Call of chernobyl быстрое перемещение

Обновлено: 30.06.2024

Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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This addon does three things. Firstly, it enables Fast-travel (which is disabled by default in CoC), secondly it adds a lot more available points to fast-travel to, and it also lets you choose whether you want to unlock the fast travel points by first visiting them, or have them all unlocked from the beginning.

The fast-travel system is already implemented in CoC, but is currently disabled by default. This mod enables it. It also adds many additional locations to which you can now fast-travel, and changes the system to let you choose whether you want to unlock the fast travel points by first visiting them, or have them all unlocked from the beginning (see Options-section below).

HOW TO USE:
When opening your PDA-map you will see a lot of "yellow house"-icons located around the map. In order to fast-travel to one of these simply right click on the icon. You might have to zoom in a bit for the click to register.

INSTALLATION:
Copy the included gamedata folder with all of its content to the folder containing Call of Chernobyl (where "Stalker-CoC.exe" is located).

MAIN MENU -> OPTIONS -> GAME (when your save is loaded):

Fast Travel (List)
  Disabled - Turns off fast travel.
  Visited_Only - Only show visited fast travel areas.
  Show_All - Shows all fast travel areas.

Fast travel in combat (Checkbox)
  Checked - Allow fast travel in combat.

Fast travel if damaged (Checkbox)
  Checked - Allow fast travel while taking damage.

Fast travel in emissions (Checkbox)
  Checked - Allow fast travel during emissions and psi-storms.

Fast travel if overweight (Checkbox)
  Checked - Allow fast travel if overweight.

Fast travel no time change (Checkbox)
  Checked - Time will not change when fast traveling.

Fast travel use long names (Checkbox)
  Checked - Add level name in front of fast travel area name (also works for visited message).

Fast travel visited message (Checkbox)
  Checked - Display in game message when discovering a new fast travel area (only works for Visited_Only mode).

CHANGELOG:

  • version 15
    • Updated Russian translation thanks to av661194.
    • Added forgotten check in v13 to allow calculation of artifact degradation.
    • Minor version check change.
    • Added extra artifact weight calculation now works for both CoC 1.4.22 & 1.5 R6.
    • Fixed ctd invalid 'ini" equals nil.
    • Fixed (for CoC 1.5 only) artifact extra weight calculation to take in to account if artifact degradation is enabled.
    • Added (for CoC 1.5 only) artifact belt and backpack slot additional weight calculations for overweight travel check.
    • Added option to disable time forward when fast traveling.
    • Fixed the closest quick travel map icon showing when fast travel is disabled.
    • Removed "already here" nag when you try to fast travel when still within range of the travel marker.
    • Reduced the distance slightly for location discovered message in Visited_Only mode.
    • Added all settings to Main Menu -> Options -> Game. Settings are accessible while playing the game.
    • Fixed random times where fast travel would report you at your destination when you were not.
    • Note: settings are no longer read from or stored in faction_quick_travel.ltx
    • Added visitedonly option, enabled it only shows markers after being vistied.
      - visitedonly mode updates markers as they are approached, no need to quick save/load.
    • Added markermessage option to show in game message when marker first visited (only when visitedonly is enabled)
    • Added longnames option to enable or disable long names, default is disabled.
    • Updated fast travel script to use long or short names based on the longname setting.
    • Tidied string file to remove uneeded entries.
    • Added additional features submitted sLoPpYdOtBiGhOlE:
      - Display name of location when hovering over its fast travel icon and when right clicking on it.
      - Added options to allow fast travel when in combat, overloaded, bleeding, irradiated and during emission/psi-storm.
    • Updated for CoC 1.4.21 (earlier versions of the addon still works but this one has a more optimized script)
    • Updated for CoC 1.4.18 (earlier versions of the addon still works but this one has a more optimized script)
    • Made it so that all fast-travel points are unlocked on the PDA-map from the beginning. No need to discover them before they become available.
    • Fixed a misspelling causing two fast-travel points in the Generators level to not be available.
    • Initial release.

    CREDITS:

    TeamEPIC - creating the original fast travel system

    sLoPpYdOtBiGhOlE - for creating and submitting all features in later versions than v4

    Описание:
    More Fast Travel Locations для Call of Misery версии 1.0d. Этот аддон делает три вещи. Во-первых, это позволяет быстро перемещаться между локациями, во-вторых, добавляет много более доступных точек, чтобы быстро переместиться, и, наконец, он делает возможность посещать все точки, доступные с самого начала. Нет необходимости сначала посетить место, чтобы разблокировать точку быстрого перехода. При открытии вашего КПК-карты вы увидите много точек, расположенных на карте. Для того, чтобы осуществить ускоренную путешествие в одну из них просто кликните правой кнопкой мыши по иконке. Система быстрого путешествия уже реализована в Call of Chernobyl, но в настоящее время отключена по умолчанию. Этот мод позволяет разблокирует быстрые перемещения.


    Правила написания и публикации комментариев. За несоблюдение правил — бан!


