Community quick user interface civilization 6 проблемы

Обновлено: 07.07.2024

Community Quick User Interface (CQUI)

CQUI is an open source Civilization 6 mod that is maintained by its community.

CQUI is a UI mod that replaces parts of the original Civ 6 UI, with the intention of letting you manage your empire with fewer mouse clicks.

This repository is the official repository of the CQUI steam mod.

If you want to install the latest official version, you can go to the steam workshop page of CQUI and add it to your game.

If you want to have the cutting edge version (that might be not in steam workshop yet), you can download this repository and place the cqui folder into your mod folder :

See CQUI_Settings_Local section later in this document.

  • Civ V Style Cityview - image
    • Produce or buy units with gold and faith from a single production panel
    • Production panel elements compressed and reordered
    • Improved amenities city details screen (clean icons) - image
    • Growth/Production progress is enumerated in the city panel
    • Icons showing districts built and if more are available to be built
    • Housing, turns until population growth, turns until culture growth displayed in banners - image
    • City State banners show Suzerain icon (Configurable: Civ Symbol or Leaderhead)
    • City State banners display an icon when at war with you
    • Tooltip on City Banner showing districts built, districts available, housing, turns until growth
    • Tooltip on Unit upgrade includes maintenance costs (current and upgraded unit)
    • Tooltip in City State list shows all envoys sent from all Civs
    • Tooltip on Plot shows additional information, such as Tourism generated
    • Builders, Engineers, and Religious units show the remaining number of charges on the Unit flag
    • Non-religious unit flags are dimmed when Religion lens applied (with option to hide completely)
    • Unit actions are no longer hidden behind an expand button - image
    • Unit XP bars are twice as tall - image
    • Unit flags show a "+" icon when able to be promoted
    • Hero units have a brighter glow
    • Reduced or eliminate side scrolling
    • Adapts to the screen height
    • Heroes entries are twice as wide for better readability
    • If new policies are available, a popup reminds you to check them out
    • Envoy list also shows 2nd place Suzerain and tooltip lists all Envoys sent to that City State
    • City State quests are shown in-line with a resizable font
    • New pins
    • Long pinlists are now scrollable
    • Shift-Right click to quickly delete pins
    • Enter key now bound to finalizing a pin in pin creation menu
    • Civic/Tech voice-overs can be set to only play manually

    Below are a list of mods that have been integrated into CQUI. You do not have to download these mods separately. Downloading and using these mods at the same time as CQUI may cause those mods or CQUI to not function correctly.

    Improved Deal Screen

    Mod originally by mironos (on the Steam Workshop), now incorporated into and maintained as part of CQUI. A totally revamped diplomatic deals screen, with an improved and expanded layout, easier to read and navigate offer area, color-coded icons, and more in-depth information.

    • All resources a civilization has access to are now listed, including those acquired via trade with other civs and those imported from city states, to avoid trading for resources you already have
    • Resource icons have been color-coded and custom sorted
      • Resources you have direct access to are sorted by decreasing quantity
      • Resources you only have 1 of are considered scarce, and are given a red font
      • Resources that both you and your trading partner already have are color-coded with a tan button
      • Resources that you own but that can't be traded (typically, those that are imported from elsewhere) are listed for reference, but cannot be selected

      Better Trade Screen

      Mod by astog, the stand-alone version can be found on github. The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes.


      • Shows turns to complete a trade route rather than the distance between the cities
      • Overhauled Trade Overview screen - image
        • Shows all possible routes, even if the trader is not present in the origin city
        • Clicking on a route where a free trade unit is not present in the origin city takes you to a free trade unit and opens the Change City screen
        • Route entry is colored based on destination player
        • Player/City header are also colored
        • Shows origin city and destination city yields in the same screen
        • Added Group and Filter settings
        • My Routes tab tracks active routes, so you know when a trade route completes

