Цветовые схемы soulstorm

Обновлено: 03.07.2024

Because we all know that the red Fal'shia colour scheme sucks, this mod changes the Tau in the single player campaign for Dawn of War: Soulstorm to the T'au colour scheme (the same one used in the campaign for Dawn of War: Dark Crusade). The mod changes all unit textures and UI icons to the T'au colours. All text references to Fal'shia are also changed to T'au. The mod does not change the Tau's colour scheme in the movies that begin and end the campaign.

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Soulstorm: T'au Sept Campaign Mod (v1.0)

Because we all know that the red Fal'shia colour scheme sucks, this mod changes the Tau in the single player campaign for Dawn of War: Soulstorm to the.

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Merci de cet excellent correctif pour les Tau. Je joue la campagne Avec des map que j'ai crées c'est super.
Bientot quand j'aurais vu comment vous proposer mes "Big Map's".
For the greater good.
Elz

Any chance you could please make more of these mods? Even if it is just the colour schemes without changing all the references and such?

For example, I'd like to use the 412th Cadian, Biel-Tan Eldar, and Word Bearers Legion.

Maybe if you're too busy you could tell me how to do it?

I have no idea how difficult or time consuming it was to make this mod, but any chance you could do more? Like Word Bearers for the Chaos Marines and 452nd Cadian Regiment for IG?

Trouble with some other races is that their specific faction (e.g. Alpha Legion, 252nd Kauravan Conservators, Blood Ravens) is actually mentioned in dialogue, and so this aspect couldn't be changed to something else. Shouldn't be a problem for Eldar, Sisters of Battle, Orks and Necrons though.

Oh yes, I didn't take that into account. A Word Bearer wearing the the helm of Alpharius!? Still, apart from the Tau the only faction I don't like the colours of are 252nd Kauravan Conservators in favour of 452nd from WA. There used to be a tutorial on Relic Forums using Corsix, but of course that site no longer exists so it's lost for good.

By the way, how can I make this work with Unification mod? Can I just copy the files into the Unification folder and let them overwrite?

Sorry for the extremely late reply, I haven't looked at this page in ages. You should be able to just copy most things from this mod into Unification without any problems. The one exception would be the dxp2.ucs file in locale/english. Rather than copy this to Unification, I'd recommend just editing the Unification version to change all the Fal'shia references to T'au.

Always thought so. Fal'shia sucks.

oui, on confond avec les SM :D

Thanks, Kasrkin. For your service to the Greater Good the honourable Ethereals of the Tau Empire have decided to spare you any human sterilisation procedures.

22 сен. 2015 в 8:19 GUIDE: Replace default campaign units with custom colours

As I wrote in another thread, years ago there were tutorials for this on the web but they all vanished. But luckily I managed to recreate the steps necessary to do this :)

First things first: Replacing unit colours in the singleplayer campaign of Dark Crusade (and it should work with Soulstorm as well) is not as easy as it sounds. Campaign units are hardcoded into the gamefiles and you need to dig in those to replace the default colour schemes. Luckily, all the difficult work is performed by easy to use modding tools. You don't need actual knowledge of editing textures and/or meshes for this :)

What you need:

How it works:

Step 1: Create the colour scheme you wish to use in the Dawn of War army painter and save it.

Step 2: Download and extract the SGA-Explorer and the Texture Tool and place them where you like, ideally in a separate location so you don't mix up things. They are portable tools and do not require installation.

Step 3: Start the SGA-Explorer. This tool is able to extract data contained within relic's SGA-archives the game uses to access it's hardcoded information. For Dark Crusade, select File->Open and open the file "DXP2Data-SharedTextures-Full.sga", located in your [Dark Crusade]/DXP2/ folder. For original DoW units that did not receive an update with the expansion sets (or if you want to edit the original campaigns) you want to open the "Data-SharedTextures-Full.sga" in the [Dark Crusade]/wh40k/ folder. The latter is also important to edit most buildings, since those did not receive new models - so for any race except Tau and Necrons you will want to perform both these steps.

Again:
DXP2/data/art/ebps/races/[race]/texture_share/ - folder for only DC units
W40k/data/art/ebps/races/[race]/texture_share/ - folder for all units from original Dawn of War
(Thanks to Einheit 731 to point this out)

Once you did that you'll see a explorer-like interface on the left hand side of the window saying "data". These are the folders inside that archive you just opened like a common .zip file. Expand the folder tree by double clicking the parent and subfolders until you reach "data/art/ebps/races/[race]/texture_share", [race] of course being the name of the army you like to customize.

