Анимация когтей skyrim se
Обновлено: 02.07.2024
Using SkySA Framework and Dynamic Animation Replacer, Attack Animations & Movesets Adds Multiple Attack animations to increase Move variety for each weapon. Animations are available for Swords, Axes, Daggers, Katanas. Greatswords , Maces and Battle Axes, Scimitars, Animated Armoury. Also has Left handed Animations and Dual Wield Animation Varia
Nexus requirements
Mod name | Notes |
---|---|
(SGC) SkySA - Combat Behavior Compulsion | DOWNLOAD VERSION 1.2 |
Dynamic Animation Replacer | |
New Weapons Types and Animation Support | OPTIONAL FOR KATANA ANIMATIONS |
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
ABOUT
Attack Animations And Movesets is a personal continuous project that aims to fill Skyrim with as many attack animations as possible that creates pseudo-combos or movesets per weapon type, left handed attacks and Special Movesets to create a certain uniqueness to regular weapon types and especially to special/ legendary weapons found in the game.
Attack Animations and Movesets doesn't have a specific style or a specific direction that it aims to focus on. It is not a mod that attempts to cater to a specific audience. There will be versions that release more realistic and grounded style and there will be versions that will be released that will be in the vain of more action game oriented styles. It attempts to give as many animations as possible to the user.
VERSIONS
For those who are very particular with the style of animations here is a little gist on each versioN
version 2 - pure grounded version, Swords and 2h Swords have HEMA moves, other animations try to be stiffer to mimic the less telegraphic attacks that real life martial arts would, few special movesets
CURRENT UNIQUE WEAPONS LIST
1. SkySA(1.2 Version)[SkySA LE requirements on its mod page is no longer needed]
2. Nemesis Engine
3. Dynamic Animation Replacer
These animations were designed to adapt to SkySA(1.2 Specifically)behaviors. Technically, It will work without it but it won't look as intended. SkySA modifies attack movement to have directional lock and slight forward movement, the animations were made to adapt to this. Not having SkySA will probably not make this mod function to its full potential. As other animations would overlap with this(moving standard attack animations that will play if SkySA is not installled)
1.2 is highly recommended because in later versions of SkySA, the behavior was altered where in the 3rd attack is the standing power attack. 1.3+ is installed, then the 3rd standing power attack would always be thesame which makes the moveset somewhat predictable and have less depth. version 1.7 specifically requires these animations to be patched. it is still up to you if you like to use those versions however 1.2 remains the favored to open up more combos and movesets.
*SKYSA REQUIREMENTS THAT REQUIRED PORTING ARE NO LONGER NEEDED, THIS MOD HAS ENOUGH ANIMATIONS AND THERE IS NO NEED TO DOWNLOAD THOSE REQUIREMENTS.*
INSTALLATION
1. Install DAR
2. install nemesis
3. Install SkySA( just download 1.2, no need to port it's requirements, download 1.2 and patch in nemesis don't be reluctant to port mods, it is no longer necessary with this installed)
4. Download this mod and install through mod manager or manually if you like
these animations were made to adapt to behavior of skysa, if that is not used then the animations may not fully work as intended. The animations will can still technically work but most of it will be overlapped with mods like CGO because of how that mod modifies behaviors and prioritizes its animations. Skysa is very modular and is highly compatible as well. only cgo is known to be incompatible
Special Thanks to Distar66 for helping me out and making it easy for animators with quick and easy to understand tutorials, also huge thank you for the creation of skysa framework. He definitely made animating easy and less intimidating for those newcomers, casual animators
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Описание:
Добавляет в игру Skyrim SE рапиры, пики, алебарды, когти и хлысты с подходящими анимациями "использования" (к сожалению, только для вида от третьего лица Теперь и от первого тоже!). Так добавлены новые анимации для булав и кинжалов. Можно изготовить в кузнице, найти у торговцев и NPC. Ещё есть несколько уникальных образцов.
При помощи скрипта добавляются в уровневые списки (не обязателен bashed patch). Настраивается через MCM.
Требования:
Skyrim Special Edition
SKSE64
SkyUI SE FNIS SE теперь FNIS не нужен (Если вам не нужны анимации от первого лица, то можете его использовать) , нужно использовать Nemesis (если не понятно как - спрашивайте)
Описание:
Добавляет в игру Skyrim LE рапиры, пики, алебарды, когти и хлысты с подходящими анимациями "использования" (к сожалению, только для вида от третьего лица Теперь и от первого тоже!). Так добавлены новые анимации для булав и кинжалов. Можно изготовить в кузнице, найти у торговцев и NPC. Ещё есть несколько уникальных образцов.
При помощи скрипта добавляются в уровневые списки (не обязателен bashed patch). Настраивается через MCM.
Требования:
Skyrim LE 1.9.32.0.8
Dawnguard
Dragonborn
SkyUI
SKSE FNIS теперь FNIS не нужен (Если вам не нужны анимации от первого лица, то можете его использовать) , нужно использовать Nemesis (если не понятно как - спрашивайте)
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