        Mod by astog, the stand-alone version can be found on github. The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

        morelenses

        • Add a Builder Lens to highlight unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be toggled in the settings)
        • Add an Archaeologist Lens to highlight artifacts and shipwrecks.
        • Add a City Overlap 6 or 9 to show how many cities a particular hex overlaps with
        • Add a Barbarian Lens to highlight barbarian encampments on the map
        • Add a Resource Lens to highlight resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not
        • Add a Wonder Lens to highlights natural and player made wonders
        • Add an Adjacency Yield Lens to show the various adjacency bonuses in a gradient, allowing you to relish in your pristine city planning skills
        • Add a Scout Lens to highlight goody huts on the map. Automatically applies when a scout/ranger is selected (can be toggled in the settings)

        Better Espionage Screen

        Mod by astog, the stand-alone version can be found on github. The Espionage Screens are overhauled to reduce the number of clicks and find the right information quickly.

        • District Filter Options
          • Allows you to filter the cities based on their districts
          • You can also filter based on civilizations

          Divine Yuri's Custom City Panel

          Mod by Divine Yuri, the stand-alone version can be found on civfanatics. The mod adds additional tooltips to the city panel.

          Amenities tooltip

          • Hover over the new "Districts" bar show the built districts in the city, and the buildings in each district. As well as telling you when a building or district is pillaged - image
          • The tool tip for the religions bar shows how many citizens follow each religion, your pantheon belief, and benefits of the dominant religion in the city - image
          • The tool tip for the Amenities bar shows the current mood of the city the benefit/hindrance of that mood, and the breakdown of what's causing the lost/gains of Amenities
          • Hovering over Housing will give the current food modifier from housing - image
          • Added food lost from population, and modifiers to the food tool tip - image
          • The production bar on the city panel has been changed to show total production on the right side of the bar
          • The Growth bar has been shortened to make room
          • Added a Expansion Bar which will show how long until the city expands it's boarders
          • Expansion Bar that show total Food and Culture
          • Added tooltips to the Growth Bar
          • Added info to current production in the form of a tooltip in the same way a tooltip would be displayed in the production panel
          • Right clicking the current production icon will links to the civilopedia of what ever is being produced

          Mod by FinalFreak16, from the steam workshop. This mod simplifies the gossip history log in the leader diplomacy view.

          gossip

          • Each message has its own icon to categorize each entry and make it easier to see what happened at a glance

          Maintaining CQUI Settings in New Games using CQUI_Settings_Local.sql

          CQUI will maintain your configured settings for every saved game without issue, however, Firaxis has not made maintaining configured settings easy to do when creating a new game. The CQUI_Settings_Local.sql file can be used to maintain these settings.

          CQUI_Settings_Local.sql is a copy of the CQUI_Settings.sql file found in the mod's root folder. CQUI_Settings.sql contains all of the default settings for CQUI, the settings that are applied at the start of every new game if CQUI_Settings_Local.sql is not in place.

          CQUI_Settings_Local.sql loads after CQUI_Settings.sql, meaning it will replace/update any of those default values to the value you prefer.

          The version of CQUI_Settings_Local.sql packaged with this mod has all of the lines "commented" out, meaning that Civ VI will not load that setting. Remove the double-minus sign ( -- ) from the beginning of a line to "uncomment" it, and save the SQL file.

          NOTE: When subscribing to the CQUI mod on the Steam Workshop, the copy of CQUI_Settings_Local.sql located in the mod's root directory [SteamFolder]/SteamApps/Workshop/Content/289070/2115302648 is overwritten every time a new update for CQUI is pushed to the Steam Workshop. Save a copy of this file elsewhere on your machine so you can restore settings whenever the Workshop version is updated.

          New (August 2020): CQUI_Settings_Local.sql located in Mod's Parent Folder

          It was discovered recently that files in the mod's parent folder can ben referenced, and those files are not updated when new versions are pushed to the Steam Workshop. With that in mind, CQUI will now also look for CQUI_Settings_Local.sql in the parent folder of where CQUI.modinfo is located.

