Fallout 4 start me up осмотреть убежище

Обновлено: 05.07.2024

Resolves an issue with Vault 111 being innaccessible if you use Start Me Up - Alternate Start and Dialogue Overhaul and a conflicting mod.

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This mod opens the gear door and two doors leading to the Cryo pods in Vault 111 which would be locked if you used a conflicting mod alongside Start Me Up - Alternate Start and Dialogue Overhaul and started the game outside of Vault 111.

This issue would result in a quest that couldn't be completed and permanently locking access to the Red Menace minigame and the Cryolator so this workaround should resolve the issue for those who don't want to or can't (because of Survival Mode) use TCL to clip their way in and out of the vault.

This workaround won't fix the issue with the invisible elevator and gates however they'll still work.

If you do not experience issues with the vault doors there's no need to use this workaround.

To install this mod extract the archive, place the contents in ../Fallout4/Data and enable the mod using your mod manager of choice.

Описание:
Данный мод добавляет полностью альтернативный, быстрый, а самое главное проработанный старт игры. Было переработано более 800 строчек текста, они так же подогнаны голосами под липсинк. Теперь ваш персонаж может быть не только жителем Убежища 111, но и отцом или матерью Шона.

Три различных начала игры:
- Альтернативный старт: Вы просыпаетесь ото сна как совершенно иной человек, не отец Шона. Вы так же сможете выбрать проснуться в Убежище 111, но тоже не как отец Шона. Следуйте по изменённой сюжетной линии, отталкиваясь от выбора ваших очков SPECIAL, талантов, 38 различных профессий (включая фракции), 38 различных начальных локаций и вашего стартового уровня.
- Быстрый старт: Пропуская скучный пролог, вы просыпаетесь как отец Шона в Убежище 111. Следуйте по старой сюжетной линии, предварительно распределив таланты и очки SPECIAL в комнате с капсулами.
- Обычный старт: Ничего необычного. Просто обычное начало игры.

Совместимость:
- Не совместим с модом Piper Interview Restored
- Не совместим с модом Nora Companion Mod WIP
- Не совместим с модом Killable Children

Требования:
- Fallout 4
- Far Harbor (По усмотрению)
- Nuka World (По усмотрению)

Описание:
Вам надоело однотипное и скучное начало Fallout 4? Или может вы больше не хотите быть 200 летним старикашкой? Тогда этот мод - для вас! Another Life позволяет вам не только пропустить нудную заставку, но и вжиться в роль почти любого жителя Содружества.

Подробнее:
* Довоенный пролог теперь является всего лишь иллюзией в вашей синтетической голове. Как только вы выйдите из ванной комнаты, вам будет предложено проснуться или продолжить спать дальше. Пробуждение активирует мод, а не пробуждение оставляет всё как есть.
* Когда вы проснётесь, вы найдёте себя в одной из многих Институтских лабораторий по производству синтов. Там же вы найдёте свой Пип-Бой и терминал, в котором вы сможете настроить мод и выбрать профессию, которая вам по душе.
* Когда вы войдёте в следующую дверь, вас телепортируют в Содружество, конечно же, со стёртой памятью об Институте.
* Убежище 111 будет доступно вам для исследования, а так же запустятся два сюжетных квеста: Время на исходе и Жемчужина Содружества.

Особенности:
- Мод Another Life позволяет вам попробовать себя в роли 36 совершенно разных личностей. Каждый выбор сопровождается своим стартовым оружием, снаряжением, и навыком. Так же представители некоторых профессий могут похвастаться своими дружескими отношениями с некоторыми фракциями. В будущем будет реализована система особых начальных квестов, связанных с выбранной профессией.

Список доступных профессий

Пироман
Атомный Кот
Фанат бейсбола
Скандалист/Стерва ( Зависит от пола персонажа )
Рекрут Братства
Караванщик
Дитя Атома
Городской пижон
Курьер
Ремесленник
Детектив
Доктор
Солдат Анклава
Исследователь
Полевой ученый
Боец
Стрелок
Домохозяйка/Домохозяин ( Зависит от пола персонажа )
Охотник
Агент Института
Адвокат
Механик
Наемник
Минитмен
Рейдер
Агент "Подземки"
Журналист
Мусорщик
Охранник
Серебряный Плащ
Сопрано/Тенор ( Зависит от пола персонажа )
Светская личность
Вор
Гангстер
Житель Убежища
Агент Волт-Тек
Обитатель Пустоши

Требования:
Fallout 4

Установка: Автоматическая
* Используйте менеджеры модов.