    Установка: переместите содержимое архива в папку с игрой, включите JSGME.exe и установите правки, которые Вам нравятся! Так же рекомендую запускать мод с помощью моего ярлыка из архива, подставив свой путь до папки с модом. Новая игра не нужна!

    Описание:
    1. Увеличенный максимальный вес от рюкзаков;
    2. Увеличенный максимальный вес от костюмов;
    3. Убрано ограничение по литражу;
    4. Ножи ломают ящики (урон пока что не повышен, нужно ли?);
    5. Спавнер (клавиша F1 в главном меню). Спавнить можно все что угодно, в том числе все флешки, квестовые предметы и даже монстров! Спавнер подгонял под этот мод часа 2-3, надеюсь, вам понравится;
    Спавнер обновлен 20.12.20. Добавил много нового оружия, навесов, патронов, предметов и артефактов.
    6. Торговля упрощена (Сидорович покупает предметы 100-20% состояние, барахольщики на Свалке днем 100-7%, ночью в любом состоянии);
    7. Поправлено название дымовой гранаты РДГ-М "Дым" (было на английском):
    8. Убрано ограничение по литражу во всех ящиках;
    9. Увеличил лимит веса и объем рюкзаков для обычных сталкеров (в основном для торговли на Барахолке);
    10. Увеличил в 2 раза скорость зарядки магазинов;
    11. Из spawn_list вырезано все лишнее;
    12. Метка на Болотного Доктора (приходя на Болота, нажмите F7 и на Докторе появится метка, что бы ее увидеть приблизьте карту);
    13. Сбор денег с мертвых сталкеров;
    14. В экзоскелетах медленне разряжается аккумалятор;
    15. Повышен вес и убран объем у всех бронежилетов в игре;
    16. Возвращена мини-карта;
    17. Увеличен урон ножам;
    18. Убраны лишние файлы из архива.
    19. Правки актора: теперь ГГ может пробегать нормальные дистанции, а не 20-40 метров; чуть меньше выносливости снимает удар ногой (с фулл стаминой можно сделать 5 ударов вместо 4ех); чуть выше прыжок.
    20. Опционально: больше денег или поинтов на старте (можно совмещать);
    21. Повышен переносимый вес у всех экзоскелетов;
    22. Доработал худ: метки трупов фиолетового цвета; переместил часы под миникарту и сделал их оранжевого цвета.
    23. Оружие выпадает в чуть лучшем качестве (больше оружия с качеством 0-4% не будет);
    24. Броня так же выпадает в чуть лучшем качестве;
    25. Сейвскам отключен. Загружайтесь сколько хотите!
    26. Быстрые переходы! Ограничения отключены, нельзя перемещаться только при выбросе и пси-шторме;
    27. Вернул вырезанные консольные команды (demo_record (с телепортом), g_god);
    28. Вернул опцию в настройках игры "смерть NPC в аномалиях";
    29. Вернул много настроек в меню "Игра";
    30. Вернул обычный КоКовский спавнер, кнопка S. Им можно перемешаться на непосещенные локации, например;
    31. Повышен урон всей дроби в игре (самой дроби, не оружию). Теперь она не бесполезна;
    32. Моментальная зарядка магазинов.

    Добавил правки от @misterkat:
    1. Количество выпадения боеприпасов с трупов теперь от 3 до 6 раз больше, чем раньше. Это сделано для того, чтобы падение боеприпасов было более реалистичным.
    2. 50% шанс на бутылку воды.
    3. Больше никаких взрывающихся пушек!

    Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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    The built in Fast Travel System enabler (now with a map!) with a few bells and whistles! Since I couldn't find this file anywhere and I've seen other people struggle with it, I decided to upload this on my own. This is the official Fast Travel option that comes with the game but is turned off by default. Hope this help. Now get out of here, Stalker!

    WARNING! If you want to use this in v1.4.22, you will have to rename the file to "faction_quick_travel.ltx".

    I'm currently working on a new update that will add some new features soon! Stay tuned! (Also, I noticed that the new 1.5v was missing some points for the Clear Sky Faction. I have fixed that, and if you play this faction, of plan on playing them, I would recommend redownloading this file. Sorry for any inconvenience.)

    Map (Took ya long enough Edition):

    Fast Travel Locations

    The update you've all been waiting for! FINALLY!

    No longer do you have to save and load on the fast travel locations! They should appear automatically when you are near one! I meant to upload this earlier, but work got in the way. Let me know if this fixes the issues some have been having. Cheers.

    The official YouTube video for this reads: "Fast travel will only work after discovering certain locations, which will appear on the PDA as you find them. You will be unable to fast travel if you have enemies, are bleeding or radiated, over encumbered and during emissions. It will be disabled by default because it goes against some of my personal design choices.

    I added a fast travel system to demonstrate a new engine feature which will be in 1.4.15. I added to the engine the ability to initiate a context menu by right-clicking map spots. The menu items and actions can be added dynamically through lua scripting, making it possible for addon creators to use this feature as well."

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