          Example: CQUI From Steam Workshop Subscription

          Place CQUI_Settings_Local.sql in the [SteamFolder]/SteamApps/Workshop/Content/289070 folder

          image

          Example: CQUI Downloaded and Placed in Civ VI Mods Folder

          Place CQUI_Settings_Local.sql in the "Mods" folder:

          image

          @Vans163 for his original QUI mod, @Chaorace for the Chao's QUI, @alexeyOnGitHub, @alimulhuda, @the-m4a, @Infixo, @Sparrow, @astog, Aristos/@ricanuck, @JHCD, Greg Miller, Ace, Divine Yuri, @ZhouYzzz, @deggesim, @e1ectron, @sejbr, @frytom, @maxap, @lctrs, @wbqd, @jacks0nX, @RatchetJ, @Frozen-In-Ice, @zgavin, @olegbl, @Proustldee, @kblease, @bolbass, @SpaceOgre, @OfekA, @zeyangl, @Remolten, @bestekov, @cpinter, @paavohuhtala, @perseghini, @benjaminjackman, @velit, @MarkusKV, @apskim, @8h42

          Firaxis for eventually delivering mod tools and steam workshop.

          The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources.

          The even lovelier folks contributing on GitHub and over at /r/civ for their input and testing.

          The, arguably, lovely folks back at the Steam Workshop :p

          About

          Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!

          Егор Красюк

          Антон Архипов

          Подскажите как добавить моды для игры? где в меню включить разрешение на загрузку их во время игры? а то при попытке присоединиться к игре с модами пишет что нет разрешения на их загрузку, в меню так и не смог найти ничего.

          Александр Медведев

          Даниил Захаров

          Владислав Демаков

          Просто переустанавливал из разных источников множество раз . В оконцовке получилось .

          Роман Чечин

          При запуске цивы в стим, в первый раз открылся лаунчер 2к, я выбрал директ12 по моему, а после игра запустилась. При след.запусках лаунчера нет, выходит маленькое окошко запуска civilization 6и сразу после все вылетает: "приложение 2к laucher будет закрыто". Ничего не помогает,хелп. Есть такое у кого ?

          Сержик Кандаков

          Артём Сивуха

          Владислав Самойлов

          Дмитрий Репецкий

          Ребят, что делать, после последней обновы с Византией и Галлами, настройки игры, именно в меню которые, сбросились и теперь не сохраняются, кто-нибудь столкнулся с такой проблемой?

          Денис Табакарь

          По непонятной мне причине, я не могу проголосовать на всемирном конгрессе, что бы я не выбирал (голосую за те или иные резолюции, выбираю все возможные, но кнопка далее недоступна), кто-нибудь с таким сталкивался?

          Денис Табакарь

          Иван Порошин

          Иван Порошин

          ранее такого не было. лицензия, egs
          может кто знает, как победить?

          Денис Табакарь

          Ivan, да, листал, читал ещё на форумах, действительно есть такой баг, мне помог скип хода (shift+enter). Голосование пропускается, но это единственный способ продолжить игру

          Дмитрий Горлов

          Доброго дня всем, не могу поиграть с другому в циву 5 по локальной, сервер вижу, но пишет "Ошибка подключения к сетевой игре". Версии игры одинаковые, подключены через Radmin VPN, брандмауэр выкл на обоих компах, как и антивирус, правила входящих и исходящих тоже менял, толку нет. Подскажет кто, что с этим чудом делать?

          Ivan Schellenberg

          Не робит длс в цыве 6 шторм и всё остальное купил уже отдельно от игры платинум галки всё установлено но игра не видет этого длс кстати это на эпик гейм помощь нужна

          Денис Тюкавин

          При запуске игры вылетает ошибка дисплея. ОС Windows 10. До этого играл на 8ке и всё было оке. Поставил 10ку и начались проблемы. Драйверы поставил, dx11 тоже. Кто сталкивался с проблемой?

          Lema Scipio

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          Community Quick User Interface (CQUI)

          CQUI is an open source Civilization 6 mod that is maintened by it's community

          CQUI is an UI mod that helps you manage your empire faster and easier. It's an enhancement of the original UI that gives you the informations you need with less clicks. It also have a lot of usefull functionnality that makes the game even better.