Provides Alternate start, Quick start, Normal start options. When you use one of the alternate start paths, there are over 800 dialogue edits, with voice and lip sync, so your character is no longer the mother/father of Shaun (or even a Vault Dweller, if you want). Great for role players.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
CITY PREBUILTS SAVE SAVES for CONQUEROR by SIM SETTLEMENTS - RESOURCE PACK REQUIRED FOR THE VERSIONS USING STARTMEUP.
Don't Remove Items Only if you already use Start Me Up. Compatible version available.
LOST AWKCR VIS-G Patches AWKCR and VIS-G patches for multiple mods!
No main quest - Wasteland Operator mod
Project AMELIA Redux - Cyber Jackal Race RECOMMENDED - In order to avoid extreme weirdness with the vanilla MQ plot, by selecting the "Wastelander" start.
Rubys Round Glasses - Replacer-Standalone-AE-SMU Four Eyes Compatible Only for the Four Eyes fix.
Silent Protagonist Patch Compilation
Spanish-Start Me Up - Alternate Start and Dialogue Overhaul (Mejorada)
Starguard Horizon Patches
Start Me Up (SMU) - Horizon Patch Non basic
Start Me Up - Alternate Start and Dialogue Overhaul (Chinese)
Start Me Up - Alternate Start. Trad. Portugues do Brasil - Versao Dialogo Normal Mod original - atenção essa tradução é para versão NORMAL DIALOGUE
Start Me Up - Basic Version (2.0) - Italian Translation - Traduzione Italiana BASIC VERSION ONLY (2.0)
Start Me Up - Basic Version (6.1) - Italian Translation - Traduzione Italiana versione richiesta 6.1
Start Me Up - Basic Version - Spanish Sólo la Versión Básica
Start Me Up - Rad-Ban Eyeware Four Eyes Trait Patch
Start Me Up - Vault 111 Door Workaround
START ME UP PARA FULL DIALOGUE INTERFACE - PT BR
StartMe-Up Normal Dialogue Prompts - Spanish (6.1)
Unofficial Horizon Patch Collection

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Italian
  • German
  • French

Translations available on the Nexus

Language Name
Italian Author: An4r3w Start Me Up - Basic Version (6.1) - Italian Translation - Traduzione Italiana
Mandarin Author: julio131 Start Me Up - Alternate Start and Dialogue Overhaul (Chinese)
Spanish Author: kittyowilder Start Me Up - Basic Version - Spanish
French Author: Fanged Hex Start Me Up - Alternate Start and Dialogue Overhaul - FR
Spanish Author: MeKomoATuPriima -TinyManticore Spanish-Start Me Up - Alternate Start and Dialogue Overhaul (Mejorada)
Portuguese Author: Gabiroska12 e urbanoantigo START ME UP PARA FULL DIALOGUE INTERFACE - PT BR
Russian Author: Djezendopus Start Me Up - Alternate Start and Dialogue Overhaul - Russian Translation
Spanish Author: oscarpelluz StartMe-Up Normal Dialogue Prompts - Spanish (6.1)
Italian Author: OswyChow Start Me Up - Basic Version (2.0) - Italian Translation - Traduzione Italiana
German Author: Svorge Start Me Up - Alternate Start and Dialogue Overhaul - German Translation

Version 6.1

  • Patches
    * Updated Nuka World patch to fix those two lines where you refer to being from the past, or refer to Shaun. Thanks to Rusey for identifying the lines. Also added StartMeUp.esp as a master so LOOT will sort the patch correctly automatically.

Traits
* If installed, Enclave X-02 power helmet, X-03 Hellfire power helmet, and NCR Ranger Helmet will all be added to the Four Eyes trait formlist.
* If installed, Enclave X-02 power helmet, X-03 Hellfire power helmet, and NCR Ranger Masks will all be added to the Unsightly trait formlist.

Bugs
* Fixed a couple typos.
* Probably fixed the issue with the Vault 111 inner gear door not opening if you have a huge load order.

Version 6.0

  • MAJOR UPDATE

Trait updates:
* The Unsightly and Four Eyes traits now will work with the expansion pack items from Automatron, Far Harbor, and Nukaworld
* The Gifted and Small Frame traits now give you the choice to apply the benefits as a permanent increase (perk chart, better for early game) OR as a magic effect (pip-boy status menu, better for late game)
* Added default Vault-boy animation to all of the traits (shows up in the Pip-Boy)

Under the hood:
* Removed all edits to Vault 111 so the mod now touches ZERO cells and worldspaces for maximum compatibility (this was a big project)
* Converted all starting gear allotments to leveled lists (from script properties, another big project)
* Cleaned up unused script properties

Version 5.5

  • Fixed a number of minor bugs.
    * Fixed issue with Fast Shot trait, thanks to IDontEvenKnow for the bug report. I just turned it down and changed the description, not much else I can do.
    * Fixed issues with Full Dialogue Interface when using Vanilla Start. Thanks to lnodiv for the bug report.
    * Fixed dialogue with Jack Cabot, when starting outside the vault. Thanks to 5746 for the bug report.
    * Fixed dialogue with the scout bot at the USS Constitution, when starting outside the vault. Thanks to rcoll for the bug report.
    * Made sure all of the MQ101 and MQ102 stages are set and objectives are completed, in order to maximize compatibility with mods that add items to the player. Thanks to IDontEvenKnow for the bug reports.
    * Fixed a number of issues with Full Dialogue Interface compatibility, for the FDI version of Start Me Up. The good news is that there should be a lot fewer issues. The bad news is that it takes me about 4x as long to make the FDI version now, and I remake it each time I update the mod.

