correctly after placing a vault segment. You may teleport, find invisible walls or fall through the ground then. A quick reload (f5 => f9) will fix this issue. Nothing more I can do about that.
  • Some of the edited meshes (and also most of the vanilla ones. ) do not have a 100% matching collision.
  • Sometimes settlers cannot be assigned to resource objects inside of the vaults. This is most probably caused by some savegame issue. The only fix I know of is starting a new game.
  • The automatic door gets confused if you or an NPC activates it while it is animating. In that case you have to scrap it and build a new one.
  • In rare cases it can happen, that a dialog pops up telling you saved while a elevator was moving, when you didn't. I had this issue once when testing and have no idea what causes this.

H O W T O I N S T A L L

  1. Extract the downloaded zip file.
  2. Copy contents into the Data folder inside your Fallout 4 installation directory.
  3. Activate BuildYourOwnVault.esp with your favorite mod manager.

H O W T O U N I N S T A L L

This is important. Since version 1.4 this mods adds new categories to the workshop menu using scripts. If you disable this mod without following these steps you risk to permanently loose the Structures menu. If you are using version 1.4 you have to update to 1.5 first, as 1.4 does not support uninstalling.

The script works like this: You enter the vault and it adds the new category. Whenever you leave the vault using the elevator (not fast travel!) the script will remove the custom category again. You can safely uninstall this mod when you are outside after using the elevator.

Данный мод добавит в Убежище 88 (DLC Vault-Tec) лифты, забудьте про лестницы!

Обновление:Mark4 (фикс)
* Архив перезалит, ранее я в .ba2 файле перевел скрипт который не следовало переводить, в итоге мод не работал из за этого, перекачайте архив и переустановите, теперь все работает.

Обновление:Mark4
- Исправлена ошибка с блокировкой активации при движении лифта.
- Незначительное обновление скриптов.

Обновление:Mark2
- Теперь лифты могут подключаться к питанию*
- Добавлены звуковые эффекты для движение лифта.
- Произведена оптимизация моделей (meshes).
* Примечание. Для существующих, построенных лифтов, возможно вам потребуется выбрать их и снова переустановить в режиме Мастерской, чтобы добавилась новая функция передачи питания.

Подробнее:
- Мод добавит 2-6 этажные новые варианты лифта в ваше Убежище.

Где взять:
- Вы можете изготовить лифты в Мастерской в разделе Структуры - Лифты

Примечания:
- Переключайтесь на вид от 3-го лица, когда вы используете лифт (Для плавного движения камеры).
- NPC НЕ МОГУТ ИСПОЛЬЗОВАТЬ лифты
- Лифты совместимы с DLC, только если высота поселения равна 256 единиц.

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