          This repository is the official repository of the CQUI steam mod.

          cquiscreens

          If you want to install the latest official version, you can go to the steam workshop page of CQUI and add it to your game.

          If you want to have the cutting edge version (that might not be push on steam workshop) you can download this repository and place the cqui folder into your mod folder :

          • Civ V Style Cityview - image
            • Production panel elements compressed and reordered - image
            • No more side scrolling
            • Adapts to the screen height
            • New pins
            • Long pinlists are now scrollable
            • Right click in pinlist to quickly delete pins
            • Enter key now bound to finalizing a pin in pin creation menu
            • Civic/Tech popups can be disabled. Optionally, the voiceover can still be kept even without the popup.
            • Recommandation UI can be enabled/disabled
            • Minimap size can be changed
            • Classic, a faithful recreation of the Civ V binding scheme
            • Enhanced, Civ V binding scheme with WASD assigned to camera control, Q/E assigned to city/unit cycling, and Shift assigned to shifting focus between city and unit selection modes

            Over the time, some other UI mods were integrated into CQUI.

            Improved Deal Screen

            Mod by mironos, from the steam workshop. It's a totally revamped diplomatic deals screen, with an improved and expanded layout, easier to read and navigate offer area, color-coded icons, and more in-depth information.

            improveddealscreen

            • All resources a civilization has access to are now listed, including those acquired via trade with other civs and those imported from city states, to avoid trading for resources you already have
            • Resource icons have been color-coded and custom sorted - image
              • Resources you have direct access to are sorted by decreasing quantity
              • Resources you only have 1 of are considered scarce, and are given a red font
              • Resources that both you and your trading partner already have are color-coded with a tan button
              • Resources that you own but that can't be traded (typically, those that are imported from elsewhere) are listed for reference, but cannot be selected

              Better Trade Screen

              Mod by astog, you can find it on github. The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes.


              • Shows turns to complete a trade route rather than the distance between the cities
              • Overhauled Trade Overview screen - image
                • Shows all possible routes, even if the trader is not present in the origin city
                • Clicking on a route where a free trade unit is not present in the origin city takes you to a free trade unit and opens the Change City screen
                • Route entry is colored based on destination player
                • Player/City header are also colored
                • Shows origin city and destination city yields in the same screen
                • Added Group and Filter settings
                • My Routes tab tracks active routes, so you know when a trade route completes

                Mod by astog, you can find it on github. The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

                morelenses

                • Add a Builder Lens to highlight unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be toggled in the settings)
                • Add an Archaeologist Lens to highlight artifacts and shipwrecks.
                • Add a City Overlap 6 or 9 to show how many cities a particular hex overlaps with
                • Add a Barbarian Lens to highlight barbarian encampments on the map
                • Add a Resource Lens to highlight resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not
                • Add a Wonder Lens to highlights natural and player made wonders
                • Add an Adjacency Yield Lens to show the various adjacency bonuses in a gradient, allowing you to relish in your pristine city planning skills
                • Add a Scout Lens to highlight goody huts on the map. Automatically applies when a scout/ranger is selected (can be toggled in the settings)

                Better Espionnage Screen

                Mod by astog, you can find it on github. The Espionage Screens are overhauled to reduce the number of clicks and find the right information quickly.

                • Disctrict Filter Options
                  • Allows you to filter the cities based on their districts
                  • You can also filter based on civilizations

                  Mod by kblease, you can find it on github. It adds production queuing to Civ 6.

                  productionqueue

                  • Add a production queue to the cityview (can be toggled in the seetings)
                  • The production queue can be reordered
                  • Units in a city's queue which become obsolete will be automatically switched to the unit that is replacing it

                  Unit Report Screen

                  Mod by GMiller7138, you can find it on civfanatics. This mod enhances the Report Screen.

                  reportscreen

                  • Unit Tab
                    • Breaks down all of your units into groups such as Military (separated by Land/Sea/Air), Civilian and Support, Traders, Spies, and Great People
                    • Unit stats are listed based on which group they are allocated to. For instance, military units will show Health and Movement, while civilian units will show how many charges they have left
                    • You can select and zoom to any unit on the list
                    • Promote/upgrade military units without exiting screen
                    • Sort units by clicking on header of each stat
                    • Added a "Hide City Buildings" checkbox which hides building yields in order to better compare yields between cities
                    • Sorted Yields. Clicking the header in City Income will allow you to sort by descending/ascending order
                    • Building Expenses displays district maintenance costs. These are combined for each city and labeled as "Districts"
                    • Units Expenses added. Units are grouped and will show total cost per type. Policies that reduce unit maintenance costs are taken into account
                    • Sorted Fields
                    • Displays current deals you have with other civilizations. Includes duration, what is being traded, etc.