Version 5.4

Version 5.3

Version 5.2

Version 5.1

Version 5.0

  • MAJOR UPDATE Thanks to the help of many people far more skilled than myself, I have made a number of updates to this mod in order to improve compatibility with other mods. The number of changes made to the wasteland worldspace is reduced from a several dozen to zero. There are only two changed cells now - the bathroom in Pre-war Sanctuary and Vault 111 interior (no way to get around these). I also reduced the number of persistent references significantly. So, this version should be much more compatible.

This version also contains several bugfixes. I fixed a bug with the Memory Den if you go there before doing the main quest. I fixed a bug with the pre-war grass still showing up in Sanctuary sometimes. I fixed a bug with the Vault 111 weapons auto-equipping even if you started outside the vault.

Version 4.7

Version 4.6

Version 4.5

Version 4.4

Version 4.3

Version 4.2

Version 4.1

Version 4.0

Version 3.0

Version 2.0

Version 1.0

Version 0.92

  • Fixes for about 100 more lines, including all of Act 2 of the main quest. I also included a couple fixes for some Institute dialogue. I have evaluated over 2800 dialogue lines by hand so far, and the mod now includes about 540 different lines of dialogue versus the original game. Hopefully once I finish Act 3, this will be a Beta (feature complete) and not an Alpha. Yay.

Version 0.91

  • Fixes for about 100 more lines of dialogue, including all of Act 1 of the main quest and the first part of Act 2, up to the Memory Den. I also searched for some additional terms - father, mother, mom, dad, parent, related, and relation - which added more lines to my list. This version also adds a few fixes for misc. quests and companion dialogue that I missed due to these search terms.

Version 0.9

Version 0.8

  • Fixes for goodneighbor quests, minutemen quests, and some misc. dialogue fixes

Version 0.7

Version 0.6

  • Adds about forty fixes, including several misc. conversations at settlements and some railroad and institute dialogue

Version 0.5

  • Adds a couple dozen fixes, including additional diamond city lines, mama murphy lines, misc quest lines (MS04), the last of the companion commentary (i hope), and the last of the BoS stuff.

Version 0.4

Version 0.3

  • Adds fixes for DialogueConcord when you meet Preston, all? companion dialogue except Codsworth (X6-88 was a huge chore), some BoS dialogue, and some misc. items

Version 0.2

  • Adds fixes for journal entries, quest objectives, some misc. items, and the Publick Occurrences newspaper

Version 0.1


  • You can be a pre-war vault dweller, starting in Vault 111:
  • Follows the alternate plotline, where you are released from the vault by mistake
  • At the terminal, select your own SPECIAL stats and up to 20 traits
  • Your own SPECIAL stats
  • Up to 20 Traits
  • One of 38 different occupations, including factions (affects your starting gear)
  • One of 38 different start locations (sorted by difficulty)
  • How much or little starting gear you have (four difficulty levels)
  • Your starting level (so you can pre-level-up your character)
  • Randomize any or all of the above
  • Follows the normal plotline, but you skip all the prewar stuff and get to playing
  • At the terminal, select your own SPECIAL stats and up to 20 traits
  • Full version: makes over 800 dialogue edits with voice and lip sync so you don't have to play as the "concerned parent" character, replacing those with voiced and lip-synced lines from the rest of the game (so it's the original voice actors). The dialogue lines vary depending on which start path you choose. There are two choices here - one for if you're using the popular Full Dialogue Interface mod, and another for if you are not.
  • Basic version: just provides the alternate, quick, and normal start options. No dialogue edits, no options to start outside the vault. This mod is minimally invasive, and makes only as minor edits as I could get away with. Mainly this is for people who are testing mods or just want the "quick start" aspect of the mod.

Also, read the review of the mod on Game Face: START ME UP: How one mod fixes Fallout 4's biggest issue. Thanks for the review!

Check out Start Me Up on Nexus Community Picks for March 2017. Thanks to rcoll for the submission!

Questions

  • Obviously, don't use this mod with other alternate start mods or others that alter how you start . You may want to avoid using this mod with mods that significantly alter the game's dialogue and quests (or if you do, check them for conflicts in Fo4edit). Otherwise, you can use this with any other mods you want.

Does this mod have the usual alternate start problems that other mods have?

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