Halo 4 транспорт

Обновлено: 03.07.2024

The vehicles from the Halo universe are transport vehicles usually designed for use in combat situations. Many vehicles exist in the Halo universe, and some of them can be used in the Halo games. Vehicles are a very important part of the gameplay, and can be used in both Campaign and Multiplayer.

Vehicles have distinct tactical advantages. Most vehicles have powerful weapons with unlimited ammunition. Their firepower can be used to damage or destroy enemy forces or placements. Vehicles can also be used to transport troops swiftly, and can provide essential support in skirmishes.

Due to their size, vehicles cannot enter tight areas like buildings, where infantry can enter. Vehicles can be clearly seen and destroyed by enemy artillery or explosive small-arms fire. Since Halo 2, vehicles can also be hijacked, and if the boarder is successful, they can use the vehicle's weapons against the player.

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Types [ edit ]

In the Halo universe five different types of vehicles exist. The first four consisting of ground vehicles: Light, Medium, Heavy, and Giant. The last type consists of all Aerial vehicles. Each have different strengths, weaknesses and purposes, which help to ultimately decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games, but can be available for use with the use of modified game content.


Believe it or not, 2018 is drawing near its end and that means it's time for our last Community Update of the year. In this update, we'll talk about what we've got left this year, touch a bit on what to expect in the earlier months of 2019, and hear from members of the studio as they reflect back on the year in Halo.


Canon fodder

Canon Fodder is your weekly look at the vast and evolving fiction and lore of the Halo universe, from deep dives into hidden story corners to inside looks from Halo writers and creators.

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Раздел «Вселенная» содержит самую свежую информацию о персонажах, оружии, местах, транспорте и многих других элементах игрового мира Halo. Здесь всегда найдется что-то новое и интересное как для новичков, так и для давних поклонников игры.


Halo 4 открывает новую эпическую сагу в знаменитой вселенной Halo. Мастер Чиф возвращается в новом шутере от первого лица, созданном студией 343 Industries. Оказавшись в результате крушения на таинственной планете, полной новых врагов и смертоносных технологий, Чиф встает на пути древнего зла, одержимого местью и уничтожением. Вселенная уже никогда не будет прежней.

Пройдите кампанию и померяйтесь силами с уже знакомыми солдатами Ковенантов, а также новыми врагами - Прометейцами. Играть можно в одиночку, на разделенном экране (вдвоем) или вместе с тремя друзьями. А золотой статус Xbox Live Gold откроет вам доступ к сетевой игре и заданиям "Спартанских операций".


Обычный "Вепрь" и не попавшие в Halo 2, включая транспортный "Вепрь".

Troop Transport Warthog

Боевая противотанковая машина M12A1 • Боевая противотанковая машина M12G1 •

Gameplay [ edit ]

In gameplay, only a small number of very unique vehicles are controllable and usually operate in a similar fashion, allowing driving (navigation) or control of mounted weaponry (attack). Some vehicles allow one to do both simultaneously. The weapons usually have unlimited ammunition available, whether they are human (ballistic-based) or Covenant (plasma-based).

When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while being driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or mounted weapons (usable while in turret seats), a stylized aiming reticle is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.

The player is allowed to use vehicles from either of the two primary factions, UNSC or Covenant, often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. Spacecraft and aircraft can be seen in cutscenes, though the player usually cannot control or affect them in any way.

UNSC vehicles are usually named after animals (such as the Warthog or Pelican), while Covenant vehicles are mostly named after supernatural beings (such as the Ghost or Phantom); with the exception of large land units being named after insects (such as the Scarab or Locust). In Halo: CE, only the Ghost and Banshee can actually be destroyed.

The gameplay mechanics involving vehicles have undergone a number of changes throughout the Halo games. For example, in Halo: Combat Evolved, a small prod or touch by a vehicle will instantly kill any infantry, including Hunters, whereas starting from Halo 2 the vehicle's speed and mass factor in on the amount of splatter damage. Starting from Halo 3, vehicles take collision damage when hitting other objects based on their mass and speed, and can destroy one another by ramming. The driver can also take damage when colliding with other objects, depending on the vehicle.

Allied [ edit ]

UNSC and Covenant vehicles are made available in Campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.

Either kept unused, waiting for a driver or allowing the player's character (Master Chief, The Arbiter, The Elites, or the ODSTs.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.

Enemy [ edit ]

Since UNSC vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles in order to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding", and consists of:

  1. Boarding an enemy vehicle when near its rear or seating area.
  2. Cutting through its defenses by throwing frag grenades, stickingplasma grenades/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
  3. Killing the driver by melee attacks (available with any player character), or more grenades.
  4. Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
  5. Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.

This procedure may also be followed while in multiplayer gameplay, to take control of UNSC or Covenant vehicles controlled by members of opposing teams.

Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With certain lighter-armored or not enclosed vehicles such as the Ghost, Warthog, Mongoose and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases automatically assume control of the vehicle, all in one quick action.

Multiplayer [ edit ]

Certain vehicles can be driven in Multiplayer levels. Vehicles can be very useful in Slayer and Skirmish gametypes. In Capture the Flag, once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character.

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