                    Divine Yuri's Custom City Panel

                    Mod by Divine Yuri, you can find it on civfanatics. The mod add additional tooltips to the city panel.

                    Amenities tooltip

                    • Hover over the new "Districts" bar show the built districts in the city, and the buildings in each district. As well as telling you when a building or district is pillaged - image
                    • The tool tip for the religions bar shows how many citizens follow each religion, your pantheon belief, and benefits of the dominant religion in the city - image
                    • The tool tip for the Amenities bar shows the current mood of the city the benefit/hindrance of that mood, and the breakdown of what's causing the lost/gains of Amenities
                    • Hovering over Housing will give the current food modifier from housing - image
                    • Added food lost from population, and modifiers to the food tool tip - image
                    • The production bar on the city panel has been changed to show total production on the right side of the bar
                    • The Growth bar has been shortened to make room
                    • Added a Expansion Bar which will show how long until the city expands it's boarders
                    • Expansion Bar that show total Food and Culture
                    • Added tooltips to the Growth Bar
                    • Added info to current production in the form of a tooltip in the same way a tooltip would be displayed in the production panel
                    • Right clicking the current production icon will links to the civilopedia of what ever's being produced

                    Mod by FinalFreak16, from the steam workshop. This mod simplifies the gossip history log in the leader diplomacy view.

                    gossip

                    • Each message has its own icon to categorise each entry and make it easier to see what happened at a glance

                    This section should not always be up to date, so don't hesitate to check the milestones and the issues.

                    • Add custom notification on a new (or revamped) notification system - here
                    • Finish the beta milestone release - here
                    • Plan the next milestone from the multiple enhancement ideas in the issues

                    This part still need some love

                    You want to contribute to the mod ? We're always welcoming new contributors and the pull request are open if you wish to tacle an issue. Some issues are labeled "easy" it should be a great entry point if you want to join the team. A comprehensive contribution guide created for the predecessor of this mod is a good starting point.

                    Quick coding style

                    • Please use 2 spaces for indentation
                    • When modifying existing game files, prefix newly added functions, events, and members with "CQUI_"
                    • When commenting, it's a good practice to add your username at the beginning of the comment to know who modified this part of the code
                    • There should be NO hardcoded strings in CQUI

                    Quick git guideline

                    @Vans163 for his original QUI mod, @Chaorace for the Chao's QUI, @Sparrow for this reborn as a Community QUI, @astog, Aristos/@ricanuck, @JHCD, Greg Miller, Ace, Divine Yuri, @ZhouYzzz, @deggesim, @e1ectron, @sejbr, @frytom, @maxap, @lctrs, @wbqd, @jacks0nX, @RatchetJ, @Frozen-In-Ice, @zgavin, @olegbl, @Proustldee, @kblease, @bolbass, @SpaceOgre, @OfekA, @zeyangl, @Remolten, @bestekov, @cpinter, @paavohuhtala, @perseghini, @benjaminjackman, @velit, @the-m4a, @MarkusKV, @apskim, @8h42

                    Firaxis for eventually delivering mod tools and steam workshop.

                    The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources.

                    Community Quick User Interface (CQUI)

                    CQUI is an open source Civilization 6 mod that is maintened by it's community

                    CQUI is an UI mod that helps you manage your empire faster and easier. It's an enhancement of the original UI that gives you the informations you need with less clicks. It also have a lot of usefull functionnality that makes the game even better.