We are interested in all .wtp files in this directory, for example "tau_fire_warrior_default.wtp". All of them are named after their unit, ending on "_default.wtp". You can either select them by holding down CTRL and clicking on them or you simply select all of them and clean up later. Once you selected your files right-click and extract them, ideally to the same location they have in the SGA file. So you want to extract them in "[Dark Crusade]/DXP2/data/art/ebps/races/[race]/texture_share/" - it doesn't matter where you edit your files, but this is the location your finished, edited files have to be in order for the game to find them.

Now go to that location and delete all files that are not .wtp files. All of your files should now look like this "tau_fire_warrior_default.wtp". Now create a working directory of your choice and copy your .wtp files in there, keeping the others as a backup in case something goes wrong. Don't worry, you cannot damage anything, the original files are all within the SGA archive. In case anything doesn't work anymore just delete everything in the DXP2/data/ folder and start over. Important for Tau: In order to see your custom badges you have to put the .wtp files from the optional "Tau custom badges" download to this location, overwrite the ones extracted from the SGA.

Step 4: Start the Texture Tool. Click Edit->Advanced mode (we need that) and then once again Edit->options. In the options menu enter the required paths for your game directory, texture directory and teamcolours directory. Your game directory is, well your game directory, where the darkcrusade.exe is. Texture directory is your texture work directory, for example "[Dark Crusade]\DXP2\Data\art\ebps\races\tau\texture_share\wtp\" whereas "wtp" is the folder you created to edit the wtps. Teamcolours path has to link to "[Dark Crusade]\Profiles\Profile1\dxp2\Schemes\" - this is where your army painter schemes are saved, the number after "profile" changes accordingly to how many active profiles you have, usually it's just the default one. Then click on "Team Colour Settings" and then "Import Team colour". You should be directed to the "schemes" folder and select the colour you want to paint your units in. You will notice that the colours do not have the names you saved them as, they are just numbered scheme_x.teamcolour. Usually the higher numbers are the most recent colours. You can select any one you want and see if it's the correct one. Once you found it click "save preference" and "ok".

Step 5: Click "compile TGA" and select all the .wtp files. This will generate .TGA files with the applied teamcolour in the same directory.

Now we need the bulk rename utility. Dawn of War comes out-of-the-box with seven default colour schemes. We must replace the colour scheme used in the single player campaign with our new one. To do that we load up our renaming tool and add the suffix "_default_x" to our TGA files, the x being the colour used in the campaign.

CHAOS: x = 0. Alpha Legion (SS standard) or 1. Word Bearers (DC standard)

SPACE MARINES: x = 0. Blood Ravens (DC + SS standard)

ELDAR: x = 5. Ulthwe (DC + SS)

IMPERIAL GUARD: x = 4. Kronus Liberators (DC), 4. Karauvan Conservators (SS)

ORCS: x = 4. Evil Sunz (DC + SS)

Tau: x = 0. T'au (DC), 4. Fal'Shia (SS)

Necrons: x = 0. Default (DC + SS)

Step 6: Click .tga -> .dds in the Texture Tool. Select all your .tga files, this will generate .dds files with the same name. Select "DXT 1" compression and click "no" if you are asked to include more mappers.

Step 7: Click "Make RTX" and select your .dds files. This will generate .rtx files of the same name.

Step 8: Copy all of your newly created .rtx files to "[Dark Crusade]/DXP2/data/art/ebps/races/[race]/texture_share/"

Now your colour scheme should replace the default campaign colours :) Please note that these changes only apply to the tactical map, the strategical (world) map still shows default skins as well as the character and gear selection. This can also be changed, those skins just are located in a different location, maybe I'll add that bit to the guide as well at a later point.

When publishing materials from this manual, please do so exclusively with a link to the author's page or this manual. Respect the work of others.
The goal of the project is to restorate the vanilla version of the game.
Announcement: New loading screens (in the future) High definition landscape.

Preliminary information: Textures for all Dawn of War add-ons will be made, textures will be compatible with multiplayer, as well as for unique objects from the campaign. All textures will retain the style of the original. Textures will be made for all units / environment / interface, including unique objects from campaigns of all official addons.
Attention: some icons during the creation process and after the release can be modified.

Публикуя материалы из данного руководства, прошу делать это исключительно со ссылкой на страницу автора или данное руководство. Уважайте чужой труд.
Цель проекта - отреставрировать ванильную версию игры.
Анонс: Новые экраны загрузки (в будущем) Ландшафт высокого разрешения.