                    This repository is the official repository of the CQUI steam mod.

                    cquiscreens

                    If you want to install the latest official version, you can go to the steam workshop page of CQUI and add it to your game.

                    If you want to have the cutting edge version (that might not be push on steam workshop) you can download this repository and place the cqui folder into your mod folder :

                    • Civ V Style Cityview - image
                      • Production panel elements compressed and reordered - image
                      • No more side scrolling
                      • Adapts to the screen height
                      • New pins
                      • Long pinlists are now scrollable
                      • Right click in pinlist to quickly delete pins
                      • Enter key now bound to finalizing a pin in pin creation menu
                      • Civic/Tech popups can be disabled. Optionally, the voiceover can still be kept even without the popup.
                      • Recommandation UI can be enabled/disabled
                      • Minimap size can be changed
                      • Classic, a faithful recreation of the Civ V binding scheme
                      • Enhanced, Civ V binding scheme with WASD assigned to camera control, Q/E assigned to city/unit cycling, and Shift assigned to shifting focus between city and unit selection modes

                      Over the time, some other UI mods were integrated into CQUI.

                      Improved Deal Screen

                      Mod by mironos, from the steam workshop. It's a totally revamped diplomatic deals screen, with an improved and expanded layout, easier to read and navigate offer area, color-coded icons, and more in-depth information.

                      improveddealscreen

                      • All resources a civilization has access to are now listed, including those acquired via trade with other civs and those imported from city states, to avoid trading for resources you already have
                      • Resource icons have been color-coded and custom sorted - image
                        • Resources you have direct access to are sorted by decreasing quantity
                        • Resources you only have 1 of are considered scarce, and are given a red font
                        • Resources that both you and your trading partner already have are color-coded with a tan button
                        • Resources that you own but that can't be traded (typically, those that are imported from elsewhere) are listed for reference, but cannot be selected

                        Better Trade Screen

                        Mod by astog, you can find it on github. The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes.


                        • Shows turns to complete a trade route rather than the distance between the cities
                        • Overhauled Trade Overview screen - image
                          • Shows all possible routes, even if the trader is not present in the origin city
                          • Clicking on a route where a free trade unit is not present in the origin city takes you to a free trade unit and opens the Change City screen
                          • Route entry is colored based on destination player
                          • Player/City header are also colored
                          • Shows origin city and destination city yields in the same screen
                          • Added Group and Filter settings
                          • My Routes tab tracks active routes, so you know when a trade route completes

                          Mod by astog, you can find it on github. The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

                          morelenses

                          • Add a Builder Lens to highlight unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be toggled in the settings)
                          • Add an Archaeologist Lens to highlight artifacts and shipwrecks.
                          • Add a City Overlap 6 or 9 to show how many cities a particular hex overlaps with
                          • Add a Barbarian Lens to highlight barbarian encampments on the map
                          • Add a Resource Lens to highlight resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not
                          • Add a Wonder Lens to highlights natural and player made wonders
                          • Add an Adjacency Yield Lens to show the various adjacency bonuses in a gradient, allowing you to relish in your pristine city planning skills
                          • Add a Scout Lens to highlight goody huts on the map. Automatically applies when a scout/ranger is selected (can be toggled in the settings)

                          Better Espionnage Screen

                          Mod by astog, you can find it on github. The Espionage Screens are overhauled to reduce the number of clicks and find the right information quickly.

                          • Disctrict Filter Options
                            • Allows you to filter the cities based on their districts
                            • You can also filter based on civilizations

                            Mod by kblease, you can find it on github. It adds production queuing to Civ 6.

                            productionqueue

                            • Add a production queue to the cityview (can be toggled in the seetings)
                            • The production queue can be reordered
                            • Units in a city's queue which become obsolete will be automatically switched to the unit that is replacing it

                            Unit Report Screen

                            Mod by GMiller7138, you can find it on civfanatics. This mod enhances the Report Screen.