Предварительная информация: Будут сделаны текстуры для всех дополнений Dawn of War, текстуры будут совместимы с мультиплеером, а также для уникальных объектов из кампании. Все текстуры сохранят стиль оригинала. Текстуры будут сделаны для всех юнитов/окружения/интерфейса, в том числе для уникальных объектов из кампаний всех дополнений.
Напоминаю: некоторые иконки в процессе создания и после релиза могут быть доработаны.


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In development: HD textures for environment models. Look for the section with images.
В разработке: HD текстуры моделей окружения. Смотрите раздел с изображениями.

- All unit / abilities / research icons are finished for factions: Command icons, Eldar, Space Marines, Orks, Chaos, Imperial Guard, Necrons, Tau, Dark Eldar, Sisters of Battle.

- Готовы все иконки юнитов/способностей/исследований для фракций: Командные иконки, Эльдары, Космодесант, Орки, Хаос, Имперская Гвардия, Некроны, Тау, Темные Эльдары, Сестры Битвы.

New Eldar icons design. Новый дизайн иконок Эльдаров.

New Necron icons design. Новый дизайн иконок Неронов.

Attention: I am in rehabilitation after coronavirus, I will draw less often. Do not be ill :)
Внимание: У меня реабилитация после коронавируса, буду рисовать реже. Не болейте :)

Now icons will be made using 3d max and high resolution textures. Icons will be made as high resolution textures are integrated for units.
Теперь иконки будут делаться при помощи 3d max и текстур высокого разрешения. Иконки будут делаться по мере интеграции текстур высокого разрешения для юнитов.

What I would like to see in my assembly: maybe it will be added, maybe not, time will tell, and how actively the community will support my work.

- Taskbars from DoW Gold redrawn for a high-resolution monitor.
- Replace the Necron Pariahs with the Guardian Lich.
- Replace the ghost lord with the ghost lord from DoW 2 (I never liked him, some kind of dumb frog)
- Replace music with music from DoW 2. Yes, yes, Ultimate Apocalypsis already has this, but it is implemented very poorly, not the way I want it.
- Special effects from DoW 2
- Add a short description of units from the lore, for example, who are the Space Marines, in a nutshell.
- To make a more accurate description of the characteristics of units: the speed of regeneration, resistance to various types of damage, the power of knockback - that's all.

То что я бы хотел видеть в своей сборке: возможно будет добавлено, возможно нет, покажет время, и то, насколько активно сообщество будет поддерживать мою работу.

- Таскбары из DoW Gold перерисованые под монитор высокого разрешения.
- Заменить парий некронов на лич стражей.
- Заменить призрачного лорда на призрачного лорда из DoW 2 (он мне никогда не нравился, стрёмная лягушка какая то)
- Заменить музыку на музыку из DoW 2. Да да, в Ultimate Apocalypsis такое уже есть, но это реализовано очень некачественно, не так, как я хочу.
- Спецэффекты из DoW 2
- Добавить краткое описание юнитов из лора, например, кто такие космодесантники, в двух словах.
- Сделать более точное описание характеристик юнитов: скорость регенерации, сопротивляемость различным видам урона, сила отбрасывания - вот это всё.
- Озвучка на русском языке юнитов из DoW 2, потому что в Soulstorm - это полный отстой. Некоторые реплики надо перенести из Dark Crusade.

This is my rock solid hard core color code skins for your WH40K series. Actually you get a better sense of feel and involvment into the game than ever before! The Tyranids new color scheme scares the crud otta you and based on insects found nowhere else on earth except the jungles of South America! Chaos Marines more menacing! Elders in all thier epic glory! The battle hardened Space Marines! ect. This was originally created for Soulstorm - but you could basicly use it for the original Dawn of War & Dark Crusade, or any other WH40k mods to enhance your gaming experiences!

Warhammer SS 40K: The 7th Riech! Mod

WH40k Customized Army Painter Schemes for your Enjoyment. This is to help enhance your mods or gaming experiences if you are a modder or gamer. Skin pack color schemes comes with some newer named races. Just give me credit where credit is due.

Download from the net the free easy to use SweetFX Configurator ver 1.3 or 1.4 and or the ENB Series files to enhance any games or mods 30x to 100x better for quality images & textures!

There will be a much better version coming. It has new races as well re-textured old ones. If you use these in your mods, just give me credit where due please. Game on Brother!

WH40k Deuce Savage Ultimate Color Schemes V2.1
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WH40k Deuce Savage Ultimate Color Schemes V2.1

WH40k Customized Army Painter Schemes for your Enjoyment. This is to help enhance your mods or gaming experiences if you are a modder or gamer. Skin pack.

Add file >>

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

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