                            reportscreen

                            • Unit Tab
                              • Breaks down all of your units into groups such as Military (separated by Land/Sea/Air), Civilian and Support, Traders, Spies, and Great People
                              • Unit stats are listed based on which group they are allocated to. For instance, military units will show Health and Movement, while civilian units will show how many charges they have left
                              • You can select and zoom to any unit on the list
                              • Promote/upgrade military units without exiting screen
                              • Sort units by clicking on header of each stat
                              • Added a "Hide City Buildings" checkbox which hides building yields in order to better compare yields between cities
                              • Sorted Yields. Clicking the header in City Income will allow you to sort by descending/ascending order
                              • Building Expenses displays district maintenance costs. These are combined for each city and labeled as "Districts"
                              • Units Expenses added. Units are grouped and will show total cost per type. Policies that reduce unit maintenance costs are taken into account
                              • Sorted Fields
                              • Displays current deals you have with other civilizations. Includes duration, what is being traded, etc.

                              Divine Yuri's Custom City Panel

                              Mod by Divine Yuri, you can find it on civfanatics. The mod add additional tooltips to the city panel.

                              Amenities tooltip

                              • Hover over the new "Districts" bar show the built districts in the city, and the buildings in each district. As well as telling you when a building or district is pillaged - image
                              • The tool tip for the religions bar shows how many citizens follow each religion, your pantheon belief, and benefits of the dominant religion in the city - image
                              • The tool tip for the Amenities bar shows the current mood of the city the benefit/hindrance of that mood, and the breakdown of what's causing the lost/gains of Amenities
                              • Hovering over Housing will give the current food modifier from housing - image
                              • Added food lost from population, and modifiers to the food tool tip - image
                              • The production bar on the city panel has been changed to show total production on the right side of the bar
                              • The Growth bar has been shortened to make room
                              • Added a Expansion Bar which will show how long until the city expands it's boarders
                              • Expansion Bar that show total Food and Culture
                              • Added tooltips to the Growth Bar
                              • Added info to current production in the form of a tooltip in the same way a tooltip would be displayed in the production panel
                              • Right clicking the current production icon will links to the civilopedia of what ever's being produced

                              Mod by FinalFreak16, from the steam workshop. This mod simplifies the gossip history log in the leader diplomacy view.

                              gossip

                              • Each message has its own icon to categorise each entry and make it easier to see what happened at a glance

                              This section should not always be up to date, so don't hesitate to check the milestones and the issues.

                              • Add custom notification on a new (or revamped) notification system - here
                              • Finish the beta milestone release - here
                              • Plan the next milestone from the multiple enhancement ideas in the issues

                              This part still need some love

                              You want to contribute to the mod ? We're always welcoming new contributors and the pull request are open if you wish to tacle an issue. Some issues are labeled "easy" it should be a great entry point if you want to join the team. A comprehensive contribution guide created for the predecessor of this mod is a good starting point.

                              Quick coding style

                              • Please use 2 spaces for indentation
                              • When modifying existing game files, prefix newly added functions, events, and members with "CQUI_"
                              • When commenting, it's a good practice to add your username at the beginning of the comment to know who modified this part of the code
                              • There should be NO hardcoded strings in CQUI

                              Quick git guideline

                              @Vans163 for his original QUI mod, @Chaorace for the Chao's QUI, @Sparrow for this reborn as a Community QUI, @astog, Aristos/@ricanuck, @JHCD, Greg Miller, Ace, Divine Yuri, @ZhouYzzz, @deggesim, @e1ectron, @sejbr, @frytom, @maxap, @lctrs, @wbqd, @jacks0nX, @RatchetJ, @Frozen-In-Ice, @zgavin, @olegbl, @Proustldee, @kblease, @bolbass, @SpaceOgre, @OfekA, @zeyangl, @Remolten, @bestekov, @cpinter, @paavohuhtala, @perseghini, @benjaminjackman, @velit, @the-m4a, @MarkusKV, @apskim, @8h42

                              Firaxis for eventually delivering mod tools and steam workshop.

                              The lovely folks over at Civfanatics for their guides, knowledge, tools, and resources.

                              The even lovelier folks over at /r/civ for their input and testing.

                              The, arguably, lovely folks back at the Steam Workshop :p

                              About

                              